ola galera!
estou começando com c++
e estou add umas coisinhas que acho em forums no meu serv afim de implementalo e aprender um pouquinho mais
=D
encontrei um script muito legal em outro forum que e o onMove para creatureScripts
mas ele tem um probleminha que faz o onThink parar de funcionar...
=(
se alguem puder fixar isso ajudaria muito! "estou tentando fixar aki tb, se conceguir eu edito o post"
^^
creditos pelos scripts: 100% darkhaos
creatureevent.h:
abaixo de:
CREATURE_EVENT_DIRECTION,
cole:
CREATURE_EVENT_MOVE,
abaixo de:
uint32_t executeDirection(Creature* creature, Direction old, Direction current);
cole:
uint32_t executeMove(Creature* creature, const Position& fromPosition, const Position& toPosition);
creatureevent.cpp:
abaixo de:
else if(tmpStr == "direction")
m_type = CREATURE_EVENT_DIRECTION;
cole:
else if(tmpStr == "move")
m_type = CREATURE_EVENT_MOVE;
abaixo de:
case CREATURE_EVENT_DIRECTION:
return "onDirection";
cole:
case CREATURE_EVENT_MOVE:
return "onMove";
abaixo de:
case CREATURE_EVENT_OUTFIT:
return "cid, old, current";
cole:
case CREATURE_EVENT_MOVE:
return "cid, fromPosition, toPosition";
agora abaixo desta função:
uint32_t CreatureEvent::executeDirection(Creature* creature, Direction old, Direction current)
cole esta:
uint32_t CreatureEvent::executeMove(Creature* creature, const Position& fromPosition, const Position& toPosition)
{
//onMove(cid, old, current)
if(m_interface->reserveEnv())
{
ScriptEnviroment* env = m_interface->getEnv();
if(m_scripted == EVENT_SCRIPT_BUFFER)
{
env->setRealPos(creature->getPosition());
std::stringstream scriptstream;
scriptstream << "local cid = " << env->addThing(creature) << std::endl;
env->streamPosition(scriptstream, "fromPosition", fromPosition, 0);
env->streamPosition(scriptstream, "toPosition", toPosition, 0);
scriptstream << m_scriptData;
bool result = true;
if(m_interface->loadBuffer(scriptstream.str()))
{
lua_State* L = m_interface->getState();
result = m_interface->getGlobalBool(L, "_result", true);
}
m_interface->releaseEnv();
return result;
}
else
{
#ifdef __DEBUG_LUASCRIPTS__
char desc[30];
sprintf(desc, "%s", creature->getName().c_str());
env->setEventDesc(desc);
#endif
env->setScriptId(m_scriptId, m_interface);
env->setRealPos(creature->getPosition());
lua_State* L = m_interface->getState();
m_interface->pushFunction(m_scriptId);
lua_pushnumber(L, env->addThing(creature));
LuaScriptInterface::pushPosition(L, fromPosition);
LuaScriptInterface::pushPosition(L, toPosition);
bool result = m_interface->callFunction(3);
m_interface->releaseEnv();
return result;
}
}
else
{
std::cout << "[Error - CreatureEvent::executeMove] Call stack overflow." << std::endl;
return 0;
}
}
game.cpp:
abaixo de:
else if(currentPos.z != 7 && (!(tmpTile = map->getTile(destPos)) || (!tmpTile->ground &&
!tmpTile->hasProperty(BLOCKSOLID))) && (tmpTile = map->getTile(Position(
destPos.x, destPos.y, destPos.z + 1))) && tmpTile->hasHeight(3)) //try go down
{
flags = flags | FLAG_IGNOREBLOCKITEM | FLAG_IGNOREBLOCKCREATURE;
destPos.z++;
}
}
cole
bool deny = false;
CreatureEventList moveEvents = creature->getCreatureEvents(CREATURE_EVENT_MOVE);
for(CreatureEventList::iterator it = moveEvents.begin(); it != moveEvents.end(); ++it)
if(!(*it)->executeMove(creature, currentPos, destPos))
deny = true;
if(deny)
return RET_NOTPOSSIBLE;
agora e so compilar
XD
use como exemplo!
function onMove(cid, fromPosition, toPosition)
if(toPosition.x == 100 and toPosition.y == 100 and toPosition.z == 7) then
doSendMagicEffect(toPosition, CONST_ME_MAGIC_GREEN)
end
return true
end
<event type="move" name="Move" event="script" value="move.lua"/>
bugs!
voce n pode usar desta forma:
if(toPosition == {x = 100, y = 100, z = 7}) then
--execute script
não sei pq, nem o criador do scirpt sabe...
XD
ele tb disse que n e para usar return false
se n da esse erro:
J:\Users\xxx\Documents\Documents\OT\0.3.6pl1\game.cpp In member function `ReturnValue Game::internalMoveCreature(Creature*, Direction, uint32_t)': 1174 J:\Users\xxx\Documents\Documents\OT\0.3.6pl1\game.cpp cannot convert `bool' to `ReturnValue' in return J:\Users\xxx\Documents\Documents\OT\My Compiling\Makefile.win [build Error] [../0.3.6pl1/game.o] Error 1
espero ter ajudado...
se me ajudar com os bugs...
irei editar o post colocando a correção
adicionar seus creditos
e lhe dar rep++
^^
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