Pedido: Script Para Poketibia Sistema De Ataques

lais16gatinha
em Scripts

lais16gatinha

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Grupo: CamponesRegistrado: 25/06/10Posts: 34Char no Tibia: Lais Figueiredo

Alguém postaria, ou criaria um sistema de comando de ataque?

 

Exemplo: Capturo meu monstro e mando ele fazer um exori.

 

Dou +REP pra quem me responder.

 

Obrigada

Mapper & Scripter Especialista em Templos Breve Site para Pedidos Gratuitos

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Rumo a ANBU

 

 

 

brunin86

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Grupo: ArtesãoRegistrado: 30/05/10Posts: 101

@Topic'

 

 

Se vc tem o pet system, vc vai ver que no arquivo "petConfig.lua" tem tipo uma tabela de ataques.

No original vai estar:

 

!petattack "nome do poder ( que esta escrito lá ).

ex: !petattack "mini exori

 

aí o pet manda um mini exori.

 

Se não der conta, posta aí q eu faço um tuto completo '

MSN : brunin.1420@hotmail.com

 

 

Catch System + Go/Back ' (da época de 2010 que não tinha server de pokemon sem ser o da SVKE)

Pokedex System (Basico) (da época de 2010 que não tinha server de pokemon sem ser o da SVKE)

Saffari Zone (da época de 2010 que não tinha server de pokemon sem ser o da SVKE)

 

 

740733.png

Ajudei ? Quer me ajudar ? Upa meu pet pls :]

 

fbbc5e2.png

lais16gatinha

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Grupo: CamponesRegistrado: 25/06/10Posts: 34Char no Tibia: Lais Figueiredo

@brunin86

 

Só um problema, esse Pet system, já tentei colocar em duas versões (são elas: 8.42, 8.1) e não funcionou :winksmiley02:

Peguei aqui mesmo no XTibia, mas infelizmente não deu :mellow:

Será que não teria outro que funcionasse pra mim?

Grata

 

@Edit

Eu te conheço Oo

Pelo post eu sei que sim

Vou confirmar no msn e espero que você me ajude ^^

Mapper & Scripter Especialista em Templos Breve Site para Pedidos Gratuitos

Metas:

1 post [x] muleka

5 posts [x] estudante

10 posts [x] Gennin

30 posts [x] Chunnin

50 posts [ ] Anbu

60 posts [ ] Jounnin

80 posts [ ] Jounnin especial

200 posts [ ] Naruto Shippuden

500 posts [ ] Sannin

800 posts [ ] Kage

1000 posts [ ] Minato

 

Rumo a ANBU

 

 

 

brunin86

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Grupo: ArtesãoRegistrado: 30/05/10Posts: 101

@Laaay

 

Conhece sim ! '-', vc fica pedindo os script :S

 

@Up (Laaay)

 

Tenta colocar esse

 

petSystemExhaustion = 0 --in secods, 0 = no exhausted. 
frases = {"Men, im still exhausted!", "Ok, in one momment", "afff, again?!", "meh, one second"}
lenght = 39 -- maximun lenght the !petsay can have...
manaGainTicks = 3000 -- 
--how fast the pet gains mana
manaGainAmmount = 20 --//
manaGainPerLevel = 30 -- mana that gains the pet for each level the player gain
magicLevelRate = 10 -- how faster the pet will gain mlvl compared to real tibia,,
base = 2000 --base storage. All storages will depend of this number
storages = {
petMag = base,
petUid = base+1,
petExha = base+2,
petDamage = base+3,
petManaSpent = base+4,
petIsOnline = base+5,
petMana = base+6,
petIsHealing = base+7,
petCap = base+8,
petSystemExhaustion = base+9
}

petItems = {}
maxItems = 10 --Max items the pet can carry
--lol V
x = 0 y = function() x = x + 1 end table.foreach(storages, y)
for i = 1, maxItems do
petItems[i] = base+x+i
end
--Pets, dependiong on the level
pets = 
{
{vocations = {4, 8}, pets =
{{level = 350, name = "Juggernaut"}, {level = 255, name = "Dark Torturer"}, {level = 190, name = "Hellfire Fighter"}, {level = 120, name = "Hydra"}, {level = 80, name = "Quara Hydromancer"}, {level = 50, name = "Cyclops Smith"}, {level = 40, name = "Demon Skeleton"}, {level = 30, name = "Barbarian Skullhunter"}, {level = 20, name = "Monk"}, {level = 10, name = "Bear"}, {level = 0, name = "Wolf"}}
},
{vocations = {1, 5}, pets =
{{level = 7, name = "Ferumbras"}, {level = 260, name = "Demon"}, {level = 180, name = "Betrayed Wraith"}, {level = 120, name = "Diabolic Imp"}, {level = 80, name = "Braindeath"}, {level = 50, name = "Ice Golem"}, {level = 40, name = "Acolyte Of The Cult"}, {level = 30, name = "Barbarian Headsplitter"}, {level = 20, name = "Dark Monk"}, {level = 10, name = "Polar Bear"}, {level = 0, name = "Cave Rat"}}
},
{vocations = {2, 6}, pets =
{{level = 7, name = "Ferumbras"}, {level = 260, name = "Hand of Cursed Fate"}, {level = 175, name = "Phantasm"}, {level = 120, name = "Frost Dragon"}, {level = 80, name = "Massive Water Elemental"}, {level = 50, name = "Water Elemental"}, {level = 40, name = "Dwarf Geomancer"}, {level = 30, name = "Barbarian Brutetamer"}, {level = 20, name = "Assassin"}, {level = 10, name = "Lion"}, {level = 0, name = "Rat"}}
},
{vocations = {3, 7}, pets =
{{level = 350, name = "Orshabaal"}, {level = 260, name = "Plaguesmith"}, {level = 185, name = "Destroyer"}, {level = 120, name = "Dragon Lord"}, {level = 80, name = "Quara Hydromancer Scout"}, {level = 50, name = "Orc Leader"}, {level = 40, name = "Elf Arcanist"}, {level = 30, name = "Barbarian Bloodwalker"}, {level = 20, name = "Hunter"}, {level = 10, name = "Panda"}, {level = 0, name = "Bat"}}
}
}
--attacks of the pet. !petattack "param
--It's pretty easy how to config, I think it doesn't need an extra explanation.
attacks = {{param = "m1", theFunction = false, offensive = 1, needLevel = 1, self = 0, needMag = 0, manaSpent = 1, exhausted = 1, range = 6, combatType = COMBAT_ENERGYDAMAGE, combatAni = CONST_ME_ENERGYAREA, area = 2, 
formula = {maxb = 0.4, maxa = 30, minb = 0.2, mina = 0},
},
{param = "m2", theFunction = false, offensive = 1, needLevel = 1, self = 0, needMag = 0, manaSpent = 1, exhausted = 1, range = 0, combatType = COMBAT_PHYSICALDAMAGE, combatAni = CONST_ME_HITAREA, area = 2, 
formula = {maxb = 0.6, maxa = 30, minb = 1.2, mina = 0},
},
{param = "m3", theFunction = false, offensive = 1, needLevel = 1, self = 0, needMag = 0, manaSpent = 100, exhausted = 1, range = 3, combatType = COMBAT_FIREDAMAGE, combatAni = CONST_ME_FIREAREA, area = 1, 
formula = {maxb = 0.6, maxa = 30, minb = 1.2, mina = 0}
},
{param = "m4", theFunction = false, offensive = 1, needLevel = 0, self = 0, needMag = 0, manaSpent = 1, exhausted = 1, range = 1, combatType = COMBAT_ENERGYDAMAGE, combatAni = CONST_ME_ENERGYAREA, area = 1, 
formula = {maxb = 0.13, maxa = 0, minb = 0.262, mina = 0}
},
{param = "m5", theFunction = false, offensive = -1, needLevel = 1, self = 1, needMag = 0, manaSpent = 1, exhausted = 2, range = 0, combatType = COMBAT_HEALING, combatAni = CONST_ME_MAGIC_BLUE, area = 1, 
formula = {maxb = 0.4, maxa = 20, minb = 0.7, mina = 0}
},
{param = "m6", theFunction = false, offensive = 1, needLevel = 1, self = 0, needMag = 0, manaSpent = 1, exhausted = 2, range = 0, combatType = COMBAT_ICEDAMAGE, combatAni = CONST_ANI_FIRE, area = 8, 
formula = {maxb = 1.0, maxa = 50, minb = 1.7, mina = 0}
},
{param = "paralize", needLevel = 1, needMag = 0, manaSpent = 300, exhausted = 2,
theFunction = function (parameters)
daPet = getPlayerStorageValue(parameters.cid, storages.petUid)
if getCreatureTarget(daPet) ~= 0 then
doAddCondition(getCreatureTarget(parameters.cid), 4)
end
end
},
{param = "speed", needLevel = 10, needMag = 4, manaSpent = 60, exhausted = 2,
theFunction = function (parameters) 
doAddCondition(getPlayerStorageValue(parameters.cid, storages.petUid), 11)
end
},
{param = "double fire", needLevel = 1, needMag = 0, manaSpent = 220, exhausted = 2,
theFunction = function (parameters)


local myAttack = formulaAttack(getPlayerLevel(parameters.cid), getPlayerStorageValue(parameters.cid, storages.petMag), 0.7, 0, 1.0, 0)
function doAreaCombatHealthEx(params)
local randoms = {[1] = math.random(-2, 2),
[2] = math.random(-2, 2) 
}

local attackCreature = getPlayerStorageValue(parameters.cid, storages.petUid)
if getCreatureTarget(getPlayerStorageValue(parameters.cid, storages.petUid)) ~= 0 then
attackCreature = getCreatureTarget(getPlayerStorageValue(parameters.cid, storages.petUid))
end 
local posa = getCreaturePosition(attackCreature)
doAreaCombatHealth(getPlayerStorageValue(parameters.cid, storages.petUid), COMBAT_FIREDAMAGE, {x = posa.x + randoms[1], y = posa.y + randoms[2], z = posa.z}, 1, -params.myAttack.minD, -params.myAttack.maxD, CONST_ME_FIREAREA)
doSendDistanceShoot(getCreaturePosition(getPlayerStorageValue(parameters.cid, storages.petUid)), {x = posa.x + randoms[1], y = posa.y + randoms[2], z = posa.z}, CONST_ANI_FIRE)

end
doAreaCombatHealthEx({cid = parameters.cid, target = getCreaturePosition(attackCreature), myAttack = myAttack})
for i = 1, 7 do
addEvent(doAreaCombatHealthEx, 200*i, {cid = parameters.cid, target = getCreaturePosition(attackCreature), myAttack = myAttack})
end
end
}
}
function setExhausted(cid)
setPlayerStorageValue(cid, storages.petSystemExhaustion, os.clock()+1)
end
function formulaAttack(magicLevel, level, maxb, maxa, minb, mina)
return {minD = (level * 2 + magicLevel * 3) * (1 + mina) + minb,
maxD = (level * 2 + magicLevel * 3) * (1 + maxb) + maxa
}
end

function isExhausted(cid)
if isPlayer(cid) == 1 then 
local CRONOMETRO = getPlayerStorageValue(cid, storages.petSystemExhaustion)
local CRONOMETRO2 = os.clock()
local TIEMPO = os.difftime(CRONOMETRO2, CRONOMETRO)
if petSystemExhaustion - TIEMPO > petSystemExhaustion or CRONOMETRO == -1 then
setPlayerStorageValue(cid, storages.petSystemExhaustion, CRONOMETRO2+1)
return 0
end
if petSystemExhaustion - TIEMPO <= 0 then
return 0
end
end
return 1
end

function addMana(a)
local cid = a.cid
local petManaMax = getPlayerLevel(cid)*manaGainPerLevel
if getPlayerStorageValue(cid, storages.petMana) < petManaMax then
if petManaMax - getPlayerStorageValue(cid, storages.petMana) < 10 then
setPlayerStorageValue(cid, storages.petMana, getPlayerStorageValue(cid, storages.petMana) + petManaMax - getPlayerStorageValue(cid, storages.petMana))
else
setPlayerStorageValue(cid, storages.petMana, getPlayerStorageValue(cid, storages.petMana) + 10)
end
addEvent(addMana, manaGainTicks, {cid = cid})
else
setPlayerStorageValue(cid, storages.petIsHealing, 0)
end
end

 

!petattack "m1

!petattack "m2

!petattack "m3

!petattack "m4

!petattack "m5

!petattack "m6

 

Se não funcionar, posta aí, pq to cum preguiça de entrar no msn. ._.

bYe.

MSN : brunin.1420@hotmail.com

 

 

Catch System + Go/Back ' (da época de 2010 que não tinha server de pokemon sem ser o da SVKE)

Pokedex System (Basico) (da época de 2010 que não tinha server de pokemon sem ser o da SVKE)

Saffari Zone (da época de 2010 que não tinha server de pokemon sem ser o da SVKE)

 

 

740733.png

Ajudei ? Quer me ajudar ? Upa meu pet pls :]

 

fbbc5e2.png

david498

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Grupo: CamponesRegistrado: 18/01/10Posts: 37Char no Tibia: Tobias Boladao

funfa para pokemon online?



[ To Procurando Equipe Para Montar Um Ot-serv de Tibia 100% Global, Tenhu Hoster 24h / 7 dia Por Semana ]

 

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+ Reputação ae, Se eu Ajudei :D

masterlord190696

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tem como por esse script abaixo por itens igual pokebola ?

 

petSystemExhaustion = 0 --in secods, 0 = no exhausted.

frases = {"Men, im still exhausted!", "Ok, in one momment", "afff, again?!", "meh, one second"}

lenght = 39 -- maximun lenght the !petsay can have...

manaGainTicks = 3000 --

--how fast the pet gains mana

manaGainAmmount = 20 --//

manaGainPerLevel = 30 -- mana that gains the pet for each level the player gain

magicLevelRate = 10 -- how faster the pet will gain mlvl compared to real tibia,,

base = 2000 --base storage. All storages will depend of this number

storages = {

petMag = base,

petUid = base+1,

petExha = base+2,

petDamage = base+3,

petManaSpent = base+4,

petIsOnline = base+5,

petMana = base+6,

petIsHealing = base+7,

petCap = base+8,

petSystemExhaustion = base+9

}

 

petItems = {}

maxItems = 10 --Max items the pet can carry

--lol V

x = 0 y = function() x = x + 1 end table.foreach(storages, y)

for i = 1, maxItems do

petItems = base+x+i

end

--Pets, dependiong on the level

pets =

{

{vocations = {4, 8}, pets =

{{level = 350, name = "Juggernaut"}, {level = 255, name = "Dark Torturer"}, {level = 190, name = "Hellfire Fighter"}, {level = 120, name = "Hydra"}, {level = 80, name = "Quara Hydromancer"}, {level = 50, name = "Cyclops Smith"}, {level = 40, name = "Demon Skeleton"}, {level = 30, name = "Barbarian Skullhunter"}, {level = 20, name = "Monk"}, {level = 10, name = "Bear"}, {level = 0, name = "Wolf"}}

},

{vocations = {1, 5}, pets =

{{level = 7, name = "Ferumbras"}, {level = 260, name = "Demon"}, {level = 180, name = "Betrayed Wraith"}, {level = 120, name = "Diabolic Imp"}, {level = 80, name = "Braindeath"}, {level = 50, name = "Ice Golem"}, {level = 40, name = "Acolyte Of The Cult"}, {level = 30, name = "Barbarian Headsplitter"}, {level = 20, name = "Dark Monk"}, {level = 10, name = "Polar Bear"}, {level = 0, name = "Cave Rat"}}

},

{vocations = {2, 6}, pets =

{{level = 7, name = "Ferumbras"}, {level = 260, name = "Hand of Cursed Fate"}, {level = 175, name = "Phantasm"}, {level = 120, name = "Frost Dragon"}, {level = 80, name = "Massive Water Elemental"}, {level = 50, name = "Water Elemental"}, {level = 40, name = "Dwarf Geomancer"}, {level = 30, name = "Barbarian Brutetamer"}, {level = 20, name = "Assassin"}, {level = 10, name = "Lion"}, {level = 0, name = "Rat"}}

},

{vocations = {3, 7}, pets =

{{level = 350, name = "Orshabaal"}, {level = 260, name = "Plaguesmith"}, {level = 185, name = "Destroyer"}, {level = 120, name = "Dragon Lord"}, {level = 80, name = "Quara Hydromancer Scout"}, {level = 50, name = "Orc Leader"}, {level = 40, name = "Elf Arcanist"}, {level = 30, name = "Barbarian Bloodwalker"}, {level = 20, name = "Hunter"}, {level = 10, name = "Panda"}, {level = 0, name = "Bat"}}

}

}

--attacks of the pet. !petattack "param

--It's pretty easy how to config, I think it doesn't need an extra explanation.

attacks = {{param = "m1", theFunction = false, offensive = 1, needLevel = 1, self = 0, needMag = 0, manaSpent = 1, exhausted = 1, range = 6, combatType = COMBAT_ENERGYDAMAGE, combatAni = CONST_ME_ENERGYAREA, area = 2,

formula = {maxb = 0.4, maxa = 30, minb = 0.2, mina = 0},

},

{param = "m2", theFunction = false, offensive = 1, needLevel = 1, self = 0, needMag = 0, manaSpent = 1, exhausted = 1, range = 0, combatType = COMBAT_PHYSICALDAMAGE, combatAni = CONST_ME_HITAREA, area = 2,

formula = {maxb = 0.6, maxa = 30, minb = 1.2, mina = 0},

},

{param = "m3", theFunction = false, offensive = 1, needLevel = 1, self = 0, needMag = 0, manaSpent = 100, exhausted = 1, range = 3, combatType = COMBAT_FIREDAMAGE, combatAni = CONST_ME_FIREAREA, area = 1,

formula = {maxb = 0.6, maxa = 30, minb = 1.2, mina = 0}

},

{param = "m4", theFunction = false, offensive = 1, needLevel = 0, self = 0, needMag = 0, manaSpent = 1, exhausted = 1, range = 1, combatType = COMBAT_ENERGYDAMAGE, combatAni = CONST_ME_ENERGYAREA, area = 1,

formula = {maxb = 0.13, maxa = 0, minb = 0.262, mina = 0}

},

{param = "m5", theFunction = false, offensive = -1, needLevel = 1, self = 1, needMag = 0, manaSpent = 1, exhausted = 2, range = 0, combatType = COMBAT_HEALING, combatAni = CONST_ME_MAGIC_BLUE, area = 1,

formula = {maxb = 0.4, maxa = 20, minb = 0.7, mina = 0}

},

{param = "m6", theFunction = false, offensive = 1, needLevel = 1, self = 0, needMag = 0, manaSpent = 1, exhausted = 2, range = 0, combatType = COMBAT_ICEDAMAGE, combatAni = CONST_ANI_FIRE, area = 8,

formula = {maxb = 1.0, maxa = 50, minb = 1.7, mina = 0}

},

{param = "paralize", needLevel = 1, needMag = 0, manaSpent = 300, exhausted = 2,

theFunction = function (parameters)

daPet = getPlayerStorageValue(parameters.cid, storages.petUid)

if getCreatureTarget(daPet) ~= 0 then

doAddCondition(getCreatureTarget(parameters.cid), 4)

end

end

},

{param = "speed", needLevel = 10, needMag = 4, manaSpent = 60, exhausted = 2,

theFunction = function (parameters)

doAddCondition(getPlayerStorageValue(parameters.cid, storages.petUid), 11)

end

},

{param = "double fire", needLevel = 1, needMag = 0, manaSpent = 220, exhausted = 2,

theFunction = function (parameters)

 

 

local myAttack = formulaAttack(getPlayerLevel(parameters.cid), getPlayerStorageValue(parameters.cid, storages.petMag), 0.7, 0, 1.0, 0)

function doAreaCombatHealthEx(params)

local randoms = {[1] = math.random(-2, 2),

[2] = math.random(-2, 2)

}

 

local attackCreature = getPlayerStorageValue(parameters.cid, storages.petUid)

if getCreatureTarget(getPlayerStorageValue(parameters.cid, storages.petUid)) ~= 0 then

attackCreature = getCreatureTarget(getPlayerStorageValue(parameters.cid, storages.petUid))

end

local posa = getCreaturePosition(attackCreature)

doAreaCombatHealth(getPlayerStorageValue(parameters.cid, storages.petUid), COMBAT_FIREDAMAGE, {x = posa.x + randoms[1], y = posa.y + randoms[2], z = posa.z}, 1, -params.myAttack.minD, -params.myAttack.maxD, CONST_ME_FIREAREA)

doSendDistanceShoot(getCreaturePosition(getPlayerStorageValue(parameters.cid, storages.petUid)), {x = posa.x + randoms[1], y = posa.y + randoms[2], z = posa.z}, CONST_ANI_FIRE)

 

end

doAreaCombatHealthEx({cid = parameters.cid, target = getCreaturePosition(attackCreature), myAttack = myAttack})

for i = 1, 7 do

addEvent(doAreaCombatHealthEx, 200*i, {cid = parameters.cid, target = getCreaturePosition(attackCreature), myAttack = myAttack})

end

end

}

}

function setExhausted(cid)

setPlayerStorageValue(cid, storages.petSystemExhaustion, os.clock()+1)

end

function formulaAttack(magicLevel, level, maxb, maxa, minb, mina)

return {minD = (level * 2 + magicLevel * 3) * (1 + mina) + minb,

maxD = (level * 2 + magicLevel * 3) * (1 + maxb) + maxa

}

end

 

function isExhausted(cid)

if isPlayer(cid) == 1 then

local CRONOMETRO = getPlayerStorageValue(cid, storages.petSystemExhaustion)

local CRONOMETRO2 = os.clock()

local TIEMPO = os.difftime(CRONOMETRO2, CRONOMETRO)

if petSystemExhaustion - TIEMPO > petSystemExhaustion or CRONOMETRO == -1 then

setPlayerStorageValue(cid, storages.petSystemExhaustion, CRONOMETRO2+1)

return 0

end

if petSystemExhaustion - TIEMPO <= 0 then

return 0

end

end

return 1

end

 

function addMana(a)

local cid = a.cid

local petManaMax = getPlayerLevel(cid)*manaGainPerLevel

if getPlayerStorageValue(cid, storages.petMana) < petManaMax then

if petManaMax - getPlayerStorageValue(cid, storages.petMana) < 10 then

setPlayerStorageValue(cid, storages.petMana, getPlayerStorageValue(cid, storages.petMana) + petManaMax - getPlayerStorageValue(cid, storages.petMana))

else

setPlayerStorageValue(cid, storages.petMana, getPlayerStorageValue(cid, storages.petMana) + 10)

end

addEvent(addMana, manaGainTicks, {cid = cid})

else

setPlayerStorageValue(cid, storages.petIsHealing, 0)

end

end

david498

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Grupo: CamponesRegistrado: 18/01/10Posts: 37Char no Tibia: Tobias Boladao

acho qui ele quer um script igual da svke para quando nos falar m1,m2,m3 o pokemon ir soltando os poderes.



[ To Procurando Equipe Para Montar Um Ot-serv de Tibia 100% Global, Tenhu Hoster 24h / 7 dia Por Semana ]

 

ADD meu Facebook = https://www.facebook.com/djhaypreto2012

 

Duvidas? manda Msg Privada!

 

 

+ Reputação ae, Se eu Ajudei :D

Keepstill

Keep Still Manolo :D
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Grupo: CamponesRegistrado: 21/10/10Posts: 20Char no Tibia: Churros Verde

Isso boa Aposto que todos que leram gostaram do comment do Brunin96

(mesmo que nao tenham comentado :D)

Obrigado :D

 

 

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ViTiNhO145

ViTiNhO
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Grupo: ArtesãoRegistrado: 03/11/10Posts: 115

c affz alguem sabe 1 mapa de pokemon SvKe POST ae please do ++REP

paraoxtibia.png

Não sabe o quê é Elysium? Clique na imagem acima e descubra

Gostou? Rep+

484539

Pokemon Online>Recrutando<
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Grupo: CamponesRegistrado: 19/02/11Posts: 45Char no Tibia: Darius Hunter

Aee galera alguem ai poderiam me mandar ou criar um script,que quando os player fala (m1,m2,m3......m10) os pokemons vai soltando os poderes.quem me ajudar nisso do um +rep por uma semana todos os dias.se puderem entrar em contato meu msn é: lukkas.magnetud77@hotmail.com

Gosto do meu post ?? Te ajudei de REP+


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Pokemon Revolution, um game de seriedade voltado para o bem estar dos clientes
 

abmauro

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Grupo: CamponesRegistrado: 29/07/11Posts: 4Char no Tibia: [WPO] rAbBiT

Postado 20 agosto 2011 - 07:03

Ola gente vim aqui postar um system de m1 a m12 em 2 script eu tiver que por em download porque o arquivo é grande e não deu pra postar

 

Download do scripts ae \/ ta com o tutorial dentro da pasta.

 

DOWNLOAD

 

mais para aqueles preguiçosos que não gostam de abrir os arquivo pra ler ai o tutorial \/.

 

Tutorial

 

 

Spoiler

 

 

vai na pasta data/talkactions/talkactions.xml

 

< talkaction words="m1;m2;m3;m4;m5;m6;m7;m8;m9;m10;m11;m12;m13;" case-sensitive="no" event="script" value="ataques.lua"/>

 

depois va na pasta data/talkactions/scripts/ e coloque o arquivo chamado ataques.lua

 

vai na pasta data/lib e coloque o arquivo chamando pokemon moves.lua

 

Explicando

 

["Bulbasaur"] = {- nome do pokemon

["m1"] = - Comando que o player ira usar

{spell = "Quick Attack" - Spell que o pokemon ira usar

minlvl = 20 - lvl minimo que o player tem q ter para usar o move

ex = 10001 - é a dex do pokemon e o comando ex: o 1 é o numero da dex + 000 + 1 < numero do comando se for m2 no final ponha 2.

st = - 2000 é pra diferenciar o cd dos outros ataques

cd = 7 - é o cooldown gente leia abaixo como funcionar o cd é importante.

base1 = 20 - Dano minimo

base2 = 30 - Dano max

dista = 1 - Distancia que o pokemon vai fica do inimigo

bonus = 2 - bonus que o pokemon recebe a cada level do player

type = normal} - Tipo de dano

 

 

 

CD LEIA IMPORTANTE

 

Gente o cd é o seguinte é meio complicado ele por exemplo se um pokemon tiver o cd de 30 você terá que por no script 59 porque 59? eu não sei mais pra saber o cd que tem q por é facil

 

30 + 30 = 60 - 1 = 59 tenteram

 

 

Ajudei Rep + :button_ok: