---------------------------- OTServ configuration -------------------------------- datadir
datadir = "data/" << Nao eh necessario mecher
-- sets what map to load
map = "data/world/test.otbm" << O mapa que vai ser carregado
-- OTBM for binary, SQL for SQL map, XML for OTX maps
mapkind = "OTBM" << Formato do mapa
-- SQL for acc/player info from SQL, XML for acc/player info from XML
sourcedata = "XML" << Nao eh necessario mecher... todos ots ja vem como arquivo XML pelo menos a maioria e nao SQL
-- the message the player gets when he logs in
loginmsg = "Bem vindo ao Sky OT = http://skyot.no-ip.info:8090/ Duvidas no site e com os GM´s: GOD Sky,GM Garotinhu,GM Fox e Conselhour Taz" << Mensagem que aparecera quando o player logar
-- the port otserv listens on
port = "7171" < Porta do server
-- name of our server
servername = "Sky Server" << Nome do Server
-- name of the owner of our server
ownername = "Sky" << Nome do dono do server
-- email of the owner of our server
owneremail = "" << Email do dono
-- the url for more server info
url = "" << URL para mais informacoes do server
-- the location of the server
location = "Brasil" << Pais do server
-- the ip the server should redirect too
ip = "199.214.16.1" << IP Do server
-- The messagebox you sometimes get before you choose characters
motd = "Bem vindo ao Sky OT = http://skyot.no-ip.info:8090/ Duvidas no site e com os GM´s: GOD Sky,GM Garotinhu,GM Fox e Conselhour Taz" << Mensagem quando player entrar pela primeira vez
motdnum="0" << Ligado e Desligado 0/1
-- use md5 passwords for accounts, yes/no
md5passwords = "no" << Nao faco a minima ideia
-- world type. options: pvp, no-pvp, pvp-enforced
worldtype = "no-pvp" << World type se for pvp / no-pvp / pvp-enforced
-- max number of players allowed
maxplayers = "50" << Maximo de players que pode entrar
-- exhausted time in ms (1000 = 1sec) << Exausted
exhausted = 900
-- exhaustion time for healing spells (1000 = 1sec) << Exausted com Magias de Heall
exhaustedheal = 900
-- how many ms to add if the player is already exhausted and tries to cast a spell (1000 = 1sec) << Exausted adicionado
exhaustedadd = 0
-- how long does the player has to stay out of fight to get pz unlocked in ms (1000 = 1sec)
pzlocked = 10*1000 << Quanto tempo para entra em protection zone
-- allow multiple logins of the same char
allowclones = 0 << Clones de char "You already Login"
-- vocation names
vocations = {"a Bruxo", "a Clerico", "a Arqueiro", "a Guerreiro"}
promoted_vocations = {"a Hipnotic", "an Curandeiro", "a Gatuno", "an Supremo Lutador"} << Vocacoes voce pode mudar
--- SQL part
sql_host = "localhost"
sql_user = "root"
sql_pass = ""
sql_db = "otserv"
--- SQL MAP part
sqlmap = "test_map"
map_host = "localhost"
map_user = "root"
map_pass = ""
map_db = ""
------------------------- YurOTS basic configuration ---------------------------
-- name of your world (seen on the character list when logging in)
worldname = "YurOTS" << Nome do Mundo
-- how often do server saves it's state (0 = off, 5 = 5min, 60 = hour)
autosave = 1 << auto save em quanto tempo
-- do you want to enable cap system? (yes/no)
capsystem = "no" << Sistema de capacidade
-- do you want players to learn spells before they can use them? (yes/no)
learnspells = "no" << Comprar magias?
-- do you want premium players to wait in queue as others? (yes/no)
queuepremmy = "no" << Lugar de Premmy
-- how much % of {exp, mana, skill, eq, bp} do you lose when dying
diepercent = {"4", "7", "7", "7", "100"} << O que o player perde quando morre
-- how many summons player can have
maxsummons = 3 << Maximo de summons
-- do you want to give summons for all vocations? (yes/no)
summonsallvoc = "no" << Summonar tds vocacoes?
-- chance of losing a spear when shot (0 - none lost, 100000 - all lost)
spearlosechance = 0 << Perder spear chance
-- anti-afk - maximum idle time to kick player (1 = 1min)
kicktime = 15 << Quanto tempo o player fica afk
-- maximum number of items player can keep in his/her depot
maxdepotitems = 1000 << Maximo depot item
-- maximum number of items on a house tile (including those in containers)
maxhousetileitems = 100 << Maximo de items em um quadrado da casa
-- how much death entries are saved in players file (old are deleted)
maxdeathentries = 10 << Quantas mortes pode salva nu arquivo do player
-- mana consumend by {snakebite, moonlight, volcanic, quagmire, tempest} rod
rodmana = {"2", "3", "5", "8", "13"} << Quanto de mana perde por cada rod
-- mana consumed by wand of {vortex, dragonbreath, plague, cosmic energy, inferno}
wandmana = {"2", "3", "5", "8", "13"} << Quanto de mana perde por cada wand
-- damage of burst arrows blast
-- default is from (1*lvl+5*mlvl)*0.24 to (1*lvl+5*mlvl)*0.55
burstarrowdmg = {"1.0", "5.0", "0.24", "0.55"} << Burst Arrow damage
--------------------------- Multipliers and gains ------------------------------
-- experience multiplier (how much faster you got exp from monsters)
expmul = 100 << Expeiencia multiplicar por?
-- experience multiplier for pvp-enforced (how much faster you got exp from players)
expmulpvp = 2 << Experiencia multiplicar por no pvp-enforced
-- skill multipliers: 1 - rl tibia, 10 - ten times faster etc. {no-voc, sorcerer, druid, paladin, knight}
weaponmul = {"100", "300", "300", "300", "20000"}
distmul = {"100", "300", "300", "18000", "300"}
shieldmul = {"100", "300", "300", "300", "18000"}
manamul = {"100", "4000", "4000", "300", "300"} << Skills
-- how much points of life,mana,cap do you get when advancing {no-voc, sorcerer, druid, paladin, knight}
capgain = {"30", "30", "30", "40", "45"}
managain = {"25", "50", "50", "35", "25"}
hpgain = {"25", "25", "15", "30", "35"} << Quanto de vida,mana e cap ganha cada voc quando passa de lvl
-- how much faster do you recovery life,mana after eating food (1 - rl tibia)
healthtickmul = 150 << Quanto em Quanto recupera Life
manatickmul = 150 << Quanto em Quanto recupera mana
-------------------------------- Skull system ----------------------------------
-- how many unjustified kills to get a red skull
redunjust = 5 << Quantas mortes para pegar red skull
-- how many unjustified kills to get banned
banunjust = 12 << Quantas mortes para ser banido
-- how long do you have white skull after attacking player (1 = 1min)
hittime = 1 << Atacar o player e nao mata-lo sair o skull em?
-- how long do you have white skull after killing player (1 = 1min)
whitetime = 10 << Matou player sair skull em?
-- how long do you have red skull (1 = 1min)
redtime = 6*60 << Sair Red Skull
-- how long do you have to wait to lose 1 unjustified kill (1 = 1min)
fragtime = 12*60 << Perder um injustified kill
------------------------------ GM access rights --------------------------------
-- access to walk into houses and open house doors
accesshouse = 3 << Acesso de GM para abrir a porta de casa
-- access to login without waiting in the queue or when server is closed
accessenter = 2 << Acesso para entra no server enquanto esta fechado
-- access to ignore damage, exhaustion, cap limit and be ignored by monsters
accessprotect = 2 << Acesso para ignorar damagem exausted cap...
-- access to broadcast messages and talk in colors (#c blabla - in public channels)
accesstalk = 1 << Acesso para falar #C em channel publico
-- access to move distant items from/to distant locations
accessremote = 3 << Aceso para mover items de longe
-- access to see id and position of the item you are looking at
accesslook = 2 << Acesso para ver o ID e a posicao do item que der look
Creditos: Me .... Tuco falou umas coisas mais d n tanta importancia... creditos neh?!
100% Sky
Nem adianta fala que eu copiei :pinch: