<?xml version="1.0" encoding="UTF-8"?>
<monster name="water elemental" nameDescription="a water elemental" race="undead" experience="450" speed="450" manacost="0">
  <health now="550" max="550"/>
  <look type="11" head="20" body="30" legs="40" feet="50" corpse="2016"/>
  <targetchange interval="5000" chance="8"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag summonable="0"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="0"/>
    <flag convinceable="0"/>
    <flag pushable="0"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="1"/>
    <flag staticattack="90"/>
    <flag targetdistance="1"/>
    <flag runonhealth="0"/>
  </flags>
<attacks>
    <attack name="melee" interval="2000" skill="85" attack="50"/>
<attack name="poison" interval="2000" chance="50" range="7" radius="6" target="0" min="-55" max="-240">
  <attribute key="areaEffect" value="bluebubble"/>
    </attack>
    <attack name="poison" interval="1000" chance="30" range="7" min="-50" max="-140">
      <attribute key="shootEffect" value="poison"/>
      <attribute key="areaEffect" value="poison"/>
    </attack>

<attack name="poison" interval="2000" chance="20" range="7" radius="6" target="0" min="-55" max="-150">
  <attribute key="areaEffect" value="poison"/>
    </attack>
</attacks>
  <defenses armor="20" defense="22">
    <defense name="healing" interval="1000" chance="17" min="30" max="50">
      <attribute key="areaEffect" value="blueshimmer"/>
    </defense>
  </defenses>
  <immunities>
    <immunity physical="0"/>
    <immunity energy="0"/>
    <immunity fire="1"/>
    <immunity poison="1"/>
    <immunity lifedrain="1"/>
    <immunity paralyze="1"/>
    <immunity outfit="1"/>
    <immunity drunk="1"/>
    <immunity invisible="1"/>
  </immunities>
</monster>
