<?xml version="1.0" encoding="UTF-8"?>
<monster name="Draptor" nameDescription="a draptor" race="blood" experience="2400" speed="282" manacost="0">
	<health now="3000" max="3000"/>
	<look type="382" corpse="13316"/>
	<targetchange interval="5000" chance="8"/>
	<flags>
		<flag summonable="0"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="1"/>
		<flag convinceable="0"/>
		<flag pushable="0"/>
		<flag canpushitems="1"/>
		<flag canpushcreatures="1"/>
		<flag targetdistance="1"/>
		<flag staticattack="90"/>
		<flag runonhealth="350"/>
	</flags>
	<attacks>
		<attack name="melee" interval="2000" min="-1" max="-150"/>
		<attack name="energy" interval="3000" chance="30" radius="3" min="-130" max="-310">
			<attribute key="areaEffect" value="yellowenergy"/>
		</attack>
		<attack name="energy" interval="3000" chance="35" range="7" min="-200" max="-300">
			<attribute key="shootEffect" value="energy"/>
		</attack>
		<attack name="fire" interval="2500" chance="17" length="8" spread="3" min="-70" max="-250">
			<attribute key="areaEffect" value="firearea"/>
		</attack>
	</attacks>
	<defenses armor="23" defense="37">
		<defense name="healing" interval="1000" chance="25" min="57" max="93">
			<attribute key="areaEffect" value="blueshimmer"/>
		</defense>
		<defense name="speed" interval="2000" chance="12" speedchange="457" duration="5000">
			<attribute key="areaEffect" value="redshimmer"/>
		</defense>
	</defenses>
	
	<immunities>
		<immunity energy="1"/>
		<immunity paralyze="1"/>
		<immunity invisible="1"/>
	</immunities>
	<loot>
		<item id="2148" countmax="90" chance="33750"/><!-- gold coin -->
		<item id="2148" countmax="60" chance="33750"/><!-- gold coin -->
		<item id="8867" chance="950"/><!-- dragon robe -->
		<item id="13296" chance="6650"/><!-- draptor scales -->
		<item id="7588" chance="3150"/><!-- strong health potion -->
		<item id="7589" chance="4150"/><!-- strong mana potion -->
	</loot>
</monster>