 local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)

function onCreatureAppear(cid)			npcHandler:onCreatureAppear(cid)			end
function onCreatureDisappear(cid)		npcHandler:onCreatureDisappear(cid)			end
function onCreatureSay(cid, type, msg)		npcHandler:onCreatureSay(cid, type, msg)		end
function onThink()		npcHandler:onThink()		end

local voices = { {text = 'Whoah. That was a large shadow passing by.'} }
npcHandler:addModule(VoiceModule:new(voices))



local function addTravelKeyword(keyword, text, cost, destination)
	if keyword == 'calassa' then
		keywordHandler:addKeyword({keyword}, StdModule.say, {npcHandler = npcHandler, text = 'I\'m sorry but we don\'t serve this route.'}, function(player) return player:getStorageValue(Storage.ExplorerSociety.CalassaQuest) < 1 end)
	end

	local travelKeyword = keywordHandler:addKeyword({keyword}, StdModule.say, {npcHandler = npcHandler, text = text, cost = cost, discount = 'postman'})
		travelKeyword:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = false, text = 'Hold on!', cost = cost, discount = 'postman', destination = destination})
		travelKeyword:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, text = 'You shouldn\'t miss the experience.', reset = true})

end

addTravelKeyword('calassa', 'Should I bring you to Calassa for 200 gold?', 200, Position(31911, 32710, 6))

keywordHandler:addKeyword({'sail'}, StdModule.say, {npcHandler = npcHandler, text = 'Welcome on board, noble |PLAYERNAME|. I can bring you to {Calassa}, but only if you have the according mission from {Berenice} or {Wyrdin}.'})
keywordHandler:addKeyword({'passage'}, StdModule.say, {npcHandler = npcHandler, text = 'Welcome on board, noble |PLAYERNAME|. I can bring you to {Calassa}, but only if you have the according mission from {Berenice} or {Wyrdin}.'})
keywordHandler:addKeyword({'job'}, StdModule.say, {npcHandler = npcHandler, text = 'I am the captain of this ship.'})
keywordHandler:addKeyword({'captain'}, StdModule.say, {npcHandler = npcHandler, text = 'I am the captain of this ship.'})

npcHandler:setMessage(MESSAGE_GREET, "Ahoy, |PLAYERNAME|. On a mission for the explorer society, eh?")
npcHandler:setMessage(MESSAGE_FAREWELL, "Good bye.")
npcHandler:setMessage(MESSAGE_WALKAWAY, "Good bye.")
npcHandler:addModule(FocusModule:new())
