Bug Exori Flux E Exori Gran Flux

GuiZindoidao
em Lixeira Pública

GuiZindoidao

avatar
Campones
Campones

INFOS

Grupo: CamponesRegistrado: 05/01/08Posts: 2Char no Tibia: Sir Firezin

EAE PESSOAL

SUAVE?

TO VOLTANDO NOVAMENTE A POSTAR... uahsHASUAhs

MAIS ESSE BUG DO EXORI FLUX E DO EXORI GRAN FLUX EH DIMAIS.... ELA ENTRA EM PZ, SOBRE ESCADA E ATRAVESSA PAREDE...

 

http://img84.imageshack.us/img84/3053/imagemcbt.png

 

QUERIA QUE ELA NAO ENTRASSE PZ E NAO SUBISSE ESCADA

 

VLW

ABRAÇOS

PsyMcKenzie

Grounder
avatar
Marquês
Marquês

INFOS

Grupo: MarquêsRegistrado: 18/05/11Posts: 1106Gênero: Masculino

Tu soltou ela com o GOD ??

Porque com o god ela passa pz.

Fallow !!

Atenciosamente,

PsyMcKenzie.

 

 

Meus Trabalhos.

 

 

GuiZindoidao

avatar
Campones
Campones

INFOS

Grupo: CamponesRegistrado: 05/01/08Posts: 2Char no Tibia: Sir Firezin

nao atakei com o god n

gonorreiaswat

I'm AdrianøØ SwaTT
avatar
Conde
Conde

INFOS

Grupo: CondeRegistrado: 16/09/07Posts: 600Gênero: MasculinoChar no Tibia: NãoJogoMais

Tu soltou ela com o GOD ??

Porque com o god ela passa pz.

Fallow !!

 

Se não me engano... nem com o GOD ela deve entrar PZ.

 

[chapado de Orloff agora]

 

 

@@@@ Ao Tópico

 

Nem na ACC do GOD você está logado né?

 

 

Abraços :smile_positivo:

Atenciosamente,
Adriano Swatt'

GuiZindoidao

avatar
Campones
Campones

INFOS

Grupo: CamponesRegistrado: 05/01/08Posts: 2Char no Tibia: Sir Firezin

nem com o god tava logado, tava no no meu kinazin pra testar o bug dessa magia..

gonorreiaswat

I'm AdrianøØ SwaTT
avatar
Conde
Conde

INFOS

Grupo: CondeRegistrado: 16/09/07Posts: 600Gênero: MasculinoChar no Tibia: NãoJogoMais

nem com o god tava logado, tava no no meu kinazin pra testar o bug dessa magia..

 

Mas é só essa magia que passa PZ?

 

--

Aproveita e posta o Script dela aqui.

[como spoiler]

 

Abraços :smile_positivo:

Atenciosamente,
Adriano Swatt'

GuiZindoidao

avatar
Campones
Campones

INFOS

Grupo: CamponesRegistrado: 05/01/08Posts: 2Char no Tibia: Sir Firezin

eh soh o exori flux e o exori gran flux que passa...

 

 

EXORI FLUX

 

 

<instant name="Exori Flux" words="exori flux" lvl="150" mana="960" prem="1" range="5" needtarget="1" blockwalls="1" exhaustion="1900" groups="1,1100" icon="120" needlearn="0" script="attack/Exori Flux.lua">

<vocation id="7"/>

<vocation id="11"/>

</instant>

 

local combat1 = createCombatObject()

setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat1, COMBAT_PARAM_BLOCKARMOR, TRUE)

setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, 36)

setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -7.8, -90, -7.0, 200)

 

 

local combat2 = createCombatObject()

setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat2, COMBAT_PARAM_BLOCKARMOR, TRUE)

setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, 36)

setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -7.8, -90, -7.0, 200)

 

 

local combat3 = createCombatObject()

setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat3, COMBAT_PARAM_BLOCKARMOR, TRUE)

setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, 36)

setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -7.8, -90, -7.0, 200)

 

local combat4 = createCombatObject()

setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat4, COMBAT_PARAM_BLOCKARMOR, TRUE)

setCombatParam(combat4, COMBAT_PARAM_DISTANCEEFFECT, 36)

setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -7.8, -90, -7.0, 200)

 

local combat5 = createCombatObject()

setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat5, COMBAT_PARAM_BLOCKARMOR, TRUE)

setCombatParam(combat5, COMBAT_PARAM_DISTANCEEFFECT, 36)

setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -7.8, -90, -7.0, 200)

 

local function onCastSpell1(parameters)

doCombat(parameters.cid, parameters.combat1, parameters.var)

end

 

local function onCastSpell2(parameters)

doCombat(parameters.cid, parameters.combat2, parameters.var)

end

 

local function onCastSpell3(parameters)

doCombat(parameters.cid, parameters.combat3, parameters.var)

end

 

local function onCastSpell4(parameters)

doCombat(parameters.cid, parameters.combat4, parameters.var)

end

local function onCastSpell5(parameters)

doCombat(parameters.cid, parameters.combat5, parameters.var)

end

 

function onCastSpell(cid, var)

 

doSendAnimatedText(getPlayerPosition(cid), "Dead!", TEXTCOLOR_BLUE)

local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5 }

addEvent(onCastSpell1, 100, parameters)

addEvent(onCastSpell2, 500, parameters)

addEvent(onCastSpell3, 1000, parameters)

addEvent(onCastSpell4, 1500, parameters)

addEvent(onCastSpell5, 2000, parameters)

 

return TRUE

 

end

 

 

 

 

EXORI GRAN FLUX

 

 

<instant name="Exori Gran Flux" words="Exori Gran FLux" lvl="350" mana="950" prem="1" range="3" casterTargetOrDirection="1" blockwalls="1" exhaustion="2700" groups="1,1100" groupexhaustions="2000" icon="87" needlearn="0" event="script" value="attack/exori gran flux.lua">

<vocation id="7"/>

<vocation id="11"/>

</instant>

 

local combat1 = createCombatObject()

setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat1, COMBAT_PARAM_BLOCKARMOR, TRUE)

setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, 36)

setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -5.0, -50, -4.5, 70)

 

 

local combat2 = createCombatObject()

setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat2, COMBAT_PARAM_BLOCKARMOR, TRUE)

setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, 36)

setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -5.0, -50, -4.5, 70)

 

 

local combat3 = createCombatObject()

setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat3, COMBAT_PARAM_BLOCKARMOR, TRUE)

setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, 36)

setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -5.0, -50, -4.5, 70)

 

local combat4 = createCombatObject()

setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat4, COMBAT_PARAM_BLOCKARMOR, TRUE)

setCombatParam(combat4, COMBAT_PARAM_DISTANCEEFFECT, 36)

setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -5.0, -50, -4.5, 70)

 

local combat5 = createCombatObject()

setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat5, COMBAT_PARAM_BLOCKARMOR, TRUE)

setCombatParam(combat5, COMBAT_PARAM_DISTANCEEFFECT, 36)

setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -5.0, -50, -4.5, 70)

 

local combat6 = createCombatObject()

setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat6, COMBAT_PARAM_BLOCKARMOR, TRUE)

setCombatParam(combat6, COMBAT_PARAM_DISTANCEEFFECT, 36)

setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -5.0, -50, -4.5, 70)

 

local combat7 = createCombatObject()

setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat7, COMBAT_PARAM_BLOCKARMOR, TRUE)

setCombatParam(combat7, COMBAT_PARAM_DISTANCEEFFECT, 36)

setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -5.0, -50, -4.5, 70)

 

 

local function onCastSpell1(parameters)

doCombat(parameters.cid, parameters.combat1, parameters.var)

end

 

local function onCastSpell2(parameters)

doCombat(parameters.cid, parameters.combat2, parameters.var)

end

 

local function onCastSpell3(parameters)

doCombat(parameters.cid, parameters.combat3, parameters.var)

end

 

local function onCastSpell4(parameters)

doCombat(parameters.cid, parameters.combat4, parameters.var)

end

local function onCastSpell5(parameters)

doCombat(parameters.cid, parameters.combat5, parameters.var)

end

 

local function onCastSpell6(parameters)

doCombat(parameters.cid, parameters.combat6, parameters.var)

end

 

local function onCastSpell7(parameters)

doCombat(parameters.cid, parameters.combat7, parameters.var)

end

 

function onCastSpell(cid, var)

 

doSendAnimatedText(getPlayerPosition(cid), "Dead!", TEXTCOLOR_BLUE)

local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5, combat6 = combat6, combat7 = combat7}

addEvent(onCastSpell1, 100, parameters)

addEvent(onCastSpell2, 400, parameters)

addEvent(onCastSpell3, 700, parameters)

addEvent(onCastSpell4, 900, parameters)

addEvent(onCastSpell5, 1100, parameters)

addEvent(onCastSpell6, 1400, parameters)

addEvent(onCastSpell7, 1700, parameters)

 

 

return TRUE

 

end