<?xml version="1.0"?>
<npc name="Ruby" floorchange="0" walkinterval="4000"  script="ruby.lua">
	<health now="150" max="150"/>
	<look type="133" head="20" body="120" legs="75" feet="13"/>

  <interaction range="3" idletime="30">

    <interact keywords="hi" focus="1">
      <!--These are the keywords will trigger this interaction-->
      <keywords>hello</keywords>

      <response>
        <action name="script">
        <![CDATA[
          if(getPlayerSex(cid)) == 0 then
            selfSay("Welcome on board, Madam " .. getCreatureName(cid) .. ".", cid)
          else
            selfSay("Welcome on board, Sir " .. getCreatureName(cid) .. ".", cid)
          end
        ]]>
        </action>
      </response>

    </interact>

    <interact keywords="bye" focus="0">
      <keywords>farewell</keywords>
      <response text="Good bye. Recommend us, if you were satisfied with our service.">
        <!--
        <action name="script">
          doRemoveCreature(getNpcCid());
        </action>
        -->
      </response>
    </interact>

    <!--
    If the event onBusy exists, the npc will make a queue like Tibia, if the event is removed
    the npc will be able to talk to all customers at the same time without problems.
    -->

    <interact event="onBusy">
      <response text="One moment please, |NAME|.">
        <action name="addqueue" value="|PLAYER|"/>
      </response>
    </interact>

    <!--This event triggers if the player goes to far away from the npc/logout/idle timeout-->
    <interact event="onPlayerLeave" focus="0">
      <response text="Good bye. Recommend us, if you were satisfied with our service."/>
    </interact>

    <!---Example of calling a script function, check ruby.lua-->
    <interact focus="1">
      <!--These are the keywords will trigger this interaction-->
      <keywords>asshole</keywords>
      <keywords>stupid</keywords>
      <keywords>idiot</keywords>
      <keywords>fuck</keywords>
      <keywords>fag</keywords>

      <response function="onSayCurse">
        <action name="idle" value="1"/>
        <action name="scriptparam" value="|PLAYER|"/>
        <action name="scriptparam" value="|TEXT|"/>
      </response>
    </interact>

    <interact focus="0">
      <!--These are the keywords will trigger this interaction-->
      <keywords>asshole</keywords>
      <keywords>stupid</keywords>
      <keywords>idiot</keywords>
      <keywords>fuck</keywords>
      <keywords>fag</keywords>

      <response function="onSayCurse">
        <action name="idle" value="1"/>
        <action name="scriptparam" value="|PLAYER|"/>
        <action name="scriptparam" value="|TEXT|"/>
      </response>
    </interact>

    <interact keywords="edron">
      <response text="Do you want a passage to Edron for |PRICE| gold?">
        <action name="topic" value="1"/>
        <action name="price" value="200"/>
      </response>
    </interact>

    <interact keywords="yes" topic="1">
      <response param="pzblock" text="First get rid of those blood stains! You are not going to ruin my vehicle!"/>
      <response param="lowmoney" text="You don't have enough money."/>
      <response text="Have a nice trip!">
        <action name="idle" value="1"/>
        <action name="takemoney" value="|PRICE|"/>
        <action name="teleport" value="120;120;7"/>
        <action name="effect" value="teleport"/>
      </response>
    </interact>

    <!-- Example of another way to do it, instead of using topic variable-->
    <interact keywords="thais">
      <response text="Do you want a passage to Thais for |PRICE| gold?">
        <action name="price" value="200"/>

        <interact keywords="yes">
          <response param="pzblock" text="First get rid of those blood stains! You are not going to ruin my vehicle!"/>
          <response param="lowmoney" text="You don't have enough money."/>
          <response text="Have a nice trip!">
            <action name="idle" value="1"/>
            <action name="takemoney" value="|PRICE|"/>
            <action name="effect" value="teleport"/>
            <action name="teleport" value="120;120;7"/>
          </response>
        </interact>

        <!-- This response is being used when a player says something else than 'yes' -->
        <interact keywords="|*|">
          <response text="Maybe some other time."/>
        </interact>

        </response>
    </interact>

    <!--Example of using storage values, storageComp can be less/lessorequal/equal/greater/greaterorequal-->
    <!--In this example it checks if the storage value of 5500 is less than 0-->
    <!--Another way to write it would be storageValue="-1" storageComp="equal"-->
    <!--Basically we check if the storage id of 5500 is -1, ie. not having any value yet.-->
    <interact keywords="secret" storageId="5500" storageValue="0" storageComp="less">
      <response text="So you want to know my secret?">
        <interact keywords="yes">
          <response text="The secret im not really a captain, im just an example npc!">
            <action name="storage" key="5500"  value="1"/>
          </response>
        </interact>
      </response>
    </interact>

    <interact keywords="secret" storageId="5500" storageValue="1" storageComp="equal">
      <response text="You already know my secret, now leave me alone!">
        <action name="idle" value="1"/>
      </response>
    </interact>
    <!-->End of example of using storage value-->

    <!-- Sell item(s) interaction, see merchant glut with an example of an npc with list items-->
    <interact keywords="sell;|AMOUNT|;brass;helmet">
      <keywords>sell;brass;helmet</keywords>

      <response text="Do you want to sell |AMOUNT| brass helmet for |PRICE| gold?">
        <action name="topic" value="2"/>
        <action name="item" value="2460"/>
        <action name="price" value="200"/>
        <action name="amount" value="|AMOUNT|"/>
      </response>
    </interact>

    <interact keywords="sell;|AMOUNT|;brass;legs">
      <keywords>sell;brass;legs</keywords>

      <response text="Do you want to sell |AMOUNT| brass legs for |PRICE| gold?">
        <action name="topic" value="2"/>
        <action name="item" value="2468"/>
        <action name="price" value="400"/>
        <action name="amount" value="|AMOUNT|"/>
      </response>
    </interact>

    <interact keywords="yes" topic="2">
      <response param="noamount" text="Sorry you do not have one."/>
      <response param="lowamount" text="Sorry, you do not have so many."/>
      <response text="Ok. Here is your money.">
        <action name="sell" value="|PRICE|"/>
      </response>
    </interact>
    <!-- End of sell item(s) interaction-->

    <!-- Buy item(s) interaction, see merchant glut for a real seller/buyer npc-->
    <interact keywords="buy;|AMOUNT|;brass;helmet">
      <keywords>buy;brass;legs</keywords>

      <response text="Do you want to buy |AMOUNT| brass helmet for |PRICE| gold?">
        <action name="topic" value="3"/>
        <action name="item" value="2460"/>
        <action name="price" value="200"/>
        <action name="amount" value="|AMOUNT|"/>
      </response>
    </interact>

    <interact keywords="yes" topic="3">
      <response param="lowmoney" text="Come back when you have the money!"/>
      <response text="Here you are.">
        <action name="buy" value="|PRICE|"/>
      </response>
    </interact>
    <!-- End of buy item(s) interaction-->

  </interaction>

</npc>