<?xml version="1.0" encoding="UTF-8"?>
<monster name="Lizard Sentinel" nameDescription="a lizard sentinel" race="blood" experience="110" speed="180" manacost="0">
	<health now="265" max="265"/>
	<look type="114" corpse="6040"/>
	<targetchange interval="4000" chance="10"/>
	<flags>
		<flag summonable="0"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="1"/>
		<flag convinceable="1"/>
		<flag pushable="1"/>
		<flag canpushitems="1"/>
		<flag canpushcreatures="0"/>
		<flag targetdistance="4"/>
		<flag staticattack="90"/>
		<flag runonhealth="10"/>
	</flags>
	<attacks>
		<attack name="melee" interval="2000" skill="20" attack="30"/>
		<attack name="physical" interval="2000" chance="30" range="7" min="-0" max="-70">
			<attribute key="shootEffect" value="spear"/>
		</attack>
	</attacks>
	<defenses armor="15" defense="15"/>
	
	<immunities>
		<immunity invisible="1"/>
		<immunity earth="1"/>
	</immunities>
	<voices interval="5000" chance="10">
		<voice sentence="Tssss!"/>
	</voices>
	<loot>
		<item id="2148" countmax="80" chance="89000"/><!-- gold coin -->
		<item id="2389" countmax="3" chance="8750"/><!-- spear -->
		<item id="2464" chance="8560"/><!-- chain armor -->
		<item id="2483" chance="7730"/><!-- scale armor -->
		<item id="3965" chance="4700"/><!-- hunting spear -->
		<item id="5881" chance="960"/><!-- lizard scale -->
		<item id="2425" chance="1120"/><!-- obsidian lance -->
		<item id="3974" chance="320"/><!-- sentinel shield -->
		<item id="5876" chance="990"/><!-- lizard leather -->
		<item id="7618" chance="590"/><!-- health potion -->
		<item id="2381" chance="510"/><!-- halberd -->
		<item id="2145" chance="190"/><!-- small diamond -->
	</loot>
</monster>
