local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)

function onCreatureAppear(cid)			npcHandler:onCreatureAppear(cid)			end
function onCreatureDisappear(cid)		npcHandler:onCreatureDisappear(cid)			end
function onCreatureSay(cid, type, msg)		npcHandler:onCreatureSay(cid, type, msg)		end
function onThink()				npcHandler:onThink()					end

keywordHandler:addKeyword({'how', 'are', 'you'}, StdModule.say, {npcHandler = npcHandler, text = "I am fine, thank you very much."})
keywordHandler:addKeyword({'sell'}, StdModule.say, {npcHandler = npcHandler, text = "My business is knowlegde and it is for free."})
keywordHandler:addKeyword({'job'}, StdModule.say, {npcHandler = npcHandler, text = "I am honored to be teacher in this school."})
keywordHandler:addKeyword({'teacher'}, StdModule.say, {npcHandler = npcHandler, text = "I run this school, there are other travelling teachers who we call Loremasters."})
keywordHandler:addKeyword({'loremaster'}, StdModule.say, {npcHandler = npcHandler, text = "If you are lucky you'll meet one in your journeys."})
keywordHandler:addKeyword({'name'}, StdModule.say, {npcHandler = npcHandler, text = "My name is Phillip."})
keywordHandler:addKeyword({'time'}, StdModule.say, {npcHandler = npcHandler, text = "It is |TIME|."})
keywordHandler:addKeyword({'help'}, StdModule.say, {npcHandler = npcHandler, text = "I will provide you with all knowledge I have."})
keywordHandler:addKeyword({'monster'}, StdModule.say, {npcHandler = npcHandler, text = "Monsters come in different shape and power. It's said there is a zoo in the dwarfs' town."})
keywordHandler:addKeyword({'dungeon'}, StdModule.say, {npcHandler = npcHandler, text = "Dungeons are places of danger and puzzles. In some of them a bright mind will serve you more then a blade."})
keywordHandler:addKeyword({'sewer'}, StdModule.say, {npcHandler = npcHandler, text = "An interesting place you should consider to visit."})
keywordHandler:addKeyword({'thank you'}, StdModule.say, {npcHandler = npcHandler, text = "You don't have to thank me, it's only my duty."})
keywordHandler:addKeyword({'god'}, StdModule.say, {npcHandler = npcHandler, text = "To learn about gods, visit the temples and talk to the priests."})
keywordHandler:addKeyword({'king'}, StdModule.say, {npcHandler = npcHandler, text = "The southern king is called Tibianus. He and our queen Eloise are in a constant struggle."})
keywordHandler:addKeyword({'queen'}, StdModule.say, {npcHandler = npcHandler, text = "The southern king is called Tibianus. He and our queen Eloise are in a constant struggle."})
keywordHandler:addKeyword({'rumour'}, StdModule.say, {npcHandler = npcHandler, text = "I don't like rumours."})
keywordHandler:addKeyword({'gossip'}, StdModule.say, {npcHandler = npcHandler, text = "I don't like rumours."})
keywordHandler:addKeyword({'news'}, StdModule.say, {npcHandler = npcHandler, text = "I don't like rumours."})
keywordHandler:addKeyword({'weapon'}, StdModule.say, {npcHandler = npcHandler, text = "To learn about weapons read appropriate books or talk to the smiths."})
keywordHandler:addKeyword({'magic'}, StdModule.say, {npcHandler = npcHandler, text = "To learn about magic talk to the guild leaders."})
keywordHandler:addKeyword({'rebellion'}, StdModule.say, {npcHandler = npcHandler, text = "Rebellion? What for? We are contend with our situation."})
keywordHandler:addKeyword({'in tod we trust'}, StdModule.say, {npcHandler = npcHandler, text = "Tod will come and save us all. He will bring freedom and beer to the men of Carlin."})
keywordHandler:addKeyword({'lugri'}, StdModule.say, {npcHandler = npcHandler, text = "This servant of evil is protected by the dark gods and can't be harmed."})
keywordHandler:addKeyword({'ferumbras'}, StdModule.say, {npcHandler = npcHandler, text = "He is a follower of evil. His powers were boosted by a sinister force and he is beyond human restrictions now."})
keywordHandler:addKeyword({'excalibug'}, StdModule.say, {npcHandler = npcHandler, text = "This weapon is said to be very powerful and unique. It was hidden in ancient times and now is thought to be lost."})

npcHandler:setMessage(MESSAGE_GREET, "Hello, mighty adventurer |PLAYERNAME|. Can I teach you something you don't know?")
npcHandler:setMessage(MESSAGE_FAREWELL, "Go and be careful. Remember what you have learned!")
npcHandler:setMessage(MESSAGE_WALKAWAY, "Did the bell ring?")
npcHandler:addModule(FocusModule:new())
