<?xml version="1.0" encoding="UTF-8"?>
<monster name="Dromedary" nameDescription="a dromedary" race="blood" experience="0" speed="170">
	<health now="45" max="45"/>
	<look type="404" corpse="13528"/>
	<targetchange interval="4000" chance="20"/>
	<flags>
		<flag summonable="0"/>
		<flag attackable="1"/>
		<flag hostile="0"/>
		<flag illusionable="1"/>
		<flag convinceable="0"/>
		<flag pushable="1"/>
		<flag canpushitems="0"/>
		<flag canpushcreatures="0"/>
		<flag targetdistance="4"/>
		<flag staticattack="90"/>
		<flag runonhealth="45"/>
	</flags>
	<attacks>
		<attack name="melee" interval="2000" min="0" max="-8"/>
		<attack name="drunk" interval="4000" chance="5" range="1" target="1" duration="6000">
			<attribute key="shootEffect" value="explosion"/>
			<attribute key="areaEffect" value="stun"/>
		</attack>
	</attacks>
	<defenses armor="5" defense="5"/>
	<voices interval="5000" chance="10">
		<voice sentence="Snort"/>
		<voice sentence="Grunt!"/>
	</voices>
	<loot>
		<item id="2666" countmax="2" chance="36000"/>	<!-- meat -->
		<item id="13939" chance="1000"/>				<!-- sugar oat -->
	</loot>
</monster>
