Tipo do script:Creaturescripts
Protocolo (versão do Tibia):8.54
Servidor utilizado:Pokemon dash v6
Nível de experiência:intermediario
Adicionais/Informações:(
Estou precisando de um script que deixa os pokemons passivos igual svke eles só atacam se atacos o meu não funciona se alguem pudesse disponibilizar um tuturial...que funciona dou 1 semana de rep+
Ajuda no script
Wildpoke:
function onAttack(cid, target) if isPlayer(getCreatureMaster(cid)) then return true end local name = ""..getCreatureName(getCreatureMaster(target)).."," if not string.find(getPlayerStorageValue(cid,200), name) then setPlayerStorageValue(cid, 17, 4) doMonsterChangeTarget(cid) local function walkagain(params) if isCreature(params.cid) then if not isCreature(getCreatureTarget(params.cid)) then if getCreatureSpeed(cid) == 0 then doChangeSpeed(cid, 110) end end end end addEvent(walkagain, 2000, {cid = cid}) if isCreature(getCreatureTarget(cid)) then if getPlayerStorageValue(cid, 16) >= 1 then return true end local newdir = math.random(0,3) if isWalkable(getPosByDir(getThingPos(cid), newdir), cid) then doPushCreature(cid, newdir, 1, 0) local function delay(params) if isCreature(cid) then setPlayerStorageValue(cid, 16, 0) end end setPlayerStorageValue(cid, 16, 1) addEvent(delay, math.random(2200, 3200), {cid = cid}) end end return true end if getPlayerStorageValue(cid, 17) == 4 then setPlayerStorageValue(cid, 17, 5) end if isPlayer(getCreatureTarget(cid)) and #getCreatureSummons(target) >= 1 then doMonsterSetTarget(cid, getCreatureSummons(target)[1]) end return true end function onCast(cid, target) if getPlayerStorageValue(cid, 17) == 4 then return false end return true end function onDirection(cid, old, current) if isPlayer(cid) then return true end if isPlayer(getCreatureMaster(cid)) then return true end if getPlayerStorageValue(cid, 17) == 4 then if getCreatureSpeed(cid) >= 1 then doChangeSpeed(cid, -getCreatureSpeed(cid)) end return false end if getPlayerStorageValue(cid, 17) == 5 then if getCreatureSpeed(cid) == 0 and isCreature(getCreatureTarget(cid)) then doChangeSpeed(cid, getCreatureBaseSpeed(cid)) end return true end return true end
Poke Passivo Exemplo (Pidgey s):
<?xml version="1.0" encoding="UTF-8"?> <monster name="Pidgey" nameDescription="a Pidgey" race="flying" experience="70" speed="160" manacost="300"> <health now="500" max="500"/> <look type="30" head="0" body="0" legs="0" feet="0" corpse="5961"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="1"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="1"/> <flag convinceable="1"/> <flag pushable="1"/> <flag canpushitems="0"/> <flag canpushcreatures="0"/> <flag targetdistance="1"/> <flag staticattack="90"/> <flag runonhealth="15"/> </flags> <attacks> <attack name="peck" interval="1000" chance="50" min="-10" max="-30"> </attack> <attack name="mirror move" interval="3500" chance="90" min="-30" max="-45"> </attack> <attack name="gust" interval="5000" chance="90" min="-20" max="-60"> </attack> <attack name="wing attack" interval="4500" chance="90" min="-20" max="-50"> </attack> <attack name="whirlwind" interval="7000" chance="90" min="-60" max="-80"> </attack> </attacks> <defenses armor="1" defense="1"/> <immunities> <immunity physical="0"/> <immunity energy="0"/> <immunity fire="0"/> <immunity poison="0"/> <immunity lifedrain="0"/> <immunity paralyze="0"/> <immunity outfit="0"/> <immunity drunk="0"/> <immunity invisible="0"/> </immunities> <voices interval="5000" chance="10"> <voice sentence="Pidgey!"/> <voice sentence="Geyyy!"/> </voices> <loot> <item id="8823" countmax="1" chance="4000"/><!-- feather --> <item id="2694" countmax="10" chance="10000"/><!-- straw --> </loot> <script> <event name="BlockHit3"/> <event name="BlockSpells"/> <event name="AvoidLook"/> <event name="Exp"/> </script> </monster>
E o speed ta 100% e muito bobinho para postar aqui aguardo a resposta :construction: