KERO SABE COMO DEIXA AS POTIONS INFINITAS......
[ Spells ] Potions

eu acho que é isso veja se da certo.
OBS:creditos não são meus.
Crie um arquivo chamado Potions.lua na pasta data/actions/scripts e coloque:
local ultimateHealthPot = 8473local greatHealthPot = 7591
local greatManaPot = 7590
local greatSpiritPot = 8472
local strongHealthPot = 7588
local strongManaPot = 7589
local healthPot = 7618
local manaPot = 7620
function onUse(cid, item, fromPosition, itemEx, toPosition)
if itemEx.uid ~= cid or itemEx.itemid ~= 1 then
return TRUE
end
if(item.itemid == healthPot) then
if(doTargetCombatHealth(0, cid, COMBAT_HEALING, 100, 200, CONST_ME_MAGIC_BLUE) == LUA_ERROR) then
return FALSE
end
doCreatureSay(cid, "Aaaah...", TALKTYPE_ORANGE_1)
elseif(item.itemid == manaPot) then
if(doTargetCombatMana(0, cid, 70, 130, CONST_ME_MAGIC_BLUE) == LUA_ERROR) then
return FALSE
end
doCreatureSay(cid, "Aaaah...", TALKTYPE_ORANGE_1)
elseif(item.itemid == strongHealthPot) then
if (not(isKnight(cid) or isPaladin(cid)) or (getPlayerLevel(cid) < 50)) and not(getPlayerGroupId(cid) >= 2) then
doCreatureSay(cid, "This potion can only be consumed by paladins and knights of level 50 or higher.", TALKTYPE_ORANGE_1)
return TRUE
end
if(doTargetCombatHealth(0, cid, COMBAT_HEALING, 200, 400, CONST_ME_MAGIC_BLUE) == LUA_ERROR) then
return FALSE
end
doCreatureSay(cid, "Aaaah...", TALKTYPE_ORANGE_1)
elseif(item.itemid == strongManaPot) then
if (not(isSorcerer(cid) or isDruid(cid) or isPaladin(cid)) or (getPlayerLevel(cid) < 50)) and not(getPlayerGroupId(cid) >= 2) then
doCreatureSay(cid, "This potion can only be consumed by sorcerers, druids and paladins of level 50 or higher.", TALKTYPE_ORANGE_1)
return TRUE
end
if(doTargetCombatMana(0, cid, 110, 190, CONST_ME_MAGIC_BLUE) == LUA_ERROR) then
return FALSE
end
doCreatureSay(cid, "Aaaah...", TALKTYPE_ORANGE_1)
elseif(item.itemid == greatSpiritPot) then
if (not(isPaladin(cid)) or (getPlayerLevel(cid) < 80)) and not(getPlayerGroupId(cid) >= 2) then
doCreatureSay(cid, "This potion can only be consumed by paladins of level 80 or higher.", TALKTYPE_ORANGE_1)
return TRUE
end
if(doTargetCombatHealth(0, cid, COMBAT_HEALING, 200, 400, CONST_ME_MAGIC_BLUE) == LUA_ERROR or doTargetCombatMana(0, cid, 110, 190, CONST_ME_MAGIC_BLUE) == LUA_ERROR) then
return FALSE
end
doCreatureSay(cid, "Aaaah...", TALKTYPE_ORANGE_1)
elseif(item.itemid == greatHealthPot) then
if (not(isKnight(cid)) or (getPlayerLevel(cid) < 80)) and not(getPlayerGroupId(cid) >= 2) then
doCreatureSay(cid, "This potion can only be consumed by knights of level 80 or higher.", TALKTYPE_ORANGE_1)
return TRUE
end
if(doTargetCombatHealth(0, cid, COMBAT_HEALING, 500, 700, CONST_ME_MAGIC_BLUE) == LUA_ERROR) then
return FALSE
end
doCreatureSay(cid, "Aaaah...", TALKTYPE_ORANGE_1)
elseif(item.itemid == greatManaPot) then
if (not(isSorcerer(cid) or isDruid(cid)) or (getPlayerLevel(cid) < 80)) and not(getPlayerGroupId(cid) >= 2) then
doCreatureSay(cid, "This potion can only be consumed by sorcerers and druids of level 80 or higher.", TALKTYPE_ORANGE_1)
return TRUE
end
if(doTargetCombatMana(0, cid, 200, 300, CONST_ME_MAGIC_BLUE) == LUA_ERROR) then
return FALSE
end
doCreatureSay(cid, "Aaaah...", TALKTYPE_ORANGE_1)
elseif(item.itemid == ultimateHealthPot) then
if (not(isKnight(cid)) or (getPlayerLevel(cid) < 130)) and not(getPlayerGroupId(cid) >= 2) then
doCreatureSay(cid, "This potion can only be consumed by knights of level 130 or higher.", TALKTYPE_ORANGE_1)
return TRUE
end
if(doTargetCombatHealth(0, cid, COMBAT_HEALING, 800, 1000, CONST_ME_MAGIC_BLUE) == LUA_ERROR) then
return FALSE
end
doCreatureSay(cid, "Aaaah...", TALKTYPE_ORANGE_1)
Agora na pasta data/actions, abra o actions.xml e adicione as seguintes linhas:
<action itemid="7588" script="potions.lua" /><action itemid="7589" script="potions.lua" />
<action itemid="7590" script="potions.lua" />
<action itemid="7591" script="potions.lua" />
<action itemid="7618" script="potions.lua" />
<action itemid="7620" script="potions.lua" />
<action itemid="7618" script="potions.lua" />
<action itemid="7620" script="potions.lua" />
<action itemid="8472" script="potions.lua" />
<action itemid="8473" script="potions.lua" />
espero ter ajudado.
voltando aos poucos.
É CAMPEÃO CARIOCA 2010 PORRA !
NNNNNNNNNN DEU ARRUMA SERTINHO PRA MIN TIPO UZO OT STYLLER TEM UM MONTE DE PORRA DE PASTA EDITAÇÃO DO XML NOSSA ME DEIXA LOCAAA!
USAHUSHAUSHA, VLW SE COMSEGUI ARRUMA PRA EU
outro jeito também, é ir até
Data>Actions>Scripts>liquids
e abrir os arquivos.lua das potions que você quer deixar infinitas,então você remove essa parte:
doTransformItem(item.uid, EMPTY_POTION)
Pronto,depois disso elas ficarão infinitas (:
