--by vitoor666--
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_BIGCLOUDS)
function getCombatFormulas(cid, lv, maglv)
local formula_min = -((lv*0.25 + maglv*3) * 0.52)
local formula_max = -((lv*0.25 + maglv*3) * 0.68)
if(formula_max < formula_min) then
local tmp = formula_max
formula_max = formula_min
formula_min = tmp
end
return formula_min, formula_max
end
setCombatCallback(combat, CALLBACK_PARAM_LEVELMAGICVALUE, "getCombatFormulas")
local distanceCombat = createCombatObject()
setCombatParam(distanceCombat, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(distanceCombat, COMBAT_PARAM_EFFECT, CONST_ME_BIGCLOUDS)
setCombatParam(distanceCombat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGYBALL)
function getCombatFormulas(cid, lv, maglv)
local formula_min = -((lv*0.25 + maglv*3) * 0.52)
local formula_max = -((lv*0.25 + maglv*3) * 0.68)
if(formula_max < formula_min) then
local tmp = formula_max
formula_max = formula_min
formula_min = tmp
end
return formula_min, formula_max
end
setCombatCallback(distanceCombat, CALLBACK_PARAM_LEVELMAGICVALUE, "getCombatFormulas")
function onCastSpell(cid, var)
if(variantToNumber(var) ~= 0) then
return doCombat(cid, distanceCombat, var)
end
return doCombat(cid, combat, var)
end