queria saber como faz pro mana potion ficar infinito.
Pedro Henrique

queria saber como faz pro mana potion ficar infinito.
Pedro Henrique
Exemplo.
Vo usar o Potions do Aries.
local storevalue = 2578 -- value where exhausted is savedlocal exhausttime = 1 -- 1 seconds exhaustion
local greatHealthPot = 7591
local greatManaPot = 7590
local strongHealthPot = 7588
local strongManaPot = 7589
local healthPot = 7618
local manaPot = 7620
local greatEmptyPot = 7635
local strongEmptyPot = 7634
local emptyPot = 7636
function onUse(cid, item, frompos, item2, topos)
if(exhaust(cid, storevalue, exhausttime) == 1) then
if(item.itemid == healthPot) then
doSendAnimatedText(getPlayerPosition(cid), "Aaaah...", TEXTCOLOR_ORANGE)
if(doTargetCombatHealth(0, cid, COMBAT_HEALING, 150, 210, CONST_ME_MAGIC_BLUE) == LUA_ERROR) then
return FALSE
end
doTransformItem(item.uid, emptyPot)
elseif(item.itemid == manaPot) then
doSendAnimatedText(getPlayerPosition(cid), "Aaaah...", TEXTCOLOR_ORANGE)
if(doTargetCombatMana(0, cid, 400, 600, CONST_ME_MAGIC_BLUE) == LUA_ERROR) then
return FALSE
end
doTransformItem(item.uid, emptyPot)
elseif(item.itemid == strongHealthPot) then
doSendAnimatedText(getPlayerPosition(cid), "Aaaah...", TEXTCOLOR_ORANGE)
if(doTargetCombatHealth(0, cid, COMBAT_HEALING, 320, 420, CONST_ME_MAGIC_BLUE) == LUA_ERROR) then
return FALSE
end
doTransformItem(item.uid, strongEmptyPot)
elseif(item.itemid == strongManaPot) then
doSendAnimatedText(getPlayerPosition(cid), "Aaaah...", TEXTCOLOR_ORANGE)
if(doTargetCombatMana(0, cid, 800,1000, CONST_ME_MAGIC_BLUE) == LUA_ERROR) then
return FALSE
end
doTransformItem(item.uid, strongEmptyPot)
elseif(item.itemid == greatHealthPot) then
doSendAnimatedText(getPlayerPosition(cid), "Aaaah...", TEXTCOLOR_ORANGE)
if(doTargetCombatHealth(0, cid, COMBAT_HEALING, 500, 650, CONST_ME_MAGIC_BLUE) == LUA_ERROR) then
return FALSE
end
doTransformItem(item.uid, greatEmptyPot)
elseif(item.itemid == greatManaPot) then
doSendAnimatedText(getPlayerPosition(cid), "Aaaah...", TEXTCOLOR_ORANGE)
if(doTargetCombatMana(0, cid, 1000, 1100, CONST_ME_MAGIC_BLUE) == LUA_ERROR) then
return FALSE
end
doTransformItem(item.uid, greatEmptyPot)
end
else
doPlayerSendCancel(cid, "You are exhausted.")
doSendMagicEffect(frompos, 2)
end
return TRUE
end
Em vermelho tem que deletar as linhas aí ele fica infinito
flwz
vlw zé