Está ai o System m1... ele contem um cooldown, mas não mostra o tempo regressivo para poder mandar a magia denovo.
prescisa de uns reajustes mas acho que ja ajuda
vá em data/spells e crie 1 arquivo chamado m1.lua
local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, 111) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -1, -10, -1, -20, 5, 5, 1.4, 2.1) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, 42) setAttackFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, 5, 5, 2.5, 4) arr2 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 3, 0, 3, 0, 3, 0, 0, 0}, {0, 0, 0, 3, 0, 3, 0, 3, 0, 0, 0}, {0, 0, 0, 0, 3, 3, 3, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local area2 = createCombatArea(arr2) setCombatArea(combat2, area2) local combat3 = createCombatObject() setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat3, COMBAT_PARAM_EFFECT, 142) setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -100, -1000, -100, -2000, 500, 500, 100.400, 200.1) local combat4 = createCombatObject() setCombatParam(combat4, COMBAT_PARAM_EFFECT, 141) setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -1, 0, -1, -10, 5, 5, 0.85, 1.95, -20, -40) local combat5 = createCombatObject() setCombatParam(combat5, COMBAT_PARAM_EFFECT, 16) setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -1, 0, -1, -10, 5, 5, 0.85, 1.95, -20, -40) local combat6 = createCombatObject() setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat6, COMBAT_PARAM_EFFECT, 137) setCombatParam(combat6, COMBAT_PARAM_DISTANCEEFFECT, 23) setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -1, -10, -1, -20, 5, 5, 1.4, 2.1) local combat7 = createCombatObject() setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat7, COMBAT_PARAM_EFFECT, 59) setCombatParam(combat7, COMBAT_PARAM_DISTANCEEFFECT, 23) setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -1, -10, -1, -20, 5, 5, 1.4, 2.1) local combat8 = createCombatObject() setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat8, COMBAT_PARAM_EFFECT, 138) setCombatParam(combat8, COMBAT_PARAM_DISTANCEEFFECT, 138) setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC, -1, -10, -1, -20, 5, 5, 1.4, 2.1) local combat9 = createCombatObject() setCombatParam(combat9, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat9, COMBAT_PARAM_EFFECT, 112) setCombatFormula(combat9, COMBAT_FORMULA_LEVELMAGIC, -1, -10, -1, -20, 5, 5, 1.4, 2.1) local combat10 = createCombatObject() setCombatParam(combat10, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat10, COMBAT_PARAM_EFFECT, 79) setCombatParam(combat10, COMBAT_PARAM_DISTANCEEFFECT, 5) setCombatFormula(combat10, COMBAT_FORMULA_LEVELMAGIC, -2.5, 0, -3.0, 0) local combat11 = createCombatObject() setCombatParam(combat11, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat11, COMBAT_PARAM_EFFECT, 68) setCombatParam(combat11, COMBAT_PARAM_DISTANCEEFFECT, 2) setCombatFormula(combat11, COMBAT_FORMULA_LEVELMAGIC, -2.5, 0, -3.0, 0) local combat12 = createCombatObject() setCombatParam(combat12, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat12, COMBAT_PARAM_EFFECT, 137) setCombatParam(combat12, COMBAT_PARAM_DISTANCEEFFECT, 23) setCombatFormula(combat12, COMBAT_FORMULA_LEVELMAGIC, -1, -10, -1, -20, 5, 5, 1.4, 2.1) local combat13 = createCombatObject() setCombatParam(combat13, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat13, COMBAT_PARAM_EFFECT, 9) setCombatParam(combat13, COMBAT_PARAM_DISTANCEEFFECT, 25) setCombatFormula(combat13, COMBAT_FORMULA_LEVELMAGIC, -1, -10, -1, -20, 5, 5, 1.4, 2.1) local combat14 = createCombatObject() setCombatParam(combat14, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat14, COMBAT_PARAM_EFFECT, 22) setCombatParam(combat14, COMBAT_PARAM_DISTANCEEFFECT, 24) setCombatFormula(combat14, COMBAT_FORMULA_LEVELMAGIC, -2.5, 0, -3.0, 0) local combat15 = createCombatObject() setCombatParam(combat15, COMBAT_PARAM_EFFECT, 122) setCombatParam(combat15, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatFormula(combat15, COMBAT_FORMULA_LEVELMAGIC, -1, 0, -1, -10, 5, 5, 0.85, 1.95, -20, -40) arr15 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local area15 = createCombatArea(arr15) setCombatArea(combat15, area15) local c = { ["Bulbasaur"] = {x = { m1 = combat1, spell = "Quick Attack", minLv = 20 } }, ["Ivysaur"] = {x = { m1 = combat1, spell = "Quick Attack", minLv = 40 } }, ["Ivysaur"] = {x = { m1 = combat1, spell = "Quick Attack", minLv = 40 } }, ["Venusaur"] = {x = { m1 = combat1, spell = "Quick Attack", minLv = 85 } }, ["Pidgey"] = {x = { m1 = combat1, spell = "Quick Attack", minLv = 5 } }, ["Pidgeotto"] = {x = { m1 = combat1, spell = "Quick Attack", minLv = 20 } }, ["Pidgeotto"] = {x = { m1 = combat1, spell = "Quick Attack", minLv = 20 } }, ["Pidgeot"] = {x = { m1 = combat1, spell = "Quick Attack", minLv = 65 } }, ["Rattata"] = {x = { m1 = combat1, spell = "Quick Attack", minLv = 1 } }, ["Raticate"] = {x = { m1 = combat1, spell = "Quick Attack", minLv = 25 } }, ["Spearow"] = {x = { m1 = combat1, spell = "Quick Attack", minLv = 10 } }, ["Fearow"] = {x = { m1 = combat1, spell = "Quick Attack", minLv = 50 } }, ["Pikachu"] = {x = { m1 = combat1, spell = "Quick Attack", minLv = 20 } }, ["Nidoran Femea"] = {x = { m1 = combat1, spell = "Quick Attack", minLv = 10 } }, ["Nidorina"] = {x = { m1 = combat1, spell = "Quick Attack", minLv = 30 } }, ["Nidoqueen"] = {x = { m1 = combat1, spell = "Quick Attack", minLv = 65 } }, ["Nidoran Macho"] = {x = { m1 = combat1, spell = "Quick Attack", minLv = 10 } }, ["Nidorino"] = {x = { m1 = combat1, spell = "Quick Attack", minLv = 30 } }, ["Nidoking"] = {x = { m1 = combat1, spell = "Quick Attack", minLv = 65 } }, ["Vulpix"] = {x = { m1 = combat1, spell = "Quick Attack", minLv = 15 } }, ["Ninetales"] = {x = { m1 = combat1, spell = "Quick Attack", minLv = 70 } }, ["Ponyta"] = {x = { m1 = combat1, spell = "Quick Attack", minLv = 20 } }, ["Rapidash"] = {x = { m1 = combat1, spell = "Quick Attack", minLv = 55 } }, ["Scyther"] = {x = { m1 = combat1, spell = "Quick Attack", minLv = 80 } }, ["Electabuzz"] = {x = { m1 = combat1, spell = "Quick Attack", minLv = 80 } }, ["Vaporeon"] = {x = { m1 = combat1, spell = "Quick Attack", minLv = 55 } }, ["Jolteon"] = {x = { m1 = combat1, spell = "Quick Attack", minLv = 55 } }, ["Flareon"] = {x = { m1 = combat1, spell = "Quick Attack", minLv = 55 } }, ["Shiny Venusaur"] = {x = { m1 = combat1, spell = "Quick Attack", minLv = 100 } }, ["Shiny Rattata"] = {x = { m1 = combat1, spell = "Quick Attack", minLv = 1 } }, ["Shiny Raticate"] = {x = { m1 = combat1, spell = "Quick Attack", minLv = 25 } }, ["Shiny Scyther"] = {x = { m1 = combat1, spell = "Quick Attack", minLv = 100 } }, ["Shiny Scyther"] = {x = { m1 = combat1, spell = "Quick Attack", minLv = 100 } }, ["Zapdos"] = {x = { m1 = combat2, spell = "Whirlwind", minLv = 100 } }, ["Articuno"] = {x = { m1 = combat2, spell = "Whirlwind", minLv = 150 } }, ["Charmander"] = {x = { m1 = combat3, spell = "Scratch", minLv = 20 } }, ["Charmeleon"] = {x = { m1 = combat3, spell = "Scratch", minLv = 40 } }, ["Paras"] = {x = { m1 = combat3, spell = "Scratch", minLv = 5 } }, ["Mankey"] = {x = { m1 = combat3, spell = "Scratch", minLv = 15 } }, ["Primeape"] = {x = { m1 = combat3, spell = "Scratch", minLv = 50 } }, ["Magmar"] = {x = { m1 = combat3, spell = "Scratch", minLv = 80 } }, ["Pinsir"] = {x = { m1 = combat3, spell = "Scratch", minLv = 45 } }, ["Kabuto"] = {x = { m1 = combat3, spell = "Scratch", minLv = 20 } }, ["Kabutops"] = {x = { m1 = combat3, spell = "Scratch", minLv = 80 } }, ["Snorlax"] = {x = { m1 = combat3, spell = "Scratch", minLv = 1 } }, ["Shiny Paras"] = {x = { m1 = combat3, spell = "Scratch", minLv = 5 } }, ["Charizard"] = {x = { m1 = combat4, spell = "Dragon Claw", minLv = 85 } }, ["Elder Charizard"] = {x = { m1 = combat4, spell = "Dragon Claw", minLv = 100 } }, ["Squirtle"] = {x = { m1 = combat5, spell = "Headbutt", minLv = 20 } }, ["Wartortle"] = {x = { m1 = combat5, spell = "Headbutt", minLv = 40 } }, ["Blastoise"] = {x = { m1 = combat5, spell = "Headbutt", minLv = 85 } }, ["Caterpie"] = {x = { m1 = combat5, spell = "Headbutt", minLv = 1 } }, ["Seel"] = {x = { m1 = combat5, spell = "Headbutt", minLv = 20 } }, ["Drowzee"] = {x = { m1 = combat5, spell = "Headbutt", minLv = 25 } }, ["Hypno"] = {x = { m1 = combat5, spell = "Headbutt", minLv = 55 } }, ["Cubone"] = {x = { m1 = combat5, spell = "Headbutt", minLv = 20 } }, ["Marowak"] = {x = { m1 = combat5, spell = "Headbutt", minLv = 55 } }, ["Tauros"] = {x = { m1 = combat5, spell = "Headbutt", minLv = 45 } }, ["Dragonair"] = {x = { m1 = combat5, spell = "Headbutt", minLv = 60 } }, ["Dragonite"] = {x = { m1 = combat5, spell = "Headbutt", minLv = 100 } }, ["Shiny Blastoise"] = {x = { m1 = combat5, spell = "Headbutt", minLv = 100 } }, ["Shiny Dratini"] = {x = { m1 = combat5, spell = "Headbutt", minLv = 20 } }, ["Metapod"] = {x = { m1 = combat6, spell = "String Shot", minLv = 15, distance = 3 } }, ["Butterfree"] = {x = { m1 = combat6, spell = "String Shot", minLv = 30, distance = 3 } }, ["Kakuna"] = {x = { m1 = combat6, spell = "String Shot", minLv = 15, distance = 3 } }, ["Beedrill"] = {x = { m1 = combat6, spell = "String Shot", minLv = 25, distance = 3 } }, ["Shiny Beedrill"] = {x = { m1 = combat6, spell = "String Shot", minLv = 25, distance = 3 } }, ["Weedle"] = {x = { m1 = combat7, spell = "Horn Attack", minLv = 1, distance = 3 } }, ["Goldeen"] = {x = { m1 = combat7, spell = "Horn Attack", minLv = 10, distance = 3 } }, ["Seaking"] = {x = { m1 = combat7, spell = "Horn Attack", minLv = 35, distance = 3 } }, ["Lapras"] = {x = { m1 = combat7, spell = "Horn Attack", minLv = 80, distance = 3 } }, ["Ekans"] = {x = { m1 = combat8, spell = "Bite", minLv = 15, distance = 3 } }, ["Ekans"] = {x = { m1 = combat8, spell = "Bite", minLv = 15, distance = 3 } }, ["Arbok"] = {x = { m1 = combat8, spell = "Bite", minLv = 35, distance = 3 } }, ["Kangaskhan"] = {x = { m1 = combat8, spell = "Bite", minLv = 80, distance = 3 } }, ["Omanyte"] = {x = { m1 = combat8, spell = "Bite", minLv = 20, distance = 3 } }, ["Omastar"] = {x = { m1 = combat8, spell = "Bite", minLv = 80, distance = 3 } }, ["Raichu"] = {x = { m1 = combat9, spell = "Mega Kick", minLv = 50 } }, ["Shiny Raichu"] = {x = { m1 = combat9, spell = "Mega Kick", minLv = 80 } }, ["Bulbasaur"] = {x = { m1 = combat10, spell = "Razor Leaf", minLv = 20 } }, ["Ivysaur"] = {x = { m1 = combat10, spell = "Razor Leaf", minLv = 40 } }, ["Venusaur"] = {x = { m1 = combat10, spell = "Razor Leaf", minLv = 85 } }, ["Squirtle"] = {x = { m1 = combat11, spell = "Bubbles", minLv = 20 } }, ["Wartortle"] = {x = { m1 = combat11, spell = "Bubbles", minLv = 40 } }, ["Blastoise"] = {x = { m1 = combat11, spell = "Bubbles", minLv = 85 } }, ["Caterpie"] = {x = { m1 = combat12, spell = "String Shot", minLv = 1 } }, ["Metapod"] = {x = { m1 = combat12, spell = "String Shot", minLv = 15 } }, ["Butterfree"] = {x = { m1 = combat12, spell = "String Shot", minLv = 30 } }, ["Weedle"] = {x = { m1 = combat13, spell = "Horn Attack", minLv = 1 } }, ["Kakuna"] = {x = { m1 = combat13, spell = "Horn Attack", minLv = 15 } }, ["Beedrill"] = {x = { m1 = combat13, spell = "Horn Attack", minLv = 30 } }, ["Zubat"] = {x = { m1 = combat14, spell = "Super Sonic", minLv = 10 } }, ["Golbat"] = {x = { m1 = combat14, spell = "Super Sonic", minLv = 30 } }, ["Sandshrew"] = {x = { m1 = combat15, spell = "Sand Attack", minLv = 20 } }, ["Sandslash"] = {x = { m1 = combat15, spell = "Sand Attack", minLv = 55 } }, ["Diglett"] = {x = { m1 = combat15, spell = "Sand Attack", minLv = 10 } }, ["Dugtrio"] = {x = { m1 = combat15, spell = "Sand Attack", minLv = 35 } }, ["Farfetchd"] = {x = { m1 = combat15, spell = "Sand Attack", minLv = 40 } }, ["Doduo"] = {x = { m1 = combat15, spell = "Sand Attack", minLv = 15 } }, ["Dodrio"] = {x = { m1 = combat15, spell = "Sand Attack", minLv = 45 } }, ["Onix"] = {x = { m1 = combat15, spell = "Sand Attack", minLv = 50 } }, ["Eevee"] = {x = { m1 = combat15, spell = "Sand Attack", minLv = 20 } }, ["Eevee"] = {x = { m1 = combat15, spell = "Sand Attack", minLv = 20 } }, ["Shiny Farfetchd"] = {x = { m1 = combat15, spell = "Sand Attack", minLv = 80 } }, ["Crystal Onix"] = {x = { m1 = combat15, spell = "Sand Attack", minLv = 80 } }, ["Mew"] = {x = { m1 = combat1, spell = "Test", minLv = 1, distance = 3 } }, ["Minotaur"] = {x = { m1 = combat1, spell = "Tesurmomt", minLv = 1, distance = 3 } } } function onCastSpell(cid, var) local summ = getCreatureSummons(cid) if #summ == 0 then return doPlayerSendCancel(cid, "Sorry, but you need a pokemon.") end for i = 1, #summ do for name, _ in pairs(c) do if getCreatureName(summ[i]):lower() == name:lower() then local con = c[name].x if getPlayerLevel(cid) < con.minLv then return doPlayerSendCancel(cid, "Sorry, but you must be level " .. con.minLv .. " or higher to cast.") and doSendMagicEffect(getThingPos(cid), 2) end local distance = (not con.distance) and 1 or con.distance if not isCreature(getCreatureTarget(cid)) or getCreatureTarget(cid) == summ[i] then return doPlayerSendCancel(cid, "Invalid target.") and doSendMagicEffect(getThingPos(cid), 2) end if getDistanceBetween(getThingPos(summ[i]), getThingPos(getCreatureTarget(cid))) > distance then return doPlayerSendCancel(cid, "Sorry, your pokemon is too far away.") and doSendMagicEffect(getThingPos(cid), 2) end if getPlayerStorageValue(cid, 23000) <= os.time() then doPlayerSetStorageValue(cid, 23000, os.time()+5) doCombat(summ[i], con.m1, numberToVariant(getCreatureTarget(cid))) doCreatureSay(cid, name .. ", " .. con.spell .. ".") end doPlayerSendCancel(cid, "Cooldown: "..(getPlayerStorageValue(cid, 23000)-os.time()).." sec.") doSendMagicEffect(getThingPos(cid), 2) end end end return true end
TAG - em spells.xml cole isso
<instant name="" words="m1" lvl="1" mana="0" prem="0" range="3" casterTargetOrDirection="1" blockwalls="1" exhaustion="2000" needlearn="0" event="script" value="m1.lua">
Mais rep ali pra euu ;P