local area = createCombatArea{
{0, 1, 1, 1, 0},
{1, 1, 1, 1, 1},
{1, 1, 3, 1, 1},
{1, 1, 1, 1, 1},
{0, 1, 1, 1, 0}
}
function onUse(cid, item, frompos, itemEx, toPosition)
local configs = {
sec = 5, -- segundos para explodir
typex = COMBAT_FIREDAMAGE, -- tipo da explosão
min = 100, -- dano minimo da explosão
max = 1000, -- dano maximo da explosão
ef = 6, -- efeito da explosão
item = 2501, -- item ki vai criar no chão
level = 10, -- level para usar o item
}
if getPlayerLevel(cid) >= configs.level then
doCreateItem(configs.item, toPosition)
for i = 1, configs.sec do
local x = configs.sec - i
local n = math.random(256)
if i == 1 and x ~= 0 then
doSendAnimatedText(toPosition, x .. " sec", n)
elseif i <= configs.sec and i ~= 1 and x ~= 0 then
addEvent(doSendAnimatedText, i*1000, toPosition, x .. " sec", n)
end
end
addEvent(doCleanTile, 1000*configs.sec, toPosition, false)
addEvent(doAreaCombatHealth, 1000*configs.sec, cid, configs.typex, toPosition, area, -configs.min, -configs.max, configs.ef)
doRemoveItem(item.uid, 1)
else
doPlayerSendCancel(cid, "You need level ".. configs.level .." to use this item.")
end
return true
end