Vá em Data>Npc crie uma pasta.xml chamada Tiger Lucan e coloque isso:
<?xml version="1.0" encoding="UTF-8"?> <npc name="Tiger Lucan" script="data/npc/scripts/bless.lua" walkinterval="1000" floorchange="0"> <health now="100" max="100"/> <look type="73" head="0" body="0" legs="0" feet="0" addons="0"/> <parameters> <parameter key="message_greet" value="Oi Vendo 5 Tipos de Bless. {First Bless}, {Second Bless}, {Third Bless}, {Fourth Bless}, {Fifth Bless} Voce Quer Comprar?'"/> <parameter key="message_farewell" value="Abraços.."/> <parameter key="module_keywords" value="1" /> <parameter key="keywords" value="job;" /> <parameter key="keyword_reply1" value="I am a busy man. I run the Ironhouse also im selling bless." /> <parameter key="module_shop" value="1"/> <parameter key="shop_sellable" value="" /> <parameter key="shop_buyable" value="" /> </parameters> </npc>
Ok Agora Feche e salve vá em Data>Npc>Scripts crie uma pasta.lua chamada bless e coloque isso dentro:
local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end local node1 = keywordHandler:addKeyword({'first bless'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to buy the first blessing for 10000 gold?'}) node1:addChildKeyword({'yes'}, StdModule.bless, {npcHandler = npcHandler, bless = 1, premium = true, cost = 10000}) node1:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Too expensive, eh?'}) local node2 = keywordHandler:addKeyword({'second bless'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to buy the second blessing for 10000 gold?'}) node2:addChildKeyword({'yes'}, StdModule.bless, {npcHandler = npcHandler, bless = 2, premium = true, cost = 10000}) node2:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Too expensive, eh?'}) local node3 = keywordHandler:addKeyword({'third bless'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to buy the third blessing for 10000 gold?'}) node3:addChildKeyword({'yes'}, StdModule.bless, {npcHandler = npcHandler, bless = 3, premium = true, cost = 10000}) node3:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Too expensive, eh?'}) local node4 = keywordHandler:addKeyword({'fourth bless'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to buy the fourth blessing for 10000 gold?'}) node4:addChildKeyword({'yes'}, StdModule.bless, {npcHandler = npcHandler, bless = 4, premium = true, cost = 10000}) node4:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Too expensive, eh?'}) local node5 = keywordHandler:addKeyword({'fifth bless'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to buy the fifth blessing for 10000 gold?'}) node5:addChildKeyword({'yes'}, StdModule.bless, {npcHandler = npcHandler, bless = 5, premium = true, cost = 10000}) node5:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Too expensive, eh?'}) npcHandler:addModule(FocusModule:new())
Feche e Salve.
Pronto Agora Adicione em Seu Rme, Abra seu Mapa e coloque ele No Lugar Desejado!!
Edite ao Seu Gosto.
Duvidas e Elogios Somente neste Topico.
Abraços...