<?xml version="1.0" encoding="UTF-8"?>
<monster name="Rift Scythe" nameDescription="a rift scythe" race="undead" experience="2000" speed="370" manacost="0">
	<health now="3600" max="3600"/>
	<look type="300" corpse="0"/>
	<targetchange interval="5000" chance="10"/>
	<flags>
		<flag summonable="0"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="0"/>
		<flag convinceable="0"/>
		<flag pushable="0"/>
		<flag canpushitems="1"/>
		<flag canpushcreatures="1"/>
		<flag targetdistance="1"/>
		<flag staticattack="85"/>
		<flag runonhealth="0"/>
	</flags>
	<attacks>
		<attack name="melee" interval="2000" skill="135" attack="135"/>
		<attack name="physical" interval="2000" chance="60" range="7" target="1" min="0" max="-200">
			<attribute key="shootEffect" value="death"/>
			<attribute key="areaEffect" value="mortarea"/>
		</attack>
		<attack name="lifedrain" interval="2000" chance="50" length="7" spread="0" min="0" max="-600">
			<attribute key="areaEffect" value="redspark"/>
		</attack>
		<attack name="physical" interval="2000" chance="40" radius="4" target="0" min="0" max="-395">
			<attribute key="areaEffect" value="redspark"/>
		</attack>
		<attack name="physical" interval="3000" chance="60" length="7" spread="3" min="0" max="-300">
			<attribute key="areaEffect" value="explosionarea"/>
		</attack>
	</attacks>
	<defenses armor="30" defense="30">
		<defense name="healing" interval="1000" chance="25" min="100" max="195">
			<attribute key="areaEffect" value="blueshimmer"/>
		</defense>
	</defenses>
	
	<immunities>
		<immunity lifedrain="1"/>
		<immunity paralyze="1"/>
		<immunity invisible="1"/>
	</immunities>
</monster>