# Anciεnt Nαtυrε
Uma Arvore Totalmente Poderosa ~
Informações: A Ancient Nature e uma árvore poderosa, que anda devagar mas seu ataque e muito forte, não da loot mas da muita experiência.
Monster:
Ataque:
Script do Monster:
<?xml version="1.0" encoding="UTF-8"?><monster name="Ancient Nature" nameDescription="a Ancient Nature" race="blood" experience="200000" speed="50" manacost="0">
<health now="500000" max="500000"/>
<look typeex="2702" />
<targetchange interval="2000" chance="5"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="1"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag staticattack="80"/>
<flag lightlevel="0"/>
<flag lightcolor="0"/>
<flag targetdistance="1"/>
<flag runonhealth="210"/>
</flags>
<attacks>
<attack name="melee" interval="2000" min="-50" max="-200"/>
<attack name="arvore" interval="2000" chance="80" min="-4000" max="-6000"/>
</attacks>
<immunities>
<immunity physical="0"/>
<immunity energy="0"/>
<immunity fire="0"/>
<immunity poison="0"/>
<immunity lifedrain="0"/>
<immunity paralyze="0"/>
<immunity outfit="1"/>
<immunity drunk="1"/>
<immunity invisible="1"/>
</immunities>
<voices interval="2000" chance="40">
<voice sentence="The Treers For Hell"/>
</voices>
</monster>
Script da Spell:
local combat = createCombatObject()setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_POISONDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, 50)
local condition = createConditionObject(CONDITION_PARALYZE)
setConditionParam(condition, CONDITION_PARAM_TICKS, 20000)
setConditionParam(condition, CONDITION_PARAM_SPEED, -400)
setConditionFormula(condition, 0, 0, 0, 0)
setCombatCondition(combat, condition)
local arr = {
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0},
{0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0},
{0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0},
{1, 0, 1, 0, 1, 1, 1, 0, 1, 1, 1},
{0, 1, 0, 1, 0, 3, 0, 1, 0, 1, 0},
{1, 0, 1, 0, 1, 1, 1, 0, 1, 1, 1},
{0, 1, 0, 1, 0, 0, 0, 1, 0, 1, 0},
{0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
}
local area = createCombatArea(arr)
setCombatArea(combat, area)
function onCastSpell(cid, var)
doCombat(cid, combat, var)
end
* Creditos: Meus
.. Comenten !!