Wolf Transform
Fácil script que transformá-lo em um lobo e adicione blindagem e torná-lo
mais rápido.
Versão:
TFS 0.3.5pl1
TFS 0.3.6 para fazer isso.
Script:
- Data / spells / scripts / wolf.lua
--[[ Spell by Shawak Wolf transform ]]-- local time = 120 * 1000 -- 120 * 1000 = 2 min local addShielding = 20 -- how much shielding should be added local wolf = {lookType = 52, lookHead = 0, lookBody = 0, lookLegs = 0, lookFeet = 0, lookTypeEx = 0, lookAddons = 0} local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE) setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0) local condition = createConditionObject(CONDITION_ATTRIBUTES) setConditionParam(condition, CONDITION_PARAM_TICKS, time) setConditionParam(condition, CONDITION_PARAM_SKILL_SHIELD, addShielding) setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE) setCombatCondition(combat, condition) local speed = createConditionObject(CONDITION_HASTE) setConditionParam(speed, CONDITION_PARAM_TICKS, time) setConditionFormula(speed, 0.7, -56, 0.7, -56) setCombatCondition(combat, speed) local outfit = createConditionObject(CONDITION_OUTFIT) setConditionParam(outfit, CONDITION_PARAM_TICKS, time) addOutfitCondition(outfit, wolf.lookTypeEx, wolf.lookType, wolf.lookHead, wolf.lookBody, wolf.lookLegs, wolf.lookFeet) setCombatCondition(combat, outfit) local exhaust = createConditionObject(CONDITION_EXHAUST) setConditionParam(exhaust, CONDITION_PARAM_SUBID, 2) setConditionParam(exhaust, CONDITION_PARAM_TICKS, time) setCombatCondition(combat, exhaust) function onCastSpell(cid, var) return doCombat(cid, combat, var) end
<instant name="Wolf Transform" words="utito trans wolf" lvl="40" mana="400" prem="1" aggressive="0" selftarget="1" exhaustion="1000" needlearn="0" script="wolf.lua"> <vocation name="Druid"/> <vocation name="Elder Druid"/> </instant>
UMA IMAGEM PARA VCS \/
SE GOSTO ++REP
Desculpa esqueci de colocar que retirei esse topico da ot land como XaPiNhAl me lembrou =D