local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink()
end
local node1 = keywordHandler:addKeyword({'promot'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can promote you for 20000 gold coins. Do you want me to promote you?'})
node1:addChildKeyword({'yes'}, StdModule.promotePlayer, {npcHandler = npcHandler, cost = 20000, level = 20, promotion = 1, text = 'Congratulations! You are now promoted.'})
node1:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then, come back when you are ready.', reset = true})
local node2 = keywordHandler:addKeyword({'second promotion'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can promote you for second promotion for 40000 gold coins. Do you want me to promote you?'})
node2:addChildKeyword({'yes'}, StdModule.promotePlayer, {npcHandler = npcHandler, cost = 40000, level = 40, promotion = 3, text = 'Congratulations! You are now promoted'})
node2:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then, come back when you are ready.', reset = true})npcHandler:addModule(FocusModule:new())
local node3 = keywordHandler:addKeyword({'third promotion'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can promote you for third promotion for 60000 gold coins. Do you want me to promote you?'})
node3:addChildKeyword({'yes'}, StdModule.promotePlayer, {npcHandler = npcHandler, cost = 60000, level = 60, promotion = 3, text = 'Congratulations! You are now promoted'})
node3:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then, come back when you are ready.', reset = true})npcHandler:addModule(FocusModule:new())