local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
function creatureSayCallback(cid, type, msg)
if(not npcHandler:isFocused(cid)) then
return false
end
local talkUser = NPCHANDLER_CONVbehavior == CONVERSATION_DEFAULT and 0 or cid
-- Conversa Jogador/NPC
if(msgcontains(msg, 'list')) then
selfSay('Eu vendo {Hallo Axe}, {Hallo Sword}, {Shadow Wand}.Por Moedas VIP', cid)
elseif(msgcontains(msg, 'hallo axe')) then
selfSay('Voc\ê quer comprar hallo axe por 100 VIP coins?', cid)
talkState[talkUser] = 1
elseif(msgcontains(msg, 'hallo sword')) then
selfSay('Voc\ê quer comprar hallo sword por 100 VIP coins?', cid)
talkState[talkUser] = 2
elseif(msgcontains(msg, 'shadow wand') )then
selfSay('Voc\ê quer comprar shadow wand por 60 VIP coins?', cid)
talkState[talkUser] = 3
-- Confirmação da Compra
elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 1) then
if(doPlayerRemoveItem(cid, 2157, 100) == true) then
selfSay('Obrigado por comprar!', cid)
doPlayerAddItem(cid, 7455, 1)
talkState[talkUser] = 0
else
selfSay('Voc\ê n\ão tem 100 VIP coins', cid)
talkState[talkUser] = 0
end
elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 2) then
if(doPlayerRemoveItem(cid, 2157, 100) == true) then
selfSay('Obrigado por comprar!', cid)
doPlayerAddItem(cid, 7405, 1)
talkState[talkUser] = 0
else
selfSay('Voc\ê n\ão tem 100 VIP coins', cid)
talkState[talkUser] = 0
end
elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 3) then
if(doPlayerRemoveItem(cid, 2157, 100) == true) then
selfSay('Obrigado por comprar!', cid)
doPlayerAddItem(cid, 2184, 1)
talkState[talkUser] = 0
else
selfSay('Voc\ê n\ão tem 100 VIP coins', cid)
talkState[talkUser] = 0
end
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())