 local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)

function onCreatureAppear(cid)			npcHandler:onCreatureAppear(cid)			end
function onCreatureDisappear(cid)		npcHandler:onCreatureDisappear(cid)			end
function onCreatureSay(cid, type, msg)		npcHandler:onCreatureSay(cid, type, msg)		end
function onThink()		npcHandler:onThink()		end

local voices = { {text = 'Alone ... so alone. So cold.'} }
npcHandler:addModule(VoiceModule:new(voices))

keywordHandler:addKeyword({'job'}, StdModule.say, {npcHandler = npcHandler, text = "Once I was a member of the order of the nightmare knights. Now I am but a shadow who walks these cold halls."})
keywordHandler:addKeyword({'boots'}, StdModule.say, {npcHandler = npcHandler, text = "The north has a puzzle to complete."})

npcHandler:setMessage(MESSAGE_GREET, "I feel you. I hear your thoughts. You are ... alive.")
npcHandler:setMessage(MESSAGE_FAREWELL, "Alone ... so alone. So cold.")
npcHandler:setMessage(MESSAGE_WALKAWAY, "Alone ... so alone. So cold.")

npcHandler:addModule(FocusModule:new())
