Fiz essa magia para meu Server na base da Arrow Fury ai vai:
em Data/spells abra o Spells.xml em bloco de notas e em Atack Spells coloque:
<instant name="Sword Fury" words="Exori Hur Max" lvl="50" soul="0" mana="80" prem="1" range="8" needtarget="1" exhaustion="1800" blockwalls="1"needlearn="0" script="custom/sword fury.lua">
<vocation name="Knight"/>
<vocation name="Elite Knight"/>
</instant>
Depois disso vá em Data/Spells/Scripts/Custom copie, cole e renomei-e um arquivo.lua para Sword Fury e dentro dele coloque:
---------------------------by SubTiL-xD-----
----------------------
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_BLOCKARMOR, TRUE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, CONST_ME_NONE)
setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_WEAPONTYPE)
setCombatFormula(combat1, COMBAT_FORMULA_SKILL, 0.1, 0, 0.3, 0)
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_BLOCKARMOR, TRUE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, CONST_ME_NONE)
setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_WEAPONTYPE)
setCombatFormula(combat2, COMBAT_FORMULA_SKILL, 0.2, 0, 0.4, 0)
local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_BLOCKARMOR, TRUE)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, CONST_ME_NONE)
setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_WEAPONTYPE)
setCombatFormula(combat3, COMBAT_FORMULA_SKILL, 0.3, 0, 0.5, 0)
local combat4 = createCombatObject()
setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE)
setCombatParam(combat4, COMBAT_PARAM_BLOCKARMOR, TRUE)
setCombatParam(combat4, COMBAT_PARAM_EFFECT, CONST_ME_NONE)
setCombatParam(combat4, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_WEAPONTYPE)
setCombatFormula(combat4, COMBAT_FORMULA_SKILL, 0.3, 0, 0.6, 0)
local combat5 = createCombatObject()
setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatParam(combat5, COMBAT_PARAM_BLOCKARMOR, TRUE)
setCombatParam(combat5, COMBAT_PARAM_EFFECT, CONST_ME_NONE)
setCombatParam(combat5, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_WEAPONTYPE)
setCombatFormula(combat5, COMBAT_FORMULA_SKILL, 0.4, 0, 0.7, 0)
local combat6 = createCombatObject()
setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat6, COMBAT_PARAM_BLOCKARMOR, TRUE)
setCombatParam(combat6, COMBAT_PARAM_EFFECT, CONST_ME_NONE)
setCombatParam(combat6, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_WEAPONTYPE)
setCombatFormula(combat6, COMBAT_FORMULA_SKILL, 0.5, 0, 0.8, 0)
local function onCastSpell1(parameters)
doCombat(parameters.cid, parameters.combat1, parameters.var)
end
local function onCastSpell2(parameters)
doCombat(parameters.cid, parameters.combat2, parameters.var)
end
local function onCastSpell3(parameters)
doCombat(parameters.cid, parameters.combat3, parameters.var)
end
local function onCastSpell4(parameters)
doCombat(parameters.cid, parameters.combat4, parameters.var)
end
local function onCastSpell5(parameters)
doCombat(parameters.cid, parameters.combat5, parameters.var)
end
local function onCastSpell6(parameters)
doCombat(parameters.cid, parameters.combat6, parameters.var)
end
function onCastSpell(cid, var)
local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5, combat6 = combat6}
addEvent(onCastSpell1, 0, parameters)
addEvent(onCastSpell2, 150, parameters)
addEvent(onCastSpell3, 300, parameters)
addEvent(onCastSpell4, 450, parameters)
addEvent(onCastSpell5, 600, parameters)
addEvent(onCastSpell6, 750, parameters)
end
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