Gente hoje resolvi fazer um NPC realmente muito eficiente ...
Um npc de recharger da Firewalker boots.
Lá vai os scripts...
1º Passo:
Entre na sua pasta do otserver, data/npc copie qualquer arquivo da pasta e renomeie para fire recharger.xml, apage tudo oque tem dentro e coloque:
<?xml version="1.0" encoding="UTF-8"?> <npc name="Recharger" script="data/npc/scripts/firerecharg.lua" access="3" lookdir="2" walkinterval="2000"> <mana now="800" max="800"/> <health now="200" max="200"/> <look type="243" head="79" body="94" legs="114" feet="77" addons="3"/> </npc>
2º Passo:
Agora entre na pasta: data/npc/scripts, copie qualquer arquivo e renomeie para firerecharg.lua, apage tudo que tem dentro e coloque:
-------------------------------------------------------------- ----------Recharger Firewalker boots by Ricktcs--------------- -------------------------------------------------------------- local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end function rechargeFirewalker(cid, message, keywords, parameters, node) if(not npcHandler:isFocused(cid)) then return false end local playermoney = getPlayerMoney(cid) if playermoney >= 20000 then if doPlayerRemoveItem(cid,9934,1) == 1 then doPlayerAddItem(cid, 9933, 1) doPlayerRemoveMoney(cid, 20000) npcHandler:say("Here are your new firewalker boots!", cid) else npcHandler:say("You don't have worn firewalker boots.", cid) end else npcHandler:say("You don't have enough money.", cid) end keywordHandler:moveUp(1) return true end local node1 = keywordHandler:addKeyword({'firewalker boots'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to repair your firewalker boots for 20000 gold coins?'}) node1:addChildKeyword({'yes'}, rechargeFirewalker, {blessing = 1}) node1:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, moveup = 1, text = 'Then not.'}) keywordHandler:addKeyword({'offer'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I can repair a pair of worn {firewalker boots} for 20000 gold coins."}) keywordHandler:addKeyword({'help'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I can repair a pair of worn {firewalker boots} for 20000 gold coins."}) npcHandler:addModule(FocusModule:new())
Pronto esta ai seu NPC recharger da Firewalker Boots. Para recarregar a firewalker boots é só voce falar ao NPC:
Hi
help (ou offer, ou firewalker boots se quiser ser mais direto)
firewalker boots
yes.
Espero que eu tenha ajudado algumas pessoas.
COMENTE!
~Ricktcs~