Alguém postaria, ou criaria um sistema de comando de ataque?
Exemplo: Capturo meu monstro e mando ele fazer um exori.
Dou +REP pra quem me responder.
Obrigada
Alguém postaria, ou criaria um sistema de comando de ataque?
Exemplo: Capturo meu monstro e mando ele fazer um exori.
Dou +REP pra quem me responder.
Obrigada
Mapper & Scripter Especialista em Templos Breve Site para Pedidos Gratuitos
Metas:
1 post [x] muleka
5 posts [x] estudante
10 posts [x] Gennin
30 posts [x] Chunnin
50 posts [ ] Anbu
60 posts [ ] Jounnin
80 posts [ ] Jounnin especial
200 posts [ ] Naruto Shippuden
500 posts [ ] Sannin
800 posts [ ] Kage
1000 posts [ ] Minato
Rumo a ANBU
@Topic'
Se vc tem o pet system, vc vai ver que no arquivo "petConfig.lua" tem tipo uma tabela de ataques.
No original vai estar:
!petattack "nome do poder ( que esta escrito lá ).
ex: !petattack "mini exori
aí o pet manda um mini exori.
Se não der conta, posta aí q eu faço um tuto completo '
MSN : brunin.1420@hotmail.com
Catch System + Go/Back ' (da época de 2010 que não tinha server de pokemon sem ser o da SVKE)
Pokedex System (Basico) (da época de 2010 que não tinha server de pokemon sem ser o da SVKE)
Saffari Zone (da época de 2010 que não tinha server de pokemon sem ser o da SVKE)
Ajudei ? Quer me ajudar ? Upa meu pet pls :]
@brunin86
Só um problema, esse Pet system, já tentei colocar em duas versões (são elas: 8.42, 8.1) e não funcionou
Peguei aqui mesmo no XTibia, mas infelizmente não deu :mellow:
Será que não teria outro que funcionasse pra mim?
Grata
@Edit
Eu te conheço Oo
Pelo post eu sei que sim
Vou confirmar no msn e espero que você me ajude ^^
Mapper & Scripter Especialista em Templos Breve Site para Pedidos Gratuitos
Metas:
1 post [x] muleka
5 posts [x] estudante
10 posts [x] Gennin
30 posts [x] Chunnin
50 posts [ ] Anbu
60 posts [ ] Jounnin
80 posts [ ] Jounnin especial
200 posts [ ] Naruto Shippuden
500 posts [ ] Sannin
800 posts [ ] Kage
1000 posts [ ] Minato
Rumo a ANBU
@Laaay
Conhece sim ! '-', vc fica pedindo os script :S
@Up (Laaay)
Tenta colocar esse
petSystemExhaustion = 0 --in secods, 0 = no exhausted. frases = {"Men, im still exhausted!", "Ok, in one momment", "afff, again?!", "meh, one second"} lenght = 39 -- maximun lenght the !petsay can have... manaGainTicks = 3000 -- --how fast the pet gains mana manaGainAmmount = 20 --// manaGainPerLevel = 30 -- mana that gains the pet for each level the player gain magicLevelRate = 10 -- how faster the pet will gain mlvl compared to real tibia,, base = 2000 --base storage. All storages will depend of this number storages = { petMag = base, petUid = base+1, petExha = base+2, petDamage = base+3, petManaSpent = base+4, petIsOnline = base+5, petMana = base+6, petIsHealing = base+7, petCap = base+8, petSystemExhaustion = base+9 } petItems = {} maxItems = 10 --Max items the pet can carry --lol V x = 0 y = function() x = x + 1 end table.foreach(storages, y) for i = 1, maxItems do petItems[i] = base+x+i end --Pets, dependiong on the level pets = { {vocations = {4, 8}, pets = {{level = 350, name = "Juggernaut"}, {level = 255, name = "Dark Torturer"}, {level = 190, name = "Hellfire Fighter"}, {level = 120, name = "Hydra"}, {level = 80, name = "Quara Hydromancer"}, {level = 50, name = "Cyclops Smith"}, {level = 40, name = "Demon Skeleton"}, {level = 30, name = "Barbarian Skullhunter"}, {level = 20, name = "Monk"}, {level = 10, name = "Bear"}, {level = 0, name = "Wolf"}} }, {vocations = {1, 5}, pets = {{level = 7, name = "Ferumbras"}, {level = 260, name = "Demon"}, {level = 180, name = "Betrayed Wraith"}, {level = 120, name = "Diabolic Imp"}, {level = 80, name = "Braindeath"}, {level = 50, name = "Ice Golem"}, {level = 40, name = "Acolyte Of The Cult"}, {level = 30, name = "Barbarian Headsplitter"}, {level = 20, name = "Dark Monk"}, {level = 10, name = "Polar Bear"}, {level = 0, name = "Cave Rat"}} }, {vocations = {2, 6}, pets = {{level = 7, name = "Ferumbras"}, {level = 260, name = "Hand of Cursed Fate"}, {level = 175, name = "Phantasm"}, {level = 120, name = "Frost Dragon"}, {level = 80, name = "Massive Water Elemental"}, {level = 50, name = "Water Elemental"}, {level = 40, name = "Dwarf Geomancer"}, {level = 30, name = "Barbarian Brutetamer"}, {level = 20, name = "Assassin"}, {level = 10, name = "Lion"}, {level = 0, name = "Rat"}} }, {vocations = {3, 7}, pets = {{level = 350, name = "Orshabaal"}, {level = 260, name = "Plaguesmith"}, {level = 185, name = "Destroyer"}, {level = 120, name = "Dragon Lord"}, {level = 80, name = "Quara Hydromancer Scout"}, {level = 50, name = "Orc Leader"}, {level = 40, name = "Elf Arcanist"}, {level = 30, name = "Barbarian Bloodwalker"}, {level = 20, name = "Hunter"}, {level = 10, name = "Panda"}, {level = 0, name = "Bat"}} } } --attacks of the pet. !petattack "param --It's pretty easy how to config, I think it doesn't need an extra explanation. attacks = {{param = "m1", theFunction = false, offensive = 1, needLevel = 1, self = 0, needMag = 0, manaSpent = 1, exhausted = 1, range = 6, combatType = COMBAT_ENERGYDAMAGE, combatAni = CONST_ME_ENERGYAREA, area = 2, formula = {maxb = 0.4, maxa = 30, minb = 0.2, mina = 0}, }, {param = "m2", theFunction = false, offensive = 1, needLevel = 1, self = 0, needMag = 0, manaSpent = 1, exhausted = 1, range = 0, combatType = COMBAT_PHYSICALDAMAGE, combatAni = CONST_ME_HITAREA, area = 2, formula = {maxb = 0.6, maxa = 30, minb = 1.2, mina = 0}, }, {param = "m3", theFunction = false, offensive = 1, needLevel = 1, self = 0, needMag = 0, manaSpent = 100, exhausted = 1, range = 3, combatType = COMBAT_FIREDAMAGE, combatAni = CONST_ME_FIREAREA, area = 1, formula = {maxb = 0.6, maxa = 30, minb = 1.2, mina = 0} }, {param = "m4", theFunction = false, offensive = 1, needLevel = 0, self = 0, needMag = 0, manaSpent = 1, exhausted = 1, range = 1, combatType = COMBAT_ENERGYDAMAGE, combatAni = CONST_ME_ENERGYAREA, area = 1, formula = {maxb = 0.13, maxa = 0, minb = 0.262, mina = 0} }, {param = "m5", theFunction = false, offensive = -1, needLevel = 1, self = 1, needMag = 0, manaSpent = 1, exhausted = 2, range = 0, combatType = COMBAT_HEALING, combatAni = CONST_ME_MAGIC_BLUE, area = 1, formula = {maxb = 0.4, maxa = 20, minb = 0.7, mina = 0} }, {param = "m6", theFunction = false, offensive = 1, needLevel = 1, self = 0, needMag = 0, manaSpent = 1, exhausted = 2, range = 0, combatType = COMBAT_ICEDAMAGE, combatAni = CONST_ANI_FIRE, area = 8, formula = {maxb = 1.0, maxa = 50, minb = 1.7, mina = 0} }, {param = "paralize", needLevel = 1, needMag = 0, manaSpent = 300, exhausted = 2, theFunction = function (parameters) daPet = getPlayerStorageValue(parameters.cid, storages.petUid) if getCreatureTarget(daPet) ~= 0 then doAddCondition(getCreatureTarget(parameters.cid), 4) end end }, {param = "speed", needLevel = 10, needMag = 4, manaSpent = 60, exhausted = 2, theFunction = function (parameters) doAddCondition(getPlayerStorageValue(parameters.cid, storages.petUid), 11) end }, {param = "double fire", needLevel = 1, needMag = 0, manaSpent = 220, exhausted = 2, theFunction = function (parameters) local myAttack = formulaAttack(getPlayerLevel(parameters.cid), getPlayerStorageValue(parameters.cid, storages.petMag), 0.7, 0, 1.0, 0) function doAreaCombatHealthEx(params) local randoms = {[1] = math.random(-2, 2), [2] = math.random(-2, 2) } local attackCreature = getPlayerStorageValue(parameters.cid, storages.petUid) if getCreatureTarget(getPlayerStorageValue(parameters.cid, storages.petUid)) ~= 0 then attackCreature = getCreatureTarget(getPlayerStorageValue(parameters.cid, storages.petUid)) end local posa = getCreaturePosition(attackCreature) doAreaCombatHealth(getPlayerStorageValue(parameters.cid, storages.petUid), COMBAT_FIREDAMAGE, {x = posa.x + randoms[1], y = posa.y + randoms[2], z = posa.z}, 1, -params.myAttack.minD, -params.myAttack.maxD, CONST_ME_FIREAREA) doSendDistanceShoot(getCreaturePosition(getPlayerStorageValue(parameters.cid, storages.petUid)), {x = posa.x + randoms[1], y = posa.y + randoms[2], z = posa.z}, CONST_ANI_FIRE) end doAreaCombatHealthEx({cid = parameters.cid, target = getCreaturePosition(attackCreature), myAttack = myAttack}) for i = 1, 7 do addEvent(doAreaCombatHealthEx, 200*i, {cid = parameters.cid, target = getCreaturePosition(attackCreature), myAttack = myAttack}) end end } } function setExhausted(cid) setPlayerStorageValue(cid, storages.petSystemExhaustion, os.clock()+1) end function formulaAttack(magicLevel, level, maxb, maxa, minb, mina) return {minD = (level * 2 + magicLevel * 3) * (1 + mina) + minb, maxD = (level * 2 + magicLevel * 3) * (1 + maxb) + maxa } end function isExhausted(cid) if isPlayer(cid) == 1 then local CRONOMETRO = getPlayerStorageValue(cid, storages.petSystemExhaustion) local CRONOMETRO2 = os.clock() local TIEMPO = os.difftime(CRONOMETRO2, CRONOMETRO) if petSystemExhaustion - TIEMPO > petSystemExhaustion or CRONOMETRO == -1 then setPlayerStorageValue(cid, storages.petSystemExhaustion, CRONOMETRO2+1) return 0 end if petSystemExhaustion - TIEMPO <= 0 then return 0 end end return 1 end function addMana(a) local cid = a.cid local petManaMax = getPlayerLevel(cid)*manaGainPerLevel if getPlayerStorageValue(cid, storages.petMana) < petManaMax then if petManaMax - getPlayerStorageValue(cid, storages.petMana) < 10 then setPlayerStorageValue(cid, storages.petMana, getPlayerStorageValue(cid, storages.petMana) + petManaMax - getPlayerStorageValue(cid, storages.petMana)) else setPlayerStorageValue(cid, storages.petMana, getPlayerStorageValue(cid, storages.petMana) + 10) end addEvent(addMana, manaGainTicks, {cid = cid}) else setPlayerStorageValue(cid, storages.petIsHealing, 0) end end
!petattack "m1
!petattack "m2
!petattack "m3
!petattack "m4
!petattack "m5
!petattack "m6
Se não funcionar, posta aí, pq to cum preguiça de entrar no msn. ._.
bYe.
MSN : brunin.1420@hotmail.com
Catch System + Go/Back ' (da época de 2010 que não tinha server de pokemon sem ser o da SVKE)
Pokedex System (Basico) (da época de 2010 que não tinha server de pokemon sem ser o da SVKE)
Saffari Zone (da época de 2010 que não tinha server de pokemon sem ser o da SVKE)
Ajudei ? Quer me ajudar ? Upa meu pet pls :]
funfa para pokemon online?
[ To Procurando Equipe Para Montar Um Ot-serv de Tibia 100% Global, Tenhu Hoster 24h / 7 dia Por Semana ]
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+ Reputação ae, Se eu Ajudei :D
tem como por esse script abaixo por itens igual pokebola ?
petSystemExhaustion = 0 --in secods, 0 = no exhausted.frases = {"Men, im still exhausted!", "Ok, in one momment", "afff, again?!", "meh, one second"}
lenght = 39 -- maximun lenght the !petsay can have...
manaGainTicks = 3000 --
--how fast the pet gains mana
manaGainAmmount = 20 --//
manaGainPerLevel = 30 -- mana that gains the pet for each level the player gain
magicLevelRate = 10 -- how faster the pet will gain mlvl compared to real tibia,,
base = 2000 --base storage. All storages will depend of this number
storages = {
petMag = base,
petUid = base+1,
petExha = base+2,
petDamage = base+3,
petManaSpent = base+4,
petIsOnline = base+5,
petMana = base+6,
petIsHealing = base+7,
petCap = base+8,
petSystemExhaustion = base+9
}
petItems = {}
maxItems = 10 --Max items the pet can carry
--lol V
x = 0 y = function() x = x + 1 end table.foreach(storages, y)
for i = 1, maxItems do
petItems = base+x+i
end
--Pets, dependiong on the level
pets =
{
{vocations = {4, 8}, pets =
{{level = 350, name = "Juggernaut"}, {level = 255, name = "Dark Torturer"}, {level = 190, name = "Hellfire Fighter"}, {level = 120, name = "Hydra"}, {level = 80, name = "Quara Hydromancer"}, {level = 50, name = "Cyclops Smith"}, {level = 40, name = "Demon Skeleton"}, {level = 30, name = "Barbarian Skullhunter"}, {level = 20, name = "Monk"}, {level = 10, name = "Bear"}, {level = 0, name = "Wolf"}}
},
{vocations = {1, 5}, pets =
{{level = 7, name = "Ferumbras"}, {level = 260, name = "Demon"}, {level = 180, name = "Betrayed Wraith"}, {level = 120, name = "Diabolic Imp"}, {level = 80, name = "Braindeath"}, {level = 50, name = "Ice Golem"}, {level = 40, name = "Acolyte Of The Cult"}, {level = 30, name = "Barbarian Headsplitter"}, {level = 20, name = "Dark Monk"}, {level = 10, name = "Polar Bear"}, {level = 0, name = "Cave Rat"}}
},
{vocations = {2, 6}, pets =
{{level = 7, name = "Ferumbras"}, {level = 260, name = "Hand of Cursed Fate"}, {level = 175, name = "Phantasm"}, {level = 120, name = "Frost Dragon"}, {level = 80, name = "Massive Water Elemental"}, {level = 50, name = "Water Elemental"}, {level = 40, name = "Dwarf Geomancer"}, {level = 30, name = "Barbarian Brutetamer"}, {level = 20, name = "Assassin"}, {level = 10, name = "Lion"}, {level = 0, name = "Rat"}}
},
{vocations = {3, 7}, pets =
{{level = 350, name = "Orshabaal"}, {level = 260, name = "Plaguesmith"}, {level = 185, name = "Destroyer"}, {level = 120, name = "Dragon Lord"}, {level = 80, name = "Quara Hydromancer Scout"}, {level = 50, name = "Orc Leader"}, {level = 40, name = "Elf Arcanist"}, {level = 30, name = "Barbarian Bloodwalker"}, {level = 20, name = "Hunter"}, {level = 10, name = "Panda"}, {level = 0, name = "Bat"}}
}
}
--attacks of the pet. !petattack "param
--It's pretty easy how to config, I think it doesn't need an extra explanation.
attacks = {{param = "m1", theFunction = false, offensive = 1, needLevel = 1, self = 0, needMag = 0, manaSpent = 1, exhausted = 1, range = 6, combatType = COMBAT_ENERGYDAMAGE, combatAni = CONST_ME_ENERGYAREA, area = 2,
formula = {maxb = 0.4, maxa = 30, minb = 0.2, mina = 0},
},
{param = "m2", theFunction = false, offensive = 1, needLevel = 1, self = 0, needMag = 0, manaSpent = 1, exhausted = 1, range = 0, combatType = COMBAT_PHYSICALDAMAGE, combatAni = CONST_ME_HITAREA, area = 2,
formula = {maxb = 0.6, maxa = 30, minb = 1.2, mina = 0},
},
{param = "m3", theFunction = false, offensive = 1, needLevel = 1, self = 0, needMag = 0, manaSpent = 100, exhausted = 1, range = 3, combatType = COMBAT_FIREDAMAGE, combatAni = CONST_ME_FIREAREA, area = 1,
formula = {maxb = 0.6, maxa = 30, minb = 1.2, mina = 0}
},
{param = "m4", theFunction = false, offensive = 1, needLevel = 0, self = 0, needMag = 0, manaSpent = 1, exhausted = 1, range = 1, combatType = COMBAT_ENERGYDAMAGE, combatAni = CONST_ME_ENERGYAREA, area = 1,
formula = {maxb = 0.13, maxa = 0, minb = 0.262, mina = 0}
},
{param = "m5", theFunction = false, offensive = -1, needLevel = 1, self = 1, needMag = 0, manaSpent = 1, exhausted = 2, range = 0, combatType = COMBAT_HEALING, combatAni = CONST_ME_MAGIC_BLUE, area = 1,
formula = {maxb = 0.4, maxa = 20, minb = 0.7, mina = 0}
},
{param = "m6", theFunction = false, offensive = 1, needLevel = 1, self = 0, needMag = 0, manaSpent = 1, exhausted = 2, range = 0, combatType = COMBAT_ICEDAMAGE, combatAni = CONST_ANI_FIRE, area = 8,
formula = {maxb = 1.0, maxa = 50, minb = 1.7, mina = 0}
},
{param = "paralize", needLevel = 1, needMag = 0, manaSpent = 300, exhausted = 2,
theFunction = function (parameters)
daPet = getPlayerStorageValue(parameters.cid, storages.petUid)
if getCreatureTarget(daPet) ~= 0 then
doAddCondition(getCreatureTarget(parameters.cid), 4)
end
end
},
{param = "speed", needLevel = 10, needMag = 4, manaSpent = 60, exhausted = 2,
theFunction = function (parameters)
doAddCondition(getPlayerStorageValue(parameters.cid, storages.petUid), 11)
end
},
{param = "double fire", needLevel = 1, needMag = 0, manaSpent = 220, exhausted = 2,
theFunction = function (parameters)
local myAttack = formulaAttack(getPlayerLevel(parameters.cid), getPlayerStorageValue(parameters.cid, storages.petMag), 0.7, 0, 1.0, 0)
function doAreaCombatHealthEx(params)
local randoms = {[1] = math.random(-2, 2),
[2] = math.random(-2, 2)
}
local attackCreature = getPlayerStorageValue(parameters.cid, storages.petUid)
if getCreatureTarget(getPlayerStorageValue(parameters.cid, storages.petUid)) ~= 0 then
attackCreature = getCreatureTarget(getPlayerStorageValue(parameters.cid, storages.petUid))
end
local posa = getCreaturePosition(attackCreature)
doAreaCombatHealth(getPlayerStorageValue(parameters.cid, storages.petUid), COMBAT_FIREDAMAGE, {x = posa.x + randoms[1], y = posa.y + randoms[2], z = posa.z}, 1, -params.myAttack.minD, -params.myAttack.maxD, CONST_ME_FIREAREA)
doSendDistanceShoot(getCreaturePosition(getPlayerStorageValue(parameters.cid, storages.petUid)), {x = posa.x + randoms[1], y = posa.y + randoms[2], z = posa.z}, CONST_ANI_FIRE)
end
doAreaCombatHealthEx({cid = parameters.cid, target = getCreaturePosition(attackCreature), myAttack = myAttack})
for i = 1, 7 do
addEvent(doAreaCombatHealthEx, 200*i, {cid = parameters.cid, target = getCreaturePosition(attackCreature), myAttack = myAttack})
end
end
}
}
function setExhausted(cid)
setPlayerStorageValue(cid, storages.petSystemExhaustion, os.clock()+1)
end
function formulaAttack(magicLevel, level, maxb, maxa, minb, mina)
return {minD = (level * 2 + magicLevel * 3) * (1 + mina) + minb,
maxD = (level * 2 + magicLevel * 3) * (1 + maxb) + maxa
}
end
function isExhausted(cid)
if isPlayer(cid) == 1 then
local CRONOMETRO = getPlayerStorageValue(cid, storages.petSystemExhaustion)
local CRONOMETRO2 = os.clock()
local TIEMPO = os.difftime(CRONOMETRO2, CRONOMETRO)
if petSystemExhaustion - TIEMPO > petSystemExhaustion or CRONOMETRO == -1 then
setPlayerStorageValue(cid, storages.petSystemExhaustion, CRONOMETRO2+1)
return 0
end
if petSystemExhaustion - TIEMPO <= 0 then
return 0
end
end
return 1
end
function addMana(a)
local cid = a.cid
local petManaMax = getPlayerLevel(cid)*manaGainPerLevel
if getPlayerStorageValue(cid, storages.petMana) < petManaMax then
if petManaMax - getPlayerStorageValue(cid, storages.petMana) < 10 then
setPlayerStorageValue(cid, storages.petMana, getPlayerStorageValue(cid, storages.petMana) + petManaMax - getPlayerStorageValue(cid, storages.petMana))
else
setPlayerStorageValue(cid, storages.petMana, getPlayerStorageValue(cid, storages.petMana) + 10)
end
addEvent(addMana, manaGainTicks, {cid = cid})
else
setPlayerStorageValue(cid, storages.petIsHealing, 0)
end
end
acho qui ele quer um script igual da svke para quando nos falar m1,m2,m3 o pokemon ir soltando os poderes.
[ To Procurando Equipe Para Montar Um Ot-serv de Tibia 100% Global, Tenhu Hoster 24h / 7 dia Por Semana ]
ADD meu Facebook = https://www.facebook.com/djhaypreto2012
Duvidas? manda Msg Privada!
+ Reputação ae, Se eu Ajudei :D
Aee galera alguem ai poderiam me mandar ou criar um script,que quando os player fala (m1,m2,m3......m10) os pokemons vai soltando os poderes.quem me ajudar nisso do um +rep por uma semana todos os dias.se puderem entrar em contato meu msn é: lukkas.magnetud77@hotmail.com
Gosto do meu post ?? Te ajudei de REP+
Pokemon Revolution, um game de seriedade voltado para o bem estar dos clientes
Postado 20 agosto 2011 - 07:03
Ola gente vim aqui postar um system de m1 a m12 em 2 script eu tiver que por em download porque o arquivo é grande e não deu pra postar
Download do scripts ae \/ ta com o tutorial dentro da pasta.
mais para aqueles preguiçosos que não gostam de abrir os arquivo pra ler ai o tutorial \/.
Tutorial
Spoiler
vai na pasta data/talkactions/talkactions.xml
< talkaction words="m1;m2;m3;m4;m5;m6;m7;m8;m9;m10;m11;m12;m13;" case-sensitive="no" event="script" value="ataques.lua"/>
depois va na pasta data/talkactions/scripts/ e coloque o arquivo chamado ataques.lua
vai na pasta data/lib e coloque o arquivo chamando pokemon moves.lua
Explicando
["Bulbasaur"] = {- nome do pokemon
["m1"] = - Comando que o player ira usar
{spell = "Quick Attack" - Spell que o pokemon ira usar
minlvl = 20 - lvl minimo que o player tem q ter para usar o move
ex = 10001 - é a dex do pokemon e o comando ex: o 1 é o numero da dex + 000 + 1 < numero do comando se for m2 no final ponha 2.
st = - 2000 é pra diferenciar o cd dos outros ataques
cd = 7 - é o cooldown gente leia abaixo como funcionar o cd é importante.
base1 = 20 - Dano minimo
base2 = 30 - Dano max
dista = 1 - Distancia que o pokemon vai fica do inimigo
bonus = 2 - bonus que o pokemon recebe a cada level do player
type = normal} - Tipo de dano
CD LEIA IMPORTANTE
Gente o cd é o seguinte é meio complicado ele por exemplo se um pokemon tiver o cd de 30 você terá que por no script 59 porque 59? eu não sei mais pra saber o cd que tem q por é facil
30 + 30 = 60 - 1 = 59 tenteram
Ajudei Rep + :button_ok: