Ola pessoal, uso um server SQL e preciso de um NPC que troce soul orbs por infernal bolts, alguem poderia fazer esse script para mim?! grato
Trocando Soul Orb Por Infernal Bolt

Olá !!
Bom, NPC's em geral, são chatos de fazer '-'...
Mas, se for do seu agrado tenho uma dica..
Eu posso fazer um script, que ao dar use na soul orb..
ela se transforma em X infernal bolts..
Se você se interessar por esse método, posta ai..
que eu faço o script..
abraços.
Ola pessoal, uso um server SQL e preciso de um NPC que troce soul orbs por infernal bolts, alguem poderia fazer esse script para mim?! grato
se a versão do seu server for TFS eu fasso o npc para você!
Amigo, como o cara ali disse, npcs sao muito chatos de se fazer, eu aconselho voce aceitar o script que ele te propos, pois e uma boa!
Mas se voce quiser NPC mesmo, so pedindo no topico de Pedidos que eu acho que voce conseguira.
Boa Sorte
Abraços
Tribal
Te ajudei?
Usa minha fan bar! Tribal Fan




"Vocês riem de mim por que sou diferente. E eu morro de rir de vocês, por que são todos iguais"
(Bob Marley)
Msn: furious_pc@hotmail.com
Cara pra fazer um NPC q troque é dificil.. tava vendo aqui é muito complicado, mas você deveria aceitar a proposta do nosso amigo selfarion.
Atensiosamente, Darkanso.

Npc Pet.
Corrigindo erro da validação do Windows.
G-Force.
... Por favor pessoal postem.
Em breve mais...
aki ta o npc s. cyclops:
local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end local shopModule = ShopModule:new() npcHandler:addModule(shopModule) function creatureSayCallback(cid, type, msg) if(not npcHandler:isFocused(cid)) then return false end if msgcontains(msg, 'help') then selfSay('You can here change some items for "spider silk yarn", "chunk of crude iron", "draconian steel", "warrior sweat", "magic sulpher", "enchanted chicken wing", "royal steel", "hell steel", "engraved crossbow", "fighting spirit", "infernal bolt", "blue, green and red piece of clothes", "obsidian knife" and "lottery ticket".', cid) elseif msgcontains(msg, 'spider silk yarn') then if getPlayerItemCount(cid,5879) >= 10 then selfSay('Did you bring me the 10 Giant Silks ?', cid) talk_state = 1 else selfSay('I need a 10 Giant Spider Silks, to give you the spider silk yarn. Come back when you have them.', cid) talk_state = 0 end elseif msgcontains(msg, 'yes') and talk_state == 1 then talk_state = 0 if getPlayerItemCount(cid,5879) >= 10 then if doPlayerRemoveItem(cid,5879, 10) == TRUE then doPlayerAddItem(cid, 5886, 1) selfSay('Here u are.') end else selfSay(havent_item) end elseif msgcontains(msg, 'chunk of crude iron') then if getPlayerItemCount(cid,2393) >= 1 and getPlayerItemCount(cid,3983) >= 1 and getPlayerItemCount(cid,3983) >= 1 and getPlayerItemCount(cid,3983) >= 1 then selfSay('Did you bring me the 3 Bast Skirts and Giant Sword ?') talk_state = 2 else selfSay('I need a 3 Bast Skirts and Giant Sword, to give you the chunk of crude iron. Come back when you have them.', cid) talk_state = 0 end elseif msgcontains(msg, 'yes') and talk_state == 2 then talk_state = 0 if getPlayerItemCount(cid,2393) >= 1 and getPlayerItemCount(cid,3983) >= 1 and getPlayerItemCount(cid,3983) >= 1 and getPlayerItemCount(cid,3983) >= 1 then if doPlayerRemoveItem(cid,2393,1) == 1 and doPlayerRemoveItem(cid,3983,1) == 1 and doPlayerRemoveItem(cid,3983,1) == 1 and doPlayerRemoveItem(cid,3983,1) == 1 then selfSay(addon_give) doPlayerAddItem(cid,5892,1) end else selfSay(havent_item) end elseif msgcontains(msg, 'draconian steel') then if getPlayerItemCount(cid,2516) >= 1 and getPlayerItemCount(cid,3983) >= 1 and getPlayerItemCount(cid,3983) >= 1 and getPlayerItemCount(cid,3983) >= 1 then selfSay('Did you bring me 3 Bast Skirts and Dragon Shield ?', cid) talk_state = 3 else selfSay('I need 3 Bast Skirts and Dragon Shield, to give you the draconian steel. Come back when you have them.', cid) talk_state = 0 end elseif msgcontains(msg, 'yes') and talk_state == 3 then talk_state = 0 if getPlayerItemCount(cid,2516) >= 1 and getPlayerItemCount(cid,3983) >= 1 and getPlayerItemCount(cid,3983) >= 1 and getPlayerItemCount(cid,3983) >= 1 then if doPlayerRemoveItem(cid,2516,1) == 1 and doPlayerRemoveItem(cid,3983,1) == 1 and doPlayerRemoveItem(cid,3983,1) == 1 and doPlayerRemoveItem(cid,3983,1) == 1 then doPlayerAddItem(cid,5889,1) selfSay('Here u are.') end else selfSay(havent_item) end elseif msgcontains(msg, 'warrior sweat') then if getPlayerItemCount(cid,2475) >= 1 and getPlayerItemCount(cid,2475) >= 1 and getPlayerItemCount(cid,2475) >= 1 and getPlayerItemCount(cid,2475) >= 1 then selfSay('Did you bring me 4 warrior helmets?', cid) talk_state = 4 else selfSay('I need 4 warrior helmets, to give you the warrior sweat. Come back when you have them.', cid) talk_state = 0 end elseif msgcontains(msg, 'yes') and talk_state == 4 then talk_state = 0 if getPlayerItemCount(cid,2475) >= 1 and getPlayerItemCount(cid,2475) >= 1 and getPlayerItemCount(cid,2475) >= 1 and getPlayerItemCount(cid,2475) >= 1 then if doPlayerRemoveItem(cid,2475,1) == 1 and doPlayerRemoveItem(cid,2475,1) == 1 and doPlayerRemoveItem(cid,2475,1) == 1 and doPlayerRemoveItem(cid,2475,1) == 1 then doPlayerAddItem(cid,5885,1) selfSay(addon_give) end else selfSay(havent_item) end elseif msgcontains(msg, 'magic sulphur') then if getPlayerItemCount(cid,2392) >= 1 and getPlayerItemCount(cid,2392) >= 1 and getPlayerItemCount(cid,2392) >= 1 then selfSay('Did you bring me 3 fire swords?', cid) talk_state = 5 else selfSay('I need 3 fire swords, to give you the magic sulpher. Come back when you have them.', cid) talk_state = 0 end elseif msgcontains(msg, 'yes') and talk_state == 5 then talk_state = 0 if getPlayerItemCount(cid,2392) >= 1 and getPlayerItemCount(cid,2392) >= 1 and getPlayerItemCount(cid,2392) >= 1 then if doPlayerRemoveItem(cid,2392,1) == 1 and doPlayerRemoveItem(cid,2392,1) == 1 and doPlayerRemoveItem(cid,2392,1) == 1 then doPlayerAddItem(cid,5904,1) selfSay(addon_give) end else selfSay(havent_item) end elseif msgcontains(msg, 'enchanted chicken wing') then if getPlayerItemCount(cid,2195) >= 1 then selfSay('Did you bring me boots of haste?', cid) talk_state = 6 else selfSay('I need boots of haste, to give you the enchanted chicken wing. Come back when you have them.', cid) talk_state = 0 end elseif msgcontains(msg, 'yes') and talk_state == 6 then talk_state = 0 if getPlayerItemCount(cid,2195) >= 1 then if doPlayerRemoveItem(cid,2195,1) == 1 then doPlayerAddItem(cid,5891,1) selfSay(addon_give) end else selfSay(havent_item) end elseif msgcontains(msg, 'royal steel') then if getPlayerItemCount(cid,2487) >= 1 and getPlayerItemCount(cid,3983) >= 1 and getPlayerItemCount(cid,3983) >= 1 and getPlayerItemCount(cid,3983) >= 1 then selfSay('Did you bring me the 3 Bast Skirts and Crown Armor ?', cid) talk_state = 7 else selfSay('I need 3 Bast Skirts and Crown Armor, to give you the royal steel. Come back when you have them.', cid) talk_state = 0 end elseif msgcontains(msg, 'yes') and talk_state == 7 then talk_state = 0 if getPlayerItemCount(cid,2487) >= 1 and getPlayerItemCount(cid,3983) >= 1 and getPlayerItemCount(cid,3983) >= 1 and getPlayerItemCount(cid,3983) >= 1 then if doPlayerRemoveItem(cid,2487,1) == 1 and doPlayerRemoveItem(cid,3983,1) == 1 and doPlayerRemoveItem(cid,3983,1) == 1 and doPlayerRemoveItem(cid,3983,1) == 1 then selfSay(addon_give) doPlayerAddItem(cid,5887,1) end else selfSay(havent_item) end elseif msgcontains(msg, 'hell steel') then if getPlayerItemCount(cid,2462) == 1 and getPlayerItemCount(cid,3983) == 3 then selfSay('Did you bring me the 3 Bast Skirts and Devil Helmet ?', cid) talk_state = 8 else selfSay('I need a 3 Bast Skirts and Devil Helmet, to give you the hell steel. Come back when you have them.', cid) talk_state = 0 end elseif msgcontains(msg, 'yes') and talk_state == 8 then talk_state = 0 if getPlayerItemCount(cid,2462) >= 1 and getPlayerItemCount(cid,3983) >= 1 and getPlayerItemCount(cid,3983) >= 1 and getPlayerItemCount(cid,3983) >= 1 then if doPlayerRemoveItem(cid,2462,1) == 1 and doPlayerRemoveItem(cid,3983,1) == 1 and doPlayerRemoveItem(cid,3983,1) == 1 and doPlayerRemoveItem(cid,3983,1) == 1 then selfSay(addon_give) doPlayerAddItem(cid,5888,1) end else selfSay(havent_item) end elseif msgcontains(msg, 'engraved crossbow') then if getPlayerItemCount(cid,5954) >= 15 then selfSay('Did you bring me the 15 demon horns?', cid) talk_state = 9 else selfSay('I need a 15 demon horns, to give you the engraved crossbow. Come back when you have them.', cid) talk_state = 0 end elseif msgcontains(msg, 'yes') and talk_state == 9 then talk_state = 0 if getPlayerItemCount(cid,5954) >= 15 then if doPlayerRemoveItem(cid,5954,15) == 1 then selfSay(addon_give) doPlayerAddItem(cid,5947,1) end else selfSay(havent_item) end elseif msgcontains(msg, 'fighting spirit') then if getPlayerItemCount(cid,2498) >= 1 and getPlayerItemCount(cid,2498) >= 1 then selfSay('Did you bring me the 2 Royal Helmets?', cid) talk_state = 10 else selfSay('I need a 2 Royal Helmets, to give you the Fighting Spirit. Come back when you have them.', cid) talk_state = 0 end elseif msgcontains(msg, 'yes') and talk_state == 10 then talk_state = 0 if getPlayerItemCount(cid,2498) >= 1 and getPlayerItemCount(cid,2498) >= 1 then if doPlayerRemoveItem(cid,2498,1) == 1 and doPlayerRemoveItem(cid,2498,1) == 1 then selfSay(addon_give) doPlayerAddItem(cid,5884,1) end else selfSay(havent_item) end elseif msgcontains(msg, 'infernal bolt') then if getPlayerItemCount(cid,5944) >= 1 then selfSay('Did you bring me the Soul Orb?', cid) talk_state = 11 else selfSay('I need a Soul Orb, to give you the 10 Infernal Bolts. Come back when you have them.', cid) talk_state = 0 end elseif msgcontains(msg, 'yes') and talk_state == 11 then talk_state = 0 if getPlayerItemCount(cid,5944) >= 1 then if doPlayerRemoveItem(cid,5944,1) == 1 then selfSay(addon_give) doPlayerAddItem(cid,6529,10) end else selfSay(havent_item) end elseif msgcontains(msg, 'blue piece of cloth') then if getPlayerItemCount(cid,2663) >= 1 then selfSay('Did you bring me the Mystic Turban ?', cid) talk_state = 12 else selfSay('I need a Mystic Turban, to give you the Blue Piece of Cloth. Come back when you have them.', cid) talk_state = 0 end elseif msgcontains(msg, 'yes') and talk_state == 12 then talk_state = 0 if getPlayerItemCount(cid,2663) >= 1 then if doPlayerRemoveItem(cid,2663,1) == 1 then selfSay(addon_give) doPlayerAddItem(cid,5912,1) end else selfSay(havent_item) end elseif msgcontains(msg, 'green piece of cloth') then if getPlayerItemCount(cid,2652) >= 1 then selfSay('Did you bring me the Green Tunic ?', cid) talk_state = 13 else selfSay('I need a Green Tunic, to give you the Green Piece of Cloth. Come back when you have them.', cid) talk_state = 0 end elseif msgcontains(msg, 'yes') and talk_state == 13 then talk_state = 0 if getPlayerItemCount(cid,2652) >= 1 then if doPlayerRemoveItem(cid,2652,1) == 1 then selfSay(addon_give) doPlayerAddItem(cid,5910,1) end else selfSay(havent_item) end elseif msgcontains(msg, 'red piece of cloth') then if getPlayerItemCount(cid,2655) >= 1 then selfSay('Did you bring me the Red Robe ?', cid) talk_state = 14 else selfSay('I need a Red Robe, to give you the Red Piece of Cloth. Come back when you have them.', cid) talk_state = 0 end elseif msgcontains(msg, 'yes') and talk_state == 14 then talk_state = 0 if getPlayerItemCount(cid,2655) >= 1 then if doPlayerRemoveItem(cid,2655,1) == 1 then selfSay(addon_give) doPlayerAddItem(cid,5911,1) end else selfSay(havent_item) end elseif msgcontains(msg, 'obsidian knife') then if getPlayerItemCount(cid,3983) >= 3 and getPlayerItemCount(cid,2516) >= 1 and getPlayerItemCount(cid,2425) >= 1 then selfSay('Did you bring me the 3 bast skirts, a dragon shield and a obsidian lance?', cid) talk_state = 15 else selfSay('I need 3 bast skirts, a dragon shield and a obsidian lance to give you the obsidian knife. Come back when you have them.', cid) talk_state = 0 end elseif msgcontains(msg, 'yes') and talk_state == 15 then talk_state = 0 if getPlayerItemCount(cid,3983) >= 3 and getPlayerItemCount(cid,2516) >= 1 and getPlayerItemCount(cid,2425) >= 1 then if doPlayerRemoveItem(cid,3983,1) == 3 and doPlayerRemoveItem(cid,2516,1) == 1 and doPlayerRemoveItem(cid,2425,1) == 1 then selfSay(addon_give) doPlayerAddItem(cid,5908,1) end else selfSay(havent_item) end elseif msgcontains(msg, 'ticket') or msgcontains(msg, 'lottery') or msgcontains(msg, 'lottery ticket') or msgcontains(msg, 'lotery ticket') then if getPlayerItemCount(cid,2006) >= 100 then selfSay('Did you bring me 100 empty vials?', cid) talk_state = 9 else selfSay('I need 100 empty vials, to give you a lottery ticket. Come back when you have them.', cid) talk_state = 0 end elseif msgcontains(msg, 'yes') and talk_state == 9 then talk_state = 0 if getPlayerItemCount(cid,2006) >= 100 then if doPlayerRemoveItem(cid,2006,100) == 1 then selfSay(addon_give) if(math.random(1,10) == 1) then doPlayerAddItem(cid,5958,1) else doPlayerAddItem(cid,5956,1) end else selfSay(havent_item) end elseif msgcontains(msg, 'yes') and talk_state == 6 then if getPlayerItemCount(cid,2006) >= 100 then if doPlayerTakeItem(cid,2006,100) == 0 then selfSay('Here you are.') if(math.random(1,10) == 1) then doPlayerAddItem(cid,5958,1) else doPlayerAddItem(cid,5956,1) end else selfSay(hasNoMsg) end else selfSay(hasNoMsg) end elseif msgcontains(msg, 'no') and (talk_state >= 1 and talk_state <= 5) then selfSay('Ok than.', cid) talk_state = 0 end -- Place all your code in here. Remember that hi, bye and all that stuff is already handled by the npcsystem, so you do not have to take care of that yourself. return true end end npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new())

"Um Deus que usasse seu poder para criar seres humanos que de antemão sabia que seriam atormentados eternamente, e que os predestinasse a isso,
não poderia ser sábio, nem justo e tampouco amoroso.
Além de nos submeter a isso vim a nos julgar e condenar por nossos atos aos tormentos do inferno.
pra minha pessoa isso não é um Deus Pai amoroso e bondoso como o chaman, seu padrão seria muito mais inferior do que o de muitos homens."