Primeiro de tudo abra a pasta monsters/Undead Humanoids
copie o arquivo Grim Reaper.xml
e renomeie para Morte
Abra-o com o bloco de notas e apague tudo e cole isso:
<?xml version="1.0" encoding="UTF-8"?> <monster name="Morte" nameDescription="a Morte" race="undead" experience="15000" speed="800" manacost="0"> <health now="12500" max="12500"/> <look type="300" corpse="8955"/> <targetchange interval="5000" chance="10"/> <strategy attack="150" defense="50"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="0"/> <flag canpushcreatures="0"/> <flag targetdistance="1"/> <flag staticattack="85"/> <flag runonhealth="150"/> </flags> <attacks> <attack name="melee" interval="2000" skill="135" attack="175"/> <attack name="death" interval="2000" chance="1000" range="8" target="1" min="100" max="500"> <attribute key="shootEffect" value="suddendeath"/> <attribute key="areaEffect" value="mortarea"/> </attack> <attack name="lifedrain" interval="2000" chance="15" length="7" spread="0" min="0" max="-600"> <attribute key="areaEffect" value="redspark"/> </attack> <attack name="manadrain" interval="2000" chance="15" length="7" spread="0" min="0" max="-600"> <attribute key="areaEffect" value="redspark"/> </attack> <attack name="physical" interval="2000" chance="14" radius="4" target="0" min="0" max="-395"> <attribute key="areaEffect" value="redspark"/> </attack> <attack name="physical" interval="3000" chance="19" length="7" spread="3" min="0" max="-300"> <attribute key="areaEffect" value="explosionarea"/> </attack> </attacks> <defenses armor="30" defense="125"> <defense name="healing" interval="1000" chance="25" min="100" max="195"> <attribute key="areaEffect" value="blueshimmer"/> </defense> </defenses> <elements> <element energyPercent="-10"/> <element earthPercent="20"/> <element icePercent="10"/> <element holyPercent="-20"/> <element deathPercent="90"/> <element firePercent="-20"/> </elements> <immunities> <immunity lifedrain="1"/> <immunity paralyze="0"/> <immunity invisible="1"/> </immunities> <voices interval="5000" chance="10"> <voice sentence="Morra!" yell="1"/> <voice sentence="Vamos dar um pequeno passeio!" yell="1"/> <voice sentence="O Seu Fim esta proximo!" yell="1"/> </voices> <loot> <item id="2148" countmax="98" chance="40000"/> -- gold coin <item id="2148" countmax="100" chance="40000"/> -- gold coin <item id="2152" countmax="4" chance="20000"/> -- Platinum Coin <item id="2150" countmax="3" chance="10000"/> -- small amethyst <item id="6558" chance="13500"/> -- concentrated demonic blood <item id="6558" chance="18500"/> -- concentrated demonic blood <item id="2160" countmax="3" chance="500"/> -- crystal coin <item id="6500" countmax="1" chance="6800"/> -- demonic essence <item id="6300" chance="2300"/> -- death ring <item id="5909" countmax="1" chance="2800"/> -- white piece of cloth <item id="2521" chance="75000"/> -- dark shield <item id="1987" chance="100000"> <inside> <item id="5022" countmax="4" chance="40000"/> -- orichalcum pearl <item id="8889" chance="1100"/> -- skullcracker armor <item id="7418" chance="1200"/> -- nightmare blade <item id="7589" chance="7500"/> -- strong mana potion <item id="8910" chance="5000"/> -- underworld rod <item id="8473" chance="7777"/> -- ultimate health potion </inside> </item> </loot> </monster>
Segundo:
Cole isso no monsters.xml
<monster name="Morte" file="undead humanoids/morte.xml"/>
Muito obrigado e qualquer erro avise