Por favor, atacar o sistema, como tal, que é PO SVKE
[Pedido]Atak System

Esclareça melhor o sistema, tem muita gente que não joga P.O, inclusive eu =S
por favor my summon atak
feitiços quando digo m1
m1
m2
m3
m4
Saquei...
É só configurar os pokemons.
Consegui o m1 na net:
m1
local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_EFFECT, CONST_ME_FIREAREA) setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_EFFECT, CONST_ME_FIREAREA) setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE) local combat3 = createCombatObject() setCombatParam(combat3, COMBAT_PARAM_EFFECT, CONST_ME_HITAREA) setCombatParam(combat3, COMBAT_PARAM_EFFECT, CONST_ANI_HOLY) local combat4 = createCombatObject() setCombatParam(combat4, COMBAT_PARAM_EFFECT, CONST_ME_FIREAREA) setCombatParam(combat4, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE) local combat5 = createCombatObject() setCombatParam(combat5, COMBAT_PARAM_EFFECT, CONST_ME_STUN) setCombatParam(combat5, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_HOLY) local combat6 = createCombatObject() setCombatParam(combat6, COMBAT_PARAM_EFFECT, CONST_ME_GREEN_RINGS) setCombatParam(combat6, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SNOWBALL) local combat7 = createCombatObject() setCombatParam(combat7, COMBAT_PARAM_EFFECT, CONST_ME_ICEAREA) setCombatParam(combat7, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLICE) local combat8 = createCombatObject() setCombatParam(combat8, COMBAT_PARAM_EFFECT, CONST_ME_PLANTATTACK) setCombatParam(combat8, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_EARTH) local combat9 = createCombatObject() setCombatParam(combat9, COMBAT_PARAM_EFFECT, CONST_ME_POISONAREA) setCombatParam(combat9, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_EARTH) local combat10 = createCombatObject() setCombatParam(combat10, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA) setCombatParam(combat10, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_DEATH) local combat11 = createCombatObject() setCombatParam(combat11, COMBAT_PARAM_EFFECT, CONST_ME_HITAREA) setCombatParam(combat11, COMBAT_PARAM_EFFECT, CONST_ANI_HOLY) local combat12 = createCombatObject() setCombatParam(combat12, COMBAT_PARAM_EFFECT, CONST_ME_GREEN_RINGS) setCombatParam(combat12, COMBAT_PARAM_EFFECT, CONST_ANI_EARTH) local combat13 = createCombatObject() setCombatParam(combat13, COMBAT_PARAM_EFFECT, CONST_ME_ICETORNADO) setCombatParam(combat13, COMBAT_PARAM_EFFECT, CONST_ANI_FIRE) local combat14 = createCombatObject() setCombatParam(combat14, COMBAT_PARAM_EFFECT, CONST_ME_POFF) setCombatParam(combat14, COMBAT_PARAM_EFFECT, CONST_ANI_THROWINGSTAR) local combat15 = createCombatObject() setCombatParam(combat15, COMBAT_PARAM_EFFECT, CONST_ME_POFF) setCombatParam(combat15, COMBAT_PARAM_EFFECT, CONST_ANI_LARGEROCK) local combat16 = createCombatObject() setCombatParam(combat16, COMBAT_PARAM_EFFECT, CONST_ME_FIREAREA) setCombatParam(combat16, COMBAT_PARAM_EFFECT, CONST_ANI_FIRE) local combat17 = createCombatObject() setCombatParam(combat17, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYHIT) setCombatParam(combat17, COMBAT_PARAM_EFFECT, CONST_ANI_ENERGY) local combat18 = createCombatObject() setCombatParam(combat18, COMBAT_PARAM_EFFECT, CONST_ME_ICEAREA) setCombatParam(combat18, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLICE) local combat19 = createCombatObject() setCombatParam(combat19, COMBAT_PARAM_EFFECT, CONST_ME_GIFT_WRAPS) setCombatParam(combat19, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_WHIRLWINDSWORD) local combat20 = createCombatObject() setCombatParam(combat20, COMBAT_PARAM_EFFECT, CONST_ME_ICEAREA) setCombatParam(combat20, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE) local combat21 = createCombatObject() setCombatParam(combat21, COMBAT_PARAM_EFFECT, CONST_ME_POFF) setCombatParam(combat21, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SNOWBALL) local combat22 = createCombatObject() setCombatParam(combat22, COMBAT_PARAM_EFFECT, CONST_ME_BATS) setCombatParam(combat22, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_DEATH) local combat23 = createCombatObject() setCombatParam(combat23, COMBAT_PARAM_EFFECT, CONST_ME_FIREAREA) setCombatParam(combat23, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE) local combat24 = createCombatObject() setCombatParam(combat24, COMBAT_PARAM_EFFECT, CONST_ME_FIREAREA) setCombatParam(combat24, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE) local area24 = createCombatArea({ {1, 1, 1}, {1, 3, 1}, {1, 1, 1} }) setCombatArea(combat24, area24) local combat25 = createCombatObject() setCombatParam(combat25, COMBAT_PARAM_EFFECT, CONST_ME_STUN) setCombatParam(combat25, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_HOLY) local area25 = createCombatArea({ {1, 0, 0, 1, 1}, {1, 0, 1, 0, 1}, {0, 1, 3, 1, 0}, {1, 0, 1, 0, 1}, {0, 1, 0, 1, 1} }) setCombatArea(combat25, area25) local combat26 = createCombatObject() setCombatParam(combat26, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYHIT) setCombatParam(combat26, COMBAT_PARAM_EFFECT, CONST_ANI_ENERGY) local area26 = createCombatArea({ {0, 0, 0, 0, 0}, {0, 0, 1, 0, 0}, {0, 1, 3, 1, 0}, {0, 0, 1, 0, 0}, {0, 0, 0, 0, 0} }) setCombatArea(combat26, area26) local combat27 = createCombatObject() setCombatParam(combat27, COMBAT_PARAM_EFFECT, CONST_ME_SMOKE) setCombatParam(combat27, COMBAT_PARAM_EFFECT, CONST_ANI_POISON) local combat28 = createCombatObject() setCombatParam(combat28, COMBAT_PARAM_EFFECT, CONST_ME_FIREAREA) setCombatParam(combat28, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE) local area28 = createCombatArea({ {1, 1, 1}, {1, 3, 1}, {1, 1, 1} }) setCombatArea(combat28, area28) local combat29 = createCombatObject() setCombatParam(combat29, COMBAT_PARAM_EFFECT, CONST_ME_HITAREA) setCombatParam(combat29, COMBAT_PARAM_EFFECT, CONST_ANI_HOLY) local area29 = createCombatArea({ {1, 0, 0, 0, 1}, {0, 1, 0, 1, 0}, {0, 0, 3, 0, 0}, {0, 1, 0, 1, 0}, {1, 0, 0, 0, 1} }) local combat30 = createCombatObject() setCombatParam(combat30, COMBAT_PARAM_EFFECT, CONST_ME_FIREAREA) setCombatParam(combat30, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE) local area30 = createCombatArea({ {1, 1, 1}, {1, 3, 1}, {1, 1, 1} }) setCombatArea(combat30, area30) local combat31 = createCombatObject() setCombatParam(combat31, COMBAT_PARAM_EFFECT, CONST_ME_ICEAREA) setCombatParam(combat31, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLICE) local area31 = createCombatArea(AREA_SQUAREWAVE5, AREADIAGONAL_SQUAREWAVE5) setCombatArea(combat31, area31) pokemon_spells = { ["Agumon"] = {combat1, COMBAT_FIREDAMAGE, -40, -70}, ["Guilmon"] = {combat2, COMBAT_FIREDAMAGE, -50, -80}, ["Veemon"] = {combat3, COMBAT_PHYSICALDAMAGE, -30, -60}, ["Agumon Savers"] = {combat4, COMBAT_FIREDAMAGE, -40, -75}, ["Renamon"] = {combat5, COMBAT_HOLYDAMAGE, -50, -80}, ["Terriermon"] = {combat6, COMBAT_EARTHDAMAGE, -40, -70}, ["Gabumon"] = {combat7, COMBAT_ICEDAMAGE, -40, -70}, ["Palmon"] = {combat8, COMBAT_EARTHDAMAGE, -30, -60}, ["Wormmon"] = {combat9, COMBAT_EARTHDAMAGE, -20, -50}, ["Lopmon"] = {combat10, COMBAT_DEATHDAMAGE, -55, -85}, ["Gaomon"] = {combat11, COMBAT_PHYSICALDAMAGE, -60, -90}, ["Raramon"] = {combat12, COMBAT_EARTHDAMAGE, -60, -80}, ["Biyomon"] = {combat13, COMBAT_FIREDAMAGE, -60, -100}, ["Falcomon"] = {combat14, COMBAT_DEATHDAMAGE, -60, -80}, ["Armadilomon"] = {combat15, COMBAT_EARTHDAMAGE, -60, -80}, ["Black Agumon"] = {combat16, COMBAT_DEATHDAMAGE, -100, -120}, ["Tentomon"] = {combat17, COMBAT_ENERGYDAMAGE, -50, -80}, ["Gomamon"] = {combat18, COMBAT_ICEDAMAGE, -50, -80}, ["Hawkmon"] = {combat19, COMBAT_PHYSICALDAMAGE, -50, -80}, ["Impmon"] = {combat20, COMBAT_ICEDAMAGE, -50, -80}, ["Patamon"] = {combat21, COMBAT_HOLYDAMAGE, -30, -40}, ["Picodevimon"] = {combat22, COMBAT_DEATHDAMAGE, -40, -50}, ["Dorumon"] = {combat23, COMBAT_FIREDAMAGE, -60, -90}, ["Greymon"] = {combat24, COMBAT_FIREDAMAGE, -140, -170}, ["Kyubimon"] = {combat25, COMBAT_HOLYDAMAGE, -130, -160}, ["Kabuterimon"] = {combat26, COMBAT_ENERGYDAMAGE, -130, -160}, ["Stingmon"] = {combat27, COMBAT_ENERGYDAMAGE, -180, -200}, ["Growlmon"] = {combat28, COMBAT_FIREDAMAGE, -130, -150}, ["Exveemon"] = {combat29, COMBAT_PHYSICALDAMAGE, -130, -150}, ["Geogreymon"] = {combat30, COMBAT_FIREDAMAGE, -130, -150}, ["Garurumon"] = {combat30, COMBAT_ICEDAMAGE, -130, -150} } function onCastSpell(cid, var) playerLevel = getPlayerLevel(cid) return doPokemonCombat(cid, var) end ------------------------------------------------ ------------------------------------------------ ------------------------------------------------ function createPokemonDamage1(cid, target) local name = getCreatureName(cid) --- monster local pid = getCreatureMaster(cid) --- player if pid == cid or target == pid then return true end return doTargetCombatHealth(cid, target, pokemon_spells[name][2], pokemon_spells[name][3], pokemon_spells[name][4], 0) end function createPokemonDamage2(cid, target) local name = getCreatureName(cid) local pid = getCreatureMaster(cid) if pid == cid or target == pid then return true end return doTargetCombatHealth(cid, target, pokemon_spells[name][2], pokemon_spells[name][3], pokemon_spells[name][4], 0) end function createPokemonDamage3(cid, target) local name = getCreatureName(cid) local pid = getCreatureMaster(cid) if pid == cid or target == pid then return true end return doTargetCombatHealth(cid, target, pokemon_spells[name][2], pokemon_spells[name][3], pokemon_spells[name][4], 0) end function createPokemonDamage4(cid, target) local name = getCreatureName(cid) local pid = getCreatureMaster(cid) if pid == cid or target == pid then return true end return doTargetCombatHealth(cid, target, pokemon_spells[name][2], pokemon_spells[name][3], pokemon_spells[name][4], 0) end function createPokemonDamage5(cid, target) local name = getCreatureName(cid) local pid = getCreatureMaster(cid) if pid == cid or target == pid then return true end return doTargetCombatHealth(cid, target, pokemon_spells[name][2], pokemon_spells[name][3], pokemon_spells[name][4], 0) end function createPokemonDamage6(cid, target) local name = getCreatureName(cid) local pid = getCreatureMaster(cid) if pid == cid or target == pid then return true end return doTargetCombatHealth(cid, target, pokemon_spells[name][2], pokemon_spells[name][3], pokemon_spells[name][4], 0) end function createPokemonDamage7(cid, target) local name = getCreatureName(cid) local pid = getCreatureMaster(cid) if pid == cid or target == pid then return true end return doTargetCombatHealth(cid, target, pokemon_spells[name][2], pokemon_spells[name][3], pokemon_spells[name][4], 0) end function createPokemonDamage8(cid, target) local name = getCreatureName(cid) local pid = getCreatureMaster(cid) if pid == cid or target == pid then return true end return doTargetCombatHealth(cid, target, pokemon_spells[name][2], pokemon_spells[name][3], pokemon_spells[name][4], 0) end function createPokemonDamage9(cid, target) local name = getCreatureName(cid) local pid = getCreatureMaster(cid) if pid == cid or target == pid then return true end return doTargetCombatHealth(cid, target, pokemon_spells[name][2], pokemon_spells[name][3], pokemon_spells[name][4], 0) end function createPokemonDamage10(cid, target) local name = getCreatureName(cid) local pid = getCreatureMaster(cid) if pid == cid or target == pid then return true end return doTargetCombatHealth(cid, target, pokemon_spells[name][2], pokemon_spells[name][3], pokemon_spells[name][4], 0) end function createPokemonDamage11(cid, target) local name = getCreatureName(cid) local pid = getCreatureMaster(cid) if pid == cid or target == pid then return true end return doTargetCombatHealth(cid, target, pokemon_spells[name][2], pokemon_spells[name][3], pokemon_spells[name][4], 0) end function createPokemonDamage12(cid, target) local name = getCreatureName(cid) local pid = getCreatureMaster(cid) if pid == cid or target == pid then return true end return doTargetCombatHealth(cid, target, pokemon_spells[name][2], pokemon_spells[name][3], pokemon_spells[name][4], 0) end function createPokemonDamage13(cid, target) local name = getCreatureName(cid) local pid = getCreatureMaster(cid) if pid == cid or target == pid then return true end return doTargetCombatHealth(cid, target, pokemon_spells[name][2], pokemon_spells[name][3], pokemon_spells[name][4], 0) end function createPokemonDamage14(cid, target) local name = getCreatureName(cid) local pid = getCreatureMaster(cid) if pid == cid or target == pid then return true end return doTargetCombatHealth(cid, target, pokemon_spells[name][2], pokemon_spells[name][3], pokemon_spells[name][4], 0) end function createPokemonDamage15(cid, target) local name = getCreatureName(cid) local pid = getCreatureMaster(cid) if pid == cid or target == pid then return true end return doTargetCombatHealth(cid, target, pokemon_spells[name][2], pokemon_spells[name][3], pokemon_spells[name][4], 0) end function createPokemonDamage16(cid, target) local name = getCreatureName(cid) local pid = getCreatureMaster(cid) if pid == cid or target == pid then return true end return doTargetCombatHealth(cid, target, pokemon_spells[name][2], pokemon_spells[name][3], pokemon_spells[name][4], 0) end function createPokemonDamage17(cid, target) local name = getCreatureName(cid) local pid = getCreatureMaster(cid) if pid == cid or target == pid then return true end return doTargetCombatHealth(cid, target, pokemon_spells[name][2], pokemon_spells[name][3], pokemon_spells[name][4], 0) end function createPokemonDamage18(cid, target) local name = getCreatureName(cid) local pid = getCreatureMaster(cid) if pid == cid or target == pid then return true end return doTargetCombatHealth(cid, target, pokemon_spells[name][2], pokemon_spells[name][3], pokemon_spells[name][4], 0) end function createPokemonDamage19(cid, target) local name = getCreatureName(cid) local pid = getCreatureMaster(cid) if pid == cid or target == pid then return true end return doTargetCombatHealth(cid, target, pokemon_spells[name][2], pokemon_spells[name][3], pokemon_spells[name][4], 0) end function createPokemonDamage20(cid, target) local name = getCreatureName(cid) local pid = getCreatureMaster(cid) if pid == cid or target == pid then return true end return doTargetCombatHealth(cid, target, pokemon_spells[name][2], pokemon_spells[name][3], pokemon_spells[name][4], 0) end function createPokemonDamage21(cid, target) local name = getCreatureName(cid) local pid = getCreatureMaster(cid) if pid == cid or target == pid then return true end return doTargetCombatHealth(cid, target, pokemon_spells[name][2], pokemon_spells[name][3], pokemon_spells[name][4], 0) end function createPokemonDamage22(cid, target) local name = getCreatureName(cid) local pid = getCreatureMaster(cid) if pid == cid or target == pid then return true end return doTargetCombatHealth(cid, target, pokemon_spells[name][2], pokemon_spells[name][3], pokemon_spells[name][4], 0) end function createPokemonDamage23(cid, target) local name = getCreatureName(cid) local pid = getCreatureMaster(cid) if pid == cid or target == pid then return true end return doTargetCombatHealth(cid, target, pokemon_spells[name][2], pokemon_spells[name][3], pokemon_spells[name][4], 0) end function createPokemonDamage24(cid, target) local name = getCreatureName(cid) local pid = getCreatureMaster(cid) if pid == cid or target == pid then return true end return doTargetCombatHealth(cid, target, pokemon_spells[name][2], pokemon_spells[name][3], pokemon_spells[name][4], 0) end function createPokemonDamage25(cid, target) local name = getCreatureName(cid) local pid = getCreatureMaster(cid) if pid == cid or target == pid then return true end return doTargetCombatHealth(cid, target, pokemon_spells[name][2], pokemon_spells[name][3], pokemon_spells[name][4], 0) end function createPokemonDamage26(cid, target) local name = getCreatureName(cid) local pid = getCreatureMaster(cid) if pid == cid or target == pid then return true end return doTargetCombatHealth(cid, target, pokemon_spells[name][2], pokemon_spells[name][3], pokemon_spells[name][4], 0) end function createPokemonDamage27(cid, target) local name = getCreatureName(cid) local pid = getCreatureMaster(cid) if pid == cid or target == pid then return true end return doTargetCombatHealth(cid, target, pokemon_spells[name][2], pokemon_spells[name][3], pokemon_spells[name][4], 0) end function createPokemonDamage28(cid, target) local name = getCreatureName(cid) local pid = getCreatureMaster(cid) if pid == cid or target == pid then return true end return doTargetCombatHealth(cid, target, pokemon_spells[name][2], pokemon_spells[name][3], pokemon_spells[name][4], 0) end function createPokemonDamage29(cid, target) local name = getCreatureName(cid) local pid = getCreatureMaster(cid) if pid == cid or target == pid then return true end return doTargetCombatHealth(cid, target, pokemon_spells[name][2], pokemon_spells[name][3], pokemon_spells[name][4], 0) end function createPokemonDamage30(cid, target) local name = getCreatureName(cid) local pid = getCreatureMaster(cid) if pid == cid or target == pid then return true end return doTargetCombatHealth(cid, target, pokemon_spells[name][2], pokemon_spells[name][3], pokemon_spells[name][4], 0) end function createPokemonDamage31(cid, target) local name = getCreatureName(cid) local pid = getCreatureMaster(cid) if pid == cid or target == pid then return true end return doTargetCombatHealth(cid, target, pokemon_spells[name][2], pokemon_spells[name][3], pokemon_spells[name][4], 0) end setCombatCallback(combat1, CALLBACK_PARAM_TARGETCREATURE, "createPokemonDamage1") setCombatCallback(combat2, CALLBACK_PARAM_TARGETCREATURE, "createPokemonDamage2") setCombatCallback(combat3, CALLBACK_PARAM_TARGETCREATURE, "createPokemonDamage3") setCombatCallback(combat4, CALLBACK_PARAM_TARGETCREATURE, "createPokemonDamage4") setCombatCallback(combat5, CALLBACK_PARAM_TARGETCREATURE, "createPokemonDamage5") setCombatCallback(combat6, CALLBACK_PARAM_TARGETCREATURE, "createPokemonDamage6") setCombatCallback(combat7, CALLBACK_PARAM_TARGETCREATURE, "createPokemonDamage7") setCombatCallback(combat8, CALLBACK_PARAM_TARGETCREATURE, "createPokemonDamage8") setCombatCallback(combat9, CALLBACK_PARAM_TARGETCREATURE, "createPokemonDamage9") setCombatCallback(combat10, CALLBACK_PARAM_TARGETCREATURE, "createPokemonDamage10") setCombatCallback(combat11, CALLBACK_PARAM_TARGETCREATURE, "createPokemonDamage11") setCombatCallback(combat12, CALLBACK_PARAM_TARGETCREATURE, "createPokemonDamage12") setCombatCallback(combat13, CALLBACK_PARAM_TARGETCREATURE, "createPokemonDamage13") setCombatCallback(combat14, CALLBACK_PARAM_TARGETCREATURE, "createPokemonDamage14") setCombatCallback(combat15, CALLBACK_PARAM_TARGETCREATURE, "createPokemonDamage15") setCombatCallback(combat16, CALLBACK_PARAM_TARGETCREATURE, "createPokemonDamage16") setCombatCallback(combat17, CALLBACK_PARAM_TARGETCREATURE, "createPokemonDamage17") setCombatCallback(combat18, CALLBACK_PARAM_TARGETCREATURE, "createPokemonDamage18") setCombatCallback(combat19, CALLBACK_PARAM_TARGETCREATURE, "createPokemonDamage19") setCombatCallback(combat20, CALLBACK_PARAM_TARGETCREATURE, "createPokemonDamage20") setCombatCallback(combat21, CALLBACK_PARAM_TARGETCREATURE, "createPokemonDamage21") setCombatCallback(combat22, CALLBACK_PARAM_TARGETCREATURE, "createPokemonDamage22") setCombatCallback(combat23, CALLBACK_PARAM_TARGETCREATURE, "createPokemonDamage23") setCombatCallback(combat24, CALLBACK_PARAM_TARGETCREATURE, "createPokemonDamage24") setCombatCallback(combat25, CALLBACK_PARAM_TARGETCREATURE, "createPokemonDamage25") setCombatCallback(combat26, CALLBACK_PARAM_TARGETCREATURE, "createPokemonDamage26") setCombatCallback(combat27, CALLBACK_PARAM_TARGETCREATURE, "createPokemonDamage27") setCombatCallback(combat28, CALLBACK_PARAM_TARGETCREATURE, "createPokemonDamage28") setCombatCallback(combat29, CALLBACK_PARAM_TARGETCREATURE, "createPokemonDamage29") setCombatCallback(combat30, CALLBACK_PARAM_TARGETCREATURE, "createPokemonDamage30") setCombatCallback(combat31, CALLBACK_PARAM_TARGETCREATURE, "createPokemonDamage31")
falta uma lib nesse dai.. nao tem funções como
doPokemonCombat(cid, var)
=d dai nao lê sem ter ela.
pliz funkcion
doPokemonCombat(cid, var) and
function createPokemonDamage1(cid, target)
Por favor, atacar o sistema, como tal, que é PO SVKE
por favor my summon atak
feitiços quando digo m1
Esse script foi pego do comedinhas e eu dei uma pequena editada ;D
95% comedinhas
5% eu
1- Adicione o spoiler em data\spells\scripts como attackm1.lua
function isSummon(uid)
return uid ~= getCreatureMaster(uid) or false
end
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 128)
setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, 2)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -1, -10, -1, -20, 5, 5, 1.4, 2.1)
arr1 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
local area1 = createCombatArea(arr1)
setCombatArea(combat1, area1)
local function onCastSpell1(parameters)
return doCombat(parameters.cid, parameters.combat, parameters.var) and doCreatureSay(parameters.cid2, "" .. parameters.name .. ", " .. parameters.spell .. ".")
end
local c = {
["Bulbasaur"] = {x = {
m1 = combat1,
spell = "Porrada"
}
}
}
function onCastSpell(cid, var)
if #getCreatureSummons(cid) ~= 0 then
for i = 1, #getCreatureSummons(cid) do
if c[getCreatureName(getCreatureSummons(cid))] then
parameters = {cid = getCreatureSummons(cid), cid2 = cid, combat = c[getCreatureName(getCreatureSummons(cid))].x.m1, var = var, name = getCreatureName(getCreatureSummons(cid)), spell = c[getCreatureName(getCreatureSummons(cid))].x.spell}
return onCastSpell1(parameters)
end
return true
end
return true
end
return true
end
2- adcione:
<instant name="" words="m1" lvl="0" mana="0" prem="1" range="9" casterTargetOrDirection="1" blockwalls="1" exhaustion="2000" needlearn="0" event="script" value="attackm1.lua"> </instant>
em data\spells\spells.xml
Apenas esta pegando com o bulbasaur pois é só um modelo beta
Mas funfa?
Funfa sim eu testei e aprovei, mas há um pequeno probleminha. editar o atk do poke. apesar do seu pokemon hitar quando você fala m1, ele apenas esta hitando 25... 15 e eu não consegui mudar isso.
Boa Sorte!