ai galera to feliz tava vnedo uns tutorias de scripts botando Elfe . if tals os end aprendi tava fazendo mais de uma hora fazendo um npc reset que eu fiz eu proprio escrevendo olhando tals .... entaum voltando ao assunto o vordkart me fez um scripts que mostra mana , vida , e tals ip e os resets ja como trokei o reset system pelo q o npc vende .... so que eu reseto no npc e nao mostra os resets no !stats vo manda o script do stats e do npc e tentem ajudar pls
Stats
function onSay(cid, words, param)
function getResets(cid)
resets = getPlayerStorageValue(cid,1020)
if resets < 0 then
resets = 0
end
return resets
end
doPlayerPopupFYI(cid, "Information about player" ..
"\nStatus:" ..
"\nLevel - " .. getPlayerLevel(cid) ..
"\nReset - " .. getResets(cid) ..
"\nHealth - " .. getCreatureHealth(cid) .. " / " .. getCreatureMaxHealth(cid) .. ", Mana - " .. getCreatureMana(cid) .. " / " .. getCreatureMaxMana(cid) ..
"\nIP: " .. doConvertIntegerToIp(getPlayerIp(cid)) .. "")
return TRUE
end
Npc Reset
-- SCRIPT FEITO POR DevilMoon
-- config
minlevel = 25000 -- level para resetar
price = 500000
newlevel = 30 -- level após reset
newexp = 368300 -- nova experiencia após reset
-- end config
function addReset(cid)
resets = getResets(cid)
setPlayerStorageValue(cid,36874,resets+1)
return true
end
function getResets(cid)
resets = getPlayerStorageValue(cid,36874)
if resets < 0 then
resets = 0
end
return resets
end
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
function creatureSayCallback(cid, type, msg)
if(not npcHandler:isFocused(cid)) then
return false
end
local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid
if msgcontains(msg, 'reset') then
selfSay('Do you want to reset your character level? Your character will be logged off if you confirm. You must pay '..price..' gold coins to reset.', cid)
talkState[talkUser] = 1
elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 1) then
if getPlayerMoney(cid) < price then
selfSay('You must pay '..price..' gold coins to reset.', cid)
elseif getPlayerLevel(cid) < minlevel then
selfSay('You must be at least level '.. minlevel ..' to reset.', cid)
else
doPlayerRemoveMoney(cid,price)
addReset(cid)
playerid = getPlayerGUID(cid)
doRemoveCreature(cid)
db.executeQuery("UPDATE `players` SET `level`="..newlevel..",`experience`="..newexp.." WHERE `players`.`id`= ".. playerid .."")
end
talkState[talkUser] = 0
elseif(msgcontains(msg, 'no') and isInArray({1}, talkState[talkUser]) == TRUE) then
talkState[talkUser] = 0
selfSay('Ok.', cid)
elseif msgcontains(msg, 'quant') then
selfSay('You have '..getResets(cid)..' reset(s).', cid)
end
return true
end
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())
-- SCRIPT FEITO POR YUNIE
-- config
minlevel = 25000 -- level para resetar
price = 500000
newlevel = 30 -- level após reset
newexp = 368300 -- nova experiencia após reset
-- end config
function addReset(cid)
resets = getResets(cid)
setPlayerStorageValue(cid,36874,resets+1)
return true
end
function getResets(cid)
resets = getPlayerStorageValue(cid,36874)
if resets < 0 then
resets = 0
end
return resets
end
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
function creatureSayCallback(cid, type, msg)
if(not npcHandler:isFocused(cid)) then
return false
end
local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid
if msgcontains(msg, 'reset') then
selfSay('Do you want to reset your character level? Your character will be logged off if you confirm. You must pay '..price..' gold coins to reset.', cid)
talkState[talkUser] = 1
elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 1) then
if getPlayerMoney(cid) < price then
selfSay('You must pay '..price..' gold coins to reset.', cid)
elseif getPlayerLevel(cid) < minlevel then
selfSay('You must be at least level '.. minlevel ..' to reset.', cid)
else
doPlayerRemoveMoney(cid,price)
addReset(cid)
playerid = getPlayerGUID(cid)
doRemoveCreature(cid)
db.executeQuery("UPDATE `players` SET `level`="..newlevel..",`experience`="..newexp.." WHERE `players`.`id`= ".. playerid .."")
end
talkState[talkUser] = 0
elseif(msgcontains(msg, 'no') and isInArray({1}, talkState[talkUser]) == TRUE) then
talkState[talkUser] = 0
selfSay('Ok.', cid)
elseif msgcontains(msg, 'quant') then
selfSay('You have '..getResets(cid)..' reset(s).', cid)
end
return true
end
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())
Se nao for pedir mt tambem se quando eu do look em alguem aparece os resets dele no look !
Agradeço desde ja