<?xml version="1.0" encoding="UTF-8"?>
<monster name="Skeleton" nameDescription="a skeleton" race="undead" experience="35" speed="150" manacost="300">
	<health now="50" max="50"/>
	<look type="33" corpse="5972"/>
	<targetchange interval="4000" chance="0"/>
	<flags>
		<flag summonable="1"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="1"/>
		<flag convinceable="1"/>
		<flag pushable="1"/>
		<flag canpushitems="0"/>
		<flag canpushcreatures="0"/>
		<flag targetdistance="1"/>
		<flag staticattack="90"/>
		<flag runonhealth="0"/>
	</flags>
	<attacks>
		<attack name="melee" interval="2000" min="0" max="-17"/>
		<attack name="lifedrain" interval="2000" chance="15" range="1" min="-7" max="-13"/>
	</attacks>
	<defenses armor="10" defense="10"/>
	
	<immunities>
		
		<immunity drown="1"/>
		<immunity lifedrain="1"/>
	</immunities>
	<loot>
		<item id="2230" chance="49100"/>				<!-- bone -->
		<item id="2148" countmax="10" chance="43900"/>	<!-- gold coin -->
		<item id="12437" chance="10000"/>				<!-- pelvis bone -->
		<item id="2050" chance="10000"/>				<!-- torch -->
		<item id="2473" chance="7520"/>					<!-- viking helmet -->
		<item id="2398" chance="4850"/>					<!-- mace -->
		<item id="2388" chance="4820"/>					<!-- hatchet -->
		<item id="2511" chance="2000"/>					<!-- brass shield -->
		<item id="2376" chance="1920"/>					<!-- sword -->
	</loot>
</monster>
