Formula de Mglevel:
function getCombatFormulas(cid, lv, maglv)
local formula_min = ((lv*0.25 + maglv*3) * 2.5)
local formula_max = ((lv*0.25 + maglv*3) * 3.1)
if(formula_max < formula_min) then
local tmp = formula_max
formula_max = formula_min
formula_min = tmp
end
return formula_min, formula_max
end
E no primeiro script nesse topico, eu coloquei apenas a base, os ataques e o resto vc poem...
Vo por denovo sem combat: OBS: VO TEST EM CASA NÃO SEI SE VAI FUNCIONA!
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_AGGRESSIVE, FALSE)
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, CONST_ME_GIANTICE)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -2.7, -30, -3.4, 0)
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_AGGRESSIVE, FALSE)
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, CONST_ME_GIANTICE)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -2.7, -30, -3.4, 0)
arr1 = {
{1, 0, 0, 1, 0, 0, 1},
{0, 1, 0, 1, 0, 1, 0},
{0, 0, 1, 1, 1, 0, 0},
{1, 1, 1, 3, 1, 1, 1},
{0, 0, 1, 1, 1, 0, 0},
{0, 1, 0, 1, 0, 1, 0},
{1, 0, 0, 1, 0, 0, 1}
}
arr2 = {
{1, 0, 0, 1, 0, 0, 1},
{0, 1, 0, 1, 0, 1, 0},
{0, 0, 1, 1, 1, 0, 0},
{1, 1, 1, 3, 1, 1, 1},
{0, 0, 1, 1, 1, 0, 0},
{0, 1, 0, 1, 0, 1, 0},
{1, 0, 0, 1, 0, 0, 1}
}
function getCombatFormulas(cid, maglv, lv)
local formula_min = ((maglv*0.25 + lv*3) * 2.5)
local formula_max = ((maglv*0.25 + lv*3) * 3.1)
if(formula_max < formula_min) then
local tmp = formula_max
formula_max = formula_min
formula_min = tmp
end
return formula_min, formula_max
end
setCombatCallback(combat, CALLBACK_PARAM_SKILLLEVEL, "getCombatFormulas")
local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
setCombatArea(combat1, area1)
setCombatArea(combat2, area2)
local function onCastSpell1(parameters)
doCombat(parameters.cid, parameters.combat1, parameters.var)
end
local function onCastSpell2(parameters)
doCombat(parameters.cid, parameters.combat2, parameters.var)
end
function onCastSpell(cid, var)
doSendAnimatedText(getPlayerPosition(cid), "Aura", TEXTCOLOR_PURPLE)
local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2 }
addEvent(onCastSpell1, 0, parameters)
addEvent(onCastSpell2, 100, parameters)
end