[Talkaction]Sistema M1 até M6 + Tutorial de Edições.
Créditos:
Apocarai
PeeWee
Olá, antes eu já havia postado o sistema até m3, agora venho traze-lo até m6.
Do m4 até m6 decidir fazer diferente, dessa vez quem irá colocar as magias , combat e level necessário será vocês.
Estou fazendo isso para que vocês entendam melhor o comando, e caso precisarem editar que não precisem e ajuda.
No final do Tópico estará os tutoriais.
M1
-----------------NORMAL Quick Attack------------------------------ local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, 111) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -6.3, 0, -5.5, 0) ---------------- Wirlwind ------------------------------- local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, 42) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -6.3, 0, -5.5, 0) arr2 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 3, 0, 3, 0, 3, 0, 0, 0}, {0, 0, 0, 3, 0, 3, 0, 3, 0, 0, 0}, {0, 0, 0, 0, 3, 3, 3, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local area2 = createCombatArea(arr2) setCombatArea(combat2, area2) ----------------------------normal Scratch ------------------------- local combat3 = createCombatObject() setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat3, COMBAT_PARAM_EFFECT, 142) setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -6.3, 0, -5.5, 0) --------------------------- Dragon Claw----------------------------- local combat4 = createCombatObject() setCombatParam(combat4, COMBAT_PARAM_EFFECT, 141) setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -6.3, 0, -5.5, 0) -------------------------- HeadButt ----------------------------- local combat5 = createCombatObject() setCombatParam(combat5, COMBAT_PARAM_EFFECT, 16) setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -6.3, 0, -5.5, 0) -------------------------- String Shot ----------------------------- local combat6 = createCombatObject() setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat6, COMBAT_PARAM_EFFECT, 137) setCombatParam(combat6, COMBAT_PARAM_DISTANCEEFFECT, 23) setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -6.3, 0, -5.5, 0) ------------------------- Horn Attack ------------------------------ local combat7 = createCombatObject() setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat7, COMBAT_PARAM_EFFECT, 59) setCombatParam(combat7, COMBAT_PARAM_DISTANCEEFFECT, 23) setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -6.3, 0, -5.5, 0) --------------------------- Bite ------------------------------ local combat8 = createCombatObject() setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat8, COMBAT_PARAM_EFFECT, 138) setCombatParam(combat8, COMBAT_PARAM_DISTANCEEFFECT, 138) setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC, -6.3, 0, -5.5, 0) -------------------------- Mega Kick -------------------------- local combat9 = createCombatObject() setCombatParam(combat9, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat9, COMBAT_PARAM_EFFECT, 112) setCombatFormula(combat9, COMBAT_FORMULA_LEVELMAGIC, -6.3, 0, -5.5, 0) -------------------------- Razor Leaf ----------------------- local combat10 = createCombatObject() setCombatParam(combat10, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat10, COMBAT_PARAM_EFFECT, 79) setCombatParam(combat10, COMBAT_PARAM_DISTANCEEFFECT, 5) setCombatFormula(combat10, COMBAT_FORMULA_LEVELMAGIC, -6.3, 0, -5.5, 0) ------------------------- Bubbles---------------------------- local combat11 = createCombatObject() setCombatParam(combat11, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat11, COMBAT_PARAM_EFFECT, 68) setCombatParam(combat11, COMBAT_PARAM_DISTANCEEFFECT, 2) setCombatFormula(combat11, COMBAT_FORMULA_LEVELMAGIC, -6.3, 0, -5.5, 0) ------------------------ String Shot ------------------------ local combat12 = createCombatObject() setCombatParam(combat12, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat12, COMBAT_PARAM_EFFECT, 137) setCombatParam(combat12, COMBAT_PARAM_DISTANCEEFFECT, 23) setCombatFormula(combat12, COMBAT_FORMULA_LEVELMAGIC, -6.3, 0, -5.5, 0) ------------------------ Horn Attack ----------------------- local combat13 = createCombatObject() setCombatParam(combat13, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat13, COMBAT_PARAM_EFFECT, 9) setCombatParam(combat13, COMBAT_PARAM_DISTANCEEFFECT, 25) setCombatFormula(combat13, COMBAT_FORMULA_LEVELMAGIC, -6.3, 0, -5.5, 0) ------------------------ Super Sonic ----------------------- local combat14 = createCombatObject() setCombatParam(combat14, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat14, COMBAT_PARAM_EFFECT, 22) setCombatParam(combat14, COMBAT_PARAM_DISTANCEEFFECT, 24) setCombatFormula(combat14, COMBAT_FORMULA_LEVELMAGIC, -6.3, 0, -5.5, 0) ----------------------- Sand Attack ----------------------- local combat15 = createCombatObject() setCombatParam(combat15, COMBAT_PARAM_EFFECT, 122) setCombatParam(combat15, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatFormula(combat15, COMBAT_FORMULA_LEVELMAGIC, -6.3, 0, -5.5, 0) arr15 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local area15 = createCombatArea(arr15) setCombatArea(combat15, area15) local c = { ["Bulbasaur"] = {x = { m1 = combat1, spell = "Quick Attack", minLv = 20, distance = 3 } }, ["Ivysaur"] = {x = { m1 = combat1, spell = "Quick Attack", minLv = 40, distance = 3 } }, ["Venusaur"] = {x = { m1 = combat1, spell = "Quick Attack", minLv = 85, distance = 3 } }, ["Charmander"] = {x = { m1 = combat3, spell = "Scratch", minLv = 20, distance = 3 } }, ["Charmeleon"] = {x = { m1 = combat3, spell = "Scratch", minLv = 40, distance = 3 } }, ["Charizard"] = {x = { m1 = combat4, spell = "Dragon Claw", minLv = 85, distance = 3 } }, ["Squirtle"] = {x = { m1 = combat1, spell = "Headbutt", minLv = 20, distance = 3 } }, ["Wartortle"] = {x = { m1 = combat1, spell = "Headbutt", minLv = 40, distance = 3 } }, ["Blastoise"] = {x = { m1 = combat1, spell = "Headbutt", minLv = 85, distance = 3 } }, ["Caterpie"] = {x = { m1 = combat1, spell = "Headbutt", minLv = 1, distance = 3 } }, ["Metapod"] = {x = { m1 = combat12, spell = "String Shot", minLv = 15, distance = 3 } }, ["Butterfree"] = {x = { m1 = combat12, spell = "String Shot", minLv = 30, distance = 3 } }, ["Weedle"] = {x = { m1 = combat7, spell = "Horn Attack", minLv = 1, distance = 3 } }, ["Kakuna"] = {x = { m1 = combat12, spell = "String Shot", minLv = 15, distance = 3 } }, ["Beedrill"] = {x = { m1 = combat12, spell = "String Shot", minLv = 25, distance = 3 } }, ["Pidgey"] = {x = { m1 = combat1, spell = "Quick Attack", minLv = 1, distance = 3 } }, ["Pidgeotto"] = {x = { m1 = combat1, spell = "Quick Attack", minLv = 20, distance = 3 } }, ["Pidgeot"] = {x = { m1 = combat1, spell = "Quick Attack", minLv = 65, distance = 3 } }, ["Rattata"] = {x = { m1 = combat1, spell = "Quick Attack", minLv = 1, distance = 3 } }, ["Raticate"] = {x = { m1 = combat1, spell = "Quick Attack", minLv = 25, distance = 3 } }, ["Spearow"] = {x = { m1 = combat1, spell = "Quick Attack", minLv = 10, distance = 3 } }, ["Fearow"] = {x = { m1 = combat1, spell = "Quick Attack", minLv = 50, distance = 3 } }, ["Ekans"] = {x = { m1 = combat8, spell = "Bite", minLv = 15, distance = 3 } }, ["Arbok"] = {x = { m1 = combat8, spell = "Bite", minLv = 35, distance = 3 } }, ["Pikachu"] = {x = { m1 = combat1, spell = "Quick Attack", minLv = 20, distance = 3 } }, ["Raichu"] = {x = { m1 = combat9, spell = "Mega Kick", minLv = 50, distance = 3 } }, ["Sandshrew"] = {x = { m1 = combat15, spell = "Sand Attack", minLv = 20, distance = 3 } }, ["Sandslash"] = {x = { m1 = combat15, spell = "Sand Attack", minLv = 55, distance = 3 } } } function onSay(cid, var) local summ = getCreatureSummons(cid) if #summ == 0 then return doPlayerSendCancel(cid, "Sorry, but you need a pokemon.") end for i = 1, #summ do for name, _ in pairs(c) do if getCreatureName(summ[i]):lower() == name:lower() then local con = c[name].x if getPlayerLevel(cid) < con.minLv then return doPlayerSendCancel(cid, "Sorry, but you must be level " .. con.minLv .. " or higher to cast.") and doSendMagicEffect(getThingPos(cid), 2) end local distance = (not con.distance) and 1 or con.distance if not isCreature(getCreatureTarget(cid)) or getCreatureTarget(cid) == summ[i] then return doPlayerSendCancel(cid, "Invalid target.") and doSendMagicEffect(getThingPos(cid), 2) end if getDistanceBetween(getThingPos(summ[i]), getThingPos(getCreatureTarget(cid))) > distance then return doPlayerSendCancel(cid, "Sorry, your pokemon is too far away.") and doSendMagicEffect(getThingPos(cid), 2) end if getPlayerStorageValue(cid, 20000) <= os.time() then doPlayerSetStorageValue(cid, 20000, os.time()+5) doCombat(summ[i], con.m1, numberToVariant(getCreatureTarget(cid))) doCreatureSay(cid, name .. ", " .. con.spell .. ".") end doPlayerSendTextMessage(cid,26,"Tempo para usar M1 denovo: "..(getPlayerStorageValue(cid, 23000)-os.time()).." sec.") doSendMagicEffect(getThingPos(cid), 2) end end end return true end
M2
local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, 111) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -6.3, 0, -5.5, 0) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, 42) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -6.3, 0, -5.5, 0) arr2 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 3, 0, 3, 0, 3, 0, 0, 0}, {0, 0, 0, 3, 0, 3, 0, 3, 0, 0, 0}, {0, 0, 0, 0, 3, 3, 3, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local area2 = createCombatArea(arr2) setCombatArea(combat2, area2) local combat3 = createCombatObject() setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat3, COMBAT_PARAM_EFFECT, 142) setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -6.3, 0, -5.5, 0) local combat4 = createCombatObject() setCombatParam(combat4, COMBAT_PARAM_EFFECT, 141) setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -6.3, 0, -5.5, 0) local combat5 = createCombatObject() setCombatParam(combat5, COMBAT_PARAM_EFFECT, 16) setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -6.3, 0, -5.5, 0) local combat6 = createCombatObject() setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat6, COMBAT_PARAM_EFFECT, 137) setCombatParam(combat6, COMBAT_PARAM_DISTANCEEFFECT, 23) setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -6.3, 0, -5.5, 0) local combat7 = createCombatObject() setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat7, COMBAT_PARAM_EFFECT, 59) setCombatParam(combat7, COMBAT_PARAM_DISTANCEEFFECT, 23) setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -6.3, 0, -5.5, 0) local combat8 = createCombatObject() setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat8, COMBAT_PARAM_EFFECT, 138) setCombatParam(combat8, COMBAT_PARAM_DISTANCEEFFECT, 138) setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC, -6.3, 0, -5.5, 0) local combat9 = createCombatObject() setCombatParam(combat9, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat9, COMBAT_PARAM_EFFECT, 112) setCombatFormula(combat9, COMBAT_FORMULA_LEVELMAGIC, -6.3, 0, -5.5, 0) local combat10 = createCombatObject() setCombatParam(combat10, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat10, COMBAT_PARAM_EFFECT, 79) setCombatParam(combat10, COMBAT_PARAM_DISTANCEEFFECT, 5) setCombatFormula(combat10, COMBAT_FORMULA_LEVELMAGIC, -6.3, 0, -5.5, 0) local combat11 = createCombatObject() setCombatParam(combat11, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat11, COMBAT_PARAM_EFFECT, 68) setCombatParam(combat11, COMBAT_PARAM_DISTANCEEFFECT, 2) setCombatFormula(combat11, COMBAT_FORMULA_LEVELMAGIC, -6.3, 0, -5.5, 0) local combat12 = createCombatObject() setCombatParam(combat12, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat12, COMBAT_PARAM_EFFECT, 137) setCombatParam(combat12, COMBAT_PARAM_DISTANCEEFFECT, 23) setCombatFormula(combat12, COMBAT_FORMULA_LEVELMAGIC, -6.3, 0, -5.5, 0) local combat13 = createCombatObject() setCombatParam(combat13, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat13, COMBAT_PARAM_EFFECT, 9) setCombatParam(combat13, COMBAT_PARAM_DISTANCEEFFECT, 25) setCombatFormula(combat13, COMBAT_FORMULA_LEVELMAGIC, -6.3, 0, -5.5, 0) local combat14 = createCombatObject() setCombatParam(combat14, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat14, COMBAT_PARAM_EFFECT, 22) setCombatParam(combat14, COMBAT_PARAM_DISTANCEEFFECT, 24) setCombatFormula(combat14, COMBAT_FORMULA_LEVELMAGIC, -6.3, 0, -5.5, 0) local combat15 = createCombatObject() setCombatParam(combat15, COMBAT_PARAM_EFFECT, 122) setCombatParam(combat15, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatFormula(combat15, COMBAT_FORMULA_LEVELMAGIC, -6.3, 0, -5.5, 0) arr15 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local area15 = createCombatArea(arr15) setCombatArea(combat15, area15) local c = { ["Bulbasaur"] = {x = { m2 = combat10, spell = "Razor Leaf", minLv = 20, distance = 3 } }, ["Ivysaur"] = {x = { m2 = combat10, spell = "Razor Leaf", minLv = 40, distance = 3 } }, ["Venusaur"] = {x = { m2 = combat10, spell = "Razor Leaf", minLv = 85, distance = 3 } }, ["Charmander"] = {x = { m2 = combat4, spell = "Ember", minLv = 20, distance = 3 } }, ["Charmeleon"] = {x = { m2 = combat4, spell = "Ember", minLv = 40, distance = 3 } }, ["Charizard"] = {x = { m2 = combat4, spell = "Ember", minLv = 85, distance = 3 } }, ["Squirtle"] = {x = { m2 = combat1, spell = "Bubbles", minLv = 20, distance = 3 } }, ["Wartortle"] = {x = { m2 = combat1, spell = "Bubbles", minLv = 40, distance = 3 } }, ["Blastoise"] = {x = { m2 = combat1, spell = "Bubbles", minLv = 85, distance = 3 } }, ["Caterpie"] = {x = { m2 = combat6, spell = "String Shot", minLv = 1, distance = 3 } }, ["Metapod"] = {x = { m2 = combat5, spell = "Headbutt", minLv = 15, distance = 3 } }, ["Butterfree"] = {x = { m2 = combat14, spell = "Super Sonic", minLv = 30, distance = 3 } }, ["Weedle"] = {x = { m2 = combat6, spell = "String Shot", minLv = 1, distance = 3 } }, ["Kakuna"] = {x = { m2 = combat5, spell = "Headbutt", minLv = 15, distance = 3 } }, ["Beedrill"] = {x = { m2 = combat5, spell = "Poison Sting", minLv = 25, distance = 3 } }, ["Pidgey"] = {x = { m2 = combat15, spell = "Sand Attack", minLv = 1, distance = 3 } }, ["Pidgeotto"] = {x = { m2 = combat15, spell = "Sand Attack", minLv = 20, distance = 3 } }, ["Pidgeot"] = {x = { m2 = combat15, spell = "Sand Attack", minLv = 65, distance = 3 } }, ["Rattata"] = {x = { m2 = combat8, spell = "Bite", minLv = 1, distance = 3 } }, ["Raticate"] = {x = { m2 = combat8, spell = "Bite", minLv = 25, distance = 3 } }, ["Spearow"] = {x = { m2 = combat15, spell = "Sand Attack", minLv = 10, distance = 3 } }, ["Fearow"] = {x = { m2 = combat15, spell = "Sand Attack", minLv = 50, distance = 3 } }, ["Ekans"] = {x = { m2 = combat5, spell = "Poison Fang", minLv = 15, distance = 3 } }, ["Arbok"] = {x = { m2 = combat5, spell = "Poison Fang", minLv = 35, distance = 3 } }, ["Pikachu"] = {x = { m2 = combat9, spell = "Thunder Shock", minLv = 20, distance = 3 } }, ["Raichu"] = {x = { m2 = combat9, spell = "Thunder Shock", minLv = 50, distance = 3 } }, ["Sandshrew"] = {x = { m2 = combat15, spell = "Mud Shot", minLv = 20, distance = 3 } }, ["Sandslash"] = {x = { m2 = combat15, spell = "Mud Shot", minLv = 55, distance = 3 } } } function onSay(cid, var) local summ = getCreatureSummons(cid) if #summ == 0 then return doPlayerSendCancel(cid, "Sorry, but you need a pokemon.") end for j = 1, #summ do for name, _ in pairs(c) do if getCreatureName(summ[j]):lower() == name:lower() then local con = c[name].x if getPlayerLevel(cid) < con.minLv then return doPlayerSendCancel(cid, "Sorry, but you must be level " .. con.minLv .. " or higher to cast.") and doSendMagicEffect(getThingPos(cid), 2) end local distance = (not con.distance) and 1 or con.distance if not isCreature(getCreatureTarget(cid)) or getCreatureTarget(cid) == summ[j] then return doPlayerSendCancel(cid, "Invalid target.") and doSendMagicEffect(getThingPos(cid), 2) end if getDistanceBetween(getThingPos(summ[j]), getThingPos(getCreatureTarget(cid))) > distance then return doPlayerSendCancel(cid, "Sorry, your pokemon is too far away.") and doSendMagicEffect(getThingPos(cid), 2) end if getPlayerStorageValue(cid, 21000) <= os.time() then doPlayerSetStorageValue(cid, 21000, os.time()+5) doCombat(summ[j], con.m2, numberToVariant(getCreatureTarget(cid))) doCreatureSay(cid, name .. ", " .. con.spell .. ".") end doPlayerSendTextMessage(cid,26,"Tempo para usar M2 denovo: "..(getPlayerStorageValue(cid, 23000)-os.time()).." sec.") doSendMagicEffect(getThingPos(cid), 2) end end end return true end
M3
local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, 111) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -6.6, 0, -5.7, 0) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, 42) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -6.6, 0, -5.7, 0) arr2 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 3, 0, 3, 0, 3, 0, 0, 0}, {0, 0, 0, 3, 0, 3, 0, 3, 0, 0, 0}, {0, 0, 0, 0, 3, 3, 3, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local area2 = createCombatArea(arr2) setCombatArea(combat2, area2) local combat3 = createCombatObject() setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat3, COMBAT_PARAM_EFFECT, 142) setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -6.6, 0, -5.7, 0) local combat4 = createCombatObject() setCombatParam(combat4, COMBAT_PARAM_EFFECT, 141) setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -6.6, 0, -5.7, 0) local combat5 = createCombatObject() setCombatParam(combat5, COMBAT_PARAM_EFFECT, 16) setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -6.6, 0, -5.7, 0) local combat6 = createCombatObject() setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat6, COMBAT_PARAM_EFFECT, 137) setCombatParam(combat6, COMBAT_PARAM_DISTANCEEFFECT, 23) setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -6.6, 0, -5.7, 0) local combat7 = createCombatObject() setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat7, COMBAT_PARAM_EFFECT, 59) setCombatParam(combat7, COMBAT_PARAM_DISTANCEEFFECT, 23) setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -6.6, 0, -5.7, 0) local combat8 = createCombatObject() setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat8, COMBAT_PARAM_EFFECT, 138) setCombatParam(combat8, COMBAT_PARAM_DISTANCEEFFECT, 138) setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC, -6.6, 0, -5.7, 0) local combat9 = createCombatObject() setCombatParam(combat9, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat9, COMBAT_PARAM_EFFECT, 112) setCombatFormula(combat9, COMBAT_FORMULA_LEVELMAGIC, -6.6, 0, -5.7, 0) local combat10 = createCombatObject() setCombatParam(combat10, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat10, COMBAT_PARAM_EFFECT, 79) setCombatParam(combat10, COMBAT_PARAM_DISTANCEEFFECT, 5) setCombatFormula(combat10, COMBAT_FORMULA_LEVELMAGIC, -6.6, 0, -5.7, 0) local combat11 = createCombatObject() setCombatParam(combat11, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat11, COMBAT_PARAM_EFFECT, 68) setCombatParam(combat11, COMBAT_PARAM_DISTANCEEFFECT, 2) setCombatFormula(combat11, COMBAT_FORMULA_LEVELMAGIC, -6.6, 0, -5.7, 0) local combat12 = createCombatObject() setCombatParam(combat12, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat12, COMBAT_PARAM_EFFECT, 137) setCombatParam(combat12, COMBAT_PARAM_DISTANCEEFFECT, 23) setCombatFormula(combat12, COMBAT_FORMULA_LEVELMAGIC, -6.6, 0, -5.7, 0) local combat13 = createCombatObject() setCombatParam(combat13, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat13, COMBAT_PARAM_EFFECT, 9) setCombatParam(combat13, COMBAT_PARAM_DISTANCEEFFECT, 25) setCombatFormula(combat13, COMBAT_FORMULA_LEVELMAGIC, -6.6, 0, -5.7, 0) local combat14 = createCombatObject() setCombatParam(combat14, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat14, COMBAT_PARAM_EFFECT, 22) setCombatParam(combat14, COMBAT_PARAM_DISTANCEEFFECT, 24) setCombatFormula(combat14, COMBAT_FORMULA_LEVELMAGIC, -6.6, 0, -5.7, 0) local combat15 = createCombatObject() setCombatParam(combat15, COMBAT_PARAM_EFFECT, 122) setCombatParam(combat15, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatFormula(combat15, COMBAT_FORMULA_LEVELMAGIC, -6.6, 0, -5.7, 0) arr15 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local area15 = createCombatArea(arr15) setCombatArea(combat15, area15) local c = { ["Bulbasaur"] = {x = { m3 = combat10, spell = "Vine Whip", minLv = 20, distance = 3 } }, ["Ivysaur"] = {x = { m3 = combat10, spell = "Vine Whip", minLv = 40, distance = 3 } }, ["Venusaur"] = {x = { m3 = combat10, spell = "Vine Whip", minLv = 85, distance = 3 } }, ["Charmander"] = {x = { m3 = combat4, spell = "Flamethrower", minLv = 20, distance = 3 } }, ["Charmeleon"] = {x = { m3 = combat4, spell = "Flamethrower", minLv = 40, distance = 3 } }, ["Charizard"] = {x = { m3 = combat4, spell = "Flamethrower", minLv = 85, distance = 3 } }, ["Squirtle"] = {x = { m3 = combat1, spell = "Water Gun", minLv = 20, distance = 3 } }, ["Wartortle"] = {x = { m3 = combat1, spell = "Water Gun", minLv = 40, distance = 3 } }, ["Blastoise"] = {x = { m3 = combat1, spell = "Water Gun", minLv = 85, distance = 3 } }, ["Caterpie"] = {x = { m3 = combat6, spell = "Bug Bite", minLv = 1, distance = 3 } }, ["Metapod"] = {x = { m3 = combat5, spell = "Harden", minLv = 15, distance = 3 } }, ["Butterfree"] = {x = { m3 = combat14, spell = "Headbutt", minLv = 30, distance = 3 } }, ["Weedle"] = {x = { m3 = combat5, spell = "Poison Sting", minLv = 1, distance = 3 } }, ["Kakuna"] = {x = { m3 = combat12, spell = "Harden", minLv = 15, distance = 3 } }, ["Beedrill"] = {x = { m3 = combat12, spell = "Fury Cutter", minLv = 25, distance = 3 } }, ["Pidgey"] = {x = { m3 = combat15, spell = "Gust", minLv = 1, distance = 3 } }, ["Pidgeotto"] = {x = { m3 = combat15, spell = "Whirlwind", minLv = 20, distance = 3 } }, ["Pidgeot"] = {x = { m3 = combat15, spell = "Whirlwind", minLv = 65, distance = 3 } }, ["Rattata"] = {x = { m3 = combat3, spell = "Scratch", minLv = 1, distance = 3 } }, ["Raticate"] = {x = { m3 = combat3, spell = "Scratch", minLv = 25, distance = 3 } }, ["Spearow"] = {x = { m3 = combat15, spell = "Sand Attack", minLv = 10, distance = 3 } }, ["Fearow"] = {x = { m3 = combat15, spell = "Gust", minLv = 50, distance = 3 } }, ["Ekans"] = {x = { m3 = combat5, spell = "Sting Gun", minLv = 15, distance = 3 } }, ["Arbok"] = {x = { m3 = combat5, spell = "Sting Gun", minLv = 35, distance = 3 } }, ["Pikachu"] = {x = { m3 = combat9, spell = "Thunder Bolt", minLv = 20, distance = 3 } }, ["Raichu"] = {x = { m3 = combat9, spell = "Thunder Bolt", minLv = 50, distance = 3 } }, ["Sandshrew"] = {x = { m3 = combat3, spell = "Scratch", minLv = 20, distance = 3 } }, ["Sandslash"] = {x = { m3 = combat3, spell = "Scratch", minLv = 55, distance = 3 } } } function onSay(cid, var) local summ = getCreatureSummons(cid) if #summ == 0 then return doPlayerSendCancel(cid, "Sorry, but you need a pokemon.") end for k = 1, #summ do for name, _ in pairs(c) do if getCreatureName(summ[k]):lower() == name:lower() then local con = c[name].x if getPlayerLevel(cid) < con.minLv then return doPlayerSendCancel(cid, "Sorry, but you must be level " .. con.minLv .. " or higher to cast.") and doSendMagicEffect(getThingPos(cid), 2) end local distance = (not con.distance) and 1 or con.distance if not isCreature(getCreatureTarget(cid)) or getCreatureTarget(cid) == summ[k] then return doPlayerSendCancel(cid, "Invalid target.") and doSendMagicEffect(getThingPos(cid), 2) end if getDistanceBetween(getThingPos(summ[k]), getThingPos(getCreatureTarget(cid))) > distance then return doPlayerSendCancel(cid, "Sorry, your pokemon is too far away.") and doSendMagicEffect(getThingPos(cid), 2) end if getPlayerStorageValue(cid, 23000) <= os.time() then doPlayerSetStorageValue(cid, 23000, os.time()+5) doCombat(summ[k], con.m3, numberToVariant(getCreatureTarget(cid))) doCreatureSay(cid, name .. ", " .. con.spell .. ".") end doPlayerSendTextMessage(cid,26,"Tempo para usar M3 denovo: "..(getPlayerStorageValue(cid, 23000)-os.time()).." sec.") doSendMagicEffect(getThingPos(cid), 2) end end end return true end
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M4
-----------------NORMAL Quick Attack------------------------------ local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, 111) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -6.6, 0, -5.7, 0) ---------------- Wirlwind ------------------------------- local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, 42) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -6.6, 0, -5.7, 0) arr2 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 3, 0, 3, 0, 3, 0, 0, 0}, {0, 0, 0, 3, 0, 3, 0, 3, 0, 0, 0}, {0, 0, 0, 0, 3, 3, 3, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local area2 = createCombatArea(arr2) setCombatArea(combat2, area2) ----------------------------normal Scratch ------------------------- local combat3 = createCombatObject() setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat3, COMBAT_PARAM_EFFECT, 142) setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -6.6, 0, -5.7, 0) --------------------------- Dragon Claw----------------------------- local combat4 = createCombatObject() setCombatParam(combat4, COMBAT_PARAM_EFFECT, 141) setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -6.6, 0, -5.7, 0) -------------------------- HeadButt ----------------------------- local combat5 = createCombatObject() setCombatParam(combat5, COMBAT_PARAM_EFFECT, 16) setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -6.6, 0, -5.7, 0) -------------------------- String Shot ----------------------------- local combat6 = createCombatObject() setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat6, COMBAT_PARAM_EFFECT, 137) setCombatParam(combat6, COMBAT_PARAM_DISTANCEEFFECT, 23) setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -6.6, 0, -5.7, 0) ------------------------- Horn Attack ------------------------------ local combat7 = createCombatObject() setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat7, COMBAT_PARAM_EFFECT, 59) setCombatParam(combat7, COMBAT_PARAM_DISTANCEEFFECT, 23) setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -6.6, 0, -5.7, 0) --------------------------- Bite ----------------------------- local combat8 = createCombatObject() setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat8, COMBAT_PARAM_EFFECT, 138) setCombatParam(combat8, COMBAT_PARAM_DISTANCEEFFECT, 138) setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC, -6.6, 0, -5.7, 0) -------------------------- Mega Kick -------------------------- local combat9 = createCombatObject() setCombatParam(combat9, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat9, COMBAT_PARAM_EFFECT, 112) setCombatFormula(combat9, COMBAT_FORMULA_LEVELMAGIC, -6.6, 0, -5.7, 0) -------------------------- Razor Leaf ----------------------- local combat10 = createCombatObject() setCombatParam(combat10, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat10, COMBAT_PARAM_EFFECT, 79) setCombatParam(combat10, COMBAT_PARAM_DISTANCEEFFECT, 5) setCombatFormula(combat10, COMBAT_FORMULA_LEVELMAGIC, -6.6, 0, -5.7, 0) ------------------------- Bubbles---------------------------- local combat11 = createCombatObject() setCombatParam(combat11, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat11, COMBAT_PARAM_EFFECT, 68) setCombatParam(combat11, COMBAT_PARAM_DISTANCEEFFECT, 2) setCombatFormula(combat11, COMBAT_FORMULA_LEVELMAGIC, -6.6, 0, -5.7, 0) ------------------------ String Shot ------------------------ local combat12 = createCombatObject() setCombatParam(combat12, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat12, COMBAT_PARAM_EFFECT, 137) setCombatParam(combat12, COMBAT_PARAM_DISTANCEEFFECT, 23) setCombatFormula(combat12, COMBAT_FORMULA_LEVELMAGIC, -6.6, 0, -5.7, 0) ------------------------ Horn Attack ----------------------- local combat13 = createCombatObject() setCombatParam(combat13, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat13, COMBAT_PARAM_EFFECT, 9) setCombatParam(combat13, COMBAT_PARAM_DISTANCEEFFECT, 25) setCombatFormula(combat13, COMBAT_FORMULA_LEVELMAGIC, -6.6, 0, -5.7, 0) ------------------------ Super Sonic ----------------------- local combat14 = createCombatObject() setCombatParam(combat14, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat14, COMBAT_PARAM_EFFECT, 22) setCombatParam(combat14, COMBAT_PARAM_DISTANCEEFFECT, 24) setCombatFormula(combat14, COMBAT_FORMULA_LEVELMAGIC, -6.6, 0, -5.7, 0) ----------------------- Sand Attack ----------------------- local combat15 = createCombatObject() setCombatParam(combat15, COMBAT_PARAM_EFFECT, 122) setCombatParam(combat15, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatFormula(combat15, COMBAT_FORMULA_LEVELMAGIC, -6.6, 0, -5.7, 0) arr15 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local area15 = createCombatArea(arr15) setCombatArea(combat15, area15) local c = { ["Bulbasaur"] = {x = { m4 = combat??, spell = "??", minLv = ??, distance = 3 } }, ["Ivysaur"] = {x = { m4 = combat??, spell = "??", minLv = ??, distance = 3 } }, ["Venusaur"] = {x = { m4 = combat??, spell = "??", minLv = ??, distance = 3 } }, ["Charmander"] = {x = { m4 = combat??, spell = "??", minLv = ??, distance = 3 } }, ["Charmeleon"] = {x = { m4 = combat??, spell = "??", minLv = ??, distance = 3 } }, ["Charizard"] = {x = { m4 = combat??, spell = "??", minLv = ??, distance = 3 } }, ["Squirtle"] = {x = { m4 = combat??, spell = "??", minLv = ??, distance = 3 } }, ["Wartortle"] = {x = { m4 = combat??, spell = "??", minLv = ??, distance = 3 } }, ["Blastoise"] = {x = { m4 = combat??, spell = "??", minLv = ??, distance = 3 } }, ["Caterpie"] = {x = { m4 = combat??, spell = "??", minLv = ??, distance = 3 } }, ["Metapod"] = {x = { m4 = combat??, spell = "??", minLv = ??, distance = 3 } }, ["Butterfree"] = {x = { m4 = combat??, spell = "??", minLv = ??, distance = 3 } }, ["Weedle"] = {x = { m4 = combat??, spell = "??", minLv = ??, distance = 3 } }, ["Kakuna"] = {x = { m4 = combat??, spell = "??", minLv = ??, distance = 3 } }, ["Beedrill"] = {x = { m4 = combat??, spell = "??", minLv = ??, distance = 3 } }, ["Pidgey"] = {x = { m4 = combat??, spell = "??", minLv = ??, distance = 3 } }, ["Pidgeotto"] = {x = { m4 = combat??, spell = "??", minLv = ??, distance = 3 } }, ["Pidgeot"] = {x = { m4 = combat??, spell = "??", minLv = ??, distance = 3 } }, ["Rattata"] = {x = { m4 = combat??, spell = "??", minLv = ??, distance = 3 } }, ["Raticate"] = {x = { m4 = combat??, spell = "??", minLv = ??, distance = 3 } }, ["Spearow"] = {x = { m4 = combat??, spell = "??", minLv = ??, distance = 3 } }, ["Fearow"] = {x = { m4 = combat??, spell = "??", minLv = ??, distance = 3 } }, ["Ekans"] = {x = { m4 = combat??, spell = "??", minLv = ??, distance = 3 } }, ["Arbok"] = {x = { m4 = combat??, spell = "??", minLv = ??, distance = 3 } }, ["Pikachu"] = {x = { m4 = combat??, spell = "??", minLv = ??, distance = 3 } }, ["Raichu"] = {x = { m4 = combat??, spell = "??", minLv = ??, distance = 3 } }, ["Sandshrew"] = {x = { m4 = combat??, spell = "??", minLv = ??, distance = 3 } }, ["Sandslash"] = {x = { m4 = combat??, spell = "??", minLv = ??, distance = 3 } } } function onSay(cid, var) local summ = getCreatureSummons(cid) if #summ == 0 then return doPlayerSendCancel(cid, "Sorry, but you need a pokemon.") end for l = 1, #summ do for name, _ in pairs(c) do if getCreatureName(summ[l]):lower() == name:lower() then local con = c[name].x if getPlayerLevel(cid) < con.minLv then return doPlayerSendCancel(cid, "Sorry, but you must be level " .. con.minLv .. " or higher to cast.") and doSendMagicEffect(getThingPos(cid), 2) end local distance = (not con.distance) and 1 or con.distance if not isCreature(getCreatureTarget(cid)) or getCreatureTarget(cid) == summ[l] then return doPlayerSendCancel(cid, "Invalid target.") and doSendMagicEffect(getThingPos(cid), 2) end if getDistanceBetween(getThingPos(summ[l]), getThingPos(getCreatureTarget(cid))) > distance then return doPlayerSendCancel(cid, "Sorry, your pokemon is too far away.") and doSendMagicEffect(getThingPos(cid), 2) end if getPlayerStorageValue(cid, 21500) <= os.time() then doPlayerSetStorageValue(cid, 21500, os.time()+5) doCombat(summ[l], con.m4, numberToVariant(getCreatureTarget(cid))) doCreatureSay(cid, name .. ", " .. con.spell .. ".") end doPlayerSendTextMessage(cid,26,"Tempo para usar M4 denovo: "..(getPlayerStorageValue(cid, 21500)-os.time()).." sec.") doSendMagicEffect(getThingPos(cid), 2) end end end return true end
M5
-----------------NORMAL Quick Attack------------------------------ local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, 111) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -6.6, 0, -5.7, 0) ---------------- Wirlwind ------------------------------- local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, 42) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -6.6, 0, -5.7, 0) arr2 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 3, 0, 3, 0, 3, 0, 0, 0}, {0, 0, 0, 3, 0, 3, 0, 3, 0, 0, 0}, {0, 0, 0, 0, 3, 3, 3, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local area2 = createCombatArea(arr2) setCombatArea(combat2, area2) ----------------------------normal Scratch ------------------------- local combat3 = createCombatObject() setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat3, COMBAT_PARAM_EFFECT, 142) setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -6.6, 0, -5.7, 0) --------------------------- Dragon Claw----------------------------- local combat4 = createCombatObject() setCombatParam(combat4, COMBAT_PARAM_EFFECT, 141) setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -6.6, 0, -5.7, 0) -------------------------- HeadButt ----------------------------- local combat5 = createCombatObject() setCombatParam(combat5, COMBAT_PARAM_EFFECT, 16) setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -6.6, 0, -5.7, 0) -------------------------- String Shot ----------------------------- local combat6 = createCombatObject() setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat6, COMBAT_PARAM_EFFECT, 137) setCombatParam(combat6, COMBAT_PARAM_DISTANCEEFFECT, 23) setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -6.6, 0, -5.7, 0) ------------------------- Horn Attack ------------------------------ local combat7 = createCombatObject() setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat7, COMBAT_PARAM_EFFECT, 59) setCombatParam(combat7, COMBAT_PARAM_DISTANCEEFFECT, 23) setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -6.6, 0, -5.7, 0) --------------------------- Bite ----------------------------- local combat8 = createCombatObject() setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat8, COMBAT_PARAM_EFFECT, 138) setCombatParam(combat8, COMBAT_PARAM_DISTANCEEFFECT, 138) setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC, -6.6, 0, -5.7, 0) -------------------------- Mega Kick -------------------------- local combat9 = createCombatObject() setCombatParam(combat9, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat9, COMBAT_PARAM_EFFECT, 112) setCombatFormula(combat9, COMBAT_FORMULA_LEVELMAGIC, -6.6, 0, -5.7, 0) -------------------------- Razor Leaf ----------------------- local combat10 = createCombatObject() setCombatParam(combat10, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat10, COMBAT_PARAM_EFFECT, 79) setCombatParam(combat10, COMBAT_PARAM_DISTANCEEFFECT, 5) setCombatFormula(combat10, COMBAT_FORMULA_LEVELMAGIC, -6.6, 0, -5.7, 0) ------------------------- Bubbles---------------------------- local combat11 = createCombatObject() setCombatParam(combat11, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat11, COMBAT_PARAM_EFFECT, 68) setCombatParam(combat11, COMBAT_PARAM_DISTANCEEFFECT, 2) setCombatFormula(combat11, COMBAT_FORMULA_LEVELMAGIC, -6.6, 0, -5.7, 0) ------------------------ String Shot ------------------------ local combat12 = createCombatObject() setCombatParam(combat12, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat12, COMBAT_PARAM_EFFECT, 137) setCombatParam(combat12, COMBAT_PARAM_DISTANCEEFFECT, 23) setCombatFormula(combat12, COMBAT_FORMULA_LEVELMAGIC, -6.6, 0, -5.7, 0) ------------------------ Horn Attack ----------------------- local combat13 = createCombatObject() setCombatParam(combat13, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat13, COMBAT_PARAM_EFFECT, 9) setCombatParam(combat13, COMBAT_PARAM_DISTANCEEFFECT, 25) setCombatFormula(combat13, COMBAT_FORMULA_LEVELMAGIC, -6.6, 0, -5.7, 0) ------------------------ Super Sonic ----------------------- local combat14 = createCombatObject() setCombatParam(combat14, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat14, COMBAT_PARAM_EFFECT, 22) setCombatParam(combat14, COMBAT_PARAM_DISTANCEEFFECT, 24) setCombatFormula(combat14, COMBAT_FORMULA_LEVELMAGIC, -6.6, 0, -5.7, 0) ----------------------- Sand Attack ----------------------- local combat15 = createCombatObject() setCombatParam(combat15, COMBAT_PARAM_EFFECT, 122) setCombatParam(combat15, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatFormula(combat15, COMBAT_FORMULA_LEVELMAGIC, -6.6, 0, -5.7, 0) arr15 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local area15 = createCombatArea(arr15) setCombatArea(combat15, area15) local c = { ["Bulbasaur"] = {x = { m5 = combat??, spell = "??", minLv = ??, distance = 3 } }, ["Ivysaur"] = {x = { m5 = combat??, spell = "??", minLv = ??, distance = 3 } }, ["Venusaur"] = {x = { m5 = combat??, spell = "??", minLv = ??, distance = 3 } }, ["Charmander"] = {x = { m5 = combat??, spell = "??", minLv = ??, distance = 3 } }, ["Charmeleon"] = {x = { m5 = combat??, spell = "??", minLv = ??, distance = 3 } }, ["Charizard"] = {x = { m5 = combat??, spell = "??", minLv = ??, distance = 3 } }, ["Squirtle"] = {x = { m5 = combat??, spell = "??", minLv = ??, distance = 3 } }, ["Wartortle"] = {x = { m5 = combat??, spell = "??", minLv = ??, distance = 3 } }, ["Blastoise"] = {x = { m5 = combat??, spell = "??", minLv = ??, distance = 3 } }, ["Caterpie"] = {x = { m5 = combat??, spell = "??", minLv = ??, distance = 3 } }, ["Metapod"] = {x = { m5 = combat??, spell = "??", minLv = ??, distance = 3 } }, ["Butterfree"] = {x = { m5 = combat??, spell = "??", minLv = ??, distance = 3 } }, ["Weedle"] = {x = { m5 = combat??, spell = "??", minLv = ??, distance = 3 } }, ["Kakuna"] = {x = { m5 = combat??, spell = "??", minLv = ??, distance = 3 } }, ["Beedrill"] = {x = { m5 = combat??, spell = "??", minLv = ??, distance = 3 } }, ["Pidgey"] = {x = { m5 = combat??, spell = "??", minLv = ??, distance = 3 } }, ["Pidgeotto"] = {x = { m5 = combat??, spell = "??", minLv = ??, distance = 3 } }, ["Pidgeot"] = {x = { m5 = combat??, spell = "??", minLv = ??, distance = 3 } }, ["Rattata"] = {x = { m5 = combat??, spell = "??", minLv = ??, distance = 3 } }, ["Raticate"] = {x = { m5 = combat??, spell = "??", minLv = ??, distance = 3 } }, ["Spearow"] = {x = { m5 = combat??, spell = "??", minLv = ??, distance = 3 } }, ["Fearow"] = {x = { m5 = combat??, spell = "??", minLv = ??, distance = 3 } }, ["Ekans"] = {x = { m5 = combat??, spell = "??", minLv = ??, distance = 3 } }, ["Arbok"] = {x = { m5 = combat??, spell = "??", minLv = ??, distance = 3 } }, ["Pikachu"] = {x = { m5 = combat??, spell = "??", minLv = ??, distance = 3 } }, ["Raichu"] = {x = { m5 = combat??, spell = "??", minLv = ??, distance = 3 } }, ["Sandshrew"] = {x = { m5 = combat??, spell = "??", minLv = ??, distance = 3 } }, ["Sandslash"] = {x = { m5 = combat??, spell = "??", minLv = ??, distance = 3 } } } function onSay(cid, var) local summ = getCreatureSummons(cid) if #summ == 0 then return doPlayerSendCancel(cid, "Sorry, but you need a pokemon.") end for m = 1, #summ do for name, _ in pairs(c) do if getCreatureName(summ[m]):lower() == name:lower() then local con = c[name].x if getPlayerLevel(cid) < con.minLv then return doPlayerSendCancel(cid, "Sorry, but you must be level " .. con.minLv .. " or higher to cast.") and doSendMagicEffect(getThingPos(cid), 2) end local distance = (not con.distance) and 1 or con.distance if not isCreature(getCreatureTarget(cid)) or getCreatureTarget(cid) == summ[m] then return doPlayerSendCancel(cid, "Invalid target.") and doSendMagicEffect(getThingPos(cid), 2) end if getDistanceBetween(getThingPos(summ[m]), getThingPos(getCreatureTarget(cid))) > distance then return doPlayerSendCancel(cid, "Sorry, your pokemon is too far away.") and doSendMagicEffect(getThingPos(cid), 2) end if getPlayerStorageValue(cid, 22000) <= os.time() then doPlayerSetStorageValue(cid, 22000, os.time()+5) doCombat(summ[m], con.m5, numberToVariant(getCreatureTarget(cid))) doCreatureSay(cid, name .. ", " .. con.spell .. ".") end doPlayerSendTextMessage(cid,26,"Tempo para usar M5 denovo: "..(getPlayerStorageValue(cid, 22000)-os.time()).." sec.") doSendMagicEffect(getThingPos(cid), 2) end end end return true end
M6
-----------------NORMAL Quick Attack------------------------------ local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, 111) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -6.6, 0, -5.7, 0) ---------------- Wirlwind ------------------------------- local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, 42) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -6.6, 0, -5.7, 0) arr2 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 3, 0, 3, 0, 3, 0, 0, 0}, {0, 0, 0, 3, 0, 3, 0, 3, 0, 0, 0}, {0, 0, 0, 0, 3, 3, 3, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local area2 = createCombatArea(arr2) setCombatArea(combat2, area2) ----------------------------normal Scratch ------------------------- local combat3 = createCombatObject() setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat3, COMBAT_PARAM_EFFECT, 142) setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -6.6, 0, -5.7, 0) --------------------------- Dragon Claw----------------------------- local combat4 = createCombatObject() setCombatParam(combat4, COMBAT_PARAM_EFFECT, 141) setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -6.6, 0, -5.7, 0) -------------------------- HeadButt ----------------------------- local combat5 = createCombatObject() setCombatParam(combat5, COMBAT_PARAM_EFFECT, 16) setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -6.6, 0, -5.7, 0) -------------------------- String Shot ----------------------------- local combat6 = createCombatObject() setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat6, COMBAT_PARAM_EFFECT, 137) setCombatParam(combat6, COMBAT_PARAM_DISTANCEEFFECT, 23) setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -6.6, 0, -5.7, 0) ------------------------- Horn Attack ------------------------------ local combat7 = createCombatObject() setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat7, COMBAT_PARAM_EFFECT, 59) setCombatParam(combat7, COMBAT_PARAM_DISTANCEEFFECT, 23) setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -6.6, 0, -5.7, 0) --------------------------- Bite ----------------------------- local combat8 = createCombatObject() setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat8, COMBAT_PARAM_EFFECT, 138) setCombatParam(combat8, COMBAT_PARAM_DISTANCEEFFECT, 138) setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC, -6.6, 0, -5.7, 0) -------------------------- Mega Kick -------------------------- local combat9 = createCombatObject() setCombatParam(combat9, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat9, COMBAT_PARAM_EFFECT, 112) setCombatFormula(combat9, COMBAT_FORMULA_LEVELMAGIC, -6.6, 0, -5.7, 0) -------------------------- Razor Leaf ----------------------- local combat10 = createCombatObject() setCombatParam(combat10, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat10, COMBAT_PARAM_EFFECT, 79) setCombatParam(combat10, COMBAT_PARAM_DISTANCEEFFECT, 5) setCombatFormula(combat10, COMBAT_FORMULA_LEVELMAGIC, -6.6, 0, -5.7, 0) ------------------------- Bubbles---------------------------- local combat11 = createCombatObject() setCombatParam(combat11, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat11, COMBAT_PARAM_EFFECT, 68) setCombatParam(combat11, COMBAT_PARAM_DISTANCEEFFECT, 2) setCombatFormula(combat11, COMBAT_FORMULA_LEVELMAGIC, -6.6, 0, -5.7, 0) ------------------------ String Shot ------------------------ local combat12 = createCombatObject() setCombatParam(combat12, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat12, COMBAT_PARAM_EFFECT, 137) setCombatParam(combat12, COMBAT_PARAM_DISTANCEEFFECT, 23) setCombatFormula(combat12, COMBAT_FORMULA_LEVELMAGIC, -6.6, 0, -5.7, 0) ------------------------ Horn Attack ----------------------- local combat13 = createCombatObject() setCombatParam(combat13, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat13, COMBAT_PARAM_EFFECT, 9) setCombatParam(combat13, COMBAT_PARAM_DISTANCEEFFECT, 25) setCombatFormula(combat13, COMBAT_FORMULA_LEVELMAGIC, -6.6, 0, -5.7, 0) ------------------------ Super Sonic ----------------------- local combat14 = createCombatObject() setCombatParam(combat14, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat14, COMBAT_PARAM_EFFECT, 22) setCombatParam(combat14, COMBAT_PARAM_DISTANCEEFFECT, 24) setCombatFormula(combat14, COMBAT_FORMULA_LEVELMAGIC, -6.6, 0, -5.7, 0) ----------------------- Sand Attack ----------------------- local combat15 = createCombatObject() setCombatParam(combat15, COMBAT_PARAM_EFFECT, 122) setCombatParam(combat15, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatFormula(combat15, COMBAT_FORMULA_LEVELMAGIC, -6.6, 0, -5.7, 0) arr15 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local area15 = createCombatArea(arr15) setCombatArea(combat15, area15) local c = { ["Bulbasaur"] = {x = { m6 = combat??, spell = "??", minLv = ??, distance = 3 } }, ["Ivysaur"] = {x = { m6 = combat??, spell = "??", minLv = ??, distance = 3 } }, ["Venusaur"] = {x = { m6 = combat??, spell = "??", minLv = ??, distance = 3 } }, ["Charmander"] = {x = { m6 = combat??, spell = "??", minLv = ??, distance = 3 } }, ["Charmeleon"] = {x = { m6 = combat??, spell = "??", minLv = ??, distance = 3 } }, ["Charizard"] = {x = { m6 = combat??, spell = "??", minLv = ??, distance = 3 } }, ["Squirtle"] = {x = { m6 = combat??, spell = "??", minLv = ??, distance = 3 } }, ["Wartortle"] = {x = { m6 = combat??, spell = "??", minLv = ??, distance = 3 } }, ["Blastoise"] = {x = { m6 = combat??, spell = "??", minLv = ??, distance = 3 } }, ["Caterpie"] = {x = { m6 = combat??, spell = "??", minLv = ??, distance = 3 } }, ["Metapod"] = {x = { m6 = combat??, spell = "??", minLv = ??, distance = 3 } }, ["Butterfree"] = {x = { m6 = combat??, spell = "??", minLv = ??, distance = 3 } }, ["Weedle"] = {x = { m6 = combat??, spell = "??", minLv = ??, distance = 3 } }, ["Kakuna"] = {x = { m6 = combat??, spell = "??", minLv = ??, distance = 3 } }, ["Beedrill"] = {x = { m6 = combat??, spell = "??", minLv = ??, distance = 3 } }, ["Pidgey"] = {x = { m6 = combat??, spell = "??", minLv = ??, distance = 3 } }, ["Pidgeotto"] = {x = { m6 = combat??, spell = "??", minLv = ??, distance = 3 } }, ["Pidgeot"] = {x = { m6 = combat??, spell = "??", minLv = ??, distance = 3 } }, ["Rattata"] = {x = { m6 = combat??, spell = "??", minLv = ??, distance = 3 } }, ["Raticate"] = {x = { m6 = combat??, spell = "??", minLv = ??, distance = 3 } }, ["Spearow"] = {x = { m6 = combat??, spell = "??", minLv = ??, distance = 3 } }, ["Fearow"] = {x = { m6 = combat??, spell = "??", minLv = ??, distance = 3 } }, ["Ekans"] = {x = { m6 = combat??, spell = "??", minLv = ??, distance = 3 } }, ["Arbok"] = {x = { m6 = combat??, spell = "??", minLv = ??, distance = 3 } }, ["Pikachu"] = {x = { m6 = combat??, spell = "??", minLv = ??, distance = 3 } }, ["Raichu"] = {x = { m6 = combat??, spell = "??", minLv = ??, distance = 3 } }, ["Sandshrew"] = {x = { m6 = combat??, spell = "??", minLv = ??, distance = 3 } }, ["Sandslash"] = {x = { m6 = combat??, spell = "??", minLv = ??, distance = 3 } } } function onSay(cid, var) local summ = getCreatureSummons(cid) if #summ == 0 then return doPlayerSendCancel(cid, "Sorry, but you need a pokemon.") end for n = 1, #summ do for name, _ in pairs(c) do if getCreatureName(summ[n]):lower() == name:lower() then local con = c[name].x if getPlayerLevel(cid) < con.minLv then return doPlayerSendCancel(cid, "Sorry, but you must be level " .. con.minLv .. " or higher to cast.") and doSendMagicEffect(getThingPos(cid), 2) end local distance = (not con.distance) and 1 or con.distance if not isCreature(getCreatureTarget(cid)) or getCreatureTarget(cid) == summ[n] then return doPlayerSendCancel(cid, "Invalid target.") and doSendMagicEffect(getThingPos(cid), 2) end if getDistanceBetween(getThingPos(summ[n]), getThingPos(getCreatureTarget(cid))) > distance then return doPlayerSendCancel(cid, "Sorry, your pokemon is too far away.") and doSendMagicEffect(getThingPos(cid), 2) end if getPlayerStorageValue(cid, 22500) <= os.time() then doPlayerSetStorageValue(cid, 22500, os.time()+5) doCombat(summ[n], con.m6, numberToVariant(getCreatureTarget(cid))) doCreatureSay(cid, name .. ", " .. con.spell .. ".") end doPlayerSendTextMessage(cid,26,"Tempo para usar M6 denovo: "..(getPlayerStorageValue(cid, 22500)-os.time()).." sec.") doSendMagicEffect(getThingPos(cid), 2) end end end return true end
Tags
<talkaction words="m1" event="script" value="SistemaM1.lua"/> <talkaction words="m2" event="script" value="SistemaM2.lua"/> <talkaction words="m3" event="script" value="SistemaM3.lua"/> <talkaction words="m4" event="script" value="SistemaM4.lua"/> <talkaction words="m5" event="script" value="SistemaM5.lua"/> <talkaction words="m6" event="script" value="SistemaM6.lua"/>
Obs. QUANDO SALVAR OS COMANDOS COLOQUE O NOME DE SistemaM... [Nos pontos bote numero da magia.
Tutorial Como Adicionar Magia , Combat e Level.
Exemplo: ["Pikachu"] = {x = { m1 = combat1, ----[1] spell = "Quick Attack", ---[2] minLv = 20, ---- [3] distance = 3 --- [4] } }, [1]combat é efeito da magia, no inicio do código tem exemplo de cada ataque. [2]Nome da magia que será usada pelo pokemon [3]Será o level mínimo para que o ataque possa ocorrer. [4]Será a distancia em que o pokemon poderá soltar seu ataque.
Como adicionar novos M.
Na parte após os pokemon adicionados com suas magias procure essas partes das linhas.
for n = 1, #summ do [1] if getCreatureName(summ[n]):lower() == name:lower() then [2] if not isCreature(getCreatureTarget(cid)) or getCreatureTarget(cid) == summ[n] then [3] if getDistanceBetween(getThingPos(summ[n]), getThingPos(getCreatureTarget(cid))) > distance then [4] [1] for n = 1, cada M tem uma letra diferente que foi colocada, paa que se possa usar magia sem erros. Nunca repita mesma letra. [2] if getCreatureName(summ[n]): coloque a letra que você colocou no for ? = 1. [3] summ[n] mesma coisa das outras se bota letra que você colocou no for. [4] (summ[n]) mesma coisa das outras, se coloca a letra que se colocou no for.
Tempo das Magias
Logo abaixo após as linhas que citei acima , se tem o tempo usado das magias.
if getPlayerStorageValue(cid, 22500) <= os.time() then [1] doPlayerSetStorageValue(cid, 22500, os.time()+5) [2] doCombat(summ[n], con.m6, numberToVariant(getCreatureTarget(cid))) [3] doCreatureSay(cid, name .. ", " .. con.spell .. ".") end [1] (cid, 22500) tempo que leva para magia ser caregada e solta. [2] (cid, 22500, os.time()+5) mesma coisa, o +5 não presisa mudar, caso queira mude. [3] “(summ[n]” coloca oque você colocou no if “con.m6”será o nome do M usado para soltar a magia.
Bom é isso, caso falei alguma besteira me falem que irei arrumar, qualquer duvida me adicione no msn ou poste no tópico.
Não esqueça do REP +