New Spell By Gladiador Negro

raalgusto
em Globalevents e Spells

raalgusto

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INFOS

Grupo: CamponesRegistrado: 16/06/07Posts: 31

Bom Gente Vamos Ao Trabalho :yes:

 

Vá em data/spells/scripts do seu ot e crie um arquivo chamado "drink wave" E cole isto nele.

 

local combat1 = createCombatObject()

local combat2 = createCombatObject()

local combat3 = createCombatObject()

local combat4 = createCombatObject()

local combat5 = createCombatObject()

local combat6 = createCombatObject()

local combat7 = createCombatObject()

 

local combat1 = createCombatObject()

setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat1, COMBAT_PARAM_EFFECT, CONST_ME_STUN)

setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -0.5, -1, -0.1, -1)

local condition1 = createConditionObject(CONDITION_PARALYZE)

setConditionParam(condition1, CONDITION_PARAM_TICKS, 20000)

--setConditionParam(condition1, CONDITION_PARAM_SPEED, -500)

setConditionFormula(condition1, -0.40, 0, -0.40, 0)

setCombatCondition(combat1, condition1)

 

local combat2 = createCombatObject()

setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)

setCombatParam(combat2, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)

setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -0.5, -1, -0.1, -1)

local condition2 = createConditionObject(CONDITION_ENERGY)

setConditionParam(condition2, CONDITION_PARAM_DELAYED, 1)

addDamageCondition(condition2, 4000, 4000, -4000)

setCombatCondition(combat2, condition2)

 

local combat3 = createCombatObject()

setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)

setCombatParam(combat3, COMBAT_PARAM_EFFECT, CONST_ME_GIANTICE)

setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -0.5, -1, -0.1, -1)

local condition3 = createConditionObject(CONDITION_FIRE)

setConditionParam(condition3, CONDITION_PARAM_DELAYED, 1)

addDamageCondition(condition3, 4000, 4000, -4000)

setCombatCondition(combat3, condition3)

 

local combat4 = createCombatObject()

setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_POISONDAMAGE)

setCombatParam(combat4, COMBAT_PARAM_EFFECT, CONST_ME_BIGCLOUDS)

setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -0.5, -1, -0.1, -1)

local condition4 = createConditionObject(CONDITION_POISON)

setConditionParam(condition4, CONDITION_PARAM_DELAYED, 1)

addDamageCondition(condition4, 4000, 4000, -4000)

setCombatCondition(combat4, condition4)

 

local combat5 = createCombatObject()

setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)

setCombatParam(combat5, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK)

setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -0.5, -1, -0.1, -1)

local condition5 = createConditionObject(CONDITION_CURSED)

setConditionParam(condition5, CONDITION_PARAM_DELAYED, 1)

addDamageCondition(condition5, 4000, 4000, -4000)

setCombatCondition(combat5, condition5)

 

local combat6 = createCombatObject()

setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)

setCombatParam(combat6, COMBAT_PARAM_EFFECT, CONST_ME_HOLYAREA)

setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -0.5, -1, -0.1, -1)

local condition6 = createConditionObject(CONDITION_FREEZING)

setConditionParam(condition6, CONDITION_PARAM_DELAYED, 1)

addDamageCondition(condition6, 4000, 4000, -4000)

setCombatCondition(combat6, condition6)

 

local combat7 = createCombatObject()

setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)

setCombatParam(combat7, COMBAT_PARAM_EFFECT, CONST_ME_YELLOWENERGY)

setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -0.5, -1, -0.1, -1)

local condition7 = createConditionObject(CONDITION_DAZZLED)

setConditionParam(condition7, CONDITION_PARAM_DELAYED, 1)

addDamageCondition(condition7, 4000, 4000, -4000)

setCombatCondition(combat7, condition7)

 

arr1 = {

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},

{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},

{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},

{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},

{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

}

 

arr2 = {

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},

{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},

{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},

{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},

{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

}

 

arr3 = {

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},

{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},

{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},

{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},

{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

}

 

arr4 = {

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},

{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},

{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},

{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},

{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

}

 

arr5 = {

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},

{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},

{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},

{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},

{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

}

 

arr6 = {

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},

{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},

{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},

{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},

{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

}

 

arr7 = {

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},

{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},

{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},

{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},

{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

}

 

local area1 = createCombatArea(arr1)

local area2 = createCombatArea(arr2)

local area3 = createCombatArea(arr3)

local area4 = createCombatArea(arr4)

local area5 = createCombatArea(arr5)

local area6 = createCombatArea(arr6)

local area7 = createCombatArea(arr7)

setCombatArea(combat1, area1)

setCombatArea(combat2, area2)

setCombatArea(combat3, area3)

setCombatArea(combat4, area4)

setCombatArea(combat5, area5)

setCombatArea(combat6, area6)

setCombatArea(combat7, area7)

 

local function onCastSpell1(parameters)

doCombat(parameters.cid, parameters.combat1, parameters.var)

end

 

local function onCastSpell2(parameters)

doCombat(parameters.cid, parameters.combat2, parameters.var)

end

 

local function onCastSpell3(parameters)

doCombat(parameters.cid, parameters.combat3, parameters.var)

end

 

local function onCastSpell4(parameters)

doCombat(parameters.cid, parameters.combat4, parameters.var)

end

 

local function onCastSpell5(parameters)

doCombat(parameters.cid, parameters.combat5, parameters.var)

end

 

local function onCastSpell6(parameters)

doCombat(parameters.cid, parameters.combat6, parameters.var)

end

 

local function onCastSpell7(parameters)

doCombat(parameters.cid, parameters.combat7, parameters.var)

end

 

function onCastSpell(cid, var)

local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5, combat6 = combat6, combat7 = combat7 }

addEvent(onCastSpell1, 1, parameters)

addEvent(onCastSpell2, 2, parameters)

addEvent(onCastSpell3, 3, parameters)

addEvent(onCastSpell4, 4, parameters)

addEvent(onCastSpell5, 5, parameters)

addEvent(onCastSpell7, 6, parameters)

addEvent(onCastSpell6, 7, parameters)

 

end

 

Agora Vá Em Spells XML e Cole Isto

 

</instant>

<instant name="Drink Wave" words="Icebarg" lvl="250" mana="3000" direction="1" exhaustion="1000" needlearn="0" script="attack/drink wave.lua">

<vocation name="Sorcerer" />

<vocation name="Master Sorcerer" />

<vocation name="Druid" />

<vocation name="Elder Druid" />

 

Mas Atençao Esta Magia Soh Funfa Em Ot Sql.Vou Explicar A Magia Ela Ira Arranca 300 ou 400 (Com Player) Mais O Efeito Arrancara 4000 + 4000 :lol: .Ahh Nao Preciso Explicar Mais Voces Já Intenderam. :ouch:

Fuizzz Pessoal :tussor:

Metas

[x]1post
[x]5 posts SERVO
[x]10 posts CAMPONÊS
[x]25 posts CAÇADOR
[ ]50 posts CAVALEIRO
[ ]100 posts BARONETE
[ ]200 posts BARÃO
[ ]300 posts VISCONDE
[ ]400 posts DUQUE
[ ]600 posts ARQUEDUQUE
[ ]800 posts ARISTOCRATA
[ ]1000 posts REGENTE
[ ]1400 posts SÁBIO
[ ]1800 posts SACERDOTE
[ ]2500 posts PRÍNCIPE

Joguem Psr Server!
http://sites.google.com/site/psrotserver1/

thaleees

Live, Live and Live
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INFOS

Grupo: CamponesRegistrado: 16/12/08Posts: 60

vou testar..

 

vlws ae

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Frezza

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INFOS

Grupo: CamponesRegistrado: 21/03/08Posts: 1Char no Tibia: sdfgsdfg

Adiciona SS!!!

 

Ai sim eu vou baixar *-*

 

Gratz!

Mimow

Guilherme Couto
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Visconde

INFOS

Grupo: ViscondeRegistrado: 02/03/08Posts: 255

Não gosto de magias que de mais de 2 HITS, foge um pouco do mundo TIBIA!

Mas cada um tem sua opnião ne.

 

 

Flws.

Att,
Mimow



ORAkQ.png

murilo777

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INFOS

Grupo: CamponesRegistrado: 16/07/07Posts: 3

Seria uma copia do exevo san condition ?

Soh ke mais Power...

 

Ridiculo x.x

raalgusto

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Campones

INFOS

Grupo: CamponesRegistrado: 16/06/07Posts: 31

Olá Obrigado Por Seus Posts Pessoal

Murilo777 Postei Essa Magia Com A itençao De Que As Pessoas Gostassem

Se Voce Nao Gosta o Problema nao Eh Meu.

Metas

[x]1post
[x]5 posts SERVO
[x]10 posts CAMPONÊS
[x]25 posts CAÇADOR
[ ]50 posts CAVALEIRO
[ ]100 posts BARONETE
[ ]200 posts BARÃO
[ ]300 posts VISCONDE
[ ]400 posts DUQUE
[ ]600 posts ARQUEDUQUE
[ ]800 posts ARISTOCRATA
[ ]1000 posts REGENTE
[ ]1400 posts SÁBIO
[ ]1800 posts SACERDOTE
[ ]2500 posts PRÍNCIPE

Joguem Psr Server!
http://sites.google.com/site/psrotserver1/

thales_90_max

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INFOS

Grupo: CamponesRegistrado: 03/02/09Posts: 14Char no Tibia: Sir Denki

Adicione SS, daí fica mais confiavel ou talvez até mais charmoso. :party:

Sou fan:




É meu fan?



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kzando

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INFOS

Grupo: CamponesRegistrado: 13/02/09Posts: 49

Bahhh coloca uma ss ai e me fala qual a versão que posso usar essa magia :icon_idea: