Post Atualizado
Esse Order Tem:
Ditto System
Control Mind
Cut System, Bug arrumado quando você usava ele pela segunda vez o pokemon não respodia mais.
Rock Smash System, Bug arrumado quando você usava ele pela segunda vez o pokemon não respodia mais.
Dig System, Bug arrumado quando você usava ele pela segunda vez o pokemon não respodia mais.
Light System
Blink System
Fly System
Ride System
Move system - Agora quando você usa o move o pode fica parado no lugar <- peguei do script de um serve o cut, rock smash, e dig também ai eu editei e fiz funcionar no script do dash.
Gente esse é o order do pokemon dash eu só arrumei os bugs
Vá na pasta data/lib e crie um aquivo e cole isso dentro
function doPushCreature(uid,direction,distance,time)
if isCreature(uid) == TRUE then
local rand = (2*math.random(0,1))-1
local rand2 = math.random(-1,0)
if direction == 0 then
signal = {0,rand,-rand,rand,-rand,0,-1,-1,-1,0,0,0}
elseif direction == 1 then
signal = {1,1,1,0,0,0,0,rand,-rand,rand,-rand,0}
elseif direction == 2 then
signal = {0,rand,-rand,rand,-rand,0,1,1,1,0,0,0}
elseif direction == 3 then
signal = {-1,-1,-1,0,0,0,0,rand,-rand,rand,-rand,0}
elseif direction == 4 then
signal = {-1,rand2,(-rand2)-1,0,1,rand2+1,rand2,0}
elseif direction == 5 then
signal = {1,-rand2,-((-rand2)-1),0,1,rand2+1,rand2,0}
elseif direction == 6 then
signal = {-1,rand2,(-rand2)-1,0,-1,(-rand2)-1,rand2,0}
else
signal = {1,-rand2,-((-rand2)-1),0,-1,(-rand2)-1,rand2,0}
end
local pos = getThingPos(uid)
nsig = #signal
nvar = 0
repeat
nvar = nvar+1
newpos = {x=pos.x+(signal[nvar]),y=pos.y+(signal[(nsig/2)+nvar]),z=pos.z}
newtile = {x=newpos.x,y=newpos.y,z=newpos.z,stackpos=0}
until getTileThingByPos(newtile).uid ~= 0 and hasProperty(getTileThingByPos(newtile).uid,3) == FALSE and queryTileAddThing(uid,newpos) == 1 or nvar == (nsig/2)
if distance == nil or distance == 1 then
doTeleportThing(uid,newpos,TRUE)
else
distance = distance-1
doTeleportThing(uid,newpos,TRUE)
if time ~= nil then
addEvent(doPushCreature,time,uid,direction,distance,time)
else
addEvent(doPushCreature,500,uid,direction,distance,500)
end
end
end
end
function doPushCreature(uid,direction,distance,time)
if isCreature(uid) == TRUE then
local rand = (2*math.random(0,1))-1
local rand2 = math.random(-1,0)
if direction == 0 then
signal = {0,rand,-rand,rand,-rand,0,-1,-1,-1,0,0,0}
elseif direction == 1 then
signal = {1,1,1,0,0,0,0,rand,-rand,rand,-rand,0}
elseif direction == 2 then
signal = {0,rand,-rand,rand,-rand,0,1,1,1,0,0,0}
elseif direction == 3 then
signal = {-1,-1,-1,0,0,0,0,rand,-rand,rand,-rand,0}
elseif direction == 4 then
signal = {-1,rand2,(-rand2)-1,0,1,rand2+1,rand2,0}
elseif direction == 5 then
signal = {1,-rand2,-((-rand2)-1),0,1,rand2+1,rand2,0}
elseif direction == 6 then
signal = {-1,rand2,(-rand2)-1,0,-1,(-rand2)-1,rand2,0}
else
signal = {1,-rand2,-((-rand2)-1),0,-1,(-rand2)-1,rand2,0}
end
local pos = getThingPos(uid)
nsig = #signal
nvar = 0
repeat
nvar = nvar+1
newpos = {x=pos.x+(signal[nvar]),y=pos.y+(signal[(nsig/2)+nvar]),z=pos.z}
newtile = {x=newpos.x,y=newpos.y,z=newpos.z,stackpos=0}
until getTileThingByPos(newtile).uid ~= 0 and hasProperty(getTileThingByPos(newtile).uid,3) == FALSE and queryTileAddThing(uid,newpos) == 1 or nvar == (nsig/2)
if distance == nil or distance == 1 then
doTeleportThing(uid,newpos,TRUE)
else
distance = distance-1
doTeleportThing(uid,newpos,TRUE)
if time ~= nil then
addEvent(doPushCreature,time,uid,direction,distance,time)
else
addEvent(doPushCreature,500,uid,direction,distance,500)
end
end
end
end
function walkTo(cid, direction, finalpos, skill)
if not isCreature(cid) then return false end
--if getDistanceBetween(getThingPos(cid), finalpos) <= 1 and getDirectionTo(getThingPos(cid), finalpos) <= 3 and getThingPos(getCreatureMaster(cid)).x == finalpos.x and getThingPos(getCreatureMaster(cid)).y == finalpos.y and (skill == "ride" or skill == "fly") then
--doTeleportThing(cid, finalpos, true)
--return true
--end
if isWalkable(getPosByDir(getThingPos(cid), direction), 0, 0, 0) and direction <= 3 then
doPushCreature(cid, direction, 1, 0)
return true
end
if direction >= 4 then
if direction == 4 then
if math.random(1,2) == 1 then
if isWalkable(getPosByDir(getThingPos(cid), 3), 0, 0, 0) then
newdir = 3
else
newdir = 2
end
else
if isWalkable(getPosByDir(getThingPos(cid), 2), 0, 0, 0) then
newdir = 2
else
newdir = 3
end
end
elseif direction == 5 then
if math.random(1,2) == 1 then
if isWalkable(getPosByDir(getThingPos(cid), 2), 0, 0, 0) then
newdir = 2
else
newdir = 1
end
else
if isWalkable(getPosByDir(getThingPos(cid), 1), 0, 0, 0) then
newdir = 1
else
newdir = 2
end
end
elseif direction == 6 then
if math.random(1,2) == 1 then
if isWalkable(getPosByDir(getThingPos(cid), 0), 0, 0, 0) then
newdir = 0
else
newdir = 3
end
else
if isWalkable(getPosByDir(getThingPos(cid), 3), 0, 0, 0) then
newdir = 3
else
newdir = 0
end
end
elseif direction == 7 then
if math.random(1,2) == 1 then
if isWalkable(getPosByDir(getThingPos(cid), 1), 0, 0, 0) then
newdir = 1
else
newdir = 0
end
else
if isWalkable(getPosByDir(getThingPos(cid), 0), 0, 0, 0) then
newdir = 0
else
newdir = 1
end
end
end
doPushCreature(cid, newdir, 1, 0)
return true
end
if direction <= 3 and not isWalkable(getPosByDir(getThingPos(cid), direction), 0, 0, 0) then
if direction == 0 then
if getDirectionTo(getThingPos(cid), finalpos) == 6 then
if isWalkable(getPosByDir(getThingPos(cid), 3), 0, 0, 0) then
newdir = 3
else
newdir = 6
end
elseif getDirectionTo(getThingPos(cid), finalpos) == 7 then
if isWalkable(getPosByDir(getThingPos(cid), 1), 0, 0, 0) then
newdir = 1
else
newdir = 7
end
end
elseif direction == 1 then
if getDirectionTo(getThingPos(cid), finalpos) == 7 then
if isWalkable(getPosByDir(getThingPos(cid), 0), 0, 0, 0) then
newdir = 0
else
newdir = 7
end
elseif getDirectionTo(getThingPos(cid), finalpos) == 5 then
if isWalkable(getPosByDir(getThingPos(cid), 2), 0, 0, 0) then
newdir = 2
else
newdir = 5
end
end
elseif direction == 2 then
if getDirectionTo(getThingPos(cid), finalpos) == 4 then
if isWalkable(getPosByDir(getThingPos(cid), 3), 0, 0, 0) then
newdir = 3
else
newdir = 4
end
elseif getDirectionTo(getThingPos(cid), finalpos) == 5 then
if isWalkable(getPosByDir(getThingPos(cid), 1), 0, 0, 0) then
newdir = 1
else
newdir = 5
end
end
elseif direction == 3 then
if getDirectionTo(getThingPos(cid), finalpos) == 4 then
if isWalkable(getPosByDir(getThingPos(cid), 2), 0, 0, 0) then
newdir = 2
else
newdir = 4
end
elseif getDirectionTo(getThingPos(cid), finalpos) == 6 then
if isWalkable(getPosByDir(getThingPos(cid), 0), 0, 0, 0) then
newdir = 0
else
newdir = 6
end
end
end
doPushCreature(cid, newdir, 1, 0)
return true
end
doPushCreature(cid, direction, 1, 0)
end
function markPos(sid, pos)
if not isCreature(sid) then return end
setPlayerStorageValue(sid, 145, pos.x)
setPlayerStorageValue(sid, 146, pos.y)
setPlayerStorageValue(sid, 147, pos.z)
end
function getMarkedPos(sid)
if not isCreature(sid) then return end
local xx = getPlayerStorageValue(sid, 145)
local yy = getPlayerStorageValue(sid, 146)
local zz = getPlayerStorageValue(sid, 147)
return {x = xx, y = yy, z = zz}
end
function getOwnerPos(sid)
if not isCreature(sid) then return end
local xx = getPlayerStorageValue(sid, 148)
local yy = getPlayerStorageValue(sid, 149)
local zz = getPlayerStorageValue(sid, 150)
return {x = xx, y = yy, z = zz}
end
function markOwnerPos(sid, pos)
if not isCreature(sid) then return end
setPlayerStorageValue(sid, 148, pos.x)
setPlayerStorageValue(sid, 149, pos.y)
setPlayerStorageValue(sid, 150, pos.z)
end
function doFaceCreature(sid, pos)
if getDirectionTo(getThingPos(sid), pos) == 4 then
return doCreatureSetLookDir(sid, math.random(2, 3))
elseif getDirectionTo(getThingPos(sid), pos) == 5 then
return doCreatureSetLookDir(sid, math.random(1, 2))
elseif getDirectionTo(getThingPos(sid), pos) == 6 then
local dirs = {0, 3}
return doCreatureSetLookDir(sid, dirs[math.random(1, 2)])
elseif getDirectionTo(getThingPos(sid), pos) == 7 then
return doCreatureSetLookDir(sid, math.random(0, 1))
end
return doCreatureSetLookDir(sid, getDirectionTo(getThingPos(sid), pos))
end
function recheck(sid, skill, pos)
if not isCreature(sid) then return end
local cid = getCreatureMaster(sid)
if skill == "cut" then
local item = getTileItemById(pos, 2767)
doCreatureSay(sid, "CUT!", TALKTYPE_MONSTER)
markPos(sid, {x=1,y=1,z=7})
doFaceCreature(sid, pos)
doSendMagicEffect(getThingPos(item.uid), 141)
doTransformItem(item.uid, 6216)
local function growBush()
doTransformItem(getTileItemById(pos, 6216).uid, 2767)
end
addEvent(growBush, 5000)
elseif skill == "rock smash" then
local item = getTileItemById(pos, 1285)
doCreatureSay(sid, "ROCK SMASH!", TALKTYPE_MONSTER)
markPos(sid, {x=1,y=1,z=7})
doFaceCreature(sid, pos)
doSendMagicEffect(getThingPos(item.uid), 118)
doTransformItem(item.uid, 3610)
local function growRock()
doTransformItem(getTileItemById(pos, 3610).uid, 1285)
end
addEvent(growRock, 5000)
elseif skill == "dig" then
local item = getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0})
doCreatureSay(sid, "DIG!", TALKTYPE_MONSTER)
markPos(sid, {x=1,y=1,z=7})
doFaceCreature(sid, pos)
doSendMagicEffect(getThingPos(item.uid), 3)
doTransformItem(item.uid, item.itemid+1)
local function closeHole()
doTransformItem(getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).uid, item.itemid)
end
addEvent(closeHole, 5000)
elseif skill == "fly" or skill == "ride" then
if skill == "fly" then
local pokemon = flys[getCreatureName(getCreatureSummons(cid)[1])]
doPlayerSendTextMessage(cid, 27, "Type \"up\" or \"h1\" to fly higher and \"down\" or \"h2\" to fly lower.")
doChangeSpeed(cid, -getCreatureSpeed(cid))
doChangeSpeed(cid, pokemon[2])
doSetCreatureOutfit(cid, {lookType = pokemon[1]}, -1)
doItemSetAttribute(getPlayerSlotItem(cid, 8).uid, "hp", getCreatureHealth(getCreatureSummons(cid)[1]) / getCreatureMaxHealth(getCreatureSummons(cid)[1]))
doRemoveCreature(getCreatureSummons(cid)[1])
return true
end
if skill == "ride" then
local pokemon = rides[getCreatureName(getCreatureSummons(cid)[1])]
doChangeSpeed(cid, -getCreatureSpeed(cid))
doChangeSpeed(cid, pokemon[2])
doSetCreatureOutfit(cid, {lookType = pokemon[1]}, -1)
doItemSetAttribute(getPlayerSlotItem(cid, 8).uid, "hp", getCreatureHealth(getCreatureSummons(cid)[1]) / getCreatureMaxHealth(getCreatureSummons(cid)[1]))
doRemoveCreature(getCreatureSummons(cid)[1])
return true
end
end
if not isCreature(sid) then return end
if getOwnerPos(sid).x ~= getThingPos(getCreatureMaster(sid)).x or getOwnerPos(sid).y ~= getThingPos(getCreatureMaster(sid)).y or isCreature(getCreatureTarget(getCreatureMaster(sid))) then
doChangeSpeed(sid, -getCreatureSpeed(sid))
doChangeSpeed(sid, getCreatureBaseSpeed(sid))
markPos(sid, {x=1,y=1,z=7})
return true
end
addEvent(recheck, 120, sid)
end
function goThere(sid, thepos, skill, target)
if not isCreature(sid) then return true end
if thepos.x ~= getMarkedPos(sid).x or thepos.y ~= getMarkedPos(sid).y then return true end
if isCreature(getCreatureTarget(getCreatureMaster(sid))) and target == false then
doChangeSpeed(sid, -getCreatureSpeed(sid))
doChangeSpeed(sid, getCreatureBaseSpeed(sid))
markPos(sid, {x=1,y=1,z=7})
return true
end
if skill ~= "move" then
if getDistanceBetween(getThingPos(sid), getMarkedPos(sid)) <= 1 then
if skill == "ride" or skill == "fly" then
if getThingPos(sid).x == getThingPos(getCreatureMaster(sid)).x and getThingPos(sid).y == getThingPos(getCreatureMaster(sid)).y then
recheck(sid, skill, thepos)
return true
end
if getThingPos(getCreatureMaster(sid)).x == thepos.x and getThingPos(getCreatureMaster(sid)).y == thepos.y then
if getDirectionTo(getThingPos(sid), getThingPos(getCreatureMaster(sid))) <= 3 then
doChangeSpeed(sid, getCreatureBaseSpeed(sid))
doTeleportThing(sid, thepos, true)
doChangeSpeed(sid, -getCreatureSpeed(sid))
markPos(sid, getThingPos(getCreatureMaster(sid)))
addEvent(goThere, 1030 - (2.2 * (getCreatureBaseSpeed(sid))), sid, getMarkedPos(sid), skill, target)
else
doChangeSpeed(sid, - getCreatureSpeed(sid))
doChangeSpeed(sid, getCreatureBaseSpeed(sid))
markPos(sid, getThingPos(getCreatureMaster(sid)))
walkTo(sid, getDirectionTo(getThingPos(sid), getMarkedPos(sid)), getMarkedPos(sid))
doChangeSpeed(sid, - getCreatureSpeed(sid))
addEvent(goThere, 1030 - (2.2 * (getCreatureBaseSpeed(sid))), sid, getMarkedPos(sid), skill, target)
end
else
markPos(sid, getThingPos(getCreatureMaster(sid)))
doChangeSpeed(sid, - getCreatureSpeed(sid))
doChangeSpeed(sid, getCreatureBaseSpeed(sid))
if getDirectionTo(getThingPos(sid), getMarkedPos(sid)) >= 4 then
walkTo(sid, getDirectionTo(getThingPos(sid), getMarkedPos(sid)), getMarkedPos(sid))
else
doTeleportThing(sid, getPosByDir(getThingPos(sid), getDirectionTo(getThingPos(sid), getMarkedPos(sid))))
end
doChangeSpeed(sid, - getCreatureSpeed(sid))
addEvent(goThere, 1030 - (2.2 * (getCreatureBaseSpeed(sid))), sid, getMarkedPos(sid), skill, target)
end
return true
end
addEvent(recheck, 350, sid, skill, thepos)
return true
end
end
if getThingPos(sid).x == getMarkedPos(sid).x and getThingPos(sid).y == getMarkedPos(sid).y then
addEvent(recheck, 350, sid, skill, thepos)
return true
end
if (getOwnerPos(sid).x ~= getThingPos(getCreatureMaster(sid)).x or getOwnerPos(sid).y ~= getThingPos(getCreatureMaster(sid)).y) and isCreature(getCreatureTarget(getCreatureMaster(sid))) == false and skill == "move" then
doChangeSpeed(sid, -getCreatureSpeed(sid))
doChangeSpeed(sid, getCreatureBaseSpeed(sid))
markPos(sid, {x=1,y=1,z=7})
return true
end
doChangeSpeed(sid, - getCreatureSpeed(sid))
doChangeSpeed(sid, getCreatureBaseSpeed(sid))
if getDistanceBetween(getThingPos(sid), getMarkedPos(sid)) <= 1 and not isWalkable(getPosByDir(getThingPos(sid), getDirectionTo(getThingPos(sid), getMarkedPos(sid))), 1, 0, 0) then
if isInArray({"Misdreavus", "Gengar", "Gastly", "Haunter"}, getCreatureName(sid)) then
doTeleportThing(sid, getMarkedPos(sid), true)
end
addEvent(recheck, 350, sid, skill, thepos)
doChangeSpeed(sid, - getCreatureSpeed(sid))
return true
end
walkTo(sid, getDirectionTo(getThingPos(sid), getMarkedPos(sid)), getMarkedPos(sid))
doChangeSpeed(sid, - getCreatureSpeed(sid))
addEvent(goThere, 1030 - (2.2 * (getCreatureBaseSpeed(sid))), sid, getMarkedPos(sid), skill, target)
end
mais não delete seu aquivo move porque vai precisar também.
agora vai na pasta data/actions/actions.xml cole isso
<action itemid="2550" event="script" value="order.lua" allowfaruse="1"/>
depois na pasta data/actions/scrips crie um aquivo chamado order e cole isso dentro
-- feito por brun123, editado por glugluguga
local nao = {'4820', '4821', '4822', '4823', '4824', '4825', '1395', '1389', '1391', '1393', '460'}
local direction = {'4', '5', '6', '7'}
-- ridefly
local ridefly = {'Elder Charizard', 'Crystal Onix', 'Venusaur', 'Ninetales', 'Arcanine', 'Ponyta', 'Rapidash', 'Doduo', 'Dodrio', 'Onix', 'Rhyhorn', 'Tauros', 'Porygon', 'Aerodactyl', 'Dragonite', 'Charizard', 'Pidgeot', 'Fearow', 'Moltres', 'Zapdos', 'Articuno', 'Mew', 'Mewtwo', 'Lugia', 'Ho-Oh', 'Entei', 'Raikou', 'Suicune'}
local ride = {'Crystal Onix', 'Venusaur', 'Ninetales', 'Arcanine', 'Ponyta', 'Rapidash', 'Doduo', 'Dodrio', 'Onix', 'Rhyhorn', 'Tauros', 'Entei', 'Suicune', 'Raikou'}
local fly = {'Elder Charizard', 'Porygon', 'Aerodactyl', 'Dragonite', 'Charizard', 'Pidgeot', 'Fearow', 'Zapdos', 'Moltres', 'Articuno', 'Mew', 'Mewtwo', 'Lugia', 'Ho-Oh'}
local flys = {
[294] = {295, 2200, 525}, -- Elder Charizard
[265] = {229, 2300, 350}, -- moltres
[283] = {230, 2100, 350}, -- artic
[199] = {224, 2600, 350}, -- zapdos
[9] = {232, 2200, 525}, -- 1000
[34] = {233, 2200, 525},-- two
[210] = {221, 1300, 410},-- nite
[80] = {222, 900, 375}, -- geot
[17] = {226, 800, 400}, -- fearow
[10] = {227, 1100, 410}, -- aero
[67] = {216, 1000, 410}, -- chari
[97] = {316, 600, 440}, -- porygon
[535] = {535, 2300, 350}, -- lugia
[533] = {533, 2300, 350}, -- ho-oh
}
local rides = {
[93] = {128, 780, 400}, -- tauros
[114] = {129, 800, 375}, -- kyuubi
[220] = {130, 800, 395}, -- rapid
[16] = {131, 410, 500}, -- ponyta
[77] = {132, 400, 510}, -- rhyhorn
[88] = {12, 900, 390}, -- arcan
[493] = {492, 1000, 360}, -- shiny arca
[496] = {494, 420, 420}, -- shiny vneu
[292] = {293, 480, 430}, -- cristal onix
[248] = {126, 450, 450}, -- onix
[22] = {134, 390, 450}, -- venu
[120] = {133, 750, 380}, -- dodrio
[26] = {135, 420, 500}, -- doduo
[536] = {536, 750, 380}, -- entei
[537] = {537, 420, 500}, -- raikou
[538] = {538, 420, 500}, -- suicune
}
local bolas = {'2222', '2223', '2224'}
local ultra = {'2220', '2221', '2227'}
local etudao = 9506
local mind = 9507
-- LIGHT
local light = {"Abra", "Kadabra", "Alakazam", "Magnemite", "Magneton", "Drowzee", "Hypno", "Voltorb", "Electrode", "Mrmime", "Electabuzz", "Jolteon", "Porygon", "Pikachu", "Raichu"}
local exhautStorage = 9500
local time = 600
local cd = 17
-- LIGHT
-- BLINK
local blink = {"Abra", "Kadabra", "Alakazam", "Porygon", "Mew", "Mewtwo", "MrMime"}
local exhaustblink = 9501
local cdblink = 50
-- BLINK
local systems = {
["rock smash"] = {"Sandshrew", "Sandslash", "Diglett", "Dugtrio", "Primeape", "Machop", "Machoke", "Machamp", "Geodude", "Graveler", "Golem" , "Onix", "Cubone", "Marowak", "Rhyhorn", "Rhydon", "Kangaskhan", "Tauros", "Snorlax", "Poliwrath", "Hitmonlee", "Hitmonchan", "Aerodactyl", "Charizard", "Blastoise", "Typhlosion", "Feraligatr", "Furret", "Ledian", "Ampharos", "Politoed", "Quagsire", "Forretress", "Steelix", "Snubbull", "Granbull", "Sudowoodo", "Gligar", "Scizor", "Heracross", "Sneasel", "Ursaring", "Teddiursa", "Slugma", "Magcargo", "Piloswine", "Swinub", "Corsola", "Phanpy", "Donphan", "Tyrogue", "Hitmontop", "Miltank", "Blissey", "Tyranitar", "Pupitar"},
["cut"] = {"Charmander", "Raticate", "Bulbasaur", "Ivysaur", "Venusaur", "Charmeleon", "Sandshrew", "Sandslash", "Gloom", "Vileplume", "Paras", "Parasect", "Meowth", "Persian", "Bellsprout", "Weepinbell", "Victreebel", "Farfetchd", "Krabby", "Kingler", "Exeggutor", "Cubone", "Marowak", "Tangela", "Scyther", "Pinsir", "Chikorita", "Bayleef", "Meganium", "Croconow", "Feraligatr", "Furret", "Bellossom", "Hoppip", "Skiploom", "Jumpluff", "Sunkern", "Sunflora", "Scizor", "Heracross", "Sneasel", "Teddiursa", "Ursaring", "Gligar", "Skarmory"},
["digholes"] = {"468", "481", "483"},
["dig"] = {"Raticate", "Sandshrew", "Sandslash", "Diglett", "Dugtrio", "Primeape", "Machop", "Machoke", "Machamp", "Geodude", "Graveler", "Golem" , "Onix", "Cubone", "Marowak", "Rhyhorn", "Rhydon", "Kangaskhan", "Tauros", "Snorlax", "Eevee", "Dunsparce", "Flareon", "Jolteon", "Vaporeon", "Espeon", "Umbreon", "Vulpix", "Ninetales", "Nidorina", "Nidoqueen", "Nidorino", "Nidoking", "Persian", "Arcanine"},
["blink"] = {"Abra", "Kadabra", "Alakazam", "Porygon", "Porygon2", "Mew", "Mewtwo", "MrMime"}
}
-------- DITTO E CONTROL MIND ---------
function onUse(cid, item, frompos, item2, topos, item3)
if getPlayerItemCount(cid, item2.itemid) >= 1 then
return false
end
if isMonster(item2.uid) and item2.uid ~= getCreatureSummons(cid)[1] and item2.uid ~= cid then
if #getCreatureSummons(cid) == 0 then
doPlayerSendCancel(cid, "Você precisa de um pokemon para usar order.")
return true
end
if exhaustion.get(cid, mind) then
doPlayerSendCancel(cid, "Seu pokemon está exausto para usar Control MIND, Espere 2 minutos para usar esse move denovo.")
return true
end
if isPlayer(getCreatureMaster(item2.uid)) then
doPlayerSendCancel(cid, "Você só pode usar esse move em pokemons.")
return true
end
if not isInArray({"Alakazam", "Tentacruel", "Gengar", "Ditto"}, getCreatureName(getCreatureSummons(cid)[1])) then
doPlayerSendCancel(cid, "Este pokemon não tem esse move.")
return true
end
if getCreatureName(item2.uid) == "Ditto" and isMonster(item2.uid) == TRUE and getCreatureName(getCreatureSummons(cid)[1]) == "Ditto" then
doCreatureSay(cid, "Ditto, reverse transformation!", 1)
xd = doSummonCreature(getCreatureName(item2.uid), topos)
doCreatureAddHealth(xd, -getCreatureHealth(xd)+getCreatureHealth(getCreatureSummons(cid)[1]))
doTeleportThing(xd, getCreaturePosition(getCreatureSummons(cid)[1]), false)
doRemoveCreature(item2.uid)
doConvinceCreature(cid, xd)
return TRUE
end
if isMonster(item2.uid) == TRUE and getCreatureName(getCreatureSummons(cid)[1]) == "Ditto" then
doCreatureSay(cid, "Ditto, Transformação ".. getCreatureName(item2.uid) .."!", 1)
doCreatureSay(cid, "Transform!", TALKTYPE_MONSTER)
doSendMagicEffect(getCreaturePosition(getCreatureSummons(cid)[1]), 184)
doSetCreatureOutfit(getCreatureSummons(cid)[1], getCreatureOutfit(item2.uid), 18000)
return TRUE
end
exhaustion.set(cid, mind, 240)
doCreatureSay(getCreatureSummons(cid)[1], "CONTROL MIND!", TALKTYPE_MONSTER)
doSendDistanceShoot(getThingPos(getCreatureSummons(cid)[1]), getThingPos(item2.uid), 39)
registerCreatureEvent(item2.uid, "Controled")
doSendMagicEffect(getThingPos(item2.uid), 136)
doSendMagicEffect(getThingPos(item2.uid), 134)
doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 133)
setPlayerStorageValue(cid, 61209, getCreatureMaxHealth(getCreatureSummons(cid)[1]))
setPlayerStorageValue(cid, 61210, getCreatureHealth(getCreatureSummons(cid)[1]))
doConvinceCreature(cid, item2.uid)
if getCreatureSpeed(item2.uid) == 0 then
doChangeSpeed(item2.uid, 180)
end
doCreatureSay(cid, ""..getCreatureName(getCreatureSummons(cid)[1])..", control "..string.lower(getCreatureName(item2.uid)).."'s mind!", 1)
local cmed = item2.uid
local cmname = getCreatureName(getCreatureSummons(cid)[1])
local cmpos = getThingPos(getCreatureSummons(cid)[1])
doRemoveCreature(getCreatureSummons(cid)[1])
local cmzao = doSummonCreature(""..cmname.." cm", cmpos)
doConvinceCreature(cid, cmzao)
setPlayerStorageValue(cid, 888, 1)
local function check(params)
if isCreature(params.cid) then
if getPlayerStorageValue(params.cid, 888) <= 0 then
return true
end
if not isCreature(cmed) then
local pkcmpos = getThingPos(getCreatureSummons(cid)[1])
doRemoveCreature(getCreatureSummons(cid)[1])
local item = getPlayerSlotItem(cid, 8)
local pk = doSummonCreature(getItemAttribute(item.uid, "poke"):match("This is (.-)'s pokeball."), pkcmpos)
doConvinceCreature(cid, pk)
doCreatureSetLookDir(getCreatureSummons(cid)[1], 2)
registerCreatureEvent(pk, "DiePoke")
registerCreatureEvent(pk, "Exp")
registerCreatureEvent(cid, "PlayerPokeDeath")
setCreatureMaxHealth(pk, (getPlayerStorageValue(cid, 61209)))
doCreatureAddHealth(pk, (getPlayerStorageValue(cid, 61209)))
doCreatureAddHealth(pk, (getPlayerStorageValue(cid, 61210))-(getPlayerStorageValue(cid, 61209)))
setPlayerStorageValue(cid, 888, 0)
end
if params.rod == 20 then
local lifecmed = getCreatureMaxHealth(cmed) - getCreatureHealth(cmed)
local poscmed = getThingPos(cmed)
local cmeddir = getCreatureLookDir(cmed)
local namecmed = getCreatureName(cmed)
doRemoveCreature(getCreatureSummons(cid)[1])
local back = doSummonCreature(""..namecmed.." s", poscmed)
if getCreatureSpeed(back) == 0 then
doChangeSpeed(back, 180)
end
doCreatureSetLookDir(back, cmeddir)
doCreatureAddHealth(back, -lifecmed)
local item = getPlayerSlotItem(cid, 8)
local mynewpos = getThingPos(getCreatureSummons(cid)[1])
doRemoveCreature(getCreatureSummons(cid)[1])
pk = doSummonCreature(getItemAttribute(item.uid, "poke"):match("This is (.-)'s pokeball."), mynewpos)
doConvinceCreature(cid, pk)
doCreatureSetLookDir(getCreatureSummons(cid)[1], 2)
registerCreatureEvent(pk, "DiePoke")
registerCreatureEvent(pk, "Exp")
registerCreatureEvent(cid, "PlayerPokeDeath")
setCreatureMaxHealth(pk, (getPlayerStorageValue(cid, 61209)))
doCreatureAddHealth(pk, (getPlayerStorageValue(cid, 61209)))
doCreatureAddHealth(pk, (getPlayerStorageValue(cid, 61210))-(getPlayerStorageValue(cid, 61209)))
setPlayerStorageValue(cid, 888, 0)
else
doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 220)
end
end
end
for rod = 1, 20 do
addEvent(check, rod*500, {cid = cid, rod = rod})
end
return true
end
if item2.uid == cid then
if getPlayerStorageValue(cid, 888) >= 1 then
doPlayerSendCancel(cid, "You cant fly neither ride pokemons being controled.")
return true
end
if #getCreatureSummons(cid) == 0 and getPlayerStorageValue(cid, 17000) <= 0 and getPlayerStorageValue(cid, 17001) <= 0 then
doPlayerSendCancel(cid, "You need a pokemon to use order.")
return true
end
if getPlayerStorageValue(cid, 17000) <= 0 and getPlayerStorageValue(cid, 17001) <= 0 and not isInArray(ridefly, getCreatureName(getCreatureSummons(cid)[1])) then
doPlayerSendCancel(cid, "You can't ride this pokemon nor fly with it.")
return true
end
if getPlayerStorageValue(cid, 17000) <= 0 and getPlayerStorageValue(cid, 17001) <= 0 and getCreatureSpeed(getCreatureSummons(cid)[1]) == 0 then
return true
end
-----------------------------
-------- RIDE ---------
if getPlayerStorageValue(cid, 17001) <= 0 and getPlayerStorageValue(cid, 17000) <= 0 and isInArray(ride, getCreatureName(getCreatureSummons(cid)[1])) then
local pokemon = rides[getCreatureOutfit(getCreatureSummons(cid)[1]).lookType]
if getCreatureSpeed(getCreatureSummons(cid)[1]) >= 1 then
doChangeSpeed(getCreatureSummons(cid)[1], -getCreatureSpeed(getCreatureSummons(cid)[1]))
end
local function ride(params)
if isCreature(params.cid) then
if isCreature(getCreatureSummons(params.cid)[1]) then
if getDistanceBetween(getThingPos(getCreatureSummons(cid)[1]), getThingPos(cid)) <= params.d then
doChangeSpeed(cid, -250)
doChangeSpeed(cid, pokemon[2])
exhaustion.set(cid, etudao, 4)
setPlayerStorageValue(cid, 17001, 1)
doSetCreatureOutfit(cid, {lookType = pokemon[1], lookHead = 0, lookAddons = 0, lookLegs = 0, lookBody = 0, lookFeet = 0}, -1)
setPlayerStorageValue(cid, 61209, getCreatureMaxHealth(getCreatureSummons(cid)[1]))
setPlayerStorageValue(cid, 61210, getCreatureHealth(getCreatureSummons(cid)[1]))
doRemoveCreature(getCreatureSummons(cid)[1])
else
dirh = getDirectionTo(getThingPos(getCreatureSummons(params.cid)[1]), getThingPos(params.cid))
if dirh == NORTHWEST then
if math.random(1,100) >= 51 then
dirh = NORTH
else
dirh = WEST
end
elseif dirh == SOUTHWEST then
if math.random(1,100) >= 51 then
dirh = SOUTH
else
dirh = WEST
end
elseif dirh == SOUTHEAST then
if math.random(1,100) >= 51 then
dirh = SOUTH
else
dirh = EAST
end
elseif dirh == NORTHEAST then
if math.random(1,100) >= 51 then
dirh = NORTH
else
dirh = EAST
end
end
local dirh = dirh
if getCreatureSpeed(getCreatureSummons(params.cid)[1]) == 0 then
doChangeSpeed(getCreatureSummons(params.cid)[1], getCreatureBaseSpeed(getCreatureSummons(cid)[1]))
doPushCreature(getCreatureSummons(params.cid)[1], dirh, 1, 0)
doChangeSpeed(getCreatureSummons(params.cid)[1], -getCreatureSpeed(getCreatureSummons(cid)[1]))
else
doPushCreature(getCreatureSummons(params.cid)[1], dirh, 1, 0)
doChangeSpeed(getCreatureSummons(params.cid)[1], -getCreatureSpeed(getCreatureSummons(cid)[1]))
end
end
end
end
end
local function speed(params)
if isCreature(params.cid) then
if isCreature(getCreatureSummons(params.cid)[1]) then
if getCreatureSpeed(getCreatureSummons(params.cid)[1]) == 0 then
doChangeSpeed(getCreatureSummons(params.cid)[1], getCreatureBaseSpeed(getCreatureSummons(cid)[1]))
end
end
end
end
doCreatureSay(cid, ""..getCreatureName(getCreatureSummons(cid)[1])..", let me ride you!", 1)
exhaustion.set(cid, etudao, 4)
if getPlayerGroupId(cid) >= 2 and getPlayerGroupId(cid) <= 6 then
distanc = 1
else
distanc = 0
end
local distance = distanc
for i=1,12 do
addEvent(ride, pokemon[3]*i, {cid = cid, d = distance})
addEvent(speed, ((pokemon[3]*12)+100), {cid = cid})
end
return true
end
-----------------------------
-------- FLY ---------
if getPlayerStorageValue(cid, 17001) >= 1 then
setPlayerStorageValue(cid, 17001, 0)
if getPlayerGroupId(cid) ~= 6 then
setPlayerGroupId(cid, 8)
end
doCreatureSetLookDir(cid, 2)
doChangeSpeed(cid, -(getCreatureSpeed(cid)))
if getPlayerGroupId(cid) >= 2 and getPlayerGroupId(cid) <= 7 then
doChangeSpeed(cid, 400*getPlayerGroupId(cid))
else
doChangeSpeed(cid, 250)
end
doRemoveCondition(cid, CONDITION_OUTFIT)
local item = getPlayerSlotItem(cid, 8)
doCreatureSay(cid, "" .. getItemAttribute(item.uid, "poke"):match("This is (.-)'s pokeball.")..", let me get down!", 1)
doSummonMonster(cid, getItemAttribute(item.uid, "poke"):match("This is (.-)'s pokeball."))
local pk = getCreatureSummons(cid)[1]
registerCreatureEvent(cid, "PlayerPokeDeath")
registerCreatureEvent(pk, "DiePoke")
registerCreatureEvent(pk, "Exp")
setCreatureMaxHealth(pk, (getPlayerStorageValue(cid, 61209)))
doCreatureAddHealth(pk, (getPlayerStorageValue(cid, 61209)))
doCreatureAddHealth(pk, (getPlayerStorageValue(cid, 61210))-(getPlayerStorageValue(cid, 61209)))
return true
end
if getPlayerStorageValue(cid, 17000) >= 1 then
if isInArray({460, 1022, 1023}, getTileInfo(getThingPos(cid)).itemid) then
doPlayerSendCancel(cid, "You can\'t stop flying at this height!")
return true
end
if getTileInfo(getThingPos(cid)).itemid >= 4820 and getTileInfo(getThingPos(cid)).itemid <= 4825 then
doPlayerSendCancel(cid, "Você não pode parar de voar na água!")
return true
end
if getPlayerGroupId(cid) ~= 6 then
setPlayerGroupId(cid, 8)
end
doCreatureSetLookDir(cid, 2)
setPlayerStorageValue(cid, 17000, 0)
doChangeSpeed(cid, -(getCreatureSpeed(cid)))
if getPlayerGroupId(cid) >= 2 and getPlayerGroupId(cid) <= 7 then
doChangeSpeed(cid, 200*getPlayerGroupId(cid))
else
doChangeSpeed(cid, 250)
end
doRemoveCondition(cid, CONDITION_OUTFIT)
local item = getPlayerSlotItem(cid, 8)
doCreatureSay(cid, "" .. getItemAttribute(item.uid, "poke"):match("This is (.-)'s pokeball.")..", let me get down!", 1)
doSummonMonster(cid, getItemAttribute(item.uid, "poke"):match("This is (.-)'s pokeball."))
local pk = getCreatureSummons(cid)[1]
registerCreatureEvent(cid, "PlayerPokeDeath")
registerCreatureEvent(pk, "DiePoke")
registerCreatureEvent(pk, "Exp")
setCreatureMaxHealth(pk, (getPlayerStorageValue(cid, 61209)))
doCreatureAddHealth(pk, (getPlayerStorageValue(cid, 61209)))
doCreatureAddHealth(pk, (getPlayerStorageValue(cid, 61210))-(getPlayerStorageValue(cid, 61209)))
return true
end
if getPlayerStorageValue(cid, 17000) <= 0 and getPlayerStorageValue(cid, 17001) <= 0 and isInArray(fly, getCreatureName(getCreatureSummons(cid)[1])) then
if getPlayerStorageValue(cid, 17000) <= 0 then
local pokemon = flys[getCreatureOutfit(getCreatureSummons(cid)[1]).lookType]
local function fly(params)
if isCreature(params.cid) then
if isCreature(getCreatureSummons(params.cid)[1]) then
if getDistanceBetween(getThingPos(getCreatureSummons(cid)[1]), getThingPos(cid)) <= params.dd then
doPlayerSendTextMessage(cid,27, "Tipo \"up\" ou \"h1\" para voar para cima e \"down\" ou \"h2\" para voar pra baixo." )
setPlayerStorageValue(cid, 61209, getCreatureMaxHealth(getCreatureSummons(cid)[1]))
setPlayerStorageValue(cid, 61210, getCreatureHealth(getCreatureSummons(cid)[1]))
setPlayerStorageValue(cid, 17000, 1)
registerCreatureEvent(cid, "Flying")
doChangeSpeed(cid, -250)
doChangeSpeed(cid, pokemon[2])
exhaustion.set(cid, etudao, 4)
doSetCreatureOutfit(cid, {lookType = pokemon[1], lookHead = 0, lookAddons = 0, lookLegs = 0, lookBody = 0, lookFeet = 0}, -1)
doRemoveCreature(getCreatureSummons(cid)[1])
else
dir = getDirectionTo(getThingPos(getCreatureSummons(params.cid)[1]), getThingPos(params.cid))
if dir == NORTHWEST then
if math.random(1,100) >= 51 then
dir = NORTH
else
dir = WEST
end
elseif dir == SOUTHWEST then
if math.random(1,100) >= 51 then
dir = SOUTH
else
dir = WEST
end
elseif dir == SOUTHEAST then
if math.random(1,100) >= 51 then
dir = SOUTH
else
dir = EAST
end
elseif dir == NORTHEAST then
if math.random(1,100) >= 51 then
dir = NORTH
else
dir = EAST
end
end
local dir = dir
if getCreatureSpeed(getCreatureSummons(params.cid)[1]) == 0 then
doChangeSpeed(getCreatureSummons(params.cid)[1], getCreatureBaseSpeed(getCreatureSummons(cid)[1]))
doPushCreature(getCreatureSummons(params.cid)[1], dir, 1, 0)
doChangeSpeed(getCreatureSummons(params.cid)[1], -getCreatureSpeed(getCreatureSummons(cid)[1]))
else
doPushCreature(getCreatureSummons(params.cid)[1], dir, 1, 0)
doChangeSpeed(getCreatureSummons(params.cid)[1], -getCreatureSpeed(getCreatureSummons(cid)[1]))
end
end
end
end
end
local function speed(params)
if isCreature(params.cid) then
if isCreature(getCreatureSummons(params.cid)[1]) then
if getCreatureSpeed(getCreatureSummons(params.cid)[1]) == 0 then
doChangeSpeed(getCreatureSummons(params.cid)[1], getCreatureBaseSpeed(getCreatureSummons(cid)[1]))
end
end
end
end
doCreatureSay(cid, ""..getCreatureName(getCreatureSummons(cid)[1])..", Vamo voar!", 1)
exhaustion.set(cid, etudao, 4)
if getPlayerGroupId(cid) >= 2 and getPlayerGroupId(cid) <= 6 then
distancc = 1
else
distancc = 0
end
local distancee = distancc
for i=1,12 do
addEvent(fly, pokemon[3]*i, {cid = cid, dd = distancee})
addEvent(speed, ((pokemon[3]*12)+100), {cid = cid})
end
return true
end
return true
end
end
-----------------------------
-------- ROCK SMASH ---------
if item2.itemid == 1285 and isInArray(systems["rock smash"], getCreatureName(getCreatureSummons(cid)[1])) then
if getMarkedPos(getCreatureSummons(cid)[1]).x == topos.x and getMarkedPos(getCreatureSummons(cid)[1]).y == topos.y then
return true
end
markPos(getCreatureSummons(cid)[1], topos)
markOwnerPos(getCreatureSummons(cid)[1], getThingPos(cid))
doPlayerSay(cid, ""..getCreatureName(getCreatureSummons(cid)[1])..", rock smash!", 1)
addEvent(goThere, 500, getCreatureSummons(cid)[1], topos, "rock smash", isCreature(getCreatureTarget(cid)))
return true
end
-----------------------------
-------- CUT ----------------
if item2.itemid == 2767 and isInArray(systems["cut"], getCreatureName(getCreatureSummons(cid)[1])) then
if getMarkedPos(getCreatureSummons(cid)[1]).x == topos.x and getMarkedPos(getCreatureSummons(cid)[1]).y == topos.y then
return true
end
markPos(getCreatureSummons(cid)[1], topos)
markOwnerPos(getCreatureSummons(cid)[1], getThingPos(cid))
doPlayerSay(cid, ""..getCreatureName(getCreatureSummons(cid)[1])..", cut this!", 1)
addEvent(goThere, 500, getCreatureSummons(cid)[1], topos, "cut", isCreature(getCreatureTarget(cid)))
return true
end
-----------------------------
-------- DIG ----------------
if isInArray(systems["digholes"], item2.itemid) and isInArray(systems["dig"], getCreatureName(getCreatureSummons(cid)[1])) then
if getMarkedPos(getCreatureSummons(cid)[1]).x == topos.x and getMarkedPos(getCreatureSummons(cid)[1]).y == topos.y then
return true
end
markPos(getCreatureSummons(cid)[1], topos)
markOwnerPos(getCreatureSummons(cid)[1], getThingPos(cid))
doPlayerSay(cid, ""..getCreatureName(getCreatureSummons(cid)[1])..", open that hole!", 1)
addEvent(goThere, 500, getCreatureSummons(cid)[1], topos, "dig", isCreature(getCreatureTarget(cid)))
return true
end
-----------------------------
-------- BLINK ----------------
if #getCreatureSummons(cid) == 0 and getPlayerStorageValue(cid, 63215) <= 0 and getPlayerStorageValue(cid, 17000) <= 0 then
doPlayerSendCancel(cid, "You need a pokemon to use order.")
return true
end
if not isMonster(item2.uid) and getPlayerStorageValue(cid, 63215) <= 0 and getPlayerStorageValue(cid, 17000) <= 0 then
if isInArray(blink, getCreatureName(getCreatureSummons(cid)[1])) then
if exhaustion.get(cid, exhaustblink) then
doPlayerSay(cid, ""..getCreatureName(getCreatureSummons(cid)[1])..", move!", 1)
doChangeSpeed(getCreatureSummons(cid)[1], -getCreatureSpeed(getCreatureSummons(cid)[1]))
addEvent(goThere, 500, getCreatureSummons(cid)[1], topos, "move", isCreature(getCreatureTarget(cid)))
if getMarkedPos(getCreatureSummons(cid)[1]).x == topos.x and getMarkedPos(getCreatureSummons(cid)[1]).y == topos.y then
return true
end
markPos(getCreatureSummons(cid)[1], topos)
markOwnerPos(getCreatureSummons(cid)[1], getThingPos(cid))
addEvent(goThere, 500, getCreatureSummons(cid)[1], topos)
else
if not isWalkable(topos, cid, 0, 0) then
doPlayerSendCancel(cid, "Your pokemon cannot teleport there.")
return true
end
if getItemName(item2.uid) == "shallow water" then
doPlayerSendCancel(cid, "Your pokemon cannot teleport there.")
return true
end
addEvent(goThere, 500, getCreatureSummons(cid)[1], topos, "move", isCreature(getCreatureTarget(cid)))
doSendDistanceShoot(getThingPos(getCreatureSummons(cid)[1]), topos, 39)
doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 211)
doTeleportThing(getCreatureSummons(cid)[1], topos, false)
doSendMagicEffect(topos, 134)
doPlayerSay(cid, ""..getCreatureName(getCreatureSummons(cid)[1])..", teleport there!", 1)
doCreatureSay(getCreatureSummons(cid)[1], "BLINK!", TALKTYPE_MONSTER)
addEvent(goThere, 500, getCreatureSummons(cid)[1], topos, "move", isCreature(getCreatureTarget(cid)))
exhaustion.set(cid, exhaustblink, cdblink)
addEvent(goThere, 500, getCreatureSummons(cid)[1], topos, "move", isCreature(getCreatureTarget(cid)))
return true
end
return true
end
end
-----------------------------
-------- LIGHT ----------------
if isCreature(item2.uid) and getCreatureMaster(item2.uid) == cid and getPlayerStorageValue(cid, 63215) <= 0 and getPlayerStorageValue(cid, 17000) <= 0 and item2.uid ~= cid then
if not isInArray(light, getCreatureName(getCreatureSummons(cid)[1])) then
doPlayerSendCancel(cid, "Esse pokemon não tem LIGHT.")
return true
end
if isInArray(light, getCreatureName(getCreatureSummons(cid)[1])) then
if not isMonster(item2.uid) and getCreatureMaster(item2.uid) ~= cid then
return doPlayerSendCancel(cid,"Por Favor usar LIGHT em seu pokemon.")
end
if exhaustion.get(cid, exhautStorage) then
doPlayerSendCancel(cid,"Por Favor espere alguns segundos para usar LIGHT denovo!")
return true
end
exhaustion.set(cid, exhautStorage, cd)
doPlayerSay(cid, ""..getCreatureName(getCreatureSummons(cid)[1])..", use light!", 1)
doCreatureSay(getCreatureSummons(cid)[1], "LIGHT!", TALKTYPE_MONSTER)
doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 28)
doSetCreatureLight(getCreatureSummons(cid)[1], 8, 215, time*1000)
return true
end
end
-----------------------------
-------- MOVE ---------
if getMarkedPos(getCreatureSummons(cid)[1]).x == topos.x and getMarkedPos(getCreatureSummons(cid)[1]).y == topos.y then
return true
end
markPos(getCreatureSummons(cid)[1], topos)
markOwnerPos(getCreatureSummons(cid)[1], getThingPos(cid))
doPlayerSay(cid, ""..getCreatureName(getCreatureSummons(cid)[1])..", move!", 1)
addEvent(goThere, 500, getCreatureSummons(cid)[1], topos, "move", isCreature(getCreatureTarget(cid)))
return true
end
-----------------------------
Order do lib - eu peguei de um server não sei quem crio
---em breve postarei o order com surf ai ficando 100%
-----------------------------
Gente to criando um system de m1 a m12 com 2 script só eu to precisando de ajuda de vocês para adicionar os ataques e criar o comando !cd quem quizer me ajudar add eu no msn
msn: Jeferson_joga20@hotmail.com