[Spell] Massive Mort

Luckmaxi
em Globalevents e Spells

Luckmaxi

WindStorm → Scripter
avatar
Campones
Campones

INFOS

Grupo: CamponesRegistrado: 25/08/10Posts: 13

Bom, esta magia é boa para OT's com monstros fortes...

Habilidade: Faz uma onda de Caveiras (Exori morte em forma de wave)...

 

Estre em Data/Spells/Scripts e copie qualquer arquivo... Apague tudo e coloque dentro isto:

local combat1 = createCombatObject()

setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)

setCombatParam(combat1, COMBAT_PARAM_EFFECT, CONST_ME_EXPLOSIONAREA)

etCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -2.0, -5000, 2.0, 7000)

 

local combat2 = createCombatObject()

setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)

setCombatParam(combat2, COMBAT_PARAM_EFFECT, CONST_ME_EXPLOSIONAREA)

etCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -2.0, -5000, 2.0, 7000)

 

local combat3 = createCombatObject()

setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)

setCombatParam(combat3, COMBAT_PARAM_EFFECT, CONST_ME_EXPLOSIONAREA)

etCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -2.0, -5000, 2.0, 7000)

 

local combat4 = createCombatObject()

setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)

setCombatParam(combat4, COMBAT_PARAM_EFFECT, CONST_ME_EXPLOSIONAREA)

etCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -2.0, -5000, 2.0, 7000)

 

local combat5 = createCombatObject()

setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)

setCombatParam(combat5, COMBAT_PARAM_EFFECT, CONST_ME_EXPLOSIONAREA)

etCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -2.0, -5000, 2.0, 7000)

 

local combat6 = createCombatObject()

setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)

setCombatParam(combat6, COMBAT_PARAM_EFFECT, CONST_ME_EXPLOSIONAREA)

etCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -2.0, -5000, 2.0, 7000)

 

local combat7 = createCombatObject()

setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)

setCombatParam(combat7, COMBAT_PARAM_EFFECT, CONST_ME_EXPLOSIONAREA)

etCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -2.0, -5000, 2.0, 7000)

 

local combat8 = createCombatObject()

setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)

setCombatParam(combat8, COMBAT_PARAM_EFFECT, CONST_ME_EXPLOSIONAREA)

etCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC, -2.0, -5000, 2.0, 7000)

 

local combat9 = createCombatObject()

setCombatParam(combat9, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)

setCombatParam(combat9, COMBAT_PARAM_EFFECT, CONST_ME_EXPLOSIONAREA)

etCombatFormula(combat9, COMBAT_FORMULA_LEVELMAGIC, -2.0, -5000, 2.0, 7000)

 

local combat10 = createCombatObject()

setCombatParam(combat10, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)

setCombatParam(combat10, COMBAT_PARAM_EFFECT, CONST_ME_EXPLOSIONAREA)

etCombatFormula(combat10, COMBAT_FORMULA_LEVELMAGIC, -2.0, -5000, 2.0, 7000)

 

arr1 = {

{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},

{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},

{1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1},

{1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1},

{1, 0, 1, 0, 1, 1, 1, 0, 1, 0, 1},

{1, 0, 1, 0, 1, 2, 1, 0, 1, 0, 1},

{1, 0, 1, 0, 1, 1, 1, 0, 1, 0, 1},

{1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1},

{1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1},

{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},

{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},

}

 

arr2 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},

{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},

{0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0},

{0, 1, 0, 1, 0, 0, 0, 1, 0, 1, 0},

{0, 1, 0, 1, 0, 2, 0, 1, 0, 1, 0},

{0, 1, 0, 1, 0, 0, 0, 1, 0, 1, 0},

{0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0},

{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},

{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

 

 

arr3 = {

{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},

{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},

{1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1},

{1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1},

{1, 0, 1, 0, 1, 1, 1, 0, 1, 0, 1},

{1, 0, 1, 0, 1, 2, 1, 0, 1, 0, 1},

{1, 0, 1, 0, 1, 1, 1, 0, 1, 0, 1},

{1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1},

{1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1},

{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},

{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},

}

 

arr4 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},

{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},

{0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0},

{0, 1, 0, 1, 0, 0, 0, 1, 0, 1, 0},

{0, 1, 0, 1, 0, 2, 0, 1, 0, 1, 0},

{0, 1, 0, 1, 0, 0, 0, 1, 0, 1, 0},

{0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0},

{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},

{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

 

 

arr5 = {

{1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1},

{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},

{1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1},

{1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1},

{1, 0, 1, 0, 1, 1, 1, 0, 1, 0, 1},

{1, 0, 1, 0, 1, 2, 1, 0, 1, 0, 1},

{1, 0, 1, 0, 1, 1, 1, 0, 1, 0, 1},

{1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1},

{1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1},

{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},

{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},

}

 

arr6 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},

{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},

{0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0},

{0, 1, 0, 1, 0, 0, 0, 1, 0, 1, 0},

{0, 1, 0, 1, 0, 2, 0, 1, 0, 1, 0},

{0, 1, 0, 1, 0, 0, 0, 1, 0, 1, 0},

{0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0},

{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},

{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

 

 

arr7 = {

{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},

{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},

{1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1},

{1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1},

{1, 0, 1, 0, 1, 1, 1, 0, 1, 0, 1},

{1, 0, 1, 0, 1, 2, 1, 0, 1, 0, 1},

{1, 0, 1, 0, 1, 1, 1, 0, 1, 0, 1},

{1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1},

{1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1},

{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},

{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},

}

 

arr8 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},

{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},

{0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0},

{0, 1, 0, 1, 0, 0, 0, 1, 0, 1, 0},

{0, 1, 0, 1, 0, 2, 0, 1, 0, 1, 0},

{0, 1, 0, 1, 0, 0, 0, 1, 0, 1, 0},

{0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0},

{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},

{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

 

 

arr9 = {

{1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1},

{0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0},

{1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1},

{0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0},

{1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1},

{0, 1, 0, 1, 0, 2, 0, 1, 0, 1, 0},

{1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1},

{0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0},

{1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1},

{0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0},

{1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1},

}

 

arr10 = {

{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},

{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},

{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},

{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},

{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},

{1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1},

{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},

{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},

{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},

{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},

{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},

}

 

local function onCastSpell1(parameters)

doCombat(parameters.cid, parameters.combat1, parameters.var)

end

 

local function onCastSpell2(parameters)

doCombat(parameters.cid, parameters.combat1, parameters.var)

end

 

local function onCastSpell3(parameters)

doCombat(parameters.cid, parameters.combat1, parameters.var)

end

 

local function onCastSpell4(parameters)

doCombat(parameters.cid, parameters.combat1, parameters.var)

end

 

local function onCastSpell5(parameters)

doCombat(parameters.cid, parameters.combat1, parameters.var)

end

 

local function onCastSpell6(parameters)

doCombat(parameters.cid, parameters.combat1, parameters.var)

end

 

local function onCastSpell7(parameters)

doCombat(parameters.cid, parameters.combat1, parameters.var)

end

 

local function onCastSpell8(parameters)

doCombat(parameters.cid, parameters.combat1, parameters.var)

end

 

local function onCastSpell9(parameters)

doCombat(parameters.cid, parameters.combat1, parameters.var)

end

 

local function onCastSpell10(parameters)

doCombat(parameters.cid, parameters.combat1, parameters.var)

end

 

function onCastSpell(cid, var)

local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5, combat6 = combat6, combat7 = combat7, combat8 = combat8, combat9 = combat9, combat10 = combat10}

 

addEvent(onCastSpell1, 1, parameters)

addEvent(onCastSpell2, 100, parameters)

addEvent(onCastSpell3, 200, parameters)

addEvent(onCastSpell4, 300, parameters)

addEvent(onCastSpell5, 400, parameters)

addEvent(onCastSpell6, 500, parameters)

addEvent(onCastSpell7, 600, parameters)

addEvent(onCastSpell8, 700, parameters)

addEvent(onCastSpell9, 800, parameters)

addEvent(onCastSpell10, 900, parameters)

 

 

end

Ta meio Grande XD

 

Agora volte em spells coloque:

<instant name="Multiplas mortes" words="massive mort" lvl="1000" mana="1000" exhaustion="2000" needlearn="0" event="script" value="attack/massive mort.lua">

<vocation id="1"/>

<vocation id="2"/>

<vocation id="3"/>

<vocation id="4"/>

<vocation id="5"/>

<vocation id="6"/>

<vocation id="7"/>

<vocation id="8"/>

</instant>

 

Bom, se quiser, mude o dano da magia e o Lv para usar a magia, Mude a Mana gasta e a Exhaustion se quiser...

 

 

OBS: Meu 2 Script;

OBS²: Tetsado em OT 8.57

OBS³: No meu funcionou...

 

SS: Jájá eu ponho ;P

Criador de SCRIPTS...

 

Monsters, NPC's, Spell's, e Raids...

 

 

Metas:

[X]5 Posts (Aprendiz)

[ ]25 Posts (Mago)

[ ]50 Posts (Sacerdote)

[ ]75 Posts (Necromancer)

[ ]100 Posts (Dracomancer)

[ ]125 Posts (Embaixador)

[ ]150 Posts (Lorde)

[ ]175 Posts (Rei)

[ ]200 Posts (Semi-Deus)

[ ]225 Posts (Deus)

[ ]250 Posts (Deus dos Deuses)

paulocesar0102

avatar
Campones
Campones

INFOS

Grupo: CamponesRegistrado: 12/09/08Posts: 14Char no Tibia: Junior do Gueto

o.O

Nossa que magia Grande :o

mais agora estou saindo do PC

amanhã eu testo aki e edito e digo se vou gostar (:

mais pelo visto pareçe boua

Abraços, continue assim

'Mesmo Na Alegria Ou Na Tristeza

Na Dor Ou No Amor

Na Vítoria Ou Na Derrota

Estarei Contigo Senhor

E Sei Que Tu Estarás Comigo

Peço Encarecidamente Sua Benção

E Perdão Por Mim E Pelos Meus Irmãos

Que Se Encontram Desprovidos De Fé

Soldado Guerreiro A Seu Favor Ainda Está De Pé

Orando Para Que A Paz

Chegue Aos Quatro Cantos Do Mundo

Para Que O Amor Vença A Inveja E A Traição

E Que Nesse Momento Quem Me Escuta

Seja Irradiado Com Sua Luz'

 

Rezando pro ladrão ter pena que pena



Seu herói pede socorro nessa cena ♫

s25.gif

Luckmaxi

WindStorm → Scripter
avatar
Campones
Campones

INFOS

Grupo: CamponesRegistrado: 25/08/10Posts: 13

Bom, se o seu OT for de PVP Enforced e com XP alta Caiirá bem...

 

Bom, a magia é grande mais é boa...

 

As áreas dela ocupam bastante espaço, mais fazem um efeito legal...

Criador de SCRIPTS...

 

Monsters, NPC's, Spell's, e Raids...

 

 

Metas:

[X]5 Posts (Aprendiz)

[ ]25 Posts (Mago)

[ ]50 Posts (Sacerdote)

[ ]75 Posts (Necromancer)

[ ]100 Posts (Dracomancer)

[ ]125 Posts (Embaixador)

[ ]150 Posts (Lorde)

[ ]175 Posts (Rei)

[ ]200 Posts (Semi-Deus)

[ ]225 Posts (Deus)

[ ]250 Posts (Deus dos Deuses)

pegarapa

King Scripting
avatar
Campones
Campones

INFOS

Grupo: CamponesRegistrado: 27/08/10Posts: 29Char no Tibia: Lordizinha

Cara , olha põe Screen Shot , para vermos sua magia .

 

Mas continue assim , esse é o caminho !

3008a432f49d41d7913db942e1f7bae9.0.gif

 

É meu fan , use minha FAN BAR ↓ .

 

peegarapafanpng.png

 

 

 

<~~~Scripter~~~>

 

 

Metas:

[X]5 Posts (Aprendiz)

[X]25 Posts (Mago)

[ ]50 Posts (Sacerdote)

[ ]75 Posts (Necromancer)

[ ]100 Posts (Dracomancer)

[ ]125 Posts (Embaixador)

[ ]150 Posts (Lorde)

[ ]175 Posts (Rei)

[ ]200 Posts (Semi-Deus)

[ ]225 Posts (Deus)

[ ]250 Posts (Deus dos Deuses)

[ ]500 Posts (Sou Demais)

churupetinha

avatar
Campones
Campones

INFOS

Grupo: CamponesRegistrado: 18/06/10Posts: 61Char no Tibia: Churupettinha

Mano vou te dar uma simples dica quando vc fizer uma magia com mas de um elemento como essa sua ae sempre bote isso no final . entre and e a tag de cima!

 

"return TRUE"

 

entao sua magia vai ficar assim!

 

 

 

--Created with Peegarapa--

local combat1 = createCombatObject()

setCombatParam(combat1, COMBAT_PARAM_TYPE,COMBAT_PHYSICALDAMAGE)

setCombatParam(combat1, COMBAT_PARAM_EFFECT, 44)

setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -30, -2.0, -30, -1.7)

 

local combat2 = createCombatObject()

setCombatParam(combat2, COMBAT_PARAM_TYPE,COMBAT_FIREDAMAGE)

setCombatParam(combat2, COMBAT_PARAM_EFFECT, 36)

setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC , -30, -2.0, -30, -1.7)

 

local combat3 = createCombatObject()

setCombatParam(combat3, COMBAT_PARAM_TYPE,COMBAT_DEATHDAMAGE)

setCombatParam(combat3, COMBAT_PARAM_EFFECT, 17)

setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC , -30, -2.0, -30, -1.7)

 

arr1 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},

{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},

{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},

{0, 1, 1, 1, 1, 2, 1, 1, 1, 1, 0},

{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},

{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},

{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

 

arr2 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},

{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},

{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},

{0, 1, 1, 1, 1, 2, 1, 1, 1, 1, 0},

{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},

{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},

{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

 

arr3 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},

{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},

{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},

{0, 1, 1, 1, 1, 2, 1, 1, 1, 1, 0},

{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},

{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},

{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

 

 

local area1 = createCombatArea(arr1)

local area2 = createCombatArea(arr2)

local area3 = createCombatArea(arr3)

 

setCombatArea(combat1, area1)

setCombatArea(combat2, area2)

setCombatArea(combat3, area3)

 

local function onCastSpell1(parameters)

doCombat(parameters.cid, parameters.combat1, parameters.var)

end

 

local function onCastSpell2(parameters)

doCombat(parameters.cid, parameters.combat2, parameters.var)

end

 

local function onCastSpell3(parameters)

doCombat(parameters.cid, parameters.combat3, parameters.var)

end

 

function onCastSpell(cid, var)

local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3 }

addEvent(onCastSpell1, 100, parameters)

addEvent(onCastSpell2, 200, parameters)

addEvent(onCastSpell3, 300, parameters)

 

return TRUE

end

 

=)