<?xml version="1.0" encoding="UTF-8"?>
<monster name="Overcharged Energy Elemental" nameDescription="an orvercharged energy elemental" race="undead" experience="1300" speed="300" manacost="0">
	<health now="1700" max="1700"/>
	<look type="290" corpse="8966"/>
	<targetchange interval="20000" chance="15"/>
	<flags>
		<flag summonable="0"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="0"/>
		<flag convinceable="0"/>
		<flag pushable="0"/>
		<flag canpushitems="1"/>
		<flag staticattack="85"/>
		<flag lightlevel="0"/>
		<flag lightcolor="0"/>
		<flag targetdistance="1"/>
		<flag runonhealth="1"/>
	</flags>
	<attacks>
		<attack name="melee" interval="2000" skill="40" attack="80"/>
		<attack name="energy" interval="1000" chance="11" target="0" radius="4" min="0" max="-250">
			<attribute key="shootEffect" value="energy"/>
			<attribute key="areaEffect" value="purpleenergy"/>
		</attack>
		<attack name="energy" interval="1000" chance="12" range="3" target="1" min="0" max="-300">
			<attribute key="areaEffect" value="purpleenergy"/>
		</attack>
		<attack name="physical" interval="1000" chance="12" radius="4" target="0" min="0" max="-200">
			<attribute key="areaEffect" value="poff"/>
		</attack>
	</attacks>
	<defenses armor="35" defense="35">
		<defense name="healing" interval="2000" chance="15" min="90" max="150">
			<attribute key="areaEffect" value="blueshimmer"/>
		</defense>
	</defenses>
	
	<immunities>
		
		<immunity energy="1"/>
		<immunity fire="1"/>
	</immunities>
	<voices interval="5000" chance="10">
		<voice sentence="BZZZZZZZZZZ"/>
	</voices>
	<loot>
		<item id="2148" countmax="100" chance="50000"/><!-- gold coin -->
		<item id="2148" countmax="56" chance="50000"/><!-- gold coin -->
		<item id="8303" chance="14285" /><!-- energy soil -->
		<item id="7591" chance="10000" /><!-- great health potion -->
		<item id="2150" countmax="2" chance="10000"/><!-- small amethyst -->
		<item id="7439" chance="2173"/><!-- berserk potion -->
	</loot>
</monster>
