well this npc I hope they serve is made by me: D have to accommodate some things but I think they will serve for now
tu server//data//npc//scripts:
local focus = 0
local talk_start = 0
local target = 0
local following = false
local attacking = false
local addon_state = 0
function onThingMove(creature, thing, oldpos, oldstackpos)
end
function onCreatureAppear(creature)
end
function onCreatureDisappear(cid, pos)
if focus == cid then
selfSay('Good bye then.')
focus = 0
talk_start = 0
end
end
function onCreatureTurn(creature)
end
function msgcontains(txt, str)
return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)'))
end
function onCreatureSay(cid, type, msg)
msg = string.lower(msg)
if (msgcontains(msg, 'hi') and (focus == 0)) and getDistanceToCreature(cid) < 4 then
selfSay('Olá ' .. getCreatureName(cid) .. '... Eu daria tudo por alguns Leaves... Você tem 50 sobrando aí?!')
focus = cid
talk_start = os.clock()
elseif msgcontains(msg, 'hi') and (focus ~= cid) and getDistanceToCreature(cid) < 4 then
selfSay('Sorry, ' .. getCreatureName(cid) .. '! I talk to you in a minute.')
elseif focus == cid then
talk_start = os.clock()
if msgcontains(msg, 'Leaves') or msgcontains(msg, 'Leaf Stone') then
if doPlayerRemoveItem(cid,2111,50) == 0 then
selfSay('Eu disse 50 Leaves!')
addon_state = 0
else
selfSay('Obrigado, muito mesmo! Tome, isto pode ser útil para você!')
doPlayerAddItem(cid, 5918, 1)
talk_start = 0
end
elseif msgcontains(msg, 'bye') and getDistanceToCreature(cid) < 4 then
selfSay('Good bye, ' .. getCreatureName(cid) .. '! Come back soon..')
focus = 0
talk_start = 0
end
end
end
function onCreatureChangeOutfit(creature)
end
function onThink()
doNpcSetCreatureFocus(focus)
if (os.clock() - talk_start) > 30 then
if focus > 0 then
selfSay('Next Please...')
end
focus = 0
end
if focus ~= 0 then
if getDistanceToCreature(focus) > 5 then
selfSay('Good bye then.')
focus = 0
end
end
end
it copies the name of leaf stone
then we go to npc and copy a file. lua and we put the name of Changer
in place
<?xml version="1.0"?>
<npc name="Changer" script="data/npc/scripts/leaf stone.lua" access="3" lookdir="1" autowalk="200" speed="200">
<health now="1" max="1"/>
<look type="159" head="38" body="79" legs="107" feet="114"/>
</npc>
and lsita already have the npc that changes us by 50 leaves 1 leaf stone:)