No meu ot serv as magias nao mudam muita coisa nos hits Ex: vc pode ta lvl 10 ou lvl 60 q a magia q vc usa vai curar ou hitar quase a msm coisa, eu queria mudar isso para deixar uma spell mais forte de acordo com lvl. Vou colocar a script de uma magia e gostaria q alguem postasse um script e me explicasse o q eu devo mudar nela pra aumentar o desenvolvimento de acordo com skill/ml e lvl e diminuir o dano inicial.
-----------------This Spell was made with Mindrage's Spell Maker v0.56b -----------Do not post the spells in any forum without this line or you will be caught!---
--This Software is free to use and can't be for for real-life values!------------
local delay = 4
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_BLOCKARMOR, 1)
setCombatParam(combat1, COMBAT_PARAM_BLOCKSHIELD, 1)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 31)
setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, 40)
setCombatFormula(combat1, COMBAT_FORMULA_SKILL, 2, -50, 2, -55)
--=======================================================================
function onCastSpell(cid, var)
if os.time()-getPlayerStorageValue(cid, 66697) < delay then
doPlayerSendCancel(cid, "You need whait " .. delay-(os.time()-getPlayerStorageValue(cid, 66697)) .. " seconds for use this spell again.")
else
setPlayerStorageValue(cid, 66697, os.time())
addEvent(doCombat, 0, cid, combat1, var)
return TRUE
end
end