local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)

function onCreatureAppear(cid)					npcHandler:onCreatureAppear(cid)				end
function onCreatureDisappear(cid)				npcHandler:onCreatureDisappear(cid)				end
function onCreatureSay(cid, type, msg)			npcHandler:onCreatureSay(cid, type, msg)		end
function onThink()								npcHandler:onThink()							end

-- Travel
local function addTravelKeyword(keyword, cost, destination)
	local travelKeyword = keywordHandler:addKeyword({keyword}, StdModule.say, {npcHandler = npcHandler, text = 'Do you want to sail ' .. keyword:titleCase() .. ' for |TRAVELCOST|?', cost = cost, discount = 'postman'})
		travelKeyword:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = false, cost = cost, discount = 'postman', destination = destination})
		travelKeyword:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, text = 'We would like to serve you some time.', reset = true})
end

addTravelKeyword('liberty bay', 100, Position(32316, 32702, 7))
addTravelKeyword('meriana', 50, Position(32346, 32625, 7))

-- Basic
keywordHandler:addKeyword({'passage'}, StdModule.say, {npcHandler = npcHandler, text = 'Where do you want to go? To {Liberty bay} or to {Meriana}?'})
keywordHandler:addKeyword({'job'}, StdModule.say, {npcHandler = npcHandler, text = 'I am the captain of this ship.'})
keywordHandler:addKeyword({'captain'}, StdModule.say, {npcHandler = npcHandler, text = 'I am the captain of this ship.'})

npcHandler:setMessage(MESSAGE_GREET, "Greetings, daring adventurer. If you need a {passage}, let me know.")
npcHandler:setMessage(MESSAGE_FAREWELL, "Good bye.")
npcHandler:setMessage(MESSAGE_WALKAWAY, "Oh well.")
npcHandler:addModule(FocusModule:new())