Hoje estou aqui para ensinar os conceitos básicos para a edição de um monstro:
Script de um monstro qualquer:
<?xml version="1.0" encoding="UTF-8"?><monster name="???????????" nameDescription="a ???????????" race="blood" experience="50000" speed="300" manacost="250">
<health now="30000" max="30000"/>
<look type="56" head="20" body="30" legs="40" feet="50" corpse="2813"/>
<targetchange interval="60000" chance="0"/>
<strategy attack="65" defense="20"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag runonhealth="3000"/>
</flags>
<attacks>
<attack name="melee" interval="2000" skill="200" attack="250"/>
<attack name="manadrain" interval="1000" chance="7" range="7" min="-100" max="-1000">
<attribute key="shootEffect" value="energy"/>
<attribute key="areaEffect" value="poff"/>
</attack>
<attack name="lifedrain" interval="1000" chance="13" radius="8" target="0" min="-400" max="-700">
<attribute key="areaEffect" value="bluebubble"/>
</attack>
<attack name="outfit" interval="1000" chance="2" radius="8" target="0" monster="demon" duration="5000">
<attribute key="areaEffect" value="bluebubble"/>
</attack>
</attack>
</attacks>
<defenses armor="160" defense="160">
<defense name="healing" interval="1000" chance="15" min="5000" max="10000">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
<defense name="healing" interval="1000" chance="25" min="2000" max="3000">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
<defense name="speed" interval="1000" chance="8" speedchange="1901" duration="5000">
<attribute key="areaEffect" value="redshimmer"/>
</defense>
<defense name="plinkvis" interval="1000" chance="4" duration="10000">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
<defense name="invisible" interval="1000" chance="17" duration="2000">
<attribute key="areaEffect" value="blueshimmer"/>
</defenses>
<immunities>
<immunity physical="0"/>
<immunity energy="1"/>
<immunity fire="1"/>
<immunity poison="1"/>
<immunity lifedrain="1"/>
<immunity paralyze="1"/>
<immunity outfit="1"/>
<immunity drunk="1"/>
<immunity invisible="1"/>
</immunities>
<summons max="1">
<summon name="rat" interval="1000" chance="15" max="1"/>
</summons>
<voices interval="5000" chance="10">
<voice sentence="YELLS YELLS YELLS YELLS YELLS YELLS YELLS YELLS YELLS " yell="1"/>
</voices>
<loot capacity="5000">
<item id="7460" chance="500"/>
<item id="7417" chance="5000"/>
<item id="7434" chance="500"/>
<item id="2214" countmax="1" chance="13000"/>
<item id="2123" countmax="1" chance="3500"/>
<item id="2170" countmax="1" chance="13000"/>
<item id="2143" countmax="15" chance="12500"/>
</loot>
</monster>
Legenda:
VERMELHO=
Area Destinada a colocação do Nome do monstro aonde os player verão na tela o nick do monstro
VERDE CLARO=
Area Destinada ao Nome que aparecerá quando der look no bicho normalmente se poe "a demon"
AZUL ESCURO=
A experiencia do monstro dará X a exp do ot (exemplo:Demon 6000 de exp ot x100 será 6000x100=?)
AMARELO=
A velocidade de monstro !!(Velocidades testadas de 100 a 7000 RECOMENDO 350 a 450 de SPEED)
VERDE MUSGO= <look type="n° do addon para checar use o comando com seu god /newtype numero " head="??" body="??" legs="??" feet="??" corpse="ID Do CORPO"/> ( head="??" body="??" legs="??" feet="??" SERIA NO CASO AS CORES DO SEU MONSTROS PARA SABER AS CORES DE SET OUTFIT E CONTE COMEÇANDO DO 1 DA ESQUERDA PARA DIREITA !!)
ROSA CLARO=
Area destinada a Spells Coloque as Configuraçoes por exemplo se a magia que criou ou ja tem coloque sempre o NOME DA MAGIA exemplo: Light = Exura Berserk=Exori, e assim vaii
CINZA=
Area destinada a poders de HEAL de SPEED e de Attacks PASSIFICOS (CASO DE SERVER DE POKEMON)
AZUL CLARO=
Area Para indicar qual monstro o seu monstro criara
<summons max="QUPANTOS MONSTROS ELE FARá">
<summon name="NICK DO MONSTRO" interval="TEMPO PARA SER CRIADO *(RECOMENDO O NUMERO 1000)*" chance="15" max="1"/>
</summons>
LARANJA=
Falas do Seu monstro
<voices interval="TEMPO DE FALA(5000 ACHO O IDEAL)" chance="10">
<voice sentence="OQUE SEU MONSTRO IRA DIZER !!" yell="1"/>
</voices>
ROXO=
OQUE SEU MONSTINHO IRA DEIXAR DE LOOT '-'
<item id="ID DO ITEM" countmax="QUANTIDADE QUE IRA DROPA DE 0 a 100" chance="DIFICULDADE DE CAIR"/>
EXEMPLO: <item id="2160" countmax="15" chance="12500"/>
2160 = Crystal Coin
Countmax ta 15= Ira cair de 1 a 15 CRYSTAL COINS
CHANCE 1250 PENSO QUE IRA CAIR DIRETO INTão SEMPRE TESTE A DIFICULDADE DE DROP LOOT
Poxa Galera Espero que gostem COMENTEM se gostme postem suas criticass !!
Flw !!