<?xml version="1.0" encoding="UTF-8"?>
<npc name="The Oracle" floorchange="0" walkinterval="0">
	<health now="150" max="150"/>
	<look typeex="1448"/>

  <interaction range="3" idletime="30">

    <interact keywords="hi" focus="1">
      <!--These are the keywords will trigger this interaction-->
      <keywords>hello</keywords>
      <keywords>greet</keywords>

      <response>
        <action name="script">
          <!--
          if(getPlayerVocation(cid) ~= 0) then
            selfSay("SORRY, YOU HAVE ALREADY MADE YOUR CHOICE IN LIFE!")
            _state.isidle = true
            return
          end
          -->

          if(getPlayerLevel(cid)) >= 8 then
            selfSay(getCreatureName(cid) .. ", ARE YOU PREPARED O FACE YOUR DESTINY?")
            _state.b1 = (isPremium(cid) == TRUE)
            _state.topic = 1
          else
            selfSay("CHILD! COME BACK WHEN YOU HAVE GROWN UP!")
            _state.isidle = true
          end
        </action>
      </response>

      </interact>

    <interact keywords="yes" topic="1">
      <!--Premium account, b1 is set in above-->
      <response b1="1" text="IN WHICH TOWN DO YOU WANT TO LIVE: CARLIN, EDRON, THAIS, OR VENORE?">
        <action name="topic" value="2"/>
      </response>

      <!--Normal account-->
      <response text="IN WHICH TOWN DO YOU WANT TO LIVE: CARLIN, THAIS, OR VENORE?">
        <action name="topic" value="2"/>
      </response>
    </interact>

    <interact keywords="carlin" topic="2">
      <response text="IN CARLIN! AND WHAT PROFESSION HAVE YOU CHOSEN: KNIGHT, PALADIN, SORCERER, OR DRUID?">
        <!--n1: 1 = carlin, 2 = edron, 3 = thais, 4 = venore-->
        <action name="script">
          _state.n1 = 1
          _state.topic = 3
        </action>
      </response>
    </interact>

    <interact keywords="thais" topic="2">
      <response text="IN THAIS! AND WHAT PROFESSION HAVE YOU CHOSEN: KNIGHT, PALADIN, SORCERER, OR DRUID?">
        <!--n1: 1 = carlin, 2 = edron, 3 = thais, 4 = venore-->
        <action name="script">
          _state.n1 = 2
          _state.topic = 3
        </action>
      </response>
    </interact>

    <interact keywords="venore" topic="2">
      <response text="IN VENORE! AND WHAT PROFESSION HAVE YOU CHOSEN: KNIGHT, PALADIN, SORCERER, OR DRUID?">
        <!--n1: 1 = carlin, 2 = edron, 3 = thais, 4 = venore-->
        <action name="script">
          _state.n1 = 3
          _state.topic = 3
        </action>
      </response>
    </interact>

    <interact keywords="edron" topic="2">
      <response text="YOU NEED A PREMIUM ACCOUNT IN ORDER TO GO THERE!">
        <!--Set the topic back to 2, ie. choose a new town.-->
        <action name="topic" value="2"/>
      </response>
      <!--b1: premium account, see <interact keywords="hi" focus="1"> where _state.b1 is is set.-->
      <response b1="1" text="IN EDRON! AND WHAT PROFESSION HAVE YOU CHOSEN: KNIGHT, PALADIN, SORCERER, OR DRUID?">
        <!--n1: 1 = carlin, 2 = edron, 3 = thais, 4 = venore-->
        <action name="script">
          _state.n1 = 3
          _state.topic = 3
        </action>
      </response>
    </interact>

    <!--If the player does not say any city, repeat our question-->
    <interact keywords="|*|" topic="2">
      <response b1="1" text="CARLIN, EDRON, THAIS, OR VENORE?"/>
      <response text="CARLIN, EDRON, THAIS, OR VENORE?"/>
    </interact>

    <interact keywords="sorcerer" topic="3">
      <response text="A SORCERER! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!">
        <!--n2: 1 = sorcerer, 2 = druid, 3 = paladin, 4 = knight-->
        <action name="script">
          _state.n2 = 1
          _state.topic = 4
        </action>
      </response>
    </interact>

    <interact keywords="druid" topic="3">
      <response text="A DRUID! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!">
        <!--n2: 1 = sorcerer, 2 = druid, 3 = paladin, 4 = knight-->
        <action name="script">
          _state.n2 = 2
          _state.topic = 4
        </action>
      </response>
    </interact>

    <interact keywords="paladin" topic="3">
      <response text="A PALADIN! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!">
        <!--n2: 1 = sorcerer, 2 = druid, 3 = paladin, 4 = knight-->
        <action name="script">
          _state.n2 = 3
          _state.topic = 4
        </action>
      </response>
    </interact>

    <interact keywords="knight" topic="3">
      <response text="A KNIGHT! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!">
        <!--n2: 1 = sorcerer, 2 = druid, 3 = paladin, 4 = knight-->
      <action name="script">
          _state.n2 = 4
          _state.topic = 4
        </action>
      </response>
    </interact>

    <!--If the player does not say any profession, repeat our question-->
    <interact keywords="|*|" topic="3">
      <response text="KNIGHT, PALADIN, SORCERER, OR DRUID?"/>
    </interact>

    <interact keywords="yes" topic="4">
      <response>
        <!--n1: 1 = carlin, 2 = edron, 3 = thais, 4 = venore-->
        <!--n2: 1 = knight, 2 = paladin, 3 = sorcerer, 4 = druid-->
        <action name="script">
          local pos = 0
          if(_state.n1 == 1) then
            pos = {x=180, y=233, z=7}
          elseif(_state.n1 == 2) then
            pos = {x=180, y=233, z=7}
          elseif(_state.n1 == 3) then
            pos = {x=180, y=233, z=7}
          elseif(_state.n1 == 4) then
            pos = {x=180, y=233, z=7}
          else
            selfSay("I DO NOT KNOW WHAT PROFESSION THAT IS, ASK THE GODS FOR GUIDANCE!")
            return
          end

          selfSay("SO BE IT!")
          doSendMagicEffect(getCreaturePosition(cid), CONST_ME_TELEPORT)

          if(doTeleportThing(cid, pos) == 0) then
            doPlayerSetVocation(cid, _state.n2)
            doSendMagicEffect(getCreaturePosition(cid), CONST_ME_TELEPORT)
          end

        </action>
        <action name="idle" value="1"/>
      </response>
    </interact>

    <interact keywords="bye" focus="0">
      <keywords>farewell</keywords>
      <response text="Good bye. Recommend us, if you were satisfied with our service."/>
    </interact>

    <!--
    If the event onBusy exists, the npc will make a queue like Tibia, if the event is removed
    the npc will be able to talk to all customers at the same time without problems.
    -->

    <interact event="onBusy">
      <response text="WAIT UNTIL IT IS YOUR TURN!">
        <action name="addqueue" value="|PLAYER|"/>
      </response>
    </interact>

    <!--This event triggers if the player goes to far away from the npc/logout/idle timeout-->
    <interact event="onPlayerLeave" focus="0">
      <response text="COME BACK WHEN YOU ARE PREPARED TO FACE YOUR DESTINY!"/>
    </interact>

  </interaction>

</npc>