<?xml version="1.0" encoding="UTF-8"?>
<monster name="Grave Guard" nameDescription="a grave guard" race="undead" experience="485" speed="200" manacost="0">
	<health now="720" max="720"/>
	<look type="234" corpse="13975"/>
	<targetchange interval="4000" chance="10"/>
	<flags>
		<flag summonable="0"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="0"/>
		<flag convinceable="0"/>
		<flag pushable="0"/>
		<flag canpushitems="1"/>
		<flag canpushcreatures="1"/>
		<flag targetdistance="1"/>
		<flag staticattack="90"/>
		<flag runonhealth="0"/>
	</flags>
	<attacks>
		<attack name="melee" interval="2000" skill="55" attack="45"/>
		<attack name="physical" interval="2000" chance="5" target="0" radius="1">
			<attribute key="areaEffect" value="bluenote"/>
		</attack>
	</attacks>
	<defenses armor="20" defense="20"/>
	
	<immunities>
		<immunity fire="1"/>
	</immunities>
	<loot>
		<item id="2148" countmax="100" chance="50000"/><!-- gold coin -->
		<item id="2148" countmax="30" chance="50000"/><!-- gold coin -->
		<item id="2747" chance="70000"/><!-- grave flower -->
		<item id="7620" chance="20000"/><!-- mana potion -->
		<item id="7618" chance="20000"/><!-- health potion -->
		<item id="2159" chance="4166"/><!-- scarab coin -->
		<item id="6300" chance="1754"/><!-- death ring -->
		<item id="2440" chance="1170"/><!-- daramanian waraxe -->
	</loot>
</monster>
