<?xml version="1.0" encoding="UTF-8"?>
<monster name="Undead Prospector" nameDescription="an undead prospector" race="blood" experience="85" speed="170" manacost="440">
	<health now="100" max="100"/>
	<look type="18" corpse="5976"/>
	<targetchange interval="4000" chance="0"/>
	<flags>
		<flag summonable="1"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="1"/>
		<flag convinceable="1"/>
		<flag pushable="0"/>
		<flag canpushitems="1"/>
		<flag canpushcreatures="0"/>
		<flag targetdistance="1"/>
		<flag staticattack="90"/>
		<flag runonhealth="0"/>
	</flags>
	<attacks>
		<attack name="melee" interval="2000" min="0" max="-50"/>
	</attacks>
	<defenses>
		<defense name="healing" interval="2000" chance="15" min="5" max="15">
			<attribute key="areaEffect" value="blueshimmer"/>
		</defense>
	</defenses>
	<defenses armor="15" defense="15"/>
	
	<immunities>
		<immunity lifedrain="1"/>
		
		<immunity drown="1"/>
	</immunities>
	<voices interval="5000" chance="10">
		<voice sentence="Our mine... leave us alone."/>
		<voice sentence="Turn back..."/>
		<voice sentence="These mine is ours... you shall not pass."/>
	</voices>
	<loot>
		<item id="3976" countmax="6" chance="92310" />	<!-- worm -->
		<item id="2148" countmax="30" chance="53850" />	<!-- gold coin -->
		<item id="2050" chance="46150" />				<!-- torch -->
		<item id="2460" chance="23000" />				<!-- brass helmet -->
		<item id="2403" chance="15380" />				<!-- knife -->
		<item id="2483" chance="1000"/>					<!-- scale armor -->
		<item id="2229" chance="240"/>					<!-- skull -->
		<item id="5913" chance="1000"/>					<!-- brown piece of cloth -->
		<item id="2473" chance="1000"/>					<!-- viking helmet -->
		<item id="2168" chance="200"/>					<!-- life ring -->
	</loot>
</monster>
