Bom, na pasta data/monsters copie e cole qualquer arquivo, em seguida, volte à pasta monsters e cole o arquivo, apague o que tem dentro e cole isso:
<?xml version="1.0" encoding="UTF-8"?> <monster name="Medusa" nameDescription="a Medusa" race="undead" experience="4550" speed="360" manacost="0"> <health now="2700" max="2700"/> <look type="78" head="0" body="0" legs="0" feet="0" corpse="6019"/> <targetchange interval="5000" chance="20"/> <strategy attack="65" defense="5"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag canpushcreatures="1"/> <flag targetdistance="1"/> <flag staticattack="90"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="2000" skill="80" attack="60"/> <attack name="death" interval="1000" chance="9" radius="9" target="0" min="-230" max="-540"> <attribute key="areaEffect" value="mortarea"/> </attack> <attack name="speed" interval="1000" chance="9" radius="6" target="0" speedchange="-900" duration="12000"> <attribute key="areaEffect" value="poison"/> </attack> <attack name="strength" interval="1000" chance="12" radius="5" target="0" min="-150" max="-330"> <attribute key="areaEffect" value="yellowspark"/> </attack> <attack name="fire" interval="1000" chance="11" range="7" radius="7" target="1" min="-180" max="-390"> <attribute key="shootEffect" value="fire"/> <attribute key="areaEffect" value="firearea"/> </attack> <attack name="manadrain" interval="1000" chance="10" radius="10" target="0" min="-120" max="-290"> <attribute key="areaEffect" value="energyarea"/> </attack> <attack name="poisoncondition" interval="1000" chance="9" length="0" spread="0" min="-130" max="-340"> <attribute key="areaEffect" value="greenspark"/> </attack> <attack name="lifedrain" interval="1000" chance="12" radius="14" target="0" min="-160" max="-330"> <attribute key="areaEffect" value="greenshimmer"/> </attack> <attack name="lifedrain" interval="1000" chance="10" radius="4" target="0" min="-180" max="-350"> <attribute key="areaEffect" value="rednote"/> </attack> <attack name="death" interval="1000" chance="8" range="1" target="1" min="-150" max="-350"> <attribute key="shootEffect" value="death"/> <attribute key="areaEffect" value="smallclouds"/> </attack> <attack name="fire" interval="2000" chance="20" range="7" radius="4" target="1" min="-170" max="-380"> <attribute key="shootEffect" value="fire"/> <attribute key="areaEffect" value="redspark"/> </attack> </attacks> <defenses armor="350" defense="340"> <defense name="healing" interval="1000" chance="19" min="120" max="340"> <attribute key="areaEffect" value="blueshimmer"/> </defense> <defense name="speed" interval="2000" chance="19" speedchange="560" duration="6000"> <attribute key="areaEffect" value="redshimmer"/> </defense> </defenses> <immunities> <immunities> <immunity death="1"/> <immunity earth="1"/> <immunity fire="1"/> <immunity lifedrain="1"/> <immunity paralyze="1"/> <immunity invisible="1"/> </immunities> </immunities> <voices interval="5000" chance="50"> <voice sentence="I want to destroy this city!" yell="1"/> <voice sentence="Come see me! " yell="1"/> <voice sentence="IASEIaseiasiiAIAISAEISaiIiasiASIsiSIasiHIohioIHO." yell="1"/> <voice sentence="Have courage or runs? My super magic blow you all, useless!" yell="1"/> <voice sentence="You already were." yell="1"/> </voices> <loot capacity="3000"> <item id="2536" countmax="1" chance="2900"/> <item id="2466" countmax="2" chance="3200"/> <item id="2656" countmax="2" chance="1500"/> <item id="2148" countmax="100" chance1="100000" chancemax="10000"/> <item id="2144" countmax="5" chance1="1000" chancemax="0"/> <item id="2160" countmax="2" chance1="1000" chancemax="100"/> <item id="7898" countmax="1" chance="3200"/> <item id="2197" countmax="1" chance="500"/> <item id="8922" countmax="1" chance="900"/> </loot> </monster>
em seguida, abra o monsters.xml e na última linha cole isso:
<monster name="Medusa" file="medusa.xml"/>
Qualquer erro avise eu irei arrumar
Falto uma coisa...
SS Do bichano:
O monstro fica realmente massa com ots low rate, mas se quiserem podem editar o bixinho, a mas mort dele tá ****
Edit: Bom, vou editar o monstro e vou por do jeito que aqui está, ok?
Vai ter loots melhores!