A alavanca da minha anihi está com um problema...toda vez que alguem faz a quest, o god tem q ir la para puxar ela de novo..por exemplo: A posiçao original da alavanca é para a direita, ai quando fazem a quest ela vira pra esquerda, ai se alguem for tentar fazer a quest nao da...tem q puxar com o god para ir para a direita de novo. Alguem pode me ajudar nesse problema?
[ajuda/pedido] Alavanca Anihi

bota o script ai que eu ja sei o problema, mas ai eu arrumo pra vc so postar ai
abraços
//skulls
Nao tenho certeza, mas acho que eh esse
-- annihilator lever
function onUse(cid, item, frompos, item2, topos)
if item.uid == 7000 and item.itemid == 1945 then
player1pos = {x=1658, y=351, z=13, stackpos=253}
player1 = getThingfromPos(player1pos)
player2pos = {x=1659, y=351, z=13, stackpos=253}
player2 = getThingfromPos(player2pos)
player3pos = {x=1660, y=351, z=13, stackpos=253}
player3 = getThingfromPos(player3pos)
player4pos = {x=1661, y=351, z=13, stackpos=253}
player4 = getThingfromPos(player4pos)
if player1.itemid > 0 and player2.itemid > 0 and player3.itemid > 0 and player4.itemid > 0 then
queststatus1 = getPlayerStorageValue(player1.uid,7000)
queststatus2 = getPlayerStorageValue(player2.uid,7000)
queststatus3 = getPlayerStorageValue(player3.uid,7000)
queststatus4 = getPlayerStorageValue(player4.uid,7000)
if queststatus1 == -1 and queststatus2 == -1 and queststatus3 == -1 and queststatus4 == -1 then
nplayer1pos = {x=1659, y=341, z=13}
nplayer2pos = {x=1660, y=341, z=13}
nplayer3pos = {x=1661, y=341, z=13}
nplayer4pos = {x=1662, y=341, z=13}
doSendMagicEffect(player1pos,2)
doSendMagicEffect(player2pos,2)
doSendMagicEffect(player3pos,2)
doSendMagicEffect(player4pos,2)
doTeleportThing(player1.uid,nplayer1pos)
doTeleportThing(player2.uid,nplayer2pos)
doTeleportThing(player3.uid,nplayer3pos)
doTeleportThing(player4.uid,nplayer4pos)
doSendMagicEffect(nplayer1pos,10)
doSendMagicEffect(nplayer2pos,10)
doSendMagicEffect(nplayer3pos,10)
doSendMagicEffect(nplayer4pos,10)
doTransformItem(item.uid,item.itemid+1)
else
doPlayerSendCancel(cid,"Somebody in your team has already done this quest.")
end
else
doPlayerSendCancel(cid,"You need four players for this quest.")
end
elseif item.uid ==7000 and item.itemid == 1946 then
if getPlayerAccess(cid) > 0 then
doTransformItem(item.uid,item.itemid-1)
else
doPlayerSendCancel(cid,"Sorry, not possible.")
end
else
return 0
end
return 1
end
function onUse(cid, item, frompos, item2, topos)
if item.uid == 7000 and item.itemid == 1945 then
player1pos = {x=1658, y=351, z=13, stackpos=253}
player1 = getThingfromPos(player1pos)
player2pos = {x=1659, y=351, z=13, stackpos=253}
player2 = getThingfromPos(player2pos)
player3pos = {x=1660, y=351, z=13, stackpos=253}
player3 = getThingfromPos(player3pos)
player4pos = {x=1661, y=351, z=13, stackpos=253}
player4 = getThingfromPos(player4pos)
if player1.itemid > 0 and player2.itemid > 0 and player3.itemid > 0 and player4.itemid > 0 then
queststatus1 = getPlayerStorageValue(player1.uid,7000)
queststatus2 = getPlayerStorageValue(player2.uid,7000)
queststatus3 = getPlayerStorageValue(player3.uid,7000)
queststatus4 = getPlayerStorageValue(player4.uid,7000)
if queststatus1 == -1 and queststatus2 == -1 and queststatus3 == -1 and queststatus4 == -1 then
nplayer1pos = {x=1659, y=341, z=13}
nplayer2pos = {x=1660, y=341, z=13}
nplayer3pos = {x=1661, y=341, z=13}
nplayer4pos = {x=1662, y=341, z=13}
doSendMagicEffect(player1pos,2)
doSendMagicEffect(player2pos,2)
doSendMagicEffect(player3pos,2)
doSendMagicEffect(player4pos,2)
doTeleportThing(player1.uid,nplayer1pos)
doTeleportThing(player2.uid,nplayer2pos)
doTeleportThing(player3.uid,nplayer3pos)
doTeleportThing(player4.uid,nplayer4pos)
doSendMagicEffect(nplayer1pos,10)
doSendMagicEffect(nplayer2pos,10)
doSendMagicEffect(nplayer3pos,10)
doSendMagicEffect(nplayer4pos,10)
doTransformItem(item.uid,item.itemid+1)
else
doPlayerSendCancel(cid,"Somebody in your team has already done this quest.")
end
else
doPlayerSendCancel(cid,"You need four players for this quest.")
end
elseif item.uid ==7000 and item.itemid == 1946 then
if getPlayerAccess(cid) > 0 then << ESSA LINHA CHECA SE O ACCESS É > 0, e 0 é o access de player normal.
doTransformItem(item.uid,item.itemid-1)
else
doPlayerSendCancel(cid,"Sorry, not possible.")
end
else
return 0
end
return 1
end
hum...entao tenho que colocar
if getPlayerAccess(cid) >= 0 then ?
aee coloquei >=0 e deu certinho...cara vlw, por sanar minhas 2 duvidas...resolvido ja xD
era simplesmente tirar essa linha, mas se vcs querem complicar quem sou eu para falar
Tentei apenas tirar a linha como vc disse, e não funcionou _