local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
function creatureSayCallback(cid, type, msg)
if(not npcHandler:isFocused(cid)) then
return false
end
local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid
if(msgcontains(msg, 'vip stone') or msgcontains(msg, 'vip coin')) then
selfSay('Posso trocar 100 vip coin por 1 vip stone, voce concorda?', cid)
talkState[talkUser] = 1
elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 1) then
if(getPlayerItemCount(cid, 9020) >= 100) then
doPlayerRemoveItem(cid, 9020, 100)
doPlayerAddItem(cid, 7633, 1)
selfSay('Ok. Aqui esta.', cid)
else
selfSay('Voce nao tem o que eu preciso. Me traga 100 vip coins e faremos negocio.', cid)
end
talkState[talkUser] = 0
elseif(msgcontains(msg, 'no') and isInArray({1}, talkState[talkUser]) == TRUE) then
talkState[talkUser] = 0
selfSay('Tudo bem, sempre estou disposto a fazer negocio.', cid)
end
return true
end
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())