ola galera!
estou começando com c++
e estou add umas coisinhas que acho em forums no meu serv afim de implementalo e aprender um pouquinho mais
=D
encontrei um script muito legal em outro forum que e o onMove para creatureScripts
mas ele tem um probleminha que faz o onThink parar de funcionar...
=(
se alguem puder fixar isso ajudaria muito! "estou tentando fixar aki tb, se conceguir eu edito o post"
^^
creditos pelos scripts: 100% darkhaos
creatureevent.h:
abaixo de:
CREATURE_EVENT_DIRECTION,
cole:
CREATURE_EVENT_MOVE,
abaixo de:
uint32_t executeDirection(Creature* creature, Direction old, Direction current);
cole:
uint32_t executeMove(Creature* creature, const Position& fromPosition, const Position& toPosition);
creatureevent.cpp:
abaixo de:
else if(tmpStr == "direction") m_type = CREATURE_EVENT_DIRECTION;
cole:
else if(tmpStr == "move") m_type = CREATURE_EVENT_MOVE;
abaixo de:
case CREATURE_EVENT_DIRECTION: return "onDirection";
cole:
case CREATURE_EVENT_MOVE: return "onMove";
abaixo de:
case CREATURE_EVENT_OUTFIT: return "cid, old, current";
cole:
case CREATURE_EVENT_MOVE: return "cid, fromPosition, toPosition";
agora abaixo desta função:
uint32_t CreatureEvent::executeDirection(Creature* creature, Direction old, Direction current)
cole esta:
uint32_t CreatureEvent::executeMove(Creature* creature, const Position& fromPosition, const Position& toPosition) { //onMove(cid, old, current) if(m_interface->reserveEnv()) { ScriptEnviroment* env = m_interface->getEnv(); if(m_scripted == EVENT_SCRIPT_BUFFER) { env->setRealPos(creature->getPosition()); std::stringstream scriptstream; scriptstream << "local cid = " << env->addThing(creature) << std::endl; env->streamPosition(scriptstream, "fromPosition", fromPosition, 0); env->streamPosition(scriptstream, "toPosition", toPosition, 0); scriptstream << m_scriptData; bool result = true; if(m_interface->loadBuffer(scriptstream.str())) { lua_State* L = m_interface->getState(); result = m_interface->getGlobalBool(L, "_result", true); } m_interface->releaseEnv(); return result; } else { #ifdef __DEBUG_LUASCRIPTS__ char desc[30]; sprintf(desc, "%s", creature->getName().c_str()); env->setEventDesc(desc); #endif env->setScriptId(m_scriptId, m_interface); env->setRealPos(creature->getPosition()); lua_State* L = m_interface->getState(); m_interface->pushFunction(m_scriptId); lua_pushnumber(L, env->addThing(creature)); LuaScriptInterface::pushPosition(L, fromPosition); LuaScriptInterface::pushPosition(L, toPosition); bool result = m_interface->callFunction(3); m_interface->releaseEnv(); return result; } } else { std::cout << "[Error - CreatureEvent::executeMove] Call stack overflow." << std::endl; return 0; } }
game.cpp:
abaixo de:
else if(currentPos.z != 7 && (!(tmpTile = map->getTile(destPos)) || (!tmpTile->ground && !tmpTile->hasProperty(BLOCKSOLID))) && (tmpTile = map->getTile(Position( destPos.x, destPos.y, destPos.z + 1))) && tmpTile->hasHeight(3)) //try go down { flags = flags | FLAG_IGNOREBLOCKITEM | FLAG_IGNOREBLOCKCREATURE; destPos.z++; } }
cole
bool deny = false; CreatureEventList moveEvents = creature->getCreatureEvents(CREATURE_EVENT_MOVE); for(CreatureEventList::iterator it = moveEvents.begin(); it != moveEvents.end(); ++it) if(!(*it)->executeMove(creature, currentPos, destPos)) deny = true; if(deny) return RET_NOTPOSSIBLE;
agora e so compilar
XD
use como exemplo!
function onMove(cid, fromPosition, toPosition) if(toPosition.x == 100 and toPosition.y == 100 and toPosition.z == 7) then doSendMagicEffect(toPosition, CONST_ME_MAGIC_GREEN) end return true end
<event type="move" name="Move" event="script" value="move.lua"/>
bugs!
voce n pode usar desta forma:
if(toPosition == {x = 100, y = 100, z = 7}) then --execute script
não sei pq, nem o criador do scirpt sabe...
XD
ele tb disse que n e para usar return false
se n da esse erro:
J:\Users\xxx\Documents\Documents\OT\0.3.6pl1\game.cpp In member function `ReturnValue Game::internalMoveCreature(Creature*, Direction, uint32_t)': 1174 J:\Users\xxx\Documents\Documents\OT\0.3.6pl1\game.cpp cannot convert `bool' to `ReturnValue' in return J:\Users\xxx\Documents\Documents\OT\My Compiling\Makefile.win [build Error] [../0.3.6pl1/game.o] Error 1
espero ter ajudado...
se me ajudar com os bugs...
irei editar o post colocando a correção
adicionar seus creditos
e lhe dar rep++
^^
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