Eu criei esse NPC, mas ele está dand um erro, quando chega ao final da quest, ele não libera a porta, mas sim manda o player fazê-la novamente. Alguem pode me ajudar?
Ele é o npc da inquisition do meu server. Vou Transcrever as falas dele em ordempra voê etender.
Código:
Player: Hi
Henricus: Greetings, fellow believer |PLAYERNAME|! I'm a {Inquisitor}.
Player: Inquisitor
Henricus: The churches of the gods entrusted me with the enormous and responsible task to lead the inquisition. I leave the field work to inquisitors who I recruit from fitting people that cross my way. If you wanna {join} in the inquisition, ask me why!
Player: join
Henricus: Do you want to join the inquisition?
Player: yes
Henricus: So be it. Now you are a member of the inquisition. You might ask me for a {mission} to raise in my esteem.
Player: mission
Henricus: Your mission is simple, you must enter in the retreat and destruct the Shadow Nexus. Then report to me about your mission.
Player: mission
Henricus: Did you destructed the shadow nexus?
Player: yes
Henricus: Congratulations! Now you can get your reward in the room to the north, in addition you can use the Demonhunter Outfit.
Mas o problema eh que depois do ultimo yes o NPC diz: Your mission is simple,You must enter in the retreat and destruct the Shadow Nexus. Then report to me about your mission.
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
function creatureSayCallback(cid, type, msg)
if(not npcHandler:isFocused(cid)) then
return false
end
local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid
if msgcontains(msg, 'inquisitor') then
selfSay('The churches of the gods entrusted me with the enormous and responsible task to lead the inquisition. I leave the field work to inquisitors who I recruit from fitting people that cross my way. If you wanna {join} in the inquisition, ask me why!' ,cid)
talkState[talkUser] = 1
elseif talkState[talkUser] == 1 then
if msgcontains(msg, 'join') then
selfSay('Do you want to join the inquisition?', cid)
talkState[talkUser] = 2
end
elseif msgcontains(msg, 'mission') then
if getPlayerStorageValue(cid,20000) == 1 then
selfSay('Your mission is simple,You must enter in the retreat and destruct the Shadow Nexus. Then report to me about your mission.', cid)
setPlayerStorageValue(cid,20000,2)
setPlayerStorageValue(cid,15202,1)
elseif getPlayerStorageValue(cid,20000) == 2 then
selfSay('Are you so crazy? You don\'t have finished this mission.', cid)
elseif getPlayerStorageValue(cid,20000) == 3 then
selfSay('Did you destructed the shadow nexus?', cid)
setPlayerStorageValue(cid,20000,4)
elseif getPlayerStorageValue(cid,20000) == 5 then
selfSay('Sorry, no missions yet!', cid)
end
elseif msgcontains(msg, 'yes') then
if talkState[talkUser] == 2 then
selfSay('So be it. Now you are a member of the inquisition. You might ask me for a {mission} to raise in my esteem.', cid)
setPlayerStorageValue(cid,20000,1)
elseif getPlayerStorageValue(cid,20000) == 4 then
selfSay('Congratulations! Now you can get your reward in the room to the north, in addition you can use the Demonhunter Outfit.', cid)
doPlayerAddExp(cid,1500000)
doPlayerAddOutfitId(cid,20,0)
setPlayerStorageValue(cid,20000,5)
setPlayerStorageValue(cid,15203,1)
elseif talkState[talkUser] == 5 then
selfSay('Ok, Good Looky. Then report to me about your mission.', cid)
setPlayerStorageValue(cid,15201,4)
end
end
return true
end
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())






