3 Magias Para Seu Ot Server

Therenanzinhuu
em Globalevents e Spells

Therenanzinhuu

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Campones
Campones

INFOS

Grupo: CamponesRegistrado: 14/08/10Posts: 2Char no Tibia: Renanzinho Sonic

Fala Galera..

 

Aqui vou estrar trazendo a vocês tres magias criadas por mim que são usadas em meu ot server..

 

Bom Vamos Lá

 

Primeira Magia--Divine Epic Hur

 

Abra a pasta data/spells/script copie qualquer arquivo.lua e renomei-o para Paladin Hur, apague tudo que está dentro dele e adicione isso:

 

 

 

----Spell Made By Therenanzinhuu----
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 49)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -04, -2, -06, -2)

local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 28)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -05, -2, -06, -17)

local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, 39)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -04, -2, -06, -5)

local arr1 = {
{0, 0, 1, 1, 1, 0 ,0},
{0, 0, 1, 1, 1, 0, 0},
{0, 0, 1, 1, 1, 0, 0},
{0, 0, 1, 1, 1, 0, 0},
{0, 0, 1, 1, 1, 0, 0},
{0, 0, 1, 3, 1, 0, 0},
}

local arr2 = {
{0, 0, 1, 1, 1, 0 ,0},
{0, 0, 1, 1, 1, 0, 0},
{0, 0, 1, 1, 1, 0, 0},
{0, 0, 1, 1, 1, 0, 0},
{0, 0, 1, 1, 1, 0, 0},
{0, 0, 1, 3, 1, 0, 0},
}

local arr3 = {
{0, 0, 1, 1, 1, 0 ,0},
{0, 0, 1, 1, 1, 0, 0},
{0, 0, 1, 1, 1, 0, 0},
{0, 0, 1, 1, 1, 0, 0},
{0, 0, 1, 1, 1, 0, 0},
{0, 0, 1, 3, 1, 0, 0},
}

local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
local area3 = createCombatArea(arr3)
setCombatArea(combat1, area1)
setCombatArea(combat2, area2)
setCombatArea(combat3, area3)

local function onCastSpell1(parameters)
   doCombat(parameters.cid, parameters.combat1, parameters.var)
end

local function onCastSpell2(parameters)
   doCombat(parameters.cid, parameters.combat2, parameters.var)
end

local function onCastSpell3(parameters)
   doCombat(parameters.cid, parameters.combat3, parameters.var)
end


function onCastSpell(cid, var) 
local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3 }
addEvent(onCastSpell1, 1, parameters) 
addEvent(onCastSpell2, 2, parameters) 
addEvent(onCastSpell3, 3, parameters) 
return true
end

 

 

Após ter feito isso salve e feche.

Agora vá em Data/spells.xml e Adicione Isso:

 

        </instant>
<instant name="Epic Hur" words="Divine Epic Hur" lvl="30000" mana="10000" direction="1" exhaustion="1500" needlearn="0" script="attack/Paladin Hur.lua">
	<vocation name="Royal Paladin" />
	<vocation name="Slayer Paladin" />
</instant>

 

Ss da Magic a seguir:

 

divineepic.gif

 

Segunda Magia--Extreme Ice Invocation

 

Abra a pasta data/spells/script copie qualquer arquivo.lua e renomei-o para Extreme Invocation, apague tudo que está dentro dele e adicione isso:

 

----Spell Made By Therenanzinhuu----
local combat1 = createCombatObject()
local combat2 = createCombatObject()
local combat3 = createCombatObject()

local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, CONST_ME_ASSASSIN)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -04, -2, -06, -2)
local condition1 = createConditionObject(CONDITION_PARALYZE)
setConditionParam(condition1, CONDITION_PARAM_TICKS, 20000)
--setConditionParam(condition1, CONDITION_PARAM_SPEED, -500)
setConditionFormula(condition1, -07, 0, -08, 0)
setCombatCondition(combat1, condition1)

local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, CONST_ME_GIANTICE)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -05, -2, -06, -17)
local condition2 = createConditionObject(CONDITION_CURSED)
setConditionParam(condition2, CONDITION_PARAM_DELAYED, 1)
addDamageCondition(condition2, 10, 2000, -250)
setCombatCondition(combat2, condition2)

local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, CONST_ME_ICETORNADO)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -04, -2, -06, -5)
local condition3 = createConditionObject(CONDITION_DAZZLED)
setConditionParam(condition3, CONDITION_PARAM_DELAYED, 1)
addDamageCondition(condition3, 10, 2000, -250)
setCombatCondition(combat3, condition3)

arr1 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 3, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}

arr2 = {
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 3, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
}

arr3 = {
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 3, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 0, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}


local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
local area3 = createCombatArea(arr3)
setCombatArea(combat1, area1)
setCombatArea(combat2, area2)
setCombatArea(combat3, area3)

local function onCastSpell1(parameters)
   doCombat(parameters.cid, parameters.combat1, parameters.var)
end

local function onCastSpell2(parameters)
   doCombat(parameters.cid, parameters.combat2, parameters.var)
end

local function onCastSpell3(parameters)
   doCombat(parameters.cid, parameters.combat3, parameters.var)
end


function onCastSpell(cid, var) 
local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3 }
addEvent(onCastSpell1, 1, parameters) 
addEvent(onCastSpell2, 2, parameters) 
addEvent(onCastSpell3, 3, parameters) 
return true
end

 

Enseguida Vá ate a pasta data/spells.xml e adicione isso:

 

	</instant>
<instant name="Extreme Invocation" words="Extreme Ice Invocation" lvl="1800" mana="2800" prem="1" selftarget="1" exhaustion="1000" needlearn="0" script="attack/Extreme Invocation.lua">
	<vocation name="Elder Druid"/>  
	<vocation name="Slayer Druid"/>
	<vocation name="Master Sorcerer"/>
	<vocation name="Slayer Sorcerer" />

 

Ss da magia abaixo:

 

extreme.gif

 

Terceira Magia--Fury Of The Gods:

 

Abra a pasta data/spells/script copie qualquer arquivo.lua e renomei-o para Fury of GODs, apague tudo que está dentro dele e adicione isso:

 

----Spell Made By Therenanzinhuu----
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 36)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -10, 11, -12, 13)

local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 37)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -10, 11, -12, 13)

local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, 44)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -10, 11, -12, 13)

local combat4 = createCombatObject()
setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE)
setCombatParam(combat4, COMBAT_PARAM_EFFECT, 50)
setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -10, 11, -12, 13)

local combat5 = createCombatObject()
setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat5, COMBAT_PARAM_EFFECT, 61)
setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -10, 11, -12, 13)

local combat6 = createCombatObject()
setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatParam(combat6, COMBAT_PARAM_EFFECT, 17)
setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -10, 11, -12, 13)

local combat7 = createCombatObject()
setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE)
setCombatParam(combat7, COMBAT_PARAM_EFFECT, 20)
setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -10, 11, -12, 13)

local combat8 = createCombatObject()
setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat8, COMBAT_PARAM_EFFECT, 40)
setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC, -10, 11, -12, 13)

arr1 = {
{0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1},
{0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1},
{0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1},
{0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1},
{0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1},
{0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}

arr2 = {
{1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}

arr3 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 1, 1, 1, 1, 3, 0, 0, 0, 0, 0},
{1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},
{1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},
{1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},
{1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},
{1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},
}


arr4 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 3, 1, 1, 1, 1, 1},
{0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1},
{0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1},
{0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1},
{0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1},
{0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1},
}

arr5 = {
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
}

arr6 = {
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
}

arr7 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 3, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}


arr8 = {
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
}


local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
local area3 = createCombatArea(arr3)
local area4 = createCombatArea(arr4)
local area5 = createCombatArea(arr5)
local area6 = createCombatArea(arr6)
local area7 = createCombatArea(arr7)
local area8 = createCombatArea(arr8)
setCombatArea(combat1, area1)
setCombatArea(combat2, area2)
setCombatArea(combat3, area3)
setCombatArea(combat4, area4)
setCombatArea(combat5, area5)
setCombatArea(combat6, area6)
setCombatArea(combat7, area7)
setCombatArea(combat8, area8)

local function onCastSpell1(parameters)
doCombat(parameters.cid, combat1, parameters.var)
end

local function onCastSpell2(parameters)
doCombat(parameters.cid, combat2, parameters.var)
end
local function onCastSpell3(parameters)
doCombat(parameters.cid, combat3, parameters.var)
end

local function onCastSpell4(parameters)
doCombat(parameters.cid, combat4, parameters.var)
end

local function onCastSpell5(parameters)
doCombat(parameters.cid, combat5, parameters.var)
end

local function onCastSpell6(parameters)
doCombat(parameters.cid, combat6, parameters.var)
end
local function onCastSpell7(parameters)
doCombat(parameters.cid, combat7, parameters.var)
end

local function onCastSpell8(parameters)
doCombat(parameters.cid, combat8, parameters.var)
end

function onCastSpell(cid, var)
local parameters = { cid = cid, var = var}
addEvent(onCastSpell1, 100, parameters)
addEvent(onCastSpell2, 600, parameters)
addEvent(onCastSpell3, 800, parameters)
addEvent(onCastSpell4, 1000, parameters)
addEvent(onCastSpell5, 100, parameters)
addEvent(onCastSpell6, 600, parameters)
addEvent(onCastSpell7, 800, parameters)
addEvent(onCastSpell8, 1000, parameters)

return TRUE
end

 

Salve O Arquivo e feche

 

Agora vá ate a pasta data/spells.xml e adicione isso:

 

	</instant>
<instant name="Fury of GODs" words="Fury Of The Gods" lvl="300000" soul="0" exhaustion="2000" prem="1" selftarget="0" casterTargetOrDirection="0" needlearn="0" script="attack/Fury of GODs.lua">
	<vocation name="Slayer Knight"/>
	<vocation name="Slayer Druid"/>
	<vocation name="Slayer Paladin"/>
	<vocation name="Slayer Sorcerer"/>

 

Salve e Feche

 

Ss da Magia Abaixo:

 

furyh.gif

 

 

Creditos: 100% TheRenanzinhuu

Now Your Nightmare Comes To Life

2ela25c.gif

Dudusfoo

.::GaBrieL::.
avatar
Campones
Campones

INFOS

Grupo: CamponesRegistrado: 18/04/10Posts: 29Char no Tibia: Drufox / Master Gale

achei um errinho , em alguns ots nao existe Slayer Druid

</instant>

<instant name="Extreme Invocation" words="Extreme Ice Invocation" lvl="1800" mana="2800" prem="1" selftarget="1" exhaustion="1000" needlearn="0" script="attack/Extreme Invocation.lua">

<vocation name="Elder Druid"/>

<vocation name="Slayer Druid"/>

<vocation name="Master Sorcerer"/>

<vocation name="Slayer Sorcerer" />

nem Slayer Sorcerer , tira esses voc pra galera nao ter erros ,vlw

 

.::GaBrieL::.

5 Posts [x]

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Gostou de algum trabalho meu ?

comenta ae , nao custa nada D=

XTibia? adogo !

Meus Trabalhinhos :

 

 

>add ai>fight27uf2bqlg7.gif

railsonsousa

KAnait
avatar
Campones
Campones

INFOS

Grupo: CamponesRegistrado: 11/06/11Posts: 8Gênero: MasculinoChar no Tibia: Dark Knight Rokor

Ei CARA o MAU OT N VAI SO DA ERRO

PQ

 

http://godk.webnode.pt/

/\ site em obra :construction: :weight_lift:

 

EAW

chavephilips

avatar
Campones
Campones

INFOS

Grupo: CamponesRegistrado: 16/03/08Posts: 42

Adorei a Ice Extreme Invocation ;D

arthur707

Arthur Terenzi
avatar
Campones
Campones

INFOS

Grupo: CamponesRegistrado: 18/06/11Posts: 6Char no Tibia: ras

n consegui nao ,em qual parte das spells q é pra colar ,mais mesmo assim achei mt bom pelas fotos

leoe

avatar
Campones
Campones

INFOS

Grupo: CamponesRegistrado: 20/11/11Posts: 22Char no Tibia: Druid Eclypse

so vc colocar na pasta data/spells/script e depois add a tag que eh no spells.xml

 

se tiver duvida me add msn

navegador100_rumo@hotmail.com