<?xml version="1.0" encoding="UTF-8"?>
<monster name="Slick Water Elemental" nameDescription="a slick water elemental" race="undead" experience="450" speed="280" manacost="0">
	<health now="550" max="550"/>
	<look type="286" corpse="8965"/>
	<targetchange interval="20000" chance="15"/>
	<flags>
		<flag summonable="0"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="0"/>
		<flag convinceable="0"/>
		<flag pushable="0"/>
		<flag canpushitems="1"/>
		<flag staticattack="85"/>
		<flag lightlevel="0"/>
		<flag lightcolor="0"/>
		<flag targetdistance="1"/>
		<flag runonhealth="1"/>
	</flags>
	<attacks>
		<attack name="melee" interval="2000" skill="40" attack="70"/>
		<attack name="earth" interval="2000" chance="20" range="7" target="1" min="0" max="-130">
			<attribute key="shootEffect" value="poisonarrow"/>
		</attack>
		<attack name="physical" interval="1000" chance="10" range="6" target="1" min="0" max="-220">
			<attribute key="shootEffect" value="snowball"/>
		</attack>
	</attacks>
	<defenses armor="30" defense="30">
		<defense name="healing" interval="2000" chance="15" min="90" max="150">
			<attribute key="areaEffect" value="blueshimmer"/>
		</defense>
	</defenses>
	
	<immunities>
		
		<immunity drown="1"/>
	</immunities>
	<voices interval="5000" chance="10">
		<voice sentence="Blubb"/>
		<voice sentence="Splipsh Splash"/>
	</voices>
	<loot>
		<item id="2148" countmax="70" chance="22500"/><!-- gold coin -->
		<item id="2148" countmax="60" chance="22500"/><!-- gold coin -->
		<item id="7839" chance="2575" countmax="3"/><!-- shiver arrow -->
		<item id="8302" chance="6000"/><!-- iced soil -->
	</loot>
</monster>
