<?xml version="1.0" encoding="UTF-8"?>
<monster name="Grorlam" nameDescription="Grorlam" race="blood" experience="2400" speed="240" manacost="0">
	<health now="3000" max="3000" />
	<look type="205" corpse="6005" />
	<targetchange interval="5000" chance="3" />
	<strategy attack="100" defense="0" />
	<flags>
		<flag summonable="0" />
		<flag attackable="1" />
		<flag hostile="1" />
		<flag illusionable="0" />
		<flag convinceable="0" />
		<flag pushable="0" />
		<flag canpushitems="1" />
		<flag canpushcreatures="1" />
		<flag targetdistance="1" />
		<flag staticattack="90" />
		<flag runonhealth="0" />
	</flags>
	<attacks>
		<attack name="melee" interval="2000" skill="75" attack="60" />
		<attack name="physical" interval="1000" chance="15" range="7" min="-150" max="-200">
			<attribute key="shootEffect" value="largerock" />
		</attack>
	</attacks>
	<defenses armor="15" defense="25">
		<defense name="healing" interval="1000" chance="25" min="100" max="150">
			<attribute key="areaEffect" value="blueshimmer" />
		</defense>
		<defense name="speed" interval="1000" chance="6" speedchange="270" duration="6000">
			<attribute key="areaEffect" value="redshimmer" />
		</defense>
	</defenses>
	<elements>
		<element earthPercent="100" />
		<element physicalPercent="30" />
		<element energyPercent="20" />
		<element firePercent="-10" />
	</elements>
	<immunities>
		<immunity paralyze="1" />
		<immunity invisible="1" />
	</immunities>
	<loot>
		<item id="2148" countmax="20" chance="100000" /> <!-- gold coin -->
		<item id="2483" chance="10000" /> <!-- scale armor -->
		<item id="3976" countmax="10" chance="50000" /> <!-- worm -->
		<item id="1987" chance="100000"> <!-- bag -->
			<item id="1295" chance="10000" /> <!-- stone -->
			<item id="1294" countmax="5" chance="20000" /> <!-- small stone -->
			<item id="2395" chance="2500" /> <!-- carlin sword -->
			<item id="2050" chance="20000" /> <!-- torch -->
			<item id="2580" chance="5000" /> <!-- fishing rod -->
		</item>
	</loot>
</monster>
