Hehe ai fiz um npc que recarrega a soft boots quando acaba.
Intao Vamos lá!
Primeiro vá em (data\npc). Copie uma pasta. Abra-a. e cole isto.
<?xml version="1.0"?> <npc name="Tomboy" script="data/npc/scripts/soft.lua" access="3" lookdir="1" autowalk="100" speed="200"> <health now="100" max="100"/> <look type="151" head="78" body="95" legs="113" feet="114" addons="1" corpse="2212"/> <parameters/> </npc>
Mude o nome se quiser.
Agora vá em (data\npc\scripts). Copie uma pasta. Renomeia para "soft.lua".
E cole o seguinte:
local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) -- OTServ event handling functions start function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end -- OTServ event handling functions end function creatureSayCallback(cid, type, msg) -- Place all your code in here. Remember that hi, bye and all that stuff is already handled by the npcsystem, so you do not have to take care of that yourself. if(npcHandler.focus ~= cid) then return false end if msgcontains(msg, 'specialised') or msgcontains(msg, 'boot') then selfSay('Yes, my fathers was a great one blacksmith, it was a wise person , but when he decided to teach me he dies and i just learn about the lovely boots. So, did you bring me some boots? which one?') elseif msgcontains(msg, '[color="#FF0000"]soft boots'[/color]) or msgcontains(msg, '[color="#FF0000"]worn soft boots[/color]') or msgcontains(msg, 'soft boot') or msgcontains(msg, 'worn soft boot') then selfSay('Did u like that i fix ur worn soft boots? it will cost 100 platinum coins') talk_state = 1 elseif msgcontains(msg, 'yes') and talk_state == 1 then if getPlayerItemCount(cid,6530) >= 1 and getPlayerItemCount(cid,2152) >= 1 then if doPlayerTakeItem(cid,6530,1) and doPlayerTakeItem(cid,2152,100) == 0 then selfSay('Here you are.') doPlayerAddItem(cid,2640,1) end else selfSay('Sorry, you don\'t have the item.') end elseif msgcontains(msg, 'no') and (talk_state >= 1 and talk_state <= 5) then selfSay('Ok than.') talk_state = 0 end -- Place all your code in here. Remember that hi, bye and all that stuff is already handled by the npcsystem, so you do not have to take care of that yourself. return true end npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new())
Explicando:
O que esta de vermelho e o que vc deve falar pra trocar a soft veia peloa soft nova .
OBS: custa 10k.
Creditos: Renato
Qualquer coisa poste ai que eu corrijo.
Desculpe aew. Esqueci de avisar. Esse aki deu certo mais o meu é Ares 8.1.