UP , porque o tópico tava desaparecido e eu estou precisando muito disso, ninguem pode me ajudar? :mellow:
Você pode fazer uma magia com vários hits, os primeiros você coloca um effect que não exista, e poe o damage pra hita 0... Simplesmente não aparecerá os primeiros hits, como se não existissem..
Deve ter outro jeito, mas não sei fazer...
ótima ideia cara, se tiver alguma maneira de fazer isso seria perfeito
vou tentar fazer aqui, mas se voce souber como fazer explica aí que eu ia agradecer muito
valeu 
Esse é só um exemplo:
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 300)
setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, 300)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -0.0, 0, -0.0, 0)
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 300)
setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, 300)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -0.0, 0, -0.0, 0)
local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, 300)
setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, 300)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -0.0, 0, -0.0, 0)
local combat4 = createCombatObject()
setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat4, COMBAT_PARAM_EFFECT, 300)
setCombatParam(combat4, COMBAT_PARAM_DISTANCEEFFECT, 300)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -0.0, 0, -0.0, 0)
local combat5 = createCombatObject()
setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat5, COMBAT_PARAM_EFFECT, 300)
setCombatParam(combat5, COMBAT_PARAM_DISTANCEEFFECT, 300)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -0.0, 0, -0.0, 0)
local combat6 = createCombatObject()
setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat6, COMBAT_PARAM_EFFECT, 10)
setCombatParam(combat6, COMBAT_PARAM_DISTANCEEFFECT, 20)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -3.4, 0, -3.4, 0)
local combat7 = createCombatObject()
setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat7, COMBAT_PARAM_EFFECT, 10)
setCombatParam(combat7, COMBAT_PARAM_DISTANCEEFFECT, 20)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -3.4, 0, -3.4, 0)
local combat8 = createCombatObject()
setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat8, COMBAT_PARAM_EFFECT, 10)
setCombatParam(combat8, COMBAT_PARAM_DISTANCEEFFECT, 20)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -3.4, 0, -3.4, 0)
local combat9 = createCombatObject()
setCombatParam(combat9, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat9, COMBAT_PARAM_EFFECT, 10)
setCombatParam(combat9, COMBAT_PARAM_DISTANCEEFFECT, 20)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -3.4, 0, -3.4, 0)
local combat10 = createCombatObject()
setCombatParam(combat10, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat10, COMBAT_PARAM_EFFECT, 10)
setCombatParam(combat10, COMBAT_PARAM_DISTANCEEFFECT, 20)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -3.4, 0, -3.4, 0)
local function onCastSpell1(parameters)
doCombat(parameters.cid, parameters.combat1, parameters.var)
end
local function onCastSpell2(parameters)
doCombat(parameters.cid, parameters.combat2, parameters.var)
end
local function onCastSpell3(parameters)
doCombat(parameters.cid, parameters.combat3, parameters.var)
end
local function onCastSpell4(parameters)
doCombat(parameters.cid, parameters.combat4, parameters.var)
end
local function onCastSpell5(parameters)
doCombat(parameters.cid, parameters.combat5, parameters.var)
end
local function onCastSpell6(parameters)
doCombat(parameters.cid, parameters.combat6, parameters.var)
end
local function onCastSpell7(parameters)
doCombat(parameters.cid, parameters.combat7, parameters.var)
end
local function onCastSpell8(parameters)
doCombat(parameters.cid, parameters.combat8, parameters.var)
end
local function onCastSpell9(parameters)
doCombat(parameters.cid, parameters.combat9, parameters.var)
end
local function onCastSpell10(parameters)
doCombat(parameters.cid, parameters.combat10, parameters.var)
end
function onCastSpell(cid, var)
local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5, combat6 = combat6, combat7 = combat7, combat8 = combat8, combat9 = combat9, combat10 = combat10 }
addEvent(onCastSpell1, 0, parameters)
addEvent(onCastSpell2, 300, parameters)
addEvent(onCastSpell3, 600, parameters)
addEvent(onCastSpell4, 900, parameters)
addEvent(onCastSpell5, 1200, parameters)
addEvent(onCastSpell6, 1500, parameters)
addEvent(onCastSpell7, 1800, parameters)
addEvent(onCastSpell8, 2100, parameters)
addEvent(onCastSpell9, 2400, parameters)
addEvent(onCastSpell10, 2700, parameters)
end
end
Testa aew depois me fala