[Spells] Spell Fodona Para Serv De Xp Alta

SubWin
Por SubWin
em Globalevents e Spells

SubWin

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Banidos
Banidos

INFOS

Grupo: BanidosRegistrado: 17/11/11Posts: 43Char no Tibia: ADM SubWin

Intact Killer Spells



 

Essa magia é apropriada para servidores de exp alta

A magia é muito boa, tem 5 tipos de attack ao mesmo tempo

 

Bom, eu criei essa magia, depois de perceber q as magias do meu servidor estavam começando a ficar velhas,

entao decidi criar algumas magias e aqui vim postar uma delas:

 

Vamos la:

 

1° Va em data/spells/script, e crie um arquivo que seja .lua e renomei para Intact Killer depois coloque isto:

--Made by Linnux
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, 8)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 4)
setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, 4)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -1.6, -520000, -2.0, -500000)
--=======================================================================
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, 1)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 10)
setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, 0)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -1.6, -520000, -2.0, -500000)
--=======================================================================
local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, 2048)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, 17)
setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, 4)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -1.6, -520000, -2.0, -500000)
--=======================================================================
local combat4 = createCombatObject()
setCombatParam(combat4, COMBAT_PARAM_TYPE, 8)
setCombatParam(combat4, COMBAT_PARAM_EFFECT, 6)
setCombatParam(combat4, COMBAT_PARAM_DISTANCEEFFECT, 3)
setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -1.6, -520000, -2.0, -500000)
--=======================================================================
local combat5 = createCombatObject()
setCombatParam(combat5, COMBAT_PARAM_TYPE, 4)
setCombatParam(combat5, COMBAT_PARAM_EFFECT, 16)
setCombatParam(combat5, COMBAT_PARAM_DISTANCEEFFECT, 5)
setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -1.6, -520000, -2.0, -500000)
--=======================================================================

local area1 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 3, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}}
--=======================================
local area2 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 3, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}}
--=======================================
local area3 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 3, 0, 0, 1, 1, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}}
--=======================================
local area4 = {
{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},
{1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1},
{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}}
--=======================================
local area5 = {
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}}
--=======================================

setCombatArea(combat1, createCombatArea(area1))
setCombatArea(combat2, createCombatArea(area2))
setCombatArea(combat3, createCombatArea(area3))
setCombatArea(combat4, createCombatArea(area4))
setCombatArea(combat5, createCombatArea(area5))
function onCastSpell(cid, var)
addEvent(doCombat, 0, cid, combat1, var)
addEvent(doCombat, 0, cid, combat2, var)
addEvent(doCombat, 0, cid, combat3, var)
addEvent(doCombat, 0, cid, combat4, var)
addEvent(doCombat, 0, cid, combat5, var)
end



 

2° Agora, vá em data/spells/spells.xml e coloque isto:

 <instant name="Intact Killer" words="Intact Killer" aggressive="1" lvl="290000" maglv="5" mana="350000" soul="0" needtarget="0" direction="0" exhaustion="1200" prem="0" enabled="1" needlearn="0" script="Intact Killer.lua">
</instant>



 

SS:

fotot.png

 

Pronto, agora só aproveitar no seu server (:

 

Gostou ??? Da um REP+ ai

Eu fui hackiado, mas logo logo ja arrumarei todos os post's

lohholiver

Amy Willians :]
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Campones

INFOS

Grupo: CamponesRegistrado: 24/10/11Posts: 22Char no Tibia: Amy of Menera

Essas spells parece estar boas, mais não gosto de spells editada wacko.png

Te ajudei? Dê Rep+ não custa nada

 

 

bobmarleybytonyhanks.png

SkyDangerous

Deus Kalec
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Lorde

INFOS

Grupo: LordeRegistrado: 17/01/09Posts: 2098Char no Tibia: Adra Sata

Legal a spell.

Porém acho um pouco esquisita spells com um monte de ataques diferentes.

Me segui lá (:

 

b906.png

http://ageofwar.servegame.com/

IP: ageofwar.servegame.com

TIBIA: 10.78

GLOBAL PERFECT CUSTOM

SubWin

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Banidos

INFOS

Grupo: BanidosRegistrado: 17/11/11Posts: 43Char no Tibia: ADM SubWin

Mas da um REP+ ai :X eu daki uns tempos vou fazer umas menores mas , bem melhores (:

Eu fui hackiado, mas logo logo ja arrumarei todos os post's

Ramos123

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Grupo: CamponesRegistrado: 20/10/11Posts: 8

Spells otima com varios efeitos e varios danos ,e topico bem organizado ! rep + aprovado button_ok.png

Vinc

The white fox
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Conde
Conde

INFOS

Grupo: CondeRegistrado: 30/10/11Posts: 625Gênero: Masculino

a safado feiz o spell pelo "Mindrage's Spell Maker v0.56b" e tiro os credito do programa ¬¬

da pra ve pela formatação do spell ta igualzinha a do programa mas sem a linha de creditos do programa

nem vem fala que n fez pelo "Mindrage's Spell Maker v0.56b"

poste os cretidos do programa

^w^

NoFake

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Grupo: CamponesRegistrado: 27/10/11Posts: 3

Parabéns Em. :B Ta Mto Legal.

 

 

------------------------------------------------------------------------------------------------------------------------------------

 

Parkour-flips-hat.gif?

victorpuntel

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Grupo: CamponesRegistrado: 03/11/10Posts: 47Char no Tibia: Victor Dracul

faltou um return TRUE antes do end, porque assim a spell não tem delay e não gasta mana.

darkvelocityfanbar2.png

SubWin

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Banidos

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Grupo: BanidosRegistrado: 17/11/11Posts: 43Char no Tibia: ADM SubWin

nem foi por ele n

Eu fui hackiado, mas logo logo ja arrumarei todos os post's

Bababoom

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Grupo: CamponesRegistrado: 11/10/11Posts: 15

Não foi do meu agrado já vi spells melhores.. portanto não merece Rep+ e sim Rep- e também cria vergonha na cara e coloca os créditos do programa !

REGE SATANAS! AVE SATANAS! HAIL SATAN!

Vinc

The white fox
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Conde

INFOS

Grupo: CondeRegistrado: 30/10/11Posts: 625Gênero: Masculino

nem foi por ele n

se n foi por ele por que raio tu pois essa formataçao com linhas cheias de"--------"

fis uma aki por ele sem efeito ou dano so pra mostra que o formato é essatamente igual

olha o spoiler

-----------------This Spell was made with Mindrage's Spell Maker v0.56b ---------

--Do not post the spells in any forum without this line or you will be caught!---

--This Software is free to use and can't be for for real-life values!------------

local combat1 = createCombatObject()

setCombatParam(combat1, COMBAT_PARAM_TYPE, 0)

setCombatParam(combat1, COMBAT_PARAM_EFFECT, 0)

setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, 0)

setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, 0, 0, 0, 0)

--=======================================================================

local combat2 = createCombatObject()

setCombatParam(combat2, COMBAT_PARAM_TYPE, 0)

setCombatParam(combat2, COMBAT_PARAM_EFFECT, 0)

setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, 0)

setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, 0, 0, 0, 0)

--=======================================================================

local combat3 = createCombatObject()

setCombatParam(combat3, COMBAT_PARAM_TYPE, 0)

setCombatParam(combat3, COMBAT_PARAM_EFFECT, 0)

setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, 0)

setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, 0, 0, 0, 0)

--=======================================================================

local combat4 = createCombatObject()

setCombatParam(combat4, COMBAT_PARAM_TYPE, 0)

setCombatParam(combat4, COMBAT_PARAM_EFFECT, 0)

setCombatParam(combat4, COMBAT_PARAM_DISTANCEEFFECT, 0)

setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, 0, 0, 0, 0)

--=======================================================================

 

 

 

 

local area1 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}}

--=======================================

local area2 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}}

--=======================================

local area3 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}}

--=======================================

local area4 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}}

--=======================================

 

 

 

 

setCombatArea(combat1, createCombatArea(area1))

setCombatArea(combat2, createCombatArea(area2))

setCombatArea(combat3, createCombatArea(area3))

setCombatArea(combat4, createCombatArea(area4))

 

 

 

function onCastSpell(cid, var)

addEvent(doCombat, 0, cid, combat1, var)

addEvent(doCombat, 0, cid, combat2, var)

addEvent(doCombat, 0, cid, combat3, var)

addEvent(doCombat, 0, cid, combat4, var)

end

 

^w^

DeathRocks

૮ѳท૯ ૮૨૯ખ
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Campones

INFOS

Grupo: CamponesRegistrado: 18/11/11Posts: 53Char no Tibia: Shild Of Menera

Bom Spells .. mais sao muito grande fica meio ruim

 

arruma isso

 

 

ok .

Gostou ??? Rep +

 

 

2zqv9km.png

 

 

 

Um Bom XTIBIANO Posta Qual Quer Coisa , Com Scan + REP : )

Sem Scan . - REP : (

Vinysla

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Grupo: CamponesRegistrado: 30/06/10Posts: 15Char no Tibia: [GOD] Vinicius {Hoster}

Horrível, REP-

CoGames

OT-Admin/Hoster Experiente
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Artesão

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Grupo: ArtesãoRegistrado: 08/11/11Posts: 116Gênero: Masculino

 

 

 

--Made by Linnux

local combat1 = createCombatObject()

setCombatParam(combat1, COMBAT_PARAM_TYPE, 8)

setCombatParam(combat1, COMBAT_PARAM_EFFECT, 4)

setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, 4)

setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -1.6, -520000, -2.0, -500000)

--=======================================================================

local combat2 = createCombatObject()

setCombatParam(combat2, COMBAT_PARAM_TYPE, 1)

setCombatParam(combat2, COMBAT_PARAM_EFFECT, 10)

setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, 0)

setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -1.6, -520000, -2.0, -500000)

--=======================================================================

local combat3 = createCombatObject()

setCombatParam(combat3, COMBAT_PARAM_TYPE, 2048)

setCombatParam(combat3, COMBAT_PARAM_EFFECT, 17)

setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, 4)

setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -1.6, -520000, -2.0, -500000)

--=======================================================================

local combat4 = createCombatObject()

setCombatParam(combat4, COMBAT_PARAM_TYPE, 8)

setCombatParam(combat4, COMBAT_PARAM_EFFECT, 6)

setCombatParam(combat4, COMBAT_PARAM_DISTANCEEFFECT, 3)

setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -1.6, -520000, -2.0, -500000)

--=======================================================================

local combat5 = createCombatObject()

setCombatParam(combat5, COMBAT_PARAM_TYPE, 4)

setCombatParam(combat5, COMBAT_PARAM_EFFECT, 16)

setCombatParam(combat5, COMBAT_PARAM_DISTANCEEFFECT, 5)

setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -1.6, -520000, -2.0, -500000)

--=======================================================================

 

local area1 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 3, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}}

--=======================================

local area2 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 3, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}}

--=======================================

local area3 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0},

{0, 0, 0, 1, 0, 0, 3, 0, 0, 1, 1, 0, 0},

{0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}}

--=======================================

local area4 = {

{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},

{1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1},

{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}}

--=======================================

local area5 = {

{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},

{0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},

{0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},

{0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0},

{0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0},

{0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0},

{0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},

{0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},

{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}}

--=======================================

 

setCombatArea(combat1, createCombatArea(area1))

setCombatArea(combat2, createCombatArea(area2))

setCombatArea(combat3, createCombatArea(area3))

setCombatArea(combat4, createCombatArea(area4))

setCombatArea(combat5, createCombatArea(area5))

function onCastSpell(cid, var)

addEvent(doCombat, 0, cid, combat1, var)

addEvent(doCombat, 0, cid, combat2, var)

addEvent(doCombat, 0, cid, combat3, var)

addEvent(doCombat, 0, cid, combat4, var)

addEvent(doCombat, 0, cid, combat5, var)

end

 

 

 

--Made by Linnux

 

Nem foi ele q fez, olha ai: Made by Linnux

Foi o Linnux, pirataria é crime sabia mano? Inclusive com seus créditos -.-

 

Mereçe mesmo é 10 rep-button_cancel.png

faviconf.gifusion OT

(Em Manutenção, abriremos em breve...)

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Um dia, um High level de carlin resolveu dar um pulo em carlin, visitar os amigos e zuar um poco...

Chegando lá... bateu uns duelos e tals.. e fico humilhando os iniciantes de lah.... e entao, avistou um knight level 10 perto dos porquinhos, aih foi quere zuar ele:

17:12 High Level: Ei cara... como q se chama akele porquinho ali, que é a sua cara?

17:12 Knight Iniciante: Aquele ali se chama "ocê"

17:13 High Level: hmm... e aquele outro ali?

17:13 Knight Iniciante: Aquele é o irmão de ocê

17:13 High Level: E aquela dali ?

17:13 Knight Iniciante: Aquela ali é a namorada de ocê... hehehe

Jah puto da vida, o HL, querendo contornar a situação fala:

17:14 High Level: Entao, você vai me dizer que aquela ali é a mãe de "ocê" ?

17:15 Knight Iniciante: Não sinhô... a mãe de ocê nóis comemo ontem a noite.

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