<?xml version="1.0" encoding="UTF-8"?>
<monster name="Countess Sorrow" nameDescription="a countess sorrow" race="undead" experience="5150" speed="250" manacost="0">
	<health now="7200" max="7200" />
	<look type="241" head="20" corpse="6344" />
	<targetchange interval="60000" chance="0" />
	<strategy attack="100" defense="0" />
	<flags>
		<flag summonable="0" />
		<flag attackable="1" />
		<flag hostile="1" />
		<flag illusionable="1" />
		<flag convinceable="0" />
		<flag pushable="0" />
		<flag canpushitems="1" />
		<flag canpushcreatures="1" />
		<flag targetdistance="1" />
		<flag staticattack="90" />
		<flag runonhealth="0" />
	</flags>
	<attacks>
		<attack name="melee" interval="2000" skill="70" attack="90" poison="50" />
		<attack name="poison" interval="1000" chance="10" range="7" radius="4" target="1" min="-150" max="-350">
			<attribute key="shootEffect" value="poison" />
			<attribute key="areaEffect" value="poison" />
		</attack>
		<attack name="poisonfield" interval="1000" chance="17" range="7" radius="3" target="1">
			<attribute key="shootEffect" value="poison" />
		</attack>
		<attack name="manadrain" interval="1000" chance="25" range="7" min="-100" max="-400">
			<attribute key="areaEffect" value="redshimmer" />
		</attack>
	</attacks>
	<defenses armor="25" defense="20">
		<defense name="healing" interval="1000" chance="50" min="409" max="812">
			<attribute key="areaEffect" value="blueshimmer" />
		</defense>
	</defenses>
	<immunities>
		<immunity physical="1" />
		<immunity poison="1" />
		<immunity lifedrain="1" />
		<immunity paralyze="1" />
		<immunity outfit="1" />
		<immunity drunk="1" />
		<immunity invisible="1" />
	</immunities>
	<loot>
		<item id="6536" chance="100000" /> <!-- countess sorrow's frozen tear -->
	</loot>
</monster>
