function onUse(cid, item, frompos, item2, topos)
if item.uid == 2217 and item.itemid == 1945 then
player1pos = {x=943, y=500, z=6, stackpos=253}
player1 = getThingfromPos(player1pos)
player2pos = {x=965, y=500, z=6, stackpos=253}
player2 = getThingfromPos(player2pos)
player3pos = {x=943, y=500, z=6, stackpos=253}
player3 = getThingfromPos(player3pos)
player4pos = {x=965, y=500, z=6, stackpos=253}
player4 = getThingfromPos(player4pos)
player5pos = {x=943, y=500, z=6, stackpos=253}
player5 = getThingfromPos(player5pos)
player6pos = {x=965, y=500, z=6, stackpos=253}
player6 = getThingfromPos(player6pos)
player7pos = {x=943, y=500, z=6, stackpos=253}
player7 = getThingfromPos(player7pos)
player8pos = {x=965, y=500, z=6, stackpos=253}
player8 = getThingfromPos(player8pos)
if player1.itemid > 0 and player2.itemid > 0 and player2.itemid > 0 and player3.itemid > 0 and player4.itemid > 0 and player5.itemid > 0 and player6.itemid > 0 and player7.itemid > 0 and player2.itemid > 8 then
arenalevel = 50
player1level = getPlayerLevel(player1.uid)
player2level = getPlayerLevel(player2.uid)
if player1level >= arenalevel and player2level >= arenalevel and player3level >= arenalevel and player4level >= arenalevel and player5level >= arenalevel and player6level >= arenalevel and player7level >= arenalevel and player8level >= arenalevel then
for arenax = 945,963 do
for arenay = 505,492 do
arenapos = {x=arenax, y=arenay, z=7, stackpos=253}
arenacreature = getThingfromPos(arenapos)
if arenacreature.itemid > 0 then
doPlayerSendCancel(cid,"Espere o duelo terminar.")
return 1
end
end
end
nplayer1pos = {x=946, y=495, z=7}
nplayer2pos = {x=962, y=504, z=7}
nplayer3pos = {x=946, y=495, z=7}
nplayer4pos = {x=962, y=504, z=7}
nplayer5pos = {x=946, y=495, z=7}
nplayer6pos = {x=962, y=504, z=7}
nplayer7pos = {x=946, y=495, z=7}
nplayer8pos = {x=962, y=504, z=7}
doSendMagicEffect(player1pos,2)
doSendMagicEffect(player2pos,2)
doSendMagicEffect(player3pos,2)
doSendMagicEffect(player4pos,2)
doSendMagicEffect(player5pos,2)
doSendMagicEffect(player6pos,2)
doSendMagicEffect(player7pos,2)
doSendMagicEffect(player8pos,2)
doSendMagicEffect(player1pos,2)
doSendMagicEffect(player2pos,2)
doSendMagicEffect(player3pos,2)
doSendMagicEffect(player4pos,2)
doSendMagicEffect(player5pos,2)
doSendMagicEffect(player6pos,2)
doSendMagicEffect(player7pos,2)
doSendMagicEffect(player8pos,2)
doSendMagicEffect(player1pos,2)
doSendMagicEffect(player2pos,2)
doSendMagicEffect(player3pos,2)
doSendMagicEffect(player4pos,2)
doSendMagicEffect(player5pos,2)
doSendMagicEffect(player6pos,2)
doSendMagicEffect(player7pos,2)
doSendMagicEffect(player8pos,2)
doTeleportThing(player1.uid,nplayer1pos)
doTeleportThing(player2.uid,nplayer2pos)
doTeleportThing(player3.uid,nplayer1pos)
doTeleportThing(player4.uid,nplayer2pos)
doTeleportThing(player5.uid,nplayer1pos)
doTeleportThing(player6.uid,nplayer2pos)
doTeleportThing(player7.uid,nplayer1pos)
doTeleportThing(player8.uid,nplayer2pos)
doSendMagicEffect(nplayer1pos,10)
doSendMagicEffect(nplayer2pos,10)
doSendMagicEffect(nplayer3pos,10)
doSendMagicEffect(nplayer4pos,10)
doSendMagicEffect(nplayer5pos,10)
doSendMagicEffect(nplayer6pos,10)
doSendMagicEffect(nplayer7pos,10)
doSendMagicEffect(nplayer8pos,10)
doPlayerSendTextMessage(player1.uid,18,"FIGHT!")
doPlayerSendTextMessage(player2.uid,18,"FIGHT!")
doPlayerSendTextMessage(player3.uid,18,"FIGHT!")
doPlayerSendTextMessage(player4.uid,18,"FIGHT!")
doPlayerSendTextMessage(player5.uid,18,"FIGHT!")
doPlayerSendTextMessage(player6.uid,18,"FIGHT!")
doPlayerSendTextMessage(player7.uid,18,"FIGHT!")
doPlayerSendTextMessage(player8.uid,18,"FIGHT!")
else
doPlayerSendCancel(cid,"Os dois lutadores devem ter no minimo level 50.")
end
else
doPlayerSendCancel(cid,"Voce precisa de 2 jogadores para lutar.")
end
else
return 0
end
return 1
end