Bom galera, eu tinha achado uma vez, um script como esse:
waterIds = {493, 4608, 4609, 4610, 4611, 4612, 4613, 4614, 4615, 4616, 4617, 4618, 4619, 4620, 4621, 4622, 4623, 4624, 4625, 4820, 4821, 4822, 4823, 4824, 4825}}
local monsters = {
{'Magikarp'},
{'Goldeen'},
{'Poliwag'},
{'Horsea'},
{'Krabby'},
}
local numero = 5 -- numero de monstros que você colocou /\
local number = 2 -- < quanto maior, mais dificil de pescar um monstro
local config = {
rateSkill = getConfigValue("rateSkill"),
allowFromPz = false,
useWorms = false
}
function onUse(cid, item, frompos, item2, topos)
if(not isInArray(configg.waterIds, item2.itemid)) then
return false
end
local chance = math.random(1,numero+number) --
if chance >= 1 and chance <= numero then
create = monsters[chance][1]
doSummonCreature(create, getCreaturePosition(cid))
doSendMagicEffect(topos, 68)
else
doSendMagicEffect(topos, CONST_ME_LOSEENERGY)
end
if((config.allowFromPz or not getTileInfo(getCreaturePosition(cid)).protection) and item2.itemid ~= 493 and
math.random(1, (100 + (getPlayerSkill(cid, SKILL_FISHING) / 10))) < getPlayerSkill(cid, SKILL_FISHING) and
(not config.useWorms or (getPlayerItemCount(cid, ITEM_WORM) > 0 and doPlayerRemoveItem(cid, ITEM_WORM, 1)))) then
doPlayerAddItem(cid, ITEM_FISH, 1)
doPlayerAddSkillTry(cid, SKILL_FISHING, config.rateSkill)
doSendMagicEffect(topos, CONST_ME_LOSEENERGY)
else
doSendMagicEffect(topos, CONST_ME_LOSEENERGY)
end
return true
end
Mas esse script , não verifica o fishing skill , alguem tem ae o que verifica?
Exemplo :
Fishing Skill = 1
Magikarp
Poliwag;
Fishing Skill = 10
Magikarp
Poliwag
Krabby
Goldeen;
Bom, deo pra intender , Vlz