local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)

function onCreatureAppear(cid)			npcHandler:onCreatureAppear(cid)			end
function onCreatureDisappear(cid)		npcHandler:onCreatureDisappear(cid)			end
function onCreatureSay(cid, type, msg)		npcHandler:onCreatureSay(cid, type, msg)		end
function onThink()				npcHandler:onThink()					end

-- Travel
local function addTravelKeyword(keyword, text, cost, destination)
	local travelKeyword = keywordHandler:addKeyword({keyword}, StdModule.say, {npcHandler = npcHandler, text = 'Do you want go to ' .. text .. ' for |TRAVELCOST|?', cost = cost})
	travelKeyword:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = false, cost = cost, destination = destination})
	travelKeyword:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, text = 'Alright then!', reset = true})
end

addTravelKeyword('yalahar', 'back to Yalahar', 100, Position(32649, 31292, 6))
addTravelKeyword('fenrock', 'to the Fenrock', 100, Position(32563, 31313, 7))
addTravelKeyword('mistrock', 'to the Mistrock', 50, Position(32640, 31439, 7))

-- Kick
--keywordHandler:addKeyword({'kick'}, StdModule.kick, {npcHandler = npcHandler, destination = {Position(32634, 31437, 7), Position(32634, 31438, 7)}})

-- Basic
keywordHandler:addKeyword({'mistrock'}, StdModule.say, {npcHandler = npcHandler,
	text = {
		"Do you smell this? It's the smell of fire... the fire of a forge. Many people searched this rock here for a hidden path, but they haven't found anything. ...",
		"I'd search on Fenrock if I were you. Even though there's snow on the surface, it's still warm underground. There are often caves under fresh lava streams."
	}}, nil, function(player) if player:getStorageValue(Storage.hiddenCityOfBeregar.WayToBeregar) ~= 1 then player:setStorageValue(Storage.hiddenCityOfBeregar.WayToBeregar, 1) end end
)
keywordHandler:addKeyword({'offer'}, StdModule.say, {npcHandler = npcHandler, text = 'I can take you to {Yalahar} or {Fenrock}!'})
keywordHandler:addKeyword({'passage'}, StdModule.say, {npcHandler = npcHandler, text = 'I can take you to {Yalahar} or {Fenrock}!'})
keywordHandler:addKeyword({'job'}, StdModule.say, {npcHandler = npcHandler, text = 'I am Maris, Captain of this ship.'})
keywordHandler:addKeyword({'captain'}, StdModule.say, {npcHandler = npcHandler, text = 'I am Maris, Captain of this ship.'})

npcHandler:setMessage(MESSAGE_GREET, "Oh, you're still alive. Hello, |PLAYERNAME|.")
npcHandler:setMessage(MESSAGE_FAREWELL, "Yeah, bye or whatever.")
npcHandler:setMessage(MESSAGE_WALKAWAY, "Bye.")

npcHandler:addModule(FocusModule:new())
