--// \\-- --( made by FedeVI ) -- --____________ //-- petSystemExhaustion = 0 --in secods, 0 = no exhausted. frases = {"Men, im still exhausted!", "Ok, in one momment", "afff, again?!", "meh, one second"} lenght = 39 -- maximun lenght the !petsay can have... manaGainTicks = 3000 -- --how fast the pet gains mana manaGainAmmount = 20 --// manaGainPerLevel = 30 -- mana that gains the pet for each level the player gain magicLevelRate = 10 -- how faster the pet will gain mlvl compared to real tibia,, base = 2000 --base storage. All storages will depend of this number storages = { petMag = base, petUid = base+1, petExha = base+2, petDamage = base+3, petManaSpent = base+4, petIsOnline = base+5, petMana = base+6, petIsHealing = base+7, petCap = base+8, petSystemExhaustion = base+9 } petItems = {} maxItems = 10 --Max items the pet can carry --lol V x = 0 y = function() x = x + 1 end table.foreach(storages, y) for i = 1, maxItems do petItems[i] = base+x+i end --Pets, dependiong on the level pets = { {vocations = {4, 8}, pets = {{level = 350, name = "Juggernaut"}, {level = 255, name = "Dark Torturer"}, {level = 190, name = "Hellfire Fighter"}, {level = 120, name = "Hydra"}, {level = 80, name = "Quara Hydromancer"}, {level = 50, name = "Cyclops Smith"}, {level = 40, name = "Demon Skeleton"}, {level = 30, name = "Barbarian Skullhunter"}, {level = 20, name = "Monk"}, {level = 10, name = "Bear"}, {level = 0, name = "Wolf"}} }, {vocations = {1, 5}, pets = {{level = 350, name = "Ferumbras"}, {level = 260, name = "Demon"}, {level = 180, name = "Betrayed Wraith"}, {level = 120, name = "Diabolic Imp"}, {level = 80, name = "Braindeath"}, {level = 50, name = "Ice Golem"}, {level = 40, name = "Acolyte Of The Cult"}, {level = 30, name = "Barbarian Headsplitter"}, {level = 20, name = "Dark Monk"}, {level = 10, name = "Polar Bear"}, {level = 0, name = "Cave Rat"}} }, {vocations = {2, 6}, pets = {{level = 350, name = "Ferumbras"}, {level = 260, name = "Hand of Cursed Fate"}, {level = 175, name = "Phantasm"}, {level = 120, name = "Frost Dragon"}, {level = 80, name = "Massive Water Elemental"}, {level = 50, name = "Water Elemental"}, {level = 40, name = "Dwarf Geomancer"}, {level = 30, name = "Barbarian Brutetamer"}, {level = 20, name = "Assassin"}, {level = 10, name = "Lion"}, {level = 0, name = "Rat"}} }, {vocations = {3, 7}, pets = {{level = 350, name = "Orshabaal"}, {level = 260, name = "Plaguesmith"}, {level = 185, name = "Destroyer"}, {level = 120, name = "Dragon Lord"}, {level = 80, name = "Quara Hydromancer Scout"}, {level = 50, name = "Orc Leader"}, {level = 40, name = "Elf Arcanist"}, {level = 30, name = "Barbarian Bloodwalker"}, {level = 20, name = "Hunter"}, {level = 10, name = "Panda"}, {level = 0, name = "Bat"}} } } --attacks of the pet. !petattack "param --It's pretty easy how to config, I think it doesn't need an extra explanation. attacks = {{param = "energy", theFunction = false, offensive = 1, needLevel = 20, self = 0, needMag = 10, manaSpent = 120, exhausted = 1, range = 6, combatType = COMBAT_ENERGYDAMAGE, combatAni = CONST_ME_ENERGYAREA, area = 2, formula = {maxb = 0.4, maxa = 30, minb = 0.5, mina = 0}, }, {param = "exori", theFunction = false, offensive = 1, needLevel = 40, self = 0, needMag = 5, manaSpent = 200, exhausted = 1, range = 0, combatType = COMBAT_PHYSICALDAMAGE, combatAni = CONST_ME_HITAREA, area = 2, formula = {maxb = 0.6, maxa = 30, minb = 1.2, mina = 0}, }, {param = "fireball", theFunction = false, offensive = 1, needLevel = 50, self = 0, needMag = 15, manaSpent = 100, exhausted = 1, range = 3, combatType = COMBAT_FIREDAMAGE, combatAni = CONST_ME_FIREAREA, area = 6, formula = {maxb = 0.6, maxa = 30, minb = 1.2, mina = 0} }, {param = "mini energy", theFunction = false, offensive = 1, needLevel = 0, self = 0, needMag = 0, manaSpent = 80, exhausted = 1, range = 1, combatType = COMBAT_ENERGYDAMAGE, combatAni = CONST_ME_ENERGYAREA, area = 1, formula = {maxb = 0.13, maxa = 0, minb = 0.262, mina = 0} }, {param = "health", theFunction = false, offensive = -1, needLevel = 10, self = 1, needMag = 0, manaSpent = 150, exhausted = 2, range = 0, combatType = COMBAT_HEALING, combatAni = CONST_ME_MAGIC_BLUE, area = 1, formula = {maxb = 0.4, maxa = 20, minb = 0.7, mina = 0} }, {param = "ultimate explosion", theFunction = false, offensive = 1, needLevel = 150, self = 0, needMag = 20, manaSpent = 600, exhausted = 2, range = 0, combatType = COMBAT_PARAM_DISTANCEEFFECT, combatAni = CONST_ANI_FIRE, area = 8, formula = {maxb = 1.0, maxa = 50, minb = 1.7, mina = 0} }, {param = "paralize", needLevel = 1, needMag = 0, manaSpent = 300, exhausted = 2, theFunction = function (parameters) daPet = getPlayerStorageValue(parameters.cid, storages.petUid) if getCreatureTarget(daPet) ~= 0 then doAddCondition(getCreatureTarget(parameters.cid), 4) end end }, {param = "speed", needLevel = 10, needMag = 4, manaSpent = 60, exhausted = 2, theFunction = function (parameters) doAddCondition(getPlayerStorageValue(parameters.cid, storages.petUid), 11) end }, {param = "double fire", needLevel = 1, needMag = 0, manaSpent = 220, exhausted = 2, theFunction = function (parameters) local myAttack = formulaAttack(getPlayerLevel(parameters.cid), getPlayerStorageValue(parameters.cid, storages.petMag), 0.7, 0, 1.0, 0) function doAreaCombatHealthEx(params) local randoms = {[1] = math.random(-2, 2), [2] = math.random(-2, 2) } local attackCreature = getPlayerStorageValue(parameters.cid, storages.petUid) if getCreatureTarget(getPlayerStorageValue(parameters.cid, storages.petUid)) ~= 0 then attackCreature = getCreatureTarget(getPlayerStorageValue(parameters.cid, storages.petUid)) end local posa = getCreaturePosition(attackCreature) doAreaCombatHealth(getPlayerStorageValue(parameters.cid, storages.petUid), COMBAT_FIREDAMAGE, {x = posa.x + randoms[1], y = posa.y + randoms[2], z = posa.z}, 1, -params.myAttack.minD, -params.myAttack.maxD, CONST_ME_FIREAREA) doSendDistanceShoot(getCreaturePosition(getPlayerStorageValue(parameters.cid, storages.petUid)), {x = posa.x + randoms[1], y = posa.y + randoms[2], z = posa.z}, CONST_ANI_FIRE) end doAreaCombatHealthEx({cid = parameters.cid, target = getCreaturePosition(attackCreature), myAttack = myAttack}) for i = 1, 7 do addEvent(doAreaCombatHealthEx, 200*i, {cid = parameters.cid, target = getCreaturePosition(attackCreature), myAttack = myAttack}) end end } } function setExhausted(cid) setPlayerStorageValue(cid, storages.petSystemExhaustion, os.clock()+1) end function formulaAttack(magicLevel, level, maxb, maxa, minb, mina) return {minD = (level * 2 + magicLevel * 3) * (1 + mina) + minb, maxD = (level * 2 + magicLevel * 3) * (1 + maxb) + maxa } end function isExhausted(cid) if isPlayer(cid) == 1 then local CRONOMETRO = getPlayerStorageValue(cid, storages.petSystemExhaustion) local CRONOMETRO2 = os.clock() local TIEMPO = os.difftime(CRONOMETRO2, CRONOMETRO) if petSystemExhaustion - TIEMPO > petSystemExhaustion or CRONOMETRO == -1 then setPlayerStorageValue(cid, storages.petSystemExhaustion, CRONOMETRO2+1) return 0 end if petSystemExhaustion - TIEMPO <= 0 then return 0 end end return 1 end function addMana(a) local cid = a.cid local petManaMax = getPlayerLevel(cid)*manaGainPerLevel if getPlayerStorageValue(cid, storages.petMana) < petManaMax then if petManaMax - getPlayerStorageValue(cid, storages.petMana) < 10 then setPlayerStorageValue(cid, storages.petMana, getPlayerStorageValue(cid, storages.petMana) + petManaMax - getPlayerStorageValue(cid, storages.petMana)) else setPlayerStorageValue(cid, storages.petMana, getPlayerStorageValue(cid, storages.petMana) + 10) end addEvent(addMana, manaGainTicks, {cid = cid}) else setPlayerStorageValue(cid, storages.petIsHealing, 0) end end
queria saber se tem como editar pra quando pet morrer nao aparecer corpese do Pet e poder usalo novamente sem ter que revivelo