Como faço por exemplo p/ limitar o lvl para a pesca?
Pois meu servidor se deixar a galera upa 120 level no dia só pescando!
Server poketibia 8.54
Agradeço desde já!
Como faço por exemplo p/ limitar o lvl para a pesca?
Pois meu servidor se deixar a galera upa 120 level no dia só pescando!
Server poketibia 8.54
Agradeço desde já!
Tenta colocar isso la =)
if(isInArray(config.waters, itemEx.itemid)) and getPlayerLevel(cid) >= 100 then doPlayerSendTextMessage(cid,22," Txt ") return false end
Aonde eu coloco no código?
function onUse(cid, item, fromPos, itemEx, toPos)
d0 =
{
[0] = {pokemon = 'Magikarp'},
}
d20 =
{
[0] = {pokemon = 'Magikarp s'},
[1] = {pokemon = 'Horsea s'},
[2] = {pokemon = 'Poliwag s'},
[3] = {pokemon = 'Goldeen s'},
[4] = {pokemon = 'Krabby s'},
}
d40 =
{
[0] = {pokemon = 'Magikarp s'},
[1] = {pokemon = 'Horsea s'},
[2] = {pokemon = 'Poliwag s'},
[3] = {pokemon = 'Goldeen s'},
[4] = {pokemon = 'Krabby s'},
[5] = {pokemon = 'Tentacool s'},
}
d60 =
{
[0] = {pokemon = 'Magikarp s'},
[1] = {pokemon = 'Horsea s'},
[2] = {pokemon = 'Poliwag s'},
[3] = {pokemon = 'Goldeen s'},
[4] = {pokemon = 'Krabby s'},
[5] = {pokemon = 'Tentacool s'},
[6] = {pokemon = 'Seaking s'},
}
d80 =
{
[0] = {pokemon = 'Magikarp s'},
[1] = {pokemon = 'Horsea s'},
[2] = {pokemon = 'Poliwag s'},
[3] = {pokemon = 'Goldeen s'},
[4] = {pokemon = 'Krabby s'},
[5] = {pokemon = 'Tentacool s'},
[6] = {pokemon = 'Seaking s'},
[7] = {pokemon = 'Starmie s'},
[8] = {pokemon = 'Kingler s'},
[9] = {pokemon = 'Seadra s'},
}
d100 =
{
[0] = {pokemon = 'Magikarp s'},
[1] = {pokemon = 'Horsea s'},
[2] = {pokemon = 'Poliwag s'},
[3] = {pokemon = 'Goldeen s'},
[4] = {pokemon = 'Krabby s'},
[5] = {pokemon = 'Tentacool s'},
[6] = {pokemon = 'Seaking s'},
[7] = {pokemon = 'Starmie s'},
[8] = {pokemon = 'Kingler s'},
[9] = {pokemon = 'Seadra s'},
[10] = {pokemon = 'Staryu s'},
[11] = {pokemon = 'Seaking s'},
[12] = {pokemon = 'Seaking s'},
}
local config = {
waters = {4614, 4615, 4616, 4617, 4618, 4619, 4608, 4609, 4610, 4611, 4612, 4613, 7236, 4614, 4615, 4616, 4617, 4618, 4619, 4620, 4621, 4622, 4623, 4624, 4625, 4665, 4666, 4820, 4821, 4822, 4823, 4824, 4825},
}
local skill = getPlayerSkillLevel(cid, 6)
local playerpos = {x=getCreaturePosition(cid).x, y=getCreaturePosition(cid).y+1, z=getCreaturePosition(cid).z}
if not (isInArray(config.waters, itemEx.itemid)) then
return doPlayerSendCancel(cid, "You cannot fish here.")
end
if getPlayerStorageValue(cid, 63215) >= 1 or getPlayerStorageValue(cid, 9393) >= 1 then
return doPlayerSendCancel(cid, "Você não pode pescar no surf ou fly.")
end
doSendMagicEffect(toPos, CONST_ME_LOSEENERGY)
doPlayerAddSkillTry(cid, 6, 1)
if skill >= 100 then
local random = math.random(0, 38)
if random <= 11 then
doSummonCreature(d100[random].pokemon, playerpos)
return true
end
elseif skill >= 80 then
local random = math.random(0, 35)
if random <= 9 then
doSummonCreature(d80[random].pokemon, playerpos)
return true
end
elseif skill >= 60 then
local random = math.random(0, 28)
if random <= 6 then
doSummonCreature(d60[random].pokemon, playerpos)
return true
end
elseif skill >= 40 then
local random = math.random(0, 26)
if random <= 5 then
doSummonCreature(d40[random].pokemon, playerpos)
return true
end
elseif skill >= 20 then
local random = math.random(0, 24)
if random <= 4 then
doSummonCreature(d20[random].pokemon, playerpos)
return true
end
elseif skill >= 0 and skill < 20 then
local random = math.random(0, 10)
if random <= 0 then
doSummonCreature(d0[random].pokemon, playerpos)
return true
end
end
return true
end
Usa assim:
function onUse(cid, item, fromPos, itemEx, toPos) d0 = { [0] = {pokemon = 'Magikarp'}, } d20 = { [0] = {pokemon = 'Magikarp s'}, [1] = {pokemon = 'Horsea s'}, [2] = {pokemon = 'Poliwag s'}, [3] = {pokemon = 'Goldeen s'}, [4] = {pokemon = 'Krabby s'}, } d40 = { [0] = {pokemon = 'Magikarp s'}, [1] = {pokemon = 'Horsea s'}, [2] = {pokemon = 'Poliwag s'}, [3] = {pokemon = 'Goldeen s'}, [4] = {pokemon = 'Krabby s'}, [5] = {pokemon = 'Tentacool s'}, } d60 = { [0] = {pokemon = 'Magikarp s'}, [1] = {pokemon = 'Horsea s'}, [2] = {pokemon = 'Poliwag s'}, [3] = {pokemon = 'Goldeen s'}, [4] = {pokemon = 'Krabby s'}, [5] = {pokemon = 'Tentacool s'}, [6] = {pokemon = 'Seaking s'}, } d80 = { [0] = {pokemon = 'Magikarp s'}, [1] = {pokemon = 'Horsea s'}, [2] = {pokemon = 'Poliwag s'}, [3] = {pokemon = 'Goldeen s'}, [4] = {pokemon = 'Krabby s'}, [5] = {pokemon = 'Tentacool s'}, [6] = {pokemon = 'Seaking s'}, [7] = {pokemon = 'Starmie s'}, [8] = {pokemon = 'Kingler s'}, [9] = {pokemon = 'Seadra s'}, } d100 = { [0] = {pokemon = 'Magikarp s'}, [1] = {pokemon = 'Horsea s'}, [2] = {pokemon = 'Poliwag s'}, [3] = {pokemon = 'Goldeen s'}, [4] = {pokemon = 'Krabby s'}, [5] = {pokemon = 'Tentacool s'}, [6] = {pokemon = 'Seaking s'}, [7] = {pokemon = 'Starmie s'}, [8] = {pokemon = 'Kingler s'}, [9] = {pokemon = 'Seadra s'}, [10] = {pokemon = 'Staryu s'}, [11] = {pokemon = 'Seaking s'}, [12] = {pokemon = 'Seaking s'}, } local config = { waters = {4614, 4615, 4616, 4617, 4618, 4619, 4608, 4609, 4610, 4611, 4612, 4613, 7236, 4614, 4615, 4616, 4617, 4618, 4619, 4620, 4621, 4622, 4623, 4624, 4625, 4665, 4666, 4820, 4821, 4822, 4823, 4824, 4825}, } local skill = getPlayerSkillLevel(cid, 6) local playerpos = {x=getCreaturePosition(cid).x, y=getCreaturePosition(cid).y+1, z=getCreaturePosition(cid).z} if(isInArray(config.waters, itemEx.itemid)) and getPlayerLevel(cid) >= 100 then doPlayerSendTextMessage(cid,22," Txt ") return false end if not (isInArray(config.waters, itemEx.itemid)) then return doPlayerSendCancel(cid, "You cannot fish here.") end if getPlayerStorageValue(cid, 63215) >= 1 or getPlayerStorageValue(cid, 9393) >= 1 then return doPlayerSendCancel(cid, "Você não pode pescar no surf ou fly.") end doSendMagicEffect(toPos, CONST_ME_LOSEENERGY) doPlayerAddSkillTry(cid, 6, 1) if skill >= 100 then local random = math.random(0, 38) if random <= 11 then doSummonCreature(d100[random].pokemon, playerpos) return true end elseif skill >= 80 then local random = math.random(0, 35) if random <= 9 then doSummonCreature(d80[random].pokemon, playerpos) return true end elseif skill >= 60 then local random = math.random(0, 28) if random <= 6 then doSummonCreature(d60[random].pokemon, playerpos) return true end elseif skill >= 40 then local random = math.random(0, 26) if random <= 5 then doSummonCreature(d40[random].pokemon, playerpos) return true end elseif skill >= 20 then local random = math.random(0, 24) if random <= 4 then doSummonCreature(d20[random].pokemon, playerpos) return true end elseif skill >= 0 and skill < 20 then local random = math.random(0, 10) if random <= 0 then doSummonCreature(d0[random].pokemon, playerpos) return true end end return true end