1º Como faço para resetar todas as casas do ot? tpw... deletar todos items e ela ficar como "Nobody" de novo...
2º colokei akele sistema de refinamento do "Azi" e deu algum problema aki:
local conf = {}
-- // config // --
conf.maxItemLevel = 10 -- max item level
conf.successChance = 50 -- succes upgrade chance
conf["upgrade"] = { -- how many parcent attributes are rised?
attack = 5, -- attack %
extraAttack = 10, -- extra Attack %
defence = 5, -- defence %
extraDefence = 10, -- extra defence %
armor = 5, -- armor %
attackSpeed = 3, -- attack speed %
hitChance = 5, -- hit chance %
shootRange = 2, -- shoot range %
}
--// end // --
function getItemInfo(item)
local attr = {}
local name = string.explode(getItemName(item), '+');
if #name == 1 then
attr.name = name[1]
attr.level = math.abs(0)
else
attr.level = math.abs(name[2])
attr.name = name[1]
end
attr.attack = (getItemAttack(item) > 0) and getItemAttack(item) or 0
attr.extraAttack = (getItemExtraAttack(item) > 0) and getItemExtraAttack(item) or 0
attr.defence = (getItemDefense(item) > 0) and getItemDefense(item) or 0
attr.extraDefence = (getItemExtraDefense(item) > 0) and getItemExtraDefense(item) or 0
attr.armor = (getItemArmor(item) > 0) and getItemArmor(item) or 0
attr.attackSpeed = (getItemAttackSpeed(item) > 0) and getItemAttackSpeed(item) or 0
attr.hitChance = (getItemHitChance(item) > 0) and getItemHitChance(item) or 0
attr.shootRange = (getItemShootRange(item) > 0) and getItemShootRange(item) or 0
attr.weight = (getItemWeight(item) > 0) and getItemWeight(item) or 0
return attr
end
function upgradeValue(value, parcent)
local newValue = math.ceil(((value/100)*parcent)+value)
return (newValue > 0) and newValue or 0
end
function onUse(cid, item, fromPosition, itemEx, toPosition)
if toPosition.x == 65535 then
local upgradingItem = getItemInfo(itemEx.uid)
if (upgradingItem.attack > 0 or upgradingItem.defence > 0 or upgradingItem.armor > 0 or upgradingItem.shootRange > 1) then
if (upgradingItem.level < conf.maxItemLevel) then
if conf.successChance >= math.random(1,100) then
setItemName(itemEx.uid, upgradingItem.name.." + "..(upgradingItem.level+1))
setItemAttack(itemEx.uid, upgradeValue(upgradingItem.attack, conf["upgrade"].attack))
setItemExtraAttack(itemEx.uid, upgradeValue(upgradingItem.extraAttack, conf["upgrade"].extraAttack))
setItemDefense(itemEx.uid, upgradeValue(upgradingItem.defence, conf["upgrade"].defence))
setItemExtraDefense(itemEx.uid, upgradeValue(upgradingItem.extraDefence, conf["upgrade"].extraDefence))
setItemArmor(itemEx.uid, upgradeValue(upgradingItem.armor, conf["upgrade"].armor))
setItemAttackSpeed(itemEx.uid, upgradeValue(upgradingItem.attackSpeed, conf["upgrade"].attackSpeed))
setItemHitChance(itemEx.uid, upgradeValue(upgradingItem.hitChance, conf["upgrade"].hitChance))
setItemShootRange(itemEx.uid, upgradeValue(upgradingItem.shootRange, conf["upgrade"].shootRange))
doSendMagicEffect(toPosition, 30)
doPlayerSendTextMessage(cid, 22, "Upgraded was successful, your item has become stronger!")
else
doRemoveItem(itemEx.uid, itemEx.type)
doSendMagicEffect(toPosition, 2)
doPlayerSendTextMessage(cid, 22, "Upgrading fail... you lost upgraded item!")
end
doRemoveItem(item.uid, 1)
else
doPlayerSendCancel(cid, "This item is on max level!")
end
else
doPlayerSendCancel(cid, "You cannot upgrade this item!")
end
else
doPlayerSendCancel(cid, "You can upgrading items only in inventory!")
end
return TRUE;
end
E esse foi o erro:
uso o servidor 8.54 alissow 3.9.0
Error - Action Interface] data/actions/scripts/upgrade.lua:onUse Description: data/lib/050-function.lua:234: attempt to index a boolean value stack traceback: data/lib/050-function.lua:234: in function 'getItemName' data/actions/scripts/upgrade.lua:24: in function 'getItemInfo' data/lib/050-function.lua:527: in function 'getItemDescriptions' data/lib/050-function.lua:234: in function 'getItemName' data/actions/scripts/upgrade.lua:24: in function 'getItemInfo' data/actions/scripts/upgrade.lua:53: in function <data/actions/scripts/upgrade.lua:50>
oque eu faço para arrumar?
obrigado desde já :smile_positivo: