local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)

function onCreatureAppear(cid)			npcHandler:onCreatureAppear(cid)			end
function onCreatureDisappear(cid)		npcHandler:onCreatureDisappear(cid)			end
function onCreatureSay(cid, type, msg)		npcHandler:onCreatureSay(cid, type, msg)		end
function onThink()				npcHandler:onThink()					end

local function creatureSayCallback(cid, type, msg)
	if not npcHandler:isFocused(cid) then
		return false
	end

	local player = Player(cid)

	if msgcontains(msg, 'cookie') then
		if player:getStorageValue(Storage.WhatAFoolishQuest.Questline) == 31
				and player:getStorageValue(Storage.WhatAFoolishQuest.CookieDelivery.Djinn) ~= 1 then
			npcHandler:say('You brought cookies! How nice of you! Can I have one?', cid)
			npcHandler.topic[cid] = 1
		end
	elseif msgcontains(msg, 'yes') then
		if npcHandler.topic[cid] == 1 then
			if not player:removeItem(8111, 1) then
				npcHandler:say('You have no cookie that I\'d like.', cid)
				npcHandler.topic[cid] = 0
				return true
			end

			player:setStorageValue(Storage.WhatAFoolishQuest.CookieDelivery.Djinn, 1)
			if player:getCookiesDelivered() == 10 then
				player:addAchievement('Allow Cookies?')
			end

			Npc():getPosition():sendMagicEffect(CONST_ME_GIFT_WRAPS)
			npcHandler:say('You see, good deeds like this will ... YOU ... YOU SPAWN OF EVIL! I WILL MAKE SURE THE MASTER LEARNS ABOUT THIS!', cid)
			npcHandler:releaseFocus(cid)
			npcHandler:resetNpc(cid)
		end
	elseif msgcontains(msg, 'no') then
		if npcHandler.topic[cid] == 1 then
			npcHandler:say('I see.', cid)
			npcHandler.topic[cid] = 0
		end
	end
	return true
end

local function onTradeRequest(cid)
	local player = Player(cid)
	if player:getStorageValue(Storage.DjinnWar.MaridFaction.Mission03) ~= 3 then
		npcHandler:say('I\'m sorry, human. But you need Gabel\'s permission to trade with me.', cid)
		return false
	end

	return true
end

npcHandler:setMessage(MESSAGE_GREET, "<Sighs> Another {customer}! I've only just sat down! What is it, |PLAYERNAME|?")
npcHandler:setMessage(MESSAGE_FAREWELL, "Bye now, Neutrala |PLAYERNAME|. Visit old Bob again one day!")
npcHandler:setMessage(MESSAGE_WALKAWAY, "Bye then.")
npcHandler:setMessage(MESSAGE_SENDTRADE, 'At your service, just browse through my wares.')

npcHandler:setCallback(CALLBACK_ONTRADEREQUEST, onTradeRequest)
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())
