(Samuel Butler)
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Sou Fan de:
function canPlayerLearnInstantSpell(cid, name) end
function getInstantSpellInfoByName(cid, name) end
function getInstantSpellWords(name) end
function getHouseTilesSize(houseid) end
function getPlayerFood(uid) end
function getCreatureHealth(uid) end
function getCreatureMaxHealth(cid) end
function getPlayerMana(uid) end
function getPlayerMaxMana(uid) end
function getPlayerLevel(uid) end
function getPlayerMagLevel(uid) end
function getPlayerName(uid) end
function getPlayerAccess(uid) end
function getPlayerPosition(uid) end
function getPlayerSkill(uid,skillid) end
function getPlayerTown(cid) end
function getPlayerVocation(cid) end
function getPlayerItemCount(cid,itemid) end
function getPlayerSoul(cid) end
function getPlayerFreeCap(cid) end
function getPlayerLight(cid) end
function getPlayerSlotItem(cid, slot) end
function getPlayerDepotItems(uid, depotid) end
function getPlayerGuildId(cid) end
function getPlayerGuildName(cid) end
function getPlayerGuildRank(cid) end
function getPlayerGuildNick(cid) end
function getPlayerSex(cid) end
function getPlayerLookDir(cid) end
function getPlayerGUID(cid) end
function getPlayerFlagValue(cid, flag) end
function getPlayerGroupId(cid) end
function setPlayerGroupId(cid, newGroupId) end
function playerLearnInstantSpell(cid, name) end
function getPlayerLearnedInstantSpell(cid, name) end
function getPlayerInstantSpellCount(cid) end
function getPlayerInstantSpellInfo(cid, index) end
function getPlayerStorageValue(uid,valueid) end
function setPlayerStorageValue(uid,valueid, newvalue) end
function getGlobalStorageValue(valueid) end
function setGlobalStorageValue(valueid, newvalue) end
function getTilePzInfo(pos) end
function getTileHouseInfo(pos) end
function getItemRWInfo(uid) end
function getThingfromPos(pos) end
function getThing(uid) end
function getThingPos(uid) end
function doRemoveItem(uid,n) end
function doPlayerFeed(uid,food) end
function doPlayerSendCancel(uid,text) end
function doPlayerSendDefaultCancel(uid, ReturnValue) end
function doTeleportThing(uid,newpos,pushmove) end
function doTransformItem(uid,toitemid) end
function doCreatureSay(uid,text,type) end
function doSendMagicEffect(position,type) end
function doSendDistanceShoot(frompos, topos, type) end
function doChangeTypeItem(uid,new_type) end
function doSetItemActionId(uid,actionid) end
function doSetItemText(uid,text) end
function doSetItemSpecialDescription(uid,desc) end
function doSetCreatureDropLoot(cid, doDrop) end
function doSendAnimatedText(position,text,color) end
function doPlayerAddSkillTry(cid,skillid,n) end
function doCreatureAddHealth(cid,health) end
function doPlayerAddMana(cid,mana) end
function getPlayerSkullType(cid) end
function doPlayerAddManaSpent(cid,mana) end
function doPlayerAddSoul(cid,soul) end
function doPlayerAddItem(cid,itemid,type) end
function doPlayerSendTextMessage(cid,MessageClasses,message ) end
function doPlayerRemoveMoney(cid,money) end
function doShowTextWindow(cid,maxlen,canWrite) end
function doShowTextDialog(cid,itemid,text) end
function doDecayItem(uid) end
function doCreateItem(itemid,type,position) end
function doCreateTeleport(itemid, topos, createpos) end
function doSummonCreature(name, position) end
function doConvinceCreature(cid, target) end
function doRemoveCreature(cid) end
function doMoveCreature(cid, direction) end
function doPlayerSetTown(cid, townid) end
function doPlayerSetVocation(cid,voc) end
function doPlayerRemoveItem(cid,itemid,count) end
function doPlayerAddExp(cid,exp) end
function doPlayerSetGuildId(cid, id) end
function doPlayerSetGuildRank(cid, rank) end
function doPlayerSetGuildNick(cid, nick) end
function doPlayerAddOutfit(cid,looktype,addons) end
function doPlayerRemOutfit(cid,looktype,addons) end
function doSetCreatureLight(cid, lightLevel, lightColor, time) end
function getCreatureCondition(cid, condition) end
function isPlayer(cid) end
function isCreature(cid) end
function isContainer(uid) end
function isMoveable(uid) end
function getPlayerByName(name) end
function getPlayerGUIDByName(name) end
function registerCreatureEvent(uid, eventName) end
function getContainerSize(uid) end
function getContainerCap(uid) end
function getContainerItem(uid, slot) end
function doAddContainerItem(uid, itemid, type) end
function getHouseOwner(houseid) end
function getHouseName(houseid) end
function getHouseEntry(houseid) end
function getHouseRent(houseid) end
function getHouseTown(houseid) end
function getHouseAccessList(houseid, listid) end
function getHouseByPlayerGUID(playerGUID) end
function setHouseAccessList(houseid, listid, listtext) end
function setHouseOwner(houseid, ownerGUID) end
function getWorldType() end
function getWorldTime() end
function getWorldLight() end
function getWorldCreatures(type) end
function getWorldUpTime() end
function broadcastMessage(message, type) end
function getGuildId(guild_name) end
function getPlayerSex(cid) end
function doPlayerSetSex(cid, newSex) end
function createCombatArea(area, extArea) end
function createConditionObject(type) end
function setCombatArea(combat, area) end
function setCombatCondition(combat, condition) end
function setCombatParam(combat, key, value) end
function setConditionParam(condition, key, value) end
function addDamageCondition(condition, key, rounds, time, value) end
function addOutfitCondition(condition, lookTypeEx, lookType, lookHead, lookBody, lookLegs, lookFeet) end
function setCombatCallBack(combat, key, function_name) end
function setCombatFormula(combat, type, mina, minb, maxa, maxb) end
function setConditionFormula(combat, mina, minb, maxa, maxb) end
function doCombat(cid, combat, param) end
function createCombatObject() end
function doAreaCombatHealth(cid, type, pos, area, min, max, effect) end
function doTargetCombatHealth(cid, target, type, min, max, effect) end
function doAreaCombatMana(cid, pos, area, min, max, effect) end
function doTargetCombatMana(cid, target, min, max, effect) end
function doAreaCombatCondition(cid, pos, area, condition, effect) end
function doTargetCombatCondition(cid, target, condition, effect) end
function doAreaCombatDispel(cid, pos, area, type, effect) end
function doTargetCombatDispel(cid, target, type, effect) end
function doChallengeCreature(cid, target) end
function numberToVariant(number) end
function stringToVariant(string) end
function positionToVariant(pos) end
function targetPositionToVariant(pos) end
function variantToNumber(var) end
function variantToString(var) end
function variantToPosition(var) end
function doChangeSpeed(cid, delta) end
function doSetMonsterOutfit(cid, name, time) end
function doSetItemOutfit(cid, item, time) end
function doSetCreatureOutfit(cid, outfit, time) end
function getCreatureOutfit(cid) end
function getCreaturePosition(cid) end
function getCreatureName(cid) end
function getCreatureSpeed(cid) end
function getCreatureBaseSpeed(cid) end
function getCreatureTarget(cid) end
function isItemStackable(itemid) end
function isItemRune(itemid) end
function isItemDoor(itemid) end
function isItemContainer(itemid) end
function isItemFluidContainer(itemid) end
function getItemName(itemid) end
function getItemWeight(itemid, count) end
function debugPrint(text) end
function isInArray(array, value) end
function addEvent(callback, delay, parameter) end
function stopEvent(eventid) end
function doPlayerPopupFYI(cid, message) end
function mayNotLogout(cid, value) end
function mayNotMove(cid, value) end
function doPlayerAddPremiumDays(cid, days) end
function doPlayerRemovePremiumDays(cid, days) end
function getPlayerPremiumDays(cid) end
function getPromotedVocation(voc) end
function getPlayerBlessing(cid, blessing) end
function doPlayerAddBlessing(cid, blessing) end
function savePlayers() end
function escapeString(str) end