Olá!!!
Eu andei pensando, que tal um Monster que sumona muitos outros monsters???
Então ai vai!
OBS.: Podem modificar, mas é que meu OT é 35x e achei este o apropriado para um 35x...
Em data/monsters/bosses copie um arquivo, cole e mude o nome para Magician Summoner e dentro cole:
<?xml version="1.0" encoding="UTF-8"?><monster name="Magician Summoner" nameDescription="The summoner of Tibia" race="blood" experience="32000" speed="1500" manacost="0">
<health now="3900" max="3900"/>
<look type="206" head="20" body="30" legs="40" feet="50" corpse="6080"/>
<targetchange interval="5000" chance="8"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="4"/>
<flag staticattack="90"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" skill="10" attack="1"/>
<attack name="manadrain" interval="1000" chance="25" range="7" min="0" max="-1">
<attribute key="areaEffect" value="redshimmer"/>
</attack>
<attack name="energy" interval="1000" chance="13" range="7" min="0" max="-1">
<attribute key="shootEffect" value="energy"/>
<attribute key="areaEffect" value="energy"/>
</attack>
<attack name="physical" interval="1000" chance="10" range="7" min="-1" max="-1">
<attribute key="shootEffect" value="suddendeath"/>
</attack>
</attacks>
<defenses armor="15" defense="10">
<defense name="healing" interval="1000" chance="15" min="90" max="120">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
<defense name="speed" interval="1000" chance="7" speedchange="310" duration="10000">
<attribute key="areaEffect" value="redshimmer"/>
</defense>
<defense name="strength" interval="1000" chance="5">
<attribute key="areaEffect" value="redshimmer"/>
</defense>
<defense name="outfit" interval="1000" chance="5" monster="wisp" duration="14000">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
</defenses>
<elements>
<element icePercent="70"/>
<element earthPercent="40"/>
</elements>
<immunities>
<immunity invisible="1"/>
<immunity fire="1"/>
</immunities>
<summons maxSummons="6">
<summon name="demon" interval="1000" chance="13" max="3"/>
<summon name="bog raider" interval="1000" chance="13" max="3"/>
<summon name="fury" interval="1000" chance="13" max="2"/>
</summons>
<loot>
<item id="2152" countmax="10" chance1="100000" chancemax="0"/>
<item id="2348" chance="10000"/>
<item id="2514" chance="10000"/>
<item id="6507" chance="6666"/>
<item id="2152" countmax="10" chance1="50000" chancemax="0"/>
<item id="1987" chance="100000">
<inside>
<item id="2197" chance="6666"/>
<item id="2689" countmax="3" chance1="20000" chancemax="0"/>
<item id="2122" chance="3333"/>
<item id="2226" chance="1428"/>
</inside>
</item>
</loot>
</monster>
Em vermelho, dentro do QUOTE, você pode mudar o monstro e até quantos summons daquele monstro o Magician poderá sumonar.
Em marrom, muda a experiência que o Magician dará, lembrando-lhes de que o summon NÃO dá EXP.
Em rosa, mude de acordo com o seu server, o HP do Magician.
________________________________________________________________________________
Agora em data/monsters/monsters.xml adicione:
<monster name="Magician Summoner" file="Bosses/Magician Summoner.xml"/>
Agora, entre em seu GOD e boa diversão!!!
Credits: 100% Me