local acombat = createCombatObject()
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, 24)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -2.8, -50, -3.4, -150)
arr = {
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,1,1,1,1,1,1,1,0,0},
{0,1,1,1,1,1,1,1,1,1,0},
{0,1,1,1,1,1,1,1,1,1,0},
{0,1,1,1,1,1,1,1,1,1,0},
{0,1,1,1,1,2,1,1,1,1,0},
{0,1,1,1,1,1,1,1,1,1,0},
{0,1,1,1,1,1,1,1,1,1,0},
{0,1,1,1,1,1,1,1,1,1,0},
{0,0,1,1,1,1,1,1,1,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
}
local area = createCombatArea(arr)
setCombatArea(acombat, area)
function onTargetTile(cid, pos)
doCombat(cid,combat,positionToVariant(pos))
end
setCombatCallback(acombat, CALLBACK_PARAM_TARGETTILE, "onTargetTile")
function onCastSpell(cid, var)
doCreatureSay(cid,"Petal Dance", TALKTYPE_ORANGE_1)
return doCombat(cid, acombat, var)
end