//////////////////////////////////////////////////////////////////////
// This file is part of Remere's Map Editor
//////////////////////////////////////////////////////////////////////

#ifndef RME_FORWARD_H
#define RME_FORWARD_H

class Map;
class Tile;
class TileLocation;
class Item;
class container;
class Spawn;
struct Outfit;
class House;
class Creature;
class BaseMap;
class Waypoint;
class Waypoints;
class Tileset;
class Town;
class Position;
class Editor;
class GUI;
class Selection;
class CopyBuffer;
class ItemType;
class Creatures;
class ItemDatabase;
class QTreeNode;
class Floor;
class Action;

class Brush;

typedef std::vector<uint32_t> HouseExitList;
typedef std::vector<Tile*> TileVector;
typedef std::vector<Item*> ItemVector;
typedef std::vector<Brush*> BrushVector;

#endif
