Boa noite xtibianos!
Estou com um problema em meu NPC Healer que quando fala hi não abre o chat do NPC, assim a pessoa tem que abrir, so que quando vai andando ele fala Bye e abre o chat.
Segue o Script:
local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end function creatureSayCallback(cid, type, msg) local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid if (msgcontains(msg, "hello") or msgcontains(msg, "hi")) and not npcHandler:isFocused(cid) then if getCreatureHealth(cid) < 65 then npcHandler:say("Hello, "..getCreatureName(cid).."! You are looking really bad. Let me heal your wounds.", cid) doCreatureAddHealth(cid, 65 - getCreatureHealth(cid)) doSendMagicEffect(getCreaturePosition(cid), 12) else selfSay("Hello, "..getCreatureName(cid).."! I'll {heal} you if you are badly injured or poisoned. Feel free to ask me for {help} or general {hints}.", cid, TRUE) npcHandler:addFocus(cid) end return true end if(not npcHandler:isFocused(cid)) then return false elseif msgcontains(msg, "bye") or msgcontains(msg, "farewell") then selfSay("Farewell, " .. getCreatureName(cid) .. "!", cid, TRUE) npcHandler:releaseFocus(cid) elseif msgcontains(msg, "heal") then if getCreatureCondition(cid, CONDITION_FIRE) == TRUE then npcHandler:say("You are burning. I will help you.", cid) doRemoveCondition(cid, CONDITION_FIRE) doSendMagicEffect(getCreaturePosition(cid), 14) elseif getCreatureCondition(cid, CONDITION_POISON) == TRUE then npcHandler:say("You are poisoned. I will help you.", cid) doRemoveCondition(cid, CONDITION_POISON) doSendMagicEffect(getCreaturePosition(cid), 13) elseif getCreatureHealth(cid) < 65 then npcHandler:say("You are looking really bad. Let me heal your wounds.", cid) doCreatureAddHealth(cid, 65 - getCreatureHealth(cid)) doSendMagicEffect(getCreaturePosition(cid), 12) else npcHandler:say("You aren't looking really bad, " .. getCreatureName(cid) .. ". I only help in cases of real emergencies. Raise your health simply by eating {food}.", cid) end end return TRUE end npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:setMessage(MESSAGE_WALKAWAY, "Well, bye then.")