 local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)

function onCreatureAppear(cid)			npcHandler:onCreatureAppear(cid)			end
function onCreatureDisappear(cid)		npcHandler:onCreatureDisappear(cid)			end
function onCreatureSay(cid, type, msg)		npcHandler:onCreatureSay(cid, type, msg)		end
function onThink()				npcHandler:onThink()					end

local travelNode = keywordHandler:addKeyword({'yalahar'}, StdModule.say, {npcHandler = npcHandler, text = 'Do you seek a passage to Yalahar for |TRAVELCOST|?', cost = 50})
	travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = false, cost = 50, destination = Position(32837, 31366, 7) })
	travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, reset = true, text = 'Oh well.'})

npcHandler:setMessage(MESSAGE_GREET, "Want to go back to {Yalahar} for 50 gold? Just ask me.")
npcHandler:setMessage(MESSAGE_FAREWELL, "Good bye.")
npcHandler:setMessage(MESSAGE_WALKAWAY, "Good bye then.")

npcHandler:addModule(FocusModule:new())
