 local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)

function onCreatureAppear(cid)			npcHandler:onCreatureAppear(cid)			end
function onCreatureDisappear(cid)		npcHandler:onCreatureDisappear(cid)			end
function onCreatureSay(cid, type, msg)		npcHandler:onCreatureSay(cid, type, msg)		end
function onThink()		npcHandler:onThink()		end

local voices = { {text = 'Passage to {Kazordoon}.'} }
npcHandler:addModule(VoiceModule:new(voices))

-- Travel
local function addTravelKeyword(keyword, cost, destination, action)
	local travelKeyword = keywordHandler:addKeyword({keyword}, StdModule.say, {npcHandler = npcHandler, text = 'Do you seek a passage to ' .. keyword:titleCase() .. ' for |TRAVELCOST|?', cost = cost, discount = 'postman'})
		travelKeyword:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = false, cost = cost, discount = 'postman', destination = destination}, nil, action)
		travelKeyword:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, text = 'We would like to serve you some time.', reset = true})
end

addTravelKeyword('kazordoon', 0, Position(32699, 31993, 14))


-- Basic
keywordHandler:addKeyword({'name'}, StdModule.say, {npcHandler = npcHandler, text = 'My name is Rapanaio from the Royal Tibia Line.'})
keywordHandler:addKeyword({'job'}, StdModule.say, {npcHandler = npcHandler, text = 'I am the captain of this sailing-ship.'})

npcHandler:setMessage(MESSAGE_GREET, 'Welcome on board, |PLAYERNAME|. I can travel you to {kazordoon}.')
npcHandler:setMessage(MESSAGE_FAREWELL, 'Good bye. Recommend us if you were satisfied with our service.')
npcHandler:setMessage(MESSAGE_WALKAWAY, 'Good bye then.')

npcHandler:addModule(FocusModule:new())
