Intao nao sei porque meu ot é 8.6
Minhas vocacions tem id comum: Sorc = 1 Druid = 2 Pally = 3 e Kina = 4
No script eu só modifiquei as falas, eu traduzi olha vou postar como ficou o meu:
<npc name="The Oracle" floorchange="0" walkinterval="0">
<health now="150" max="150"/>
<look typeex="1448"/>
<interaction range="3" idletime="30">
<interact keywords="hi" focus="1">
<!--These are the keywords will trigger this interaction-->
<keywords>hello</keywords>
<keywords>greet</keywords>
<response>
<action name="script">
<![CDATA[
if(getPlayerLevel(cid)) >= 8 then
selfSay(getCreatureName(cid) .. ", voce esta preparado para o seu destino?")
_state.b1 = (isPremium(cid) == TRUE)
_state.topic = 1
else
selfSay("Pequeno bebe, volte quando estiver level 8!")
_state.isidle = true
end
]]>
</action>
</response>
</interact>
<interact keywords="yes" topic="1">
<!--Premium account, b1 is set in above-->
<response b1="1" text="Em que cidade voce quer viver, no Saara ou na Amazonia?">
<action name="topic" value="2"/>
</response>
<!--Normal account-->
<response text="Em que cidade voce quer viver, no Saara ou na Amazonia?">
<action name="topic" value="2"/>
</response>
</interact>
<interact keywords="Saara" topic="2">
<response text="E que oque voce quer ser, Knight, Paladin, Sorcerer ou Druid?">
<!--n1: 1 = carlin, 2 = edron, 3 = thais, 4 = venore-->
<action name="script">
<![CDATA[
_state.n1 = 1
_state.topic = 3
]]>
</action>
</response>
</interact>
<interact keywords="Amazonia" topic="2">
<response text="E que oque voce quer ser, Knight, Paladin, Sorcerer ou Druid?">
<!--n1: 1 = carlin, 2 = edron, 3 = thais, 4 = venore-->
<action name="script">
<![CDATA[
_state.n1 = 2
_state.topic = 3
]]>
</action>
</response>
</interact>
<interact keywords="venore" topic="2">
<response text="IN VENORE! AND WHAT PROFESSION HAVE YOU CHOSEN: KNIGHT, PALADIN, SORCERER, OR DRUID?">
<!--n1: 1 = carlin, 2 = edron, 3 = thais, 4 = venore-->
<action name="script">
<![CDATA[
_state.n1 = 1
_state.topic = 3
]]>
</action>
</response>
</interact>
<interact keywords="edron" topic="2">
<response text="YOU NEED A PREMIUM ACCOUNT IN ORDER TO GO THERE!">
<!--Set the topic back to 2, ie. choose a new town.-->
<action name="topic" value="2"/>
</response>
<!--b1: premium account, see <interact keywords="hi" focus="1"> where _state.b1 is is set.-->
<response b1="1" text="IN EDRON! AND WHAT PROFESSION HAVE YOU CHOSEN: KNIGHT, PALADIN, SORCERER, OR DRUID?">
<!--n1: 1 = carlin, 2 = edron, 3 = thais, 4 = venore-->
<action name="script">
<![CDATA[
_state.n1 = 9
_state.topic = 3
]]>
</action>
</response>
</interact>
<!--If the player does not say any city, repeat our question-->
<interact keywords="|*|" topic="2">
<response b1="1" text="Em que cidade voce quer viver, no Saara ou na Amazonia?"/>
<response text="Em que cidade voce quer viver, no Saara ou na Amazonia?"/>
</interact>
<interact keywords="sorcerer" topic="3">
<response text="Um Sorcerer voce tem certeza? Voce nao podera voltar atras!">
<!--n2: 1 = sorcerer, 2 = druid, 3 = paladin, 4 = knight-->
<action name="script">
<![CDATA[
_state.n2 = 1
_state.topic = 4
]]>
</action>
</response>
</interact>
<interact keywords="druid" topic="3">
<response text="Um Druid voce tem certeza? Voce nao podera voltar atras!">
<!--n2: 1 = sorcerer, 2 = druid, 3 = paladin, 4 = knight-->
<action name="script">
<![CDATA[
_state.n2 = 2
_state.topic = 4
]]>
</action>
</response>
</interact>
<interact keywords="paladin" topic="3">
<response text="Um Paladin voce tem certeza? Voce nao podera voltar atras!">
<!--n2: 1 = sorcerer, 2 = druid, 3 = paladin, 4 = knight-->
<action name="script">
<![CDATA[
_state.n2 = 3
_state.topic = 4
]]>
</action>
</response>
</interact>
<interact keywords="knight" topic="3">
<response text="Um Knight voce tem certeza? Voce nao podera voltar atras!">
<!--n2: 1 = sorcerer, 2 = druid, 3 = paladin, 4 = knight-->
<action name="script">
<![CDATA[
_state.n2 = 4
_state.topic = 4
]]>
</action>
</response>
</interact>
<!--If the player does not say any profession, repeat our question-->
<interact keywords="|*|" topic="3">
<response text="E que oque voce quer ser, Knight, Paladin, Sorcerer ou Druid?"/>
</interact>
<interact keywords="yes" topic="4">
<response>
<!--n1: 1 = carlin, 2 = edron, 3 = thais, 4 = venore-->
<!--n2: 1 = knight, 2 = paladin, 3 = sorcerer, 4 = druid-->
<action name="script">
<![CDATA[
local pos = 0
if(_state.n1 == 1) then
pos = {x=1062, y=1104, z=7}
elseif(_state.n1 == 2) then
pos = {x=507, y=933, z=6}
elseif(_state.n1 == 5) then
pos = {x=32369, y=32241, z=7}
elseif(_state.n1 == 9) then
pos = {x=33217, y=31814, z=8}
else
selfSay("Eu nao entendi que profissao voce disse, repita por favor.")
return
end
selfSay("SO BE IT!")
doSendMagicEffect(getCreaturePosition(cid), CONST_ME_TELEPORT)
if(doTeleportThing(cid, pos) == 0) then
doPlayerSetTown(cid, _state.n1)
doPlayerSetVocation(cid, _state.n2)
doSendMagicEffect(getCreaturePosition(cid), CONST_ME_TELEPORT)
end
]]>
</action>
<action name="idle" value="1"/>
</response>
</interact>
<interact keywords="bye" focus="0">
<keywords>farewell</keywords>
<response text="Falow, espero ve-lo quando estiver pronto!"/>
</interact>
<interact event="onBusy">
<response text="Espera, que eu to falando com ele!">
<action name="addqueue" value="|PLAYER|"/>
</response>
</interact>
<!--This event triggers if the player goes to far away from the npc/logout/idle timeout-->
<interact event="onPlayerLeave" focus="0">
<response text="Volte quando estiver preparado!"/>
</interact>
</interaction>
</npc>